The Angband Ladder: Patient Pallando, Vampire Sorcerer by <Elliott946@aol.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Patient Pallando

 Sex      : Female           Age                17   STR :   18/80
 Race     : Vampire          Height             59   INT :  18/186
 Class    : Sorcerer         Weight            120   WIS :  18/109
                             Social Class        1   DEX :  18/164
                             Align            Evil   CON!:  18/200
                                                     CHR :   18/77

 Right hand      (+69,+57)   Hit point    506/ 506   Fighting   : Heroic
                             SP (Mana)    231/ 231   Bows/Throw : Legendary[7]
 Blows/Round           3+0                           SavingThrow: Legendary[10]
 AverageDmg/Rnd      175+0   Level              44   Stealth    : Heroic
                             Experience    5869967
 Shooting        (+67,+20)   Max Exp       5869967   Perception : Very Good
 Multiplier          x0.00   Exp to Adv    6240000   Searching  : Fair
 Shots/Round          1.00   Gold            64461   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC               [43,+58]   Time     Day 18 21:52
 Speed                (+7)   Play time    34:15:10   Infra-Vision: 50 feet


                         (Character Background)
          One of the Istari dispatched to Middle Earth to defeat
          Sauron.  Along the way, your masters, the Valar, will
          occasionally intervene in various not always helpful ways.
          Your mandate has been expanded to also fight the Serpent.

          ...Now, you are in Outpost.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       STR :  18/70  3 -5 -1  4  18/80         .4...........
 Class : Sorcerer      INT : 18/106  3  6 -1  0 18/186         .....2..31...
 Level : 44            WIS :  18/99 -1 -2  1  3 18/109         s....23.31...
 Hits  : 506/506       DEX :  18/94 -1  2 -2  8 18/164         ..........44.
 Mana  : 231/231       CON!: 18/100  1  0  2  7 18/200         .4......3....
                       CHR :  18/57  2 -2  0  2  18/77         .....232....1
         \)}=="*[(]]]             \)}=="*[(]]]                 \)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +*.......++..    Sound : .+...........    Speed     : ..+........+.
 Elec  : +............    Nether: ..+..+......+    FreeAction: ++......+++++
 Fire  : +......+.....    Nexus : ...........+.    SeeInvisi.: +....+..++...
 Cold  : +........+..+    Chaos : .+.....+.....    Hold Life : ............+
 Poison: .........+..+    Disnch: .........+...    Warning   : .............
 Light : ....+........v   Fear  : ........++...    SlowDigest: .............
 Dark  : .+..++......*    Reflct: .......+.....    Regene.   : +............
 Shard : +............    AuFire: .............    Levitation: +..........+.
 Blind : ........+....    AuElec: ............+    Perm Lite : .......+....+
 Conf  : ..+.....+....    AuCold: .............    Cursed    : .............

             \)                 \)}=="*[(]]]                   \)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : +.+..+.......
 Slay Anim.: ...    ESP Demon : ..+..........    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: ..........+..    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .....+...+...
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .........+...
 Force Wep.: ...    Sust Chr  : .............

      
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  87
   !Yeek cave       : level  13
    R'lyeh          : level  80
    Dark cave       : level  55


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 12
  Nar, the Dwarf                           (Dungeon level:  12) - level 13
  The Sewer                                (Danger  level:  15) - level 15
  Orc Camp                                 (Danger  level:  15) - level 16
  Doom Quest 1                             (Danger  level:  15) - level 18
  Logrus Master                            (Danger  level:  25) - level 19
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  Vapor Quest                              (Danger  level:  25) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  The Vault                                (Danger  level:  30) - level 24
  The Tower                                (Danger  level:  30) - level 24
  Killing Fields                           (Danger  level:  50) - level 29
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  24) - level 30
  Strygalldwir                             (Dungeon level:  38) - level 31
  Ulik the Troll                           (Dungeon level:  44) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 34
  Petshop                                  (Dungeon level:  50) - level 35
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 37
  Fiona the Sorceress                      (Dungeon level:  62) - level 38
  Node of Nature                           (Danger  level:  65) - level 41
  Node of Chaos                            (Danger  level:  65) - level 41
  Node of Sorcery                          (Danger  level:  65) - level 41
  The Tarrasque                            (Dungeon level:  76) - level 41

< Failed Quest >
  Nothing.


 Arena: Defeated by Great Wyrm of Power in the 38th fight


  [Defeated Monsters]

You have defeated 5617 enemies including 112 unique monsters in total.

< Unique monsters top 10 >
  The Tarrasque                            (level  84)
  Godzilla                                 (level  84)
  Ithaqua the Windwalker                   (level  82)
  Pazuzu, Lord of Air                      (level  82)
  Yig, Father of Serpents                  (level  76)
  Atlach-Nacha, the Spider God             (level  75)
  Gerard, Strongman of Amber               (level  74)
  The Norsa                                (level  70)
  Julian, Master of Arden Forest           (level  69)
  Fiona the Sorceress                      (level  68)


  [Virtues]

Your alighnment : Evil

You are somewhat virtuous in Enlightenment.
You have strayed from the path of Mysticism.
You are very virtuous in Knowledge.
You are a champion of Unlife.
You are a bitter enemy of Compassion.
You have strayed from the path of Valour.
You are a champion of Temperance.
You are an enemy of Justice.


 You were born as Beastman.
 You were a Elf before.
 You were a Barbarian before.
 You were a Half-Ogre before.
 You were a Klackon before.
 You were a Draconian before.
 You were a Imp before.


  [Mutations]

 You can teleport at will.
 You can Mind Blast your enemies.
 You can emit hard radiation at will.
 You can drive yourself into a berserk frenzy.
 You can polymorph yourself at will.
 You can run for your life after hitting something.
 Your mind randomly expands and contracts.
 Your face is featureless (-1 CHR).
 You have an extra pair of eyes (+15 search).
 Electricity is running through your veins.
 Your movements are precise and forceful (+1 STL).


