The Angband Ladder: Ancalagon the Yeek, Yeek Loremaster by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Ancalagon the Yeek     Age                 13       STR!     40       
 Sex   : Neuter                 Height              37       INT!     39       
 Race  : Yeek Hermit            Weight              59       WIS!     39       
 Class : Loremaster             Social Class        34       DEX!     36       
 Body  : Great Wyrm of Balance                               CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          75 Level             50    Hit Points     1819/  1824 
 + To Melee Damage       80 Experience  15460264    Spell Points      0/    40 
 + To Ranged Hit         75 Max Exp     15460264    Sanity          905/   905 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                191+113Gold          225803    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  1148-4480 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')

 Your body is a Great Wyrm of Balance.
 You are currently in the town of Lothlorien.
 You have defeated 8219 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 47 princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Hrive of the 2890th year of the third age.
 You have been adventuring for 75 days.

                    efghijkmnosz{@              
        Add Str   : 53....4...3...              
        Add Int   : 5.......42....              
        Add Wis   : 5.....4..2....              
        Add Dex   : 5.........3...              
        Add Con   : 53......4.3...              
        Add Chr   : 53....4..2....              
        Mul Mana  : +.............              
        Mul SPower: +.............              
        Add Stea. : ........42....              
        Add Sear. : .3............              
        Add Speed : 5....94342....              
        Add Blows : ..231.........              
        Sust Str  : +...+.....+...              
        Sust Int  : +.............              
        Sust Wis  : +...+.........              
        Sust Dex  : +...+.....+...              
        Sust Con  : +.........+...              
        Sust Chr  : +.............              
        Invisible : +...+....+....              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ........+.....              
        Free Act  : +............+              
        Hold Life : .......+......              
        Imm Acid  : *.......+++...              
        Imm Elec  : *.......+.....              
        Imm Fire  : **....+.*+....              
        Imm Cold  : *...+...+++...              
        Res Pois  : +.....+.......              
        Res Fear  : ......+...+...              
        Res Light : .......+......              
        Res Dark  : ....+..+..+...              
        Res Blind : +...+.........              
        Res Conf  : .......+.....+              
        Res Sound : .........+....              
        Res Shard : ....+.........              
        Res Neth  : +...+.........              
        Res Nexus : ........+.+...              
        Res Chaos : .......+......              
        Res Disen : +.....+......+              
        Aura Fire : ........+.....              
        Auto Curse: +.............              
        Levitate  : .............+              
        See Invis : ++.....+......              
        Digestion : ..........+...              
        Regen     : +.............              
        Activate  : ++....++.+....              
        Drain Exp : +...+.........              
        Cursed    : +...+.........              
        Hvy Curse : +...+.........              
        Prm Curse : +.............              
        Fly       : .+......+.....              
        Orc.ESP   : .......+......              
        TLord.ESP : .+......+.....              
        Full ESP  : +.............              

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        00.000 [0.700]
          . Archery                              00.000 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    00.900 [0.700]
          . Stealth                             -01.000 [0.700]
          . Disarming                            03.100 [0.700]
 - Magic                                         02.058 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  06.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.620 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  30.400 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]


  [Fates]

You are fated to find The Dagger 'Narthanc' on level 1.
You are fated to find an Essence of Life on level 1.
You may meet a Rock lizard on level 1.
You are fated to meet a Scruffy little dog on level 8.
You are fated to find something special on level 1.
You may meet a Hill orc on level 1.
You may meet a Mummified human on level 90.
You may find a Scroll of Acquirement on level 44.
You are fated to find The Two-Handed Flail 'Thunderfist' on level 44.
You are fated to meet an Olog on level 23.
You are fated to find a Sickle on level 22.


  [Character Equipment]

e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things
     if it is being worn. It grants you the power of change the world if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and spell power by 5.  It
    increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
g) a Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
h) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed
     by 3.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
i) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your attack speed by 1.  It makes you
    invisible.  It sustains your strength, wisdom and dexterity.  It
    provides resistance to cold, dark, blindness, shards and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 83 of
    Angband.
j) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 92 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 28 Morphic Oils of Spider
b) 8 Potions of Cure Insanity
c) 32 Potions of Speed
d) 17 Potions of Healing
e) 2 Potions of *Healing*
f) 26 Potions of Resistance
g) 17 Scrolls of Teleportation
h) 42 Scrolls of Satisfy Hunger
i) a Silver Rod of Charging of Disarming (100/100)
j) a Silver Rod of Simplicity of Trap Location (100/100)
    
    You bought it from the Black Market.
k) a Golden Rod of Recall (90/125)
l) an Adamantite Rod of Cheapness of Healing (200/200)
m) an Adamantite Rod of Perception (200/200)
n) an Adamantite Rod of Enlightenment (182/200)
o) The Wand of Digging of Thrain (316 charges)
p) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 36 of
    Mordor.
r) The Chain Mail 'Silwaiach' (-48,-41) [14,+15](20%)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
v) 10 Lisa, rider of gold Romth's raw meats
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your wisdom and infravision by 2.  It
    makes you invisible.  It provides resistance to cold and nether.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) a Ring of Damage (+20)
    
