The Angband Ladder: Nuhanena, Dwarf Priest by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Nuhanena                                 Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1 +14 18/250
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +1  18/50
 Class  Priest            Weight    149   WIS! 18/100  +2  +3  +6 18/210
 Title  Patriarch         Status      3   DEX! 18/100  -2  -1 +12 18/190
 HP     966/966           Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     345/395           Preserve    Y   CHR! 18/100  -3  +2  +7 18/160

 Level           50       Armor    [46,+138]     Saving Throw  Legendary
 Cur Exp   12433545       Fight    (+49,+43)     Stealth            Poor
 Max Exp   12433545       Melee    (+71,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+66,+19)     Shooting      Legendary
 MaxDepth    Lev 71       Blows       4/turn     Disarming        Superb
 Gold       5286654       Shots       1/turn     Magic Device     Heroic
 Burden   134.2 lbs                              Perception         Fair
 Speed          +32       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:............+
 Elec:......++..... Confu:...........+.
 Fire:..*.+.++..... Sound:........+....
 Cold:+.....++..... Shard:.............
 Pois:....+..+..... Nexus:.............
 Fear:+.+.+...+.... Nethr:..+........+.
 Lite:+....+....... Chaos:........+..+.
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.............
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:+.+.......... Tunn.:.............
Telep:............. Speed:+++++....+...
Invis:+.+..+....... Blows:.............
FrAct:+++.....+.++. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Granite Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 27 Pink Potions of Speed
j) 7 Tangerine Potions of Berserk Strength
k) a Cloudy Potion of Healing
l) a Scroll titled "eng nelgsee" of *Identify*
m) a Scroll titled "wexbar satmur" of Mass Banishment
n) a Mahogany Staff of Speed (4 charges)
o) a Shadow Cloak of Protection [6,+26]
   It provides resistance to shards.  It cannot be harmed by the elements.
   


  [Home Inventory]

a) 39 Cloudy Potions of Healing
b) 9 Indigo Potions of *Healing*
c) a Gold Speckled Potion of Life
d) 64 Purple Speckled Potions of Restore Mana
e) 23 Scrolls titled "eng nelgsee" of *Identify*
f) 8 Scrolls titled "pluo man tisun" of Banishment
g) 8 Scrolls titled "wexbar satmur" of Mass Banishment
h) 47 Steel-Plated Wands of Clone Monster (279 charges)
i) 27 Mahogany Staffs of Speed (133 charges)
j) a Banyan Staff of Banishment (3 charges)
k) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
m) a Flint Stone Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
t) a Pair of Hard Leather Boots of Speed [3,+10] (+6)
   It increases your speed by 6.  
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
v) The Mace 'Taratol' (3d4) (+12,+12)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
x) 25 Mithril Arrows of Holy Might (3d4) (+12,+14)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2006 14:30

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3278. on the Ladder (of 19090)
844. on the Angband Ladder (of 6561)
10. for this player (

Comments

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On 28.6.2006 14:32 paffa_89(at)hotmail.com wrote:
Oops doublepost this can be deleted

On 3.11.2006 04:20 bouncing_soul wrote:
Wow! Impressive character. You commented on mine, so I thought I'd drop one here.

On 3.11.2006 19:44 Paffa wrote:
Heh thanks. But if you seach for my E-mail you see I've updated this character elsewhere, I won with this character. Second win.

Still IMO priest is the easiest class.

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