  [Character Equipment]

a) a Wizardstaff (Defender) (1d2) (+12,+9) [+8] (+3 to stealth)
{Sl;AcElFiCoSh;MaFaSiRgLv(Wi}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;CfNt~U}
d) a Granite Ring of Extra Attacks (+2 attacks)
e) a Wedding Ring of Light and Darkness Resistance {LiDk}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfFe;FaSi}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~Z}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 4 Crusade Spellbooks [Ways of War]
b) 5 Crusade Spellbooks [Exorcism and Dispelling]
c) 3 Craft Spellbooks [Note of Acting Master]
d) 3 Trump Spellbooks [Deck of Many Things]
e) 3 Death Spellbooks [Black Channels]
f) 3 Chaos Spellbooks [Chaos Mastery] {50% off}
g) 2 Nature Spellbooks [Nature's Gifts]
h) 2 Nature Spellbooks [Nature's Wrath]
i) 2 Sorcery Spellbooks [Beginner's Handbook]
j) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
k) 3 Life Spellbooks [High Mass]
l) 25 Scrolls titled "fapay doea" of Teleportation
m) 8 Scrolls titled "ankh sanfu bit" of Word of Recall
n) 6 Gold-Plated Rods of Lightning Bolts
o) 9 Cast Iron Rods of Frost Bolts
p) a Tiger Eye Ring of Sustain Constitution and Mana Storm {(Cn}
q) an Aquamarine Ring of Lightning and Damage (+0,+4) [+11]
r) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC}
s) a Dragon Helm [8,+21] {LiDkDi}
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}


  [Home Inventory]

 ( page 1 )
a) 4 Crusade Spellbooks [Rites of Initiation]
b) a Crusade Spellbook [Ways of War]
c) 6 Crusade Spellbooks [Exorcism and Dispelling]
d) 15 Daemon Spellbooks [Dark Incantations]
e) 3 Daemon Spellbooks [Immortal Rituals]
f) a Daemon Spellbook [Demonthoughts]
g) a Daemon Spellbook [Hellfire Tome]
h) 15 Craft Spellbooks [Handbook for Pupils] {25% off}
i) 3 Craft Spellbooks [Grade Holder's Book]
j) 7 Craft Spellbooks [Note of Acting Master]
k) an Arcane Spellbook [Manual of Mastery]
l) 13 Trump Spellbooks [Conjurings & Tricks]

 ( page 2 )
a) 4 Trump Spellbooks [Deck of Many Things]
b) 6 Trump Spellbooks [Trumps of Doom]
c) a Trump Spellbook [Five Aces]
d) 7 Death Spellbooks [Black Prayers] {25% off}
e) 6 Death Spellbooks [Black Mass] {25% off}
f) 5 Death Spellbooks [Black Channels]
g) 2 Death Spellbooks [Necronomicon]
h) 6 Chaos Spellbooks [Sign of Chaos]
i) 2 Chaos Spellbooks [Chaos Mastery]
j) 5 Chaos Spellbooks [Chaos Channels]
k) 2 Chaos Spellbooks [Armageddon Tome]
l) 3 Nature Spellbooks [Call of the Wild]

 ( page 3 )
a) 4 Nature Spellbooks [Nature Mastery]
b) 18 Nature Spellbooks [Nature's Gifts]
c) 2 Nature Spellbooks [Nature's Wrath]
d) 7 Sorcery Spellbooks [Beginner's Handbook]
e) 6 Sorcery Spellbooks [Master Sorcerer's Handbook]
f) 6 Sorcery Spellbooks [Pattern Sorcery]
g) a Sorcery Spellbook [Grimoire of Power]
h) 11 Life Spellbooks [Book of Common Prayer]
i) a Life Spellbook [High Mass]
j) 17 Life Spellbooks [Book of the Unicorn]
k) a Life Spellbook [Blessings of the Grail]
l) 3 White Mushrooms of Restoring

 ( page 4 )
a) 8 Shimmering Potions of Speed {25% off}
b) 30 Dark Green Potions of Cure Critical Wounds
c) 21 Gray Potions of Healing {25% off}
d) 8 Vermilion Potions of *Healing*
e) 2 Clotted Red Potions of Life
f) 7 White Potions of Restore Mana
g) a Pink Speckled Potion of Restore Charisma
h) 2 Copper Speckled Potions of Enlightenment
i) 5 Gold Potions of Resistance
j) 4 Yellow Potions of Curing
k) a Gray Speckled Potion of New Life
l) a Scroll titled "misat dernin" of Summon Pet

 ( page 5 )
a) 10 Scrolls titled "mipay sun" of Remove Curse
b) a Scroll titled "for mic rol" of *Enchant Weapon*
c) 3 Scrolls titled "snetrol uni" of Rune of Protection
d) 4 Scrolls titled "bluju wex blu" of *Destruction*
e) 4 Scrolls titled "klimon bieder" of Genocide
f) a Tin Rod of Perception
g) 2 Mithril Rods of Recall
h) an Adamantite Rod of Illumination
i) 2 Zinc Rods of Detection
j) a Chromium Rod of Probing
k) a Bronze Rod of Pesticide
l) a Platinum Rod of Teleport Other

 ( page 6 )
a) an Ivory Rod of Disarming
b) a Zinc-Plated Rod of Sleep Monster
c) 2 Silver-Plated Rods of Slow Monster
d) a Magnesium Rod of Drain Life
e) 2 Rusty Rods of Acid Bolts
f) 3 Tin-Plated Rods of Fire Bolts
g) a Lead-Plated Rod of Acid Balls
h) 4 Tungsten Rods of Lightning Balls
i) a Gold Rod of Fire Balls
j) 2 Molybdenum Rods of Cold Balls
k) 2 Silver Rods of Stone to Mud
l) an Aluminum Wand of Striking (4 charges)

 ( page 7 )
a) a Locust Staff of Starlight (9 charges)
b) a Locust Staff of Starlight (8 charges)
c) a Dogwood Staff of Healing (3 charges)
d) a Mahogany Staff of the Magi (4 charges)
e) an Ironwood Staff of Speed (7 charges)
f) a Hickory Staff of Holiness (4 charges)
g) a Bamboo Staff of Mana Storm (2 charges)
h) 2 Garnet Rings of Free Action
i) a Bloodstone Ring of Dexterity (+6)
j) a Carnelian Ring of Damage (+16)
k) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
l) 2 Wedding Rings of Light and Darkness Resistance {LiDk}

 ( page 8 )
a) a Jasper Ring of Nexus Resistance
b) a Steel Ring of Sound Resistance
c) 2 Jet Rings of Confusion Resistance
d) an Azurite Ring of Shard Resistance and Blizzard
e) a Quartzite Ring of Chaos Resistance {CfCa}
f) a Dilithium Ring of Reinforce Muscle (+5)
g) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
h) a Bronze Amulet of Anti-Teleportation
i) a Rosary Amulet of Resistance {AcElFiCoPoNt}
j) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
k) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
l) The Pendant of Gogo (+4) {InWiDx;SiLu}