    You bought it from the Black Market.
c) a Ring of Damage (+18)
d) The Ring of Gatanya (+1 to speed)
    It increases your stealth, speed
     and ability to score critical hits by 1.  It sustains your 
    intelligence and constitution.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 49 of Mordor.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of Mordor.
f) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Set of Gauntlets 'Pauraegen' [2,+15]
h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) a Silver Rod of Nothing (100/100)
c) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
    It increases your ability to score critical hits by 
    2.  It makes you invisible.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Mordor.
d) an Indestructible Ring of Dexterity (+6)
    
    It increases your dexterity by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Slaying (+10,+6)
    
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+1 attack)
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) a Dwarven Lantern
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Full Plate Armour of Isildur [25,+25] (+1)
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it
    is being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
n) a Set of Cesti [5] {special}
o) a Broad Axe (2d7) {special}
p) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel
    monsters (300) every 200+d200 turns if it is being worn. It increases 
    your strength by 3.  It is especially deadly against natural
    creatures.  It sustains your strength.  It provides resistance to 
    shards and nexus.  It allows you to levitate.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
s) a Dark Sword (6d7) {terrible}
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
u) Eol, the Dark Elf's corpse
v) a Great Ice Wyrm corpse
w) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Charging of Nothing (100/100)
b) 2 Rod Tips of Enlightenment (40 Mana to cast)
c) 8 Rod Tips of Curing (35 Mana to cast)
d) a Staff of Shake[1|12] (11 charges)
e) a Ring of Constitution (+4)
f) The Ring 'Balebri' (+0,+0)
    It sustains your dexterity.  It provides resistance 
    to poison, confusion and nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) a Ring of Speed (+6)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
j) The Amulet 'Falas' (+3)
    
    It increases your wisdom and infravision by 3.  It sustains your 
    wisdom.  It provides resistance to cold, light, shards and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 40 of Mordor.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
l) The Phial of Undeath (-5) {cursed}
m) The Metal Scale Mail 'Tungor' (-2 to accuracy) [13,+14] {cursed}
    
    It provides resistance to light and shards.  It induces random
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 72 of Erebor.
n) The Bar Chain Mail of Bereleg (-2 to accuracy) [18,+11]
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Full Plate Armour of Gliel (-67,-35) [25,+9](20%)
    It increases your hit points by 20%.  
    It provides immunity to electricity and cold.  It provides resistance 
    to confusion and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
r) a Golden Crown of Telepathy [0,+13]
s) The Dark Sword of Minurufin (3d7) (+6,+9) (+1 to speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your charisma and speed by 1.  It does
    extra damage from acid and frost.  It poisons your foes.  It is very
    sharp and can cut your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength
     and ability to tunnel by 6.  It does extra damage from fire.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to fire.  It provides resistance to 
    dark, chaos and disenchantment.  It prevents teleportation.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
u) a Mature red dragon corpse
v) an Elven archer corpse
w) an Ancient multi-hued dragon corpse
x) Itangast the Fire Drake's corpse


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger
    It
    can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
b) a Silver Rod of Charging of Nothing (100/100)
c) a Silver Rod of Nothing (100/100)
d) a Wand of Essence of Speed[1|18] (6 charges)
e) a Staff of Recovery[2|17] (13 charges)
f) an Indestructible Ring of Strength (+5)
    It 
    increases your strength by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) an Indestructible Ring of Sound Resistance
h) a Ring of Blindness Resistance
i) The Ring of Durin (+2)
    It grants you the power of Midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet 'Ossir' (+3)
    It increases your strength and wisdom by 3.  It sustains 
    your constitution and charisma.  It provides immunity to paralysis.  
    It provides resistance to nexus and chaos.  It allows you to see
    invisible monsters.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 28 of Mirkwood.
k) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 94 of Angband.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
n) a Gold Dragon Scale Mail (-2 to accuracy) [30,+10]
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 32 of
    Mirkwood.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
t) The Arrow of Orlin (1d4) (+32,+25)
    It does extra
    damage from frost.  It poisons your foes.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
u) Baphomet the Minotaur Lord's corpse
v) a Great Swamp Wyrm corpse
w) Fundin Bluecloak's corpse
x) a Sky Drake corpse


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) a Drum (+1)



Posted on 21.8.2006 12:24
Last updated on 22.8.2006 00:53

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2598. on the Ladder (of 18973)
811. on the ToME Ladder (of 3151)
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On 21.8.2006 12:24 strda221@student.otago.ac.nz wrote:
Unfortunately the RNG didn't see fit to let Ancalagon's namesake drop a corpse, despite all the skill points poured into Corpse Preservation.

On 22.8.2006 00:53 strda221@student.otago.ac.nz wrote:
Updated after cleaning up Morgoth's summons, and making a curiosity check for dungeon markets. It seems that dungeon markets, unlike towns, don't get destroyed when you wear the Ring.

On 30.9.2006 03:01 gog wrote:
Unlucky on not getting Ancagalon, though a GW o' Balance is nothing to sniff at! A GW o' Power is your best bet now, and in my opinion they have better breath attacks than Ancagalon, though fewer hitpoints.

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