The Angband Ladder: Tirnithien, Half-Elf Mage by <comprising@gmail.com>
[Angband 3.0.5 Character Dump] Name Tirnithien Self RB CB EB Best Sex Female Age 40 STR! 18/100 +0 -5 +14018/1450 Race Half-Elf Height 69 INT! 18/100 +1 +3 +12918/1430 Class Mage Weight 126 WIS! 18/100 -1 +0 +13118/1400 Title ***WINNER*** Status 11 DEX! 18/100 +1 +1 +13318/1450 HP 899/899 Maximize Y CON! 18/100 -1 -2 +14018/1470 SP 330/330 Preserve Y CHR! 18/100 +1 +1 +12918/1410 Level 50 Armor [55,+120] Saving Throw Heroic Cur Exp 11543950 Fight (+51,+45) Stealth Very Good Max Exp 11543950 Melee (+60,+63) Fighting Legendary Adv Exp ******** Shoot (+68,+19) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 2779575 Shots 1/turn Magic Device Legendary Perception Good Burden 365.9 lbs Infra 1270 ft Searching Fair Your father was of the Nandor. You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have brown eyes, wavy black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:...+......... Elec:+........+... Confu:......+..+... Fire:+...+....+... Sound:........+.... Cold:...*..+..+... Shard:............. Pois:....+....+... Nexus:......+..+... Fear:+...+.+.++.+. Nethr:......+..+... Lite:.....+...+... Chaos:......+.+.... Dark:+....++..+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...+......... Sear.:............. PLite:.........+... Infra:.........+... Regen:...+......... Tunn.:............. Telep:...+.....+... Speed:.++++..+...+. Invis:...+.+...+... Blows:............. FrAct:.+.+....+.+.. Shots:............. HLife:...+.++...... Might:.+........... [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) an Aquamarine Ring of Speed (+15) {GCV 4250'} It increases your speed by 15. d) The Ring of Power 'Nenya' (+8,+8) (+2) {Wyrm of many colours 4150'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Glaurung 3900'} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GCV 4250'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] {10% off} c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 31 Bubbling Potions of Healing j) 10 Metallic Green Potions of *Healing* k) 25 Oily Yellow Potions of Restore Mana l) a Spruce Staff of Healing (3 charges) m) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. n) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. o) 27 Arrows of Slay Evil (1d4) (+17,+13) It slays all evil creatures. p) 29 Arrows of Slay Evil (1d4) (+18,+12) It slays all evil creatures. q) 19 Arrows of Slay Evil (1d4) (+15,+14) It slays all evil creatures. r) 26 Seeker Arrows of Holy Might (4d4) (+17,+22) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. s) 22 Seeker Arrows of Wounding (4d4) (+19,+18) t) 26 Seeker Arrows of Slay Evil (4d4) (+20,+14) It slays all evil creatures. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 16 Bubbling Potions of Healing c) 5 Oily Yellow Potions of Restore Mana d) 6 Scrolls titled "ionri sundan" of *Identify* {25% off} e) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. h) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. m) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron 4950'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. o) a Light Crossbow of Extra Shots (x3) (+23,+23) (+1) {GCV 4250'} It increases your shooting speed by 1. p) 8 Bolts of Slay Evil (1d5) (+17,+15) It slays all evil creatures. q) 27 Arrows of Slay Evil (1d4) (+13,+11) It slays all evil creatures. r) 14 Arrows of Slay Evil (1d4) (+13,+8) It slays all evil creatures. s) 23 Seeker Arrows of Flame (4d4) (+13,+17) It is branded with fire. It cannot be harmed by fire. t) 21 Seeker Arrows of Wounding (4d4) (+12,+15) u) 18 Seeker Arrows of Slay Undead (4d4) (+10,+9) It slays undead. v) 18 Seeker Arrows of Slay Dragon (4d4) (+10,+6) It slays dragons. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 4.11.2006 08:28
3557. on the Ladder (of 19092)
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