 ( page 9 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed) {Sp;SiHl}
c) The Stone of Lore
d) Multi-Hued Dragon Scale Mail (-2) [40,+9] {AcElFiCoPo}
e) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
f) Bar Chain Mail of Resistance (-2) [18,+16] {AcElFiCoSh}
g) The Do-maru of Kronos (-2) [20,+12] (+4 to speed) {SpSt;Bl;Si[F(St}
h) The Partial Plate Armour 'Sudden Marriage' (+3,+6) [22,+19] (+2 to stealth)
{ChSlSr;El;FaWr(Ch}
i) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
j) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
k) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
l) Rhino Hide Armour of Elvenkind (-1) [8,+16] (+3 to stealth) {Sl;AcElFiCoSo}

 ( page 10 )
a) The Cord Armour 'Sumo wrestler's loincloth' [4,+8] (+4) {StCn;Fe;Fa(StCn}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
c) a Leather Jacket of Resistance (-1) [12,+12] {AcElFiCoPoNt}
d) a Cloak of the Bat (-7,-7) [1,+7] (+2) {SpSlIf;Dk;SiLv}
e) an Elven Cloak of Aman [4,+10] (+5 to stealth) {SlSr;Di}
f) an Elven Cloak of Freezing [4,+16] (+1 to stealth)
g) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
h) a Small Metal Shield of Night and Day [5,+5] {LiDk}
i) The Large Metal Shield of the Joker [8,+19] (+4 to stealth) {CnSlSrIf;So;Fa}
j) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
k) an Iron Crown of Might [0,+7] (+3) {StDxCn;Di;Fa(StDxCn}
l) an Iron Crown of Seeing [0,+6] (+5 to searching) {Sr;Bl;Si}

 ( page 11 )
a) a Golden Crown of Might [0,+6] (+2) {StDxCn;Li;Fa(StDxCn}
b) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
c) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
d) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
e) The Steel Helm 'Kiss of Saccubus' [6,+13] (+2 to infravision)
{InWiDxChIf;ElPoLiNx(Ch}
f) a Dragon Helm [8,+10] {ShBlCaDi}
g) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
h) a Pair of Soft Leather Boots of Free Action [2,+5]
i) The Pair of Soft Leather Boots 'Poison Barrier' [2,+11] (+3 to stealth)
{Sl;CoPoNx;Hl~PU}
j) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
k) a Pair of Hard Leather Boots of Levitation [3,+7] {Ca;Lv}
l) a Pair of Hard Leather Boots of Jumping [3,+6]

 ( page 12 )
a) The Dagger 'Acidic detergent' (1d4) (+20,+10) (+4 to stealth)
{DxSl;AcDk[T|A}
b) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
c) a Rapier (Chaotic) (1d6) (+8,+7)
d) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP}
f) a Katana (Chaotic) (3d4) (+6,+3)
g) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
h) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,
StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
j) 2 Poison Needles (1d1) (+0,+0)
k) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed,
AtStDx;Ag|AEFCoPCa}
l) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}

 ( page 13 )
a) a Broad Axe (Pattern Weapon) (2d6) (+7,+8) (+1) {StCn;CaFe;FaSiHl/*UL}
b) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
c) a Nunchaku (Trump Weapon) (2d3) (+7,+7) (+2 to searching)
{Sr;BlNx;FaSdRgTe/*,.}
d) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
{AtStWiDg;AcElDk;FaRgBs|E}
e) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}
f) a Mace of Disruption (Pattern Weapon) (5d8) (+13,+19) (+1)
{StCn;NxFe;FaSi/*UL}
g) a Wizardstaff (1d2) (+6,+4)
h) a Wizardstaff (1d2) (+4,+5)
i) a Wizardstaff (1d2) (+0,+0)
j) a Short Bow of Extra Might (x3) (+10,+8) {Di;Xm}
k) 26 Steel Bolts of Flame (3d5) (+4,+5)
l) 25 Bolts of Holy Might (1d5) (+11,+12)

 ( page 14 )
a) The Black Arrow of Bard (8d4) (+30,+19)
b) a Capture Ball (empty)


  [Museum]

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]


  [Check Sum: "07d98b188b784e05ec"]


Posted on 13.6.2006 19:49
Last updated on 30.6.2006 16:57

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7119. on the Ladder (of 18973)
96. on the Entroband Ladder (of 299)
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Related screenshots:
As bad as it can be
Melee Sorc!

Comments

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On 13.6.2006 20:06 Elliott946@aol.com wrote:
(clevel:19, dlevel:13) I was feeling kinda bored with my slow-moving Beastmaster and Imitator characters, so a comment by Dave a while back that winning with a Sorcerer was impossible (well, I'm sure he didn't really mean impossible, since its been done once, but its certainly very difficult, given the gimped nature of INT-based casters in Heng/Entroband) spurred me into making a sorcerer. Plus, I've never really tried one, so I figured it might be interesting.

Took a few tries to get going, and then an ill-considered attempt on the Orc Camp quest mulched my first guy to get to the teens. However, I learned a bit on playing them, and Pallando is doing quite nicely.

The RNG has had a field day with Pallando, both for good and ill. On the bad side, by level 7 his stats had been scrambled twice already and he was changed from his original Beastman state (Had to stick with tradition. Plus, how else was I going to mimic an Istari getting "help" from his Valar patrons?) to a Half-Ogre.

All of that happened pretty fast, as Pallando's first move was to go into the Yeek Caves and then farm the white worm mass he encountered in the next room. I believe he killed 500+ worms and made level 7 before he even saw anything else.

On the good side, he picked up the Living Computer mutation at level 3 or so (which was pretty much game saving, as his stats were scrambled at level 4, giving him a base INT of 12. I'd probably have suicided him if not for the Computer. A another stat scramble at level 6 gave him a base INT of 16, which was better) and then Telepathy at level 10 or so, during the Warg quest.

The RNG continued favoring Pallando with nice quest rewards. The warning ring reward from the Thieves' Den detects Good monsters, the Feanorian Lamp from the Sewer quest is of Infravision, the Orc Camp quest (which I handled rather more carefully the second time around) was huge (Golfimbul dropped the short bow of extra might with rDisenchantment, an tremendous find at this stage of the game, and then reward was an elven cloak of Aman that provided... rDisenchament! Jeez. I mean, that's great and all, but couldn't one of them been rChaos or something?), and then during Doom Quest 1, a Wizardstaff dropped, the proved to be an ego item. A defender. Wow. That has a good chance of lasting him the entire game.

