The Angband Ladder: Dolemite II, Half-Elf Mage by <happy@slow-dog.com>
[Angband 3.0.1 Character Dump] Name Dolemite II Self RB CB EB Best Sex Male Age 26 STR! 18/100 +0 -5 +11 18/160 Race Half-Elf Height 57 INT! 18/100 +1 +3 +12 18/260 Class Mage Weight 120 WIS! 18/100 -1 +0 +16 18/250 Title ***WINNER*** Status 49 DEX! 18/100 +1 +1 +11 18/230 HP 840/840 Maximize Y CON! 18/100 -1 -2 +12 18/190 SP 383/383 Preserve Y CHR! 18/100 +1 +1 +14 18/260 Level 50 Armor [34,+128] Saving Throw Heroic Cur Exp 10588972 Fight (+54,+42) Stealth Excellent Max Exp 10588972 Melee (+67,+57) Fighting Legendary Adv Exp ******** Shoot (+62,+12) Shooting Legendary Blows 4/turn Disarming Superb Gold 5445738 Shots 1/turn Magic Device Legendary Perception Superb Burden 407.4 lbs Infra 40 ft Searching Excellent Your mother was of the Sindar. You are one of several children of a Yeoman. You are a well liked child. You have green eyes, straight brown hair, and an average complexion. [Character Equipment] a) The Trident of Ulmo (4d8) (+13,+15) (+4) {@w0} It can be activated for teleport away every 50 turns if it is being worn. It affects your dexterity. It is especially deadly against natural creatures. It is especially deadly against dragons. It provides immunity to acid. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It has been blessed by the gods. b) The Light Crossbow 'Cubragol' (x3) (+8,+12) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) The Ring of Power 'Vilya' (+10,+10) (+3) It can be activated for large lightning ball (250) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It slows your metabolism. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Palantir of Westernesse (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. h) The Cloak 'Colannon' [1,+13] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It affects your charisma. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It affects your strength. It affects your constitution. It provides immunity to paralysis. l) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to fear. [Character Inventory] a) 10 Books of Magic Spells [Magic for Beginners] {@m0b0@G0!d!k!v, 10% off} b) 12 Books of Magic Spells [Conjurings and Tricks] {@m1b1G1!d!k!v} c) 12 Books of Magic Spells [Incantations and Illusions] {@m2@b2@G2!d!k!v} d) 9 Books of Magic Spells [Sorcery and Evocations] {10% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m4@b4@G4!d!k!v} f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m5@b5@G5!d!k!v} g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!d!k!v} h) 2 Books of Magic Spells [Tenser's Transformations] {@m7@b7@G7!d!k!v} i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8@b8@G8!d!k!v} j) 14 Tan Mushrooms of Restoring k) 5 Green Speckled Potions of Restore Mana {@!k!d!v, 10% off} l) a Pungent Potion of Enlightenment m) a Steel-Plated Rod of Speed {!k!d!v} n) a Calcite Ring of Speed (+10) {!k!d!v} o) The Amulet of Ingwe (+3) {!k!d!v} It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. p) The Star of Elendil (charging) {!k!d!v} It can be activated for magic mapping every 50+d50 turns if it is being worn. It allows you to see invisible monsters. q) Partial Plate Armour of Resist Fire (-3) [22,+16] r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It is cursed. It might have hidden powers. s) a Small Sword of Slay Demon (1d6) (+17,+12) t) The Spear of Orome (4d6) (+13,+13) (+4) {@w0} It can be activated for stone to mud every 5 turns if it is being worn. It affects your intelligence. It affects your infravision. It affects your speed. It is especially deadly against natural creatures. It is especially deadly against giants. It does extra damage from fire. It provides resistance to fire. It provides resistance to light. It induces feather falling. It provides permanent light. It allows you to see invisible monsters. It has been blessed by the gods. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It might have hidden powers. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It might have hidden powers. w) 28 Seeker Bolts of Flame (4d5) (+9,+9) [Home Inventory] a) a Calcite Ring of Speed (+9) b) The Ring of Barahir (+1) It might have hidden powers. c) The Jewel 'Evenstar' (charging) It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. d) Power Dragon Scale Mail (-3) [40,+22] e) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides resistance to confusion. It provides resistance to sound. f) The Full Plate Armour of Isildur [25,+25] (+1) It might have hidden powers. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. h) The Large Metal Shield of Anarion [5,+17] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. i) The Hard Leather Cap of Thranduil [2,+9] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. j) The Metal Cap of Thengel [3,+12] (+3) It might have hidden powers. k) The Iron Helm of Dor-Lomin [5,+20] (+4) It might have hidden powers. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It might have hidden powers. m) The Steel Helm of Hammerhand [6,+20] (+3) It might have hidden powers. n) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It might have hidden powers. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It is cursed. It might have hidden powers. p) The Trident of Wrath (3d8) (+16,+18) (+2) It might have hidden powers. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It might have hidden powers. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It might have hidden powers. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It might have hidden powers. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It might have hidden powers. u) a Battle Axe of Gondolin (2d8) (+15,+19) It might have hidden powers. v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It might have hidden powers. w) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It might have hidden powers. x) a Sling of Buckland (x2) (+26,+23) (+2) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.8.2002 23:16
3845. on the Ladder (of 19090)
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