The Entroband Screenshots Gallery: As bad as it can be by <Elliott946@aol.com>
Defense abilities from your current Armor Class are evaluated below. Your current AC : 0 Protection rate : 0% Level of Monster: 0 10 20 30 40 50 60 70 80 90 100 Dodge Rate : 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% Average Damage : 95 95 95 95 95 95 95 95 95 95 95 'Protection Rate' means how much damage is reduced by your armor. Note that the Protection rate is effective only against normal 'attack' and 'shatter' type melee attacks, and has no effect against any other types such as 'poison'. 'Dodge Rate' indicates the success rate on dodging the monster's melee attacks. It is depend on the level of the monster and your AC. 'Average Damage' indicates the expected amount of damage when you are attacked by normal melee attacks with power=100. ESC) Exit building Gold Remaining: 15173 |
As bad as it can be Sorcerers start with a -50 AC penalty in Entroband. However, the powers that be showed a little mercy, and, as this screenshot from the Weaponmaster shows that the game considers players to have a minimum AC of 0. Thank goodness for small favors. Thanks to some decent early to mid-game finds, Pallandro has gotten his AC all the way up to -25, though it apparently hasn't done him much good so far. Posted on 14.6.2006 15:09 Related character dump: Patient Pallando, L44 Vampire Sorcerer Comments? No comments yet. Seen 1425 times. |