Anyway, things have been interesting so far.

On 13.6.2006 20:10 Elliott946@aol.com wrote:
He's gotten his AC all the way up to -17 already. Where's a cloak of Twilight and its automatic AC of 0 when you need it? Pallando needs it for defensive purposes! :0

On 14.6.2006 01:03 dzhang@its.caltech.edu wrote:
Hm... curious... does AC below 0 actually increase the damage you take from hits? I assume you can't go above having the monsters hit 95% of the time, so the only thing would be to amplifiy melee damage.. Take a screenshot of the armor details at Telmora!

On 14.6.2006 02:31 Elliott946@aol.com wrote:
Good question. I'll have to look into that.

On 20.6.2006 19:05 Elliott946@aol.com wrote:
(clevel:31, dlevel:29) I answered Dave's query in the screenshot "As Bad as it can be" attached above.

After doing the dlevel 12 Angband quest, Pallando ran the Town quests which, once I got the feel for playing a Sorcerer, really weren't too bad. After you get familiar with all the spells (which takes a while, as there are many of them).

The Sorcerer is kind of like a swiss army knife. You've got a TON of different options for dealing with whatever problems may arise. The biggest problem is remembering what they all are, and then correctly using the right tool for the job.

Entered the Killing Fields at clevel 24, and while it took a loooong time to do, 0% fail teleport away, haste, and a variety of offensive spells made it pretty easy to do, and he left at clevel 30 (didn't kill the Maulotaur last, and its death marks the quest's completion). Neither the Warriors nor the Maulotaur have rConfusion, so Chaos Bolt pretty much owned all of them once I realized it was the way to go. Experimented with a variety of attack spells, and was pleased to see that Fist of Force not only dissolves walls, but also destroys any traps on the targeted square. Very versatile.

Drew Sheer Heart Attack as the dlevel 24 quest monster, which, despite being a whopping 11 levels OOD, is probably the easiest possible draw. Heart Attack dropped the 3rd life book, which was rather thoughtful, though it likely won't be of use for a long time (Warding True at clevel 45 or so looks nifty, but that's about it).

Ran the Arena up to Barney and once he was level 30 and thus able to cast the Life spell Healing, he ran out to R'lyeh to cash in the scroll of Acquisition. He managed to get out there without trouble, and the scroll produced the Hellfire Tome, which was pretty damn useful, though, like the Life book, it won't be valuable for ages.

On 20.6.2006 19:16 Elliott946@aol.com wrote:
R'lyeh continued being great as Detection showed a big group of Bloodletters trapped in a water streamer (they can't cross deep water) and only a Vampire Lord in sight for dangerous monsters. Pallando slowly dispatched all of the Bloodletters while periodically teleporting away the Vampire Lord. The Bloodletters dropped a ton of interesting stuff (most of which was later sold so Pallando could buy an INT potion from the BM) including a copy of the 3rd Sorcery book.

Pallando also made level 31 while killing the Bloodletters, and Ballaan rewarded him with a copy of the Necronomicon and Fingolfin!

After all that, he headed back into Angband and has been rapidly zipping down levels, until he ran into a full Butterfly vault on dlevel 29. It has all sorts of evil stuff in it including: Bleys, Locke, Nyogtha, Fangorn, and multiple Sorcerers and Old Sorcerers. Using all of his various spells, Pallandro is killing or otherwise removing as many monsters as he can and is starting to clear some sections of the vault. One of those sections contained Nature's Wrath, so Pallandro's phenomenal luck with tomes is continuing.

On 21.6.2006 02:02 chriskousky@hotmail.com wrote:
*Nice* wizardstaff ... You are lucky ;-)

On 21.6.2006 16:34 Elliott946@aol.com wrote:
Finally finished the vault. Couldn't quite get all of it, as I didn't even want to get within the same zip code as Bleys and Nyogtha. Fortunately, Locke and Dworkin Barrimen are fond of blinking, which removed them from the vault fairly quickly. An archon, an AMHD, Fangorn, and Scatha beat each other to pulps and Pallando was able to kill the AMHD, Fangorn, and Scatha (plus Mario). He then was able to teleport away the Archon, Madame Debby, Malekith, and a Lord of Chaos. Everything else was reasonably easy to handle.

The treasure was huge for dlevel 29. Copies of the 3rd books for Music, Sorcery, and Craft (!). Multiple trump, pattern, and other high-grade ego weapons, the crown of might, and then a few artifacts: Holhenneth, the Loincloth, and the Whip of Bolshoi.

Holhenneth seemed like a no-brainer to wear, but its so heavy that it doesn't actually do much for Pallando's SP.

Fiddling with Holhennth set off a full-scale equipment revamp. He had been nearly naked prior to this, but adding the crown and the Loincloth raised his HP from 240 to 320 (which is huge. Sorcerers are really fragile.) at a modest SP cost, plus freed up a ring slot, allowing him to cover rSound. Dual-wielding the nunchaku cost a few more SP (and pushed his off-hand too hit all the way to an impressively bad -300. If his life depends on his ability to melee something, well, then Pallando's going to die.) but covers rBlindess (quite important for a spell caster) and rNexus. Dual-wielding the pattern broadaxe instead of the wizard staff and then using the amulet of resistance would give him a few more HP and cover every resist but rShards, but it really thumps his SP, so we'll have to go with everything covered except rChaos for now.

On 21.6.2006 16:39 Elliott946@aol.com wrote:
This also marks a key moment in the life of every rising sorcerer. Pallando's AC has broken 0 for the first time, rising all the way to 1 (and a little item enchanting might even get it up to double digits! Woo hoo!).

On 21.6.2006 19:03 Elliott946@aol.com wrote:
(clevel:32, dlevel:44) Good luck with the random unique quests continued, so Pallando kept descending. Strygalldwir is a sad excuse for a level 41 monster, and while Ulik is formidible, his weaknesses played perfectly to Pallando's strengths, resulting in a fairly easy battle (well, except for that one time when Ulik got a triple move (+20 speed vs Pallando's +10) and got in a round of attacks, taking Pallando from full health to 8 hp. That wasn't good. But otherwise it was a breeze).

