The Angband Ladder: Elrond, Half-Elf Mage by <graybirchlee@yahoo.com>
[Angband 3.0.5 Character Dump] Name Elrond Self RB CB EB Best Sex Male Age 27 STR! 18/100 +0 -5 +13 18/180 Race Half-Elf Height 55 INT! 18/100 +1 +3 +7 18/210 Class Mage Weight 134 WIS! 18/100 -1 +0 +7 18/160 Title ***WINNER*** Status 36 DEX! 18/100 +1 +1 +18 18/300 HP 950/950 Maximize Y CON! 18/100 -1 -2 +17 18/240 SP 363/363 Preserve Y CHR! 18/100 +1 +1 +5 18/170 Level 50 Armor [58,+122] Saving Throw Heroic Cur Exp 6300401 Fight (+52,+42) Stealth Excellent Max Exp 6300401 Melee (+57,+60) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 11188079 Shots 1/turn Magic Device Legendary Perception Very Good Burden 250.7 lbs Infra 40 ft Searching Good Your father was of the Avari. You are one of several children of a Townsman. You are a credit to the family. You have green eyes, straight auburn hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+++.. Blind:..+..+....... Elec:+..*....++... Confu:......+....+. Fire:++..+...++... Sound:............. Cold:..*...+.++... Shard:............. Pois:...+......... Nexus:......++..... Fear:+.....+..+... Nethr:......+....+. Lite:............. Chaos:.....++....+. Dark:+.....+...... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:..++......... Sear.:.....+....... PLite:.........+... Infra:.....+....... Regen:..++......... Tunn.:............. Telep:..+..+...+... Speed:.+++...+..... Invis:..++.+...+... Blows:............. FrAct:..++......++. Shots:............. HLife:..++..+...... Might:............. [Last Messages] > You have no more Scrolls titled "see nepha bit" of *Identify* (p). > You are getting hungry. > You were holding The Palantir of Westernesse (+2) (t). > Your light source is The Arkenstone of Thrain (charging) (f). > You are full! > You are no longer full. > You were holding The Arkenstone of Thrain (t). > Your light source is The Palantir of Westernesse (+2) (f). > You drop The Jewel Encrusted Crown of Numenor [0,+18] (+3) (u). > You no longer have the Jewel Encrusted Crown of Numenor [0,+18] (+3) (u). > You drop The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) (u). > You no longer have the Executioner's Sword 'Crisdurian' (4d5) (+18,+19) (u). > You drop a Puce Potion of *Enlightenment* (o). > You have no more Puce Potions of *Enlightenment* (o). > That command does not work in stores. <4x> [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) 4 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 4 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 4 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 4 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 8 Dark Red Mushrooms of Restoring k) 11 Yellow Speckled Potions of Healing l) 4 Dark Blue Potions of *Healing* m) 5 Violet Potions of Restore Mana n) 5 Purple Speckled Potions of Restore Life Levels o) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. p) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. r) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. s) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. [Home Inventory] a) 90 Books of Magic Spells [Magic for Beginners] b) 37 Books of Magic Spells [Conjurings and Tricks] c) 37 Books of Magic Spells [Incantations and Illusions] d) 9 Books of Magic Spells [Sorcery and Evocations] e) 23 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 21 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 11 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 3 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 9 Silver Speckled Potions of Speed k) a Puce Potion of *Enlightenment* l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. o) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 18.1.2006 20:57
5280. on the Ladder (of 19090)
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