The Angband Ladder: belrithand, Half-Elf Mage by <comprising@gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   belrithand                               Self  RB  CB  EB   Best
 Sex    Female            Age        33   STR! 18/100  +0  -5 +10 18/150
 Race   Half-Elf          Height     59   INT! 18/100  +1  +3  +3 18/170
 Class  Mage              Weight     78   WIS! 18/100  -1  +0  +5 18/140
 Title  Arch-Mage         Status      1   DEX! 18/100  +1  +1  +3 18/150
 HP     -16/788           Maximize    Y   CON! 18/100  -1  -2 +11 18/180
 SP     366/366           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           50       Armor    [50,+135]     Saving Throw     Heroic
 Cur Exp    8974840       Fight    (+32,+24)     Stealth          Superb
 Max Exp    8974840       Melee    (+45,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+52,+22)     Shooting      Legendary
 MaxDepth   3700 ft       Blows       4/turn     Disarming        Superb
 Gold       5370953       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Very Good
 Burden   161.9 lbs       Infra        20 ft     Searching          Good

 Your father was of the Nandor.  You are the illegitimate and
 unacknowledged child of a Yeoman.  You are the black sheep of the
 family.  You have blue-gray eyes, straight auburn hair, and a fair
 complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:..*.+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+.+...... Nexus:.............
 Fear:..+.+..++..+. Nethr:..+..........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+....++.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:............. Speed:.++++......+.
Invis:+.+..+...+... Blows:.............
FrAct:..+.....+.... Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> You have slain the Dark hound.
> The Dark hound misses you. <3x>
> You hit the Dark hound.
> You have slain the Dark hound.
> It breathes darkness. <4x>
> You have no room for a Large iron chest (Explosion Device).
> It breathes darkness. <2x>
> You have no room for an Alexandrite Ring of Protection.
> You sense the presence of monsters!
> There is a wall in the way! <2x>
> Azriel, Angel of Death breathes nether.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Azriel, Angel of Death breathes nether.
> You die.


  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Opal Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Aman [6,+29] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to fear.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+12] (+1)
   It increases your dexterity by 1.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {10% off}
   It cannot be harmed by the elements.  
h) a Copper Speckled Potion of Detonations
i) 4 Coagulated Crimson Potions of Heroism {40% off}
j) 18 White Potions of Cure Critical Wounds
k) 3 Cloudy Potions of Restore Mana
l) 6 Crimson Potions of Restore Life Levels {25% off}
m) 2 Scrolls titled "odski snozun" of Teleportation
n) 4 Scrolls titled "anvly triu" of Protection from Evil
o) a Tungsten Rod of Healing
   It cannot be harmed by electricity.  
p) 3 Silver Rods of Teleport Other
q) a Banyan Staff of *Destruction* (4 charges)
r) an Opal Ring of Speed (+10)
   It increases your speed by 10.  
s) a Tortoise Shell Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
t) 7 Arrows of Wounding (1d4) (+10,+21)
u) 24 Arrows of Slay Demon (1d4) (+11,+11)
   It slays demons.  
v) 23 Arrows of Flame (1d4) (+8,+11)
   It is branded with fire.  It cannot be harmed by fire.  
w) 28 Seeker Arrows (4d4) (+8,+6)


  [Home Inventory]

a) 11 Books of Magic Spells [Conjurings and Tricks]
b) 17 Books of Magic Spells [Incantations and Illusions]
c) 14 Books of Magic Spells [Sorcery and Evocations] {10% off}
d) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
e) 66 Black Potions of Healing
f) 10 Brown Speckled Potions of *Healing*
g) an Indigo Potion of Life
h) 23 Cloudy Potions of Restore Mana
i) 29 Scrolls titled "starol ashla" of *Identify*
j) 2 Scrolls titled "bjorzun nelg" of Mass Banishment
k) 13 Zinc-Plated Wands of Teleport Other (83 charges)
l) an Amethyst Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
m) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
n) a Ruby Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
o) a Pewter Amulet of Weaponmastery (+4,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
p) a Driftwood Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
q) The Full Plate Armour of Isildur [25,+23] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) a Robe of Permanence [2,+23]
   It provides resistance to acid, lightning, fire, cold, sound, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
t) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
u) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
v) a Golden Crown of Might [0,+11] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Bastard Sword 'Calris' (5d4) (+6,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.3.2006 07:55

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4352. on the Ladder (of 19090)
1445. on the Angband Ladder (of 6561)
18. for this player (

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On 30.3.2006 07:55 comprising@gmail.com wrote:
Best character yet, but never found Kelek's through CL 50 and DL 74. I had just found Narya, and thought its nether resistance would get me through one more turn against Azriel. Angel of Death indeed!

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