Ulik dropped Cambeleg (350 HP! I'm very excited!), and some dark elven warlocks in the late 30's dropped the 3rd demon book (Pallando has the complete Demon set already. You know, 3rd and 4th books drop more often than I had realized. If you're only looking for 1 or 2 schools, then it feels like they're somewhat rare finds, because you don't remember the found books for other schools that you sell. When you're looking for any of them (except Music and Samurai), they grow on trees.), so equipment finds are doing nicely. Still need rChaos, but I'm sure it will turn up.

After the near fiasco with Ulik, I realized that Stoneskin will give Pallando an AC of 76. No, he's not going to go melee Grendle with that, but compared with his starting -50, it looks pretty darn good.

On 22.6.2006 03:24 dzhang@its.caltech.edu wrote:
Are you planning on staying Vampire? With the Sorc's low HP, somehow I'm thinking you should change to a race without any elemental weaknesses (a full-force starburst or breath Light will be 400, which is a huge chunk of your HP).

On 22.6.2006 17:33 Elliott946@aol.com wrote:
(clevel:33, dlevel:44) Down go the Cloning Pits! I'd never really tried the Cloning Pits as a serious caster/ranged attacker before (even my Archer who was my very first winner used Zantetsuken for most of it) and the prospect of it scared the crap out of me, especially since he still didn't have rChaos. Still, he was clevel 33 and had just offed Ulik, Quachil Uttaus, and Dwar all fairly smoothly, and had crushed the Titan and the Balrog in the arena (using Chaos bolt and Sonic Boom, respectively, to soften them up for Holy Orb to do the heavy lifting), so it was time.

I also realized that wielding that Nunchuku was giving him an unpleasant +20-25% fail rate penalty to his spells (most of his spells were still at 0%, but some crucial ones like Healing were dangerously high), so out it went. Keeping rBlindness required some helm swapping, and while he ultimately kept all his resists, the trade-off was -20 HP and -40 SP to keep everything, though he did also gain about +20AC out of the deal. 57 AC going into the Cloning Pits, 107 with Stoneskin. That's not half-bad.

So he buffed up and went in, carrying 5 healing potions and his usual 9 or 10 rods for Eat Magic. Having Legendary (7) stealth got things off to a good start and let him scout a little. The nastiest random monster was a Formless Spawn of Tsaugga, so there were no nasty surprises waiting there.

Went after the Ant Queens first, using Lightning Storm from the 4th Nature book. It was by far his best attack spell against them, but still didn't really do much damage. However, his 3rd Craft book buffs and 0% fail Healing kept him upright until the Queens and their little minions were all dispatched.

That took longer than I expected, so he next cleared out the Dungeon Cleaners and melee monsters to ensure he had a safe resting spot, and Holy Orb did most of the heavy lifting for the rest of the quest. Next came the Bokrugs who were surprisingly difficult and behaved strangely, summoning Chameleons and Night Stalkers, something I've never seen them do. One It got away, but Pallando was able to get the other two pretty easily, and tracked the 3rd down eventually.

The Jurts invoked Chaos a few times, which resulted in some extra mutations, but nothing serious. All 3 Gachapins got away, but Pallando played LoS games with them and was able to slaughter their hydra summons surprisingly easily.

That just left the Dagons, and while Pallando had had a few close calls, he hadn't even needed to use a healing potion yet. Pallando tried to surround himself with summons to prevent the Dagons from mobbing him with Byakhee, but ended up getting into a summoning war with them. Surprisingly, Pallando won it, because he got a couple unicorns early (those things rock), while the Dagons kept getting arch-villes and those blue and pink things. The worst things they summoned were Nightgaunts. The Dagons were sturdy, but Pallando was able to survive their melee and wear them down with holy orb.

Eventually everything was cleaned up and the quest was done. The big finds were Isildur, the armor of the Padre, the 3rd Death and Music books, and the 4th Trump book.

On 22.6.2006 17:39 Elliott946@aol.com wrote:
Oh, just before the quest, he killed Lionheart who dropped those randart boots, which he wore during the quest.

I kind of keep expecting Pallando to hit a wall where his offense just isn't enough to kill the monsters anymore, but it hasn't happened yet.

Dave, I thought about that, and Light attacks will definitely be a concern, but the combination of stat, resist, and ability bonuses the Vampire race brings to the table is awfully hard to match anywhere else. Plus, the whole drain life thing is huge. Not only does it give him a reasonably decent, very high accuracy, melee attack, but he also doesn't have to worry about food. I lost many, many early characters to starvation, and the threat of it still spooks me slightly.

Plus, his stats are now high enough that I'm loathe to flip them around much for fear of denting them. He's just going to have to be careful around Sky Drakes, Etheral Dragons, and the like, since I'm pretty sure the monsters can see his resist holes.

On 22.6.2006 19:40 dzhang@its.caltech.edu wrote:
Ok, liking Vampire because of Food is *so* totally not an issue for a Sorc. You know that the second Death Spellbook (Black Mass, I think?) gives you Vampiric Drain, which is almost exactly the same as the Vampire ability. Craft and Life both give you Satisfy Hunger. And I don't think the Drain counts as melee attack (I suspect it might be a bolt effect).

RPois and RNether are indeed points to think about though.


On 22.6.2006 22:39 Elliott946@aol.com wrote:
(clevel:36, dlevel:52) The food wasn't the main driver, though I'll admit that my first guy, the Vampire Archer, was specifically taken so that he would't have to deal with food.

Here, the high CON and HP dice + INT bonus combo is what makes it hard to switch. Plus, not only are the resist good, but don't forget he doesn't resist Dark, he's actually immune to it. That made for a nice little XP farm when he ran into Jack of Shadow on a level with a water streamer. Jack got himself stuck in the water streamer, and since he kne he couldn't hurt Pallando with Darkness Storms, just sat there and hasted and healed himself.

Pallando at speed +14 and casting ~140 point, 0% fail lightning storms (which Jack doesn't resist) was unable to damage Jack faster than he could heal himself, so I guess I've found a monster Pallando can't take out. However, Jack is worth a ton of XP, so Pallando fired off spells until he ran out of SP, rested, and repeated. Jack couldn't get away or do anything about it, so the process continued until Judge Death spawned and started chain summoning undead, forcing Pallando to flee the level. I'd guess I was getting 7-8k XP/minute farming poor Jack, though I didn't get to do it for very long.

Old Castle and Petshop were both pieces of cake. Petshop is easy when you have doubled cold resist, and Pallando used Chaos Bolts to polymorph anything he wasn't happy with. The Greater Titans, Enchantress, and Sorcerer all were dispatched easily when turned into Grave Wights and the like.

On 22.6.2006 22:43 Elliott946@aol.com wrote:
Wearing Isildur knocks his SP total down to 240 or so, but gives him an AC of 139, or 189 with Stoneskin! Woo hoo!

On 23.6.2006 12:15 dzhang@its.caltech.edu wrote:
Hm. With Tulkas, and a good randart bow that gives +AC, and Steelskin, you might even break 200 base AC!

On 23.6.2006 12:17 dzhang@its.caltech.edu wrote:
Ooh, ooh, you also forgot to mention the double-digit melee damage!

Presumably, if you wielded a RoExtraAttacks(+2), Anabasis, and Diatribe, you could even hit triple digits! Go melee-sorc!

On 24.6.2006 20:39 Elliott946@aol.com wrote:
You joke, but if he in fact found Tulkas, Diatribe and Hurin, just with those 3 items I'd HAVE to try him as a melee-sorc, just to see how it turned out (likely adding in the relatively easy to find Collar Harness and a big ring of Slaying or a ring of extra attacks). He'd likely have real trouble landing blows, but could do ~350/round or even ~450/round with the ring of extra attacks. Even blessed, heroismed, and berserked I think he'd have real trouble hitting decently armored opponents, though his spell casting would be better than you'd expect.

I dream about things like that.

On 26.6.2006 17:36 Elliott946@aol.com wrote:
(clevel:37, dlevel:56) It must suck to be Glaaki. Its mlevel67 and a major member of the Cthulu mythos, so you'd think it'd be dangerous, but, no, its not. Spanked by a clevel37 sorcerer, the poor bastard. It was summoned when Brand went down (no crossbow, darnit).

Pallando blinked away, slowly took out some of the other uniques floating around (Hoarmurath, Khamul, and Judge Fire, one of which dropped a ring of attacks +2!), then prepared a spot where Pallando was protected 2-deep in runes. Pallando then buffed, knocked down the restraining wall to let Glaaki into the room, and then started firing Holy Orbs. Glaaki was down to 6 stars by the time it broke a few runes and started summoning, but it only got a couple mature dragons. Glaaki was down to 3 stars by the time it and the dragons broke Pallando's personal rune and started attacking with melee. Pallando just stood there firing away, and Glaaki and the dragons went down before Pallando needed to heal or suck rods to replenish his SP.

Embarassing for Glaaki, really.

There was also a vault on the level with a (1d7) rapier in it (and the level was special). Not many of those, so once Glaaki was down, Pallando used Wall Walk and teleport away to grab it and then run.

Back in town, I discovered that Sorcerers really can't use non-magestaff weapons in any meaningful way because of massive penalties (fighting the babble should be... interesting), which sucked as I was really looking forward to getting 6 blows/round with a class normall restricted to 1. Still, its nice to know he can do a little damage in melee if circumstances call for it. His huge problems with inventory management (all those books take a lot of room) mean he won't be carrying it around (heck, he has to chuck out artifacts that aren't certain to be useful. He was wielding Yedusen, when Glaaki dropped Elendil, which I liked better. I had to simply drop Yedusen. Plus, he leaves extra copies of 3rd spell books sitting on the ground all the time, now. No inventory room.).

On 26.6.2006 20:41 dzhang@its.caltech.edu wrote:
You're wearing an Amulet of the Magi? Hm, I suppose there aren't too many good amulets for a Sorc though, other than Dwarves and Faramir. +7 to AC is better than nothing, I guess, though I probably personally would wear an Amulet of Charisma before that.

On 26.6.2006 23:44 Elliott946@aol.com wrote:
Yep, that's all it was providing, but I didn't have a better option. Recently found the bead of something or other, which which gave a few stat bonuses, and I swapped to it, just for variety, really. Just found the Charmed Amulet, and I think it will be holding that position for a while.

I'm extremely pleased with his stealth - Legendary [17] which has really helped him to pick and choose his fights.

On 26.6.2006 23:49 Elliott946@aol.com wrote:
Damn your hide, Saurman! Spent over an hour playing cat and mouse with him, but he kept teleporting away (my attempts to chase him failed more than half the time, annoyingly) or teleporting me away, while healing himself. Pallando generally does well in wars of attritrion, especially now that he has access to Vampirism True (his new primary source of offense. It was perfect, really. Just as I start thinking Holy Orb isn't getting the job done, POOF, in comes its replacement.), but Saurman reflects, so back to Holy Orb I went.

Got him down to 1 star several times, but he kept getting away and healing. At least Pallando got a bush of XP from killing all his summons.

On 27.6.2006 02:10 dzhang@its.caltech.edu wrote:
Only one more clvl until Magic Rocket from Chaos... Lightning Storm is generally pretty good too.

On 27.6.2006 16:24 Elliott946@aol.com wrote:
Drat. Perhaps the easiest "Wanted" list I can remember (on my screen, the list breaks into two pages, the top 10 and bottom 10. Smaug and Scatha were BOTH in the tougher half. The 5 highest level targets are: Wahha-man, Hypnos, Bleys, Raou, and Saruman.), and I screwed it up. Killed Bleys without too much trouble, but his Bloodcurse teleported Pallando away from the battlesite with the body, and I totally forgot to go back for it. Grrrr.

On 27.6.2006 16:28 Elliott946@aol.com wrote:
Dave,

Those are nice back-up spells (I actually used Whirlpool to kill Santa Claus), but Vampirism True is MUCH more powerful. 300 damage + 300 HP healing per shot against non-reflective living targets. Of course, its a bolt (well, technically 3 bolts) rather than a ball, which limits it a bit, but its still only ~25 or so SP. Very useful.

On 27.6.2006 16:42 Elliott946@aol.com wrote:
Pallando's personal library is almost complete. Just need the 4th books for Craft, Life, Crusade, and Sorcery and he's got them all. The Sorcery one is available via Zul, but that one is the hardest of the 3 book quests and I want to make sure he's ready (at least clevel 40, and Wall of Stone at 0% fail) before taking it on.

On 27.6.2006 23:08 Elliott946@aol.com wrote:
(clevel:41, dlevel:72) Killed Gerard after a tough fight, and then, amazingly, mopped the floor with the Norsa. Pallando was doing everything I could think of: massive rune use, using an anti-summoning tunnel, playing with LoS, summoning, etc. etc. and barely winning. Then when the Norsa again broke the rune Pallando was standing on, I had him just go toe-to-toe with her (while fully buffed in an anti-summoning tunnel, of course) using Vampirism True, and he just crushed her.

Then went to Zul and dumped the Chaos Patron (lost a bunch of mutations, but kept computer, teleport at will, and telepathy, the only really useful ones). Might go back and dump "blood rushes to brain" as its kinda bad news for low HP sorcerers, but I'm not ready to do it yet.

While in Zul, he knocked off the various node quests, for the Grimore and the XP. He's continuing to roll.

On 28.6.2006 01:54 chriskousky@hotmail.com wrote:
Glyphs are cool. Are you using Walk Thru Wall alot? I only ask because if you are standing on a wall and double resisting, the Norsa should not have been able to hurt you much with elemental breaths.

On 28.6.2006 02:47 Elliott946@aol.com wrote:
I am indeed using it a lot, though probably not as much as I should be (fear of getting stuck in a wall and immobilized at a bad time). Didn't use it during that particular fight, but it got a workout during the Nodes of Nature/Chaos/Sorcery quests.

On 28.6.2006 19:21 Elliott946@aol.com wrote:
(clevel:42, dlevel:79) Not dead, but no true Arena champion this time thanks to my impatience.

Went after the Reaver in the Arena once I realized its mana storms can't actually one-hit kill Pallando at ~500 HP. After a tough fight (used Wrath of Nature for offense. Works great anytime your Sorcerer effectively wants to melee something.), managed to defeat it. The long awaited scroll of *acquisition* was carefully transported to R'lyeh where it produced... a ring of speed? A copy of Wrath of God? Nope. A longsword of slay orc and some chainmail of resist fire. Great.

Then went after the Fenghuang, which provided a rude shock by being immune to Vampirism True. After settling down after that, Pallando used Stone Wall to create little rest holes, and since it seemed to do most of its damage via melee he used Dimension Door to jump back and forth between them, raining Darkness balls down on it as it ran. Its Light Breaths hurt, but since he was resisted and Wall-Walking (while standing on a wall, of course), he was never in serious trouble.

Then I got impatient and went after the GWoP. Had I waited for clevel 45, Hellfire would probably have mauled the GWoP, but I was sure I could take the Babble, and I wanted that scroll NOW. After the GWoP reflected the Vampirism True bolts, saved against the Death Rays, and resisted pretty much everything else, Pallando was reduced to throwing 90 damage Doom bolts (which it doesn't reflect, for some reason) at it. At level 45, he could have been doing 1,300 points with Hellfire. Sigh.

The fight was long and very tedious, and when you're using non-0% fail spells (Stone Wall) and give the monsters enough time, bad things happen. A disintegrate breath knocked out a hiding spot, and for positioning purposes, I needed the GWoP to keep moving towards where Pallando was standing, so he cast Stone Wall again, failing it. Another cast, failed again, and the GWoP got a double-move. Buh bye.

The Tarrasque tried to make it up to Pallando by dropping both Incanus and Bullseye (Incanus, which I was initially excited about, proved useless as it doesn't stack with the Wizardstaff, but Bullseye, which I was initially unimpressed with (the weakest of the "ladder" artifacts) turned out to fill several holes. Wearing it allowed Pallando to leave his body armor and helmet at home.

Swapping to Thorin and Shiva's Boots full-time mean his Stealth is down to a paltry Heroic (that's proving to be good enough with the rapid transit allowed by constant use of Dimension Door), but he's at a near constant +15 speed (with haste) and gained about 100 SP while still covering all resists. Plus, Frakir is really only there for the +1 CON. Getting that elsewhere would free up a ring slot.

On 28.6.2006 20:20 Elliott946@aol.com wrote:
Raided a big vault on 79 and while he couldn't get through all of it (the Witch-King, Lems, and Yig plus roaming greater undead, chased him off), he managed to pick off Godzilla, Vlad, Julian, and Nappa, and scored the 4th life book for his trouble.

Getting that book, combined with remembering that he didn't really have anything to read a scroll of artifact creation on anyway (maybe a generic magestaff, but his current one is pretty good already), has boosted team morale considerably.

On 28.6.2006 21:59 dzhang@its.caltech.edu wrote:
Typically, what I do when I use Wall of Stone (or Wraithform, for that matter), is that I stand in the center of terrain that looks like this, while being in a wall. then, if I get dispelled or need to rest/heal, I just step into the safety square, and do that. You can always move from a wall into an empty square, even if you've lost Passwall/Wraithform, so that's quite convenient.

####
# ##
##@#
#H##
## #

On 28.6.2006 22:09 dzhang@its.caltech.edu wrote:
Wait, why are Teleport-at-Will and Telepathy useful at all? Don't you get both from spells? (Chaos/Sorcery for the first, Craft/Sorcery for the second)

On 28.6.2006 23:29 Elliott946@aol.com wrote:
Dave, yep, that's pretty much what I do as well (worked great against Godzilla and the Tarrasque, though I left them in long, enclosed hallways with little saferooms at either end as their melee seemed to do more damage, and they can't attack at all when they're advancing), though you have to be careful with summoners, as they can summon into the square behind you.

Teleport at will is useful because it allows automatic pursuit of monsters trying to escape, and Telepathy is mostly useful because that means Pallando has one fewer spell that can run at an inconvenient moment.

On 28.6.2006 23:31 Elliott946@aol.com wrote:
Er, run out, I mean.

On 29.6.2006 04:22 dzhang@its.caltech.edu wrote:
Actually, you can get follow teleports with "Teleporting Randomly" too, and one of the two is guaranteed through Living Trump.

Hm, Telepathy isn't really a defensive spell, so I don't really see how it running out can be "inconvenient?" I mean, if you see a GWoMC advancing on you, and your busy with some other monster, and Telepathy runs out, it's probably a good bet to run away anyway...

On 29.6.2006 19:50 Elliott946@aol.com wrote:
(clevel:43, dlevel:84)

Telepathy is just another thing to keep track of. Since he's a 500 hp Sorcerer with suitably poor AC, every defensive mechanism I can use is important for keeping him alive. Always on telepathy is safer than telepathy I have to activate periodically and could forget at a busy moment.

Anyway, not an issue anymore as a group of dragons led by Ancalagon dropped the Palantir and Crimson. Didn't realize Random Teleport allows you to chase as well, so its time to dump "Blood Rushes to your head". It doesn't go off very often, but it appears to randomly convert 200-300 HP into SP. While I like the extra SP, Pallando just doesn't have enough HP to spare. Its rare, so it wasn't a big enough problem to purge mutations to get it, but now that 2 of the 3 valuable ones are expendible, and Living Computer isn't immediately critical, its time to dump it.

The purge got rid of "Living Computer" and "Telepathy", but left "Teleport at Will" by the time the Blood Rushing one was gone, so no Living Trump for Pallando.

Killing the big non-living unqiues is a real drag, as Pallando still can't hit them for more than 150-200 at a shot depending on exactly what they are resistant to. He can do 150-200 damage/round in a LOT of different ways. Shards, Light, Darkness, Plasma, Lightning, Chaos, Water, Fire, Nether, Nexus, and probably a few more that I'm forgetting.

Against living Uniques, Vampirism True remains devastating, since its both my highest damage attack (except for the enormously unreliable Death Ray) AND an excellent source of healing. If the monster can't do >300 damage/round against Pallando, its going to die.

Of course, if they reflect its another story. Those damn Angel uniques are my bane. Living, but reflecting, and resist just about everything. Mana burst and disintegrate just don't do enough damage. I can't wait for level 45 with Mana Storm, Invulnerability, and Hellfire. Just 2M XP away.

On 29.6.2006 23:49 Elliott946@aol.com wrote:
(clevel:44, devel:87) CON is maxed, so Frakir isn't needed anymore and the slot is not only free, but its hard to think of anything he has that would actually be of any value. I guess a little more AC wouldn't hurt.

Could I please have a ring of speed, RNG? Hasn't Pallando waited long enough? Usually I've found one by now (I think they're native to 80 or so), and I'm starting to get grumpy about being at a paltry +8 speed still.

On 30.6.2006 16:57 Elliott946@aol.com wrote:
Just playing around with melee. 175 damage/round, plus a bit more from Mana Branding, so maybe 200 damage/round. If he found and used Spec, he could actually do some real damage, dual-wielding magestaffs in melee.

On 30.6.2006 17:06 Elliott946@aol.com wrote:
Interesting just as curiosities, he found a ring of +6 dex and a ring of reinforce muscle +5. I thought straight stat rings only went up to +5, and reinforce muscle rings only went up to +3. Wearing both (and with his new dragon helm, both ring slots are effectively free. He's going to wear the ring of ice for the AC bonus and a ring of sustain CON and mana storm, because sustaining CON is useful and the mana storm activation would be his best attack against non-living or reflecting monsters) would give him a combined +11 DEX, +5 STR, and +5 CON. That's pretty impressive.

On 30.6.2006 20:20 dzhang@its.caltech.edu wrote:
Well, I've found Amulets of INT +6, and Ring of Reinforce Muscle +4, so I was pretty sure that wasn't true. And consider we've both gotten randarts with +7 to stats, I'm wondering if +7 on a normal stat ring is possible.

Oh where oh where is Shiva's Jacket when you need it with a Sorc? ^^

On 30.6.2006 21:00 dzhang@its.caltech.edu wrote:
Whoa, you managed to kill the Tarrasque with only +7 base speed? Wow, congrats!

On 30.6.2006 22:11 Elliott946@aol.com wrote:
(clevel:45, dlevel:85)

Nooooooooooo!

Laid low by a Colossus, of all people (with a hand from Wahha-Man). Just made level 45 and I was going to go back, grab some books and start playing with the new spells, but Wahha-Man was right there. He's high level but relatively easy prey for a ranged attack specialist. So I figured I'd get him before recalling back for the extra firepower.

Pallando had been all over that part of the level while killing a couple packs of hounds, Eihort, and Maelkith, and I was totallly sure it was empty.

After testing to see what Wahha-Man resisted (light and dark attacks hurt him) , Pallando got to work and knocked a couple stars off him relatively quickly. Wahha-Man then surprised me with a triple-move, getting into melee range and landing a round of attacks. All 4 attacks landed, and especially hard at that, knocking Pallando down to ~60 hp.

Pallando phase door'ed away, landing just outside the room where they were fighting... and right next to a Colossus. I can't imagine that I missed it while fighting everything else in that area, though they admittedly don't show up on ESP so I suppose its theoretically possible. Anyway, despite Pallando being at +18 speed and the Colossus being at -5 speed, the Colossus got the first move and WHACK. They're slow, but they hit hard.

I was so shocked I failed to get the death dump, leaving Pallando to forever be immortalized with his dopey melee-focused dump. Damn.

On 30.6.2006 22:24 Elliott946@aol.com wrote:
Oh, thanks, Dave. Actually, it was +8 speed (+8+10 for the fight, of course), but close enough. It actually was a pretty easy fight. The Tarrasque didn't stand a chance (did the exact same thing against Godzilla, Ungoliant, Atlach-Nacha, and probably a few others I'm forgetting).

I used Wall Walk and Stone Wall to create a narrow hallway 7 or 8 squares long entirely enclosed by stone, around the Tarrasque (I lured it in, then Dimension Doored over to the opening and sealed it behind the Tarrasque).

Pallando then lured it over to one end, Dimension Door'ed to the other end, and stood on the stone at the end of the run-way and fired Vampirism True bolts at it. It could breathe on Pallando (doing only modest damage due to the resist everything+standing in wall combo) or advance on Pallando, which of course does no damage. The Vampirism True bolts did 300 damage/round to the Tarrasque and healed Pallando the same amount.

The Tarrasque's best possible attack is a triple-move triple-Disenchantment breath, and even with a really unlucky resistance result (say, 50% damage, and I'm not even sure you can do that badly), that's only 375 damage, and it went down as the Tarrasque gradually was damaged. I think it can actually do more in melee, so when it got close to Pallando, he'd Dimension Door to the other side, get into position, and start firing again.

On 30.6.2006 22:26 Elliott946@aol.com wrote:
Ah, well. Slowly comes acceptance. I'm going to be out of town for a week, anyway. I'll come up with something different to do when I come back.

On 8.7.2006 18:51 chriskousky@hotmail.com wrote:
*sob* *cry*

I was rooting for this guy!

On 9.7.2006 06:28 stile@imsa.edu wrote:
Same here man. If you guys didn't tell me sorcerer had been successfully done (on heng I think) I would have assumed it was purely impossible. Pallando got pretty damned far in even if he got unlucky on the teleport.

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