The Angband Ladder: Bujold II, Ghost Naturalist by <jmiddendorf@hmc.edu>

  [Steamband 0.4.0 Character Dump]

 Name   Bujold II                                 Self  abcdefghijkl@   Best
 Sex    Female         Age           107  MUS:    228  .............   228
 Race   Ghost          Height         81  AGI:    451  .............   451
 Class  Naturalist     Weight          1  VIG:    321  .............   321
 Title  ***WINNER***   Status          1  SCH:    376  .............   376
 WP     17/17          MaxDepth  Lev   1  EGO:    584  .............   584
 SP     360/360        Preserve        Y  CHR:    307  .............   307

 Level           32       Armor     [10,+87]     Saving Throw           Good
 Cur Exp     425681       Blows       1/turn     Stealth       Legendary[5+]
 Max Exp     425681       Shots       0/turn     Fighting          Excellent
 Adv Exp     540000       Infra        60 ft     Shooting          Favorable
                                                 Disarming         Tolerable
          Stat     Skill     Weap.     Total     Magic Device            Bad
 Melee   (+4,+2)   (+0,+0)   (+7,+6)  (+32,+8)   Perception          Abyssal
 Shoot   (+4,+0)   (+0,+0)   (+0,+0)  (+25,+0)   Searching           Abyssal

     You are the Ghost of a Thug. You have hollow eyes, dirty
     finery, and pale skin.




  [Resists & Abilities]

   Critical:.............   Fthr Fall:............+   Hvy Curse:.............
   Vampiric:.............   Telepathy:............+    Mutation:.............
      Throw:.............   See Invis:....+.......+    No Magic:.............
     Vorpal:.............    Free Act:....+........   No Teleprt.............
     Return:.............   Wraithfrm:............+    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:....+........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:....+........    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :71% ............++  Acid :52% ............++
  Erth :71% ............++  Poisn:52% ............++
  Air  :71% ............++  Time :33% .............+
  Water:99% ............++  Ether:33% .............+
  Elec :52% ............++  Sound:33% .............+
  Ice  :62% .......+....++  Nethr:33% .............+
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            / =="~[(   ]              / =="~[(   ]              / =="~[(   ]

  [Skills]

   Disarming Traps  1
           Stealth 20
         Searching  1
Etheric Attunement  1
   Neophyte Combat  1
      Martial Arts  1
 Neophyte Firearms  1
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 20
             Fauna  1
         Elemental 20
    Earth's Hearth 19
             Latin  1
       Occult Lore 15
  Adv. Occult Lore  1
      Ritual Magic 11
    Thaumic Energy 15
       Thaumaturgy  1
      Spirituality 15
            Prayer  1
    Lesser Warding  1
     Tempered Will  1
     Using Devices  1
        Water Lore 20
     Water Mastery  7
 Elemental Defense 19


  [Steamware & Mutations]

 You can create gushing streams of water. 


  [Character Equipment]

a) a Beaked Axe (2d6|3) (+7,+6)
c) a Sapphire Ring of Celerity <+6>
d) a Quartz Ring of Stealth <+9>
e) an Azure Amulet of the Magi [+6] <+5>
f) a Brass Lantern [3] <Fuel: 3907>
g) an All Wool Spring Overcoat (-1,+0) [6,+9]
h) a Fur Cloak [3,+0]
l) a Pair of Laced Shoes [1,+6]


  [Character Inventory]

a) a Book of Arcane Incantations [Liber AL vel Legis] <+1>
b) a Holy Book of Prayers [Treatise on the Resurrection] <+1>
c) 3 "Betula Beer" Tonics of Cure Light Wounds
d) a "Dr. Brooks' Antimalarial" Tonic of Healing
e) 6 "Liebig's Malt" Tonics of Light Refresh Spirit
f) a "Ambrecht's Coca Wine" Tonic of Self Knowledge
g) 12 Zirconium Stereodyne Mechanisms of Phase Door
h) 6 Whizzing Synchrophonic Mechanisms of Returning
i) 45 Clanking Microcopter Mechanisms of Object Analysis {@r1}
j) 7 Molybdenum Quadranet Mechanisms of Power Cell
k) a Nickel Quadraphonic Mechanism of Trap/Door Destruction
l) a Weighty Tool of Celerity (7 charges)
m) a Topaz Ring of Schooling <+10>
n) a Malachite Ring of Charm <+7>
o) an Amethyst Ring of Perception <+11>
p) an Aquamarine Ring of Damage (+0,+27)
q) a Coral Amulet of Mana <+6>
r) an Oak Amulet of Shadow <+6>
s) a Spiked Club (2d7|4) (+3,+3) [4,+0]


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.5.2006 02:35

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10793. on the Ladder (of 19090)
134. on the Steamband Ladder (of 319)
Third best for this player (

Comments

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On 22.5.2006 02:35 jmiddendorf@hmc.edu wrote:
Hmmm.... Ghost Naturalists in Wonderland mode who don't bother to return home before killing Moreau and Fu Manchu. Does it get any cheesier?

Anyhoo, scummed for 1) light source 2) a few levels 3) source of blink (required for Moreau) 4) Springboard on level 3.

Potion of speed helped to deal with Moreau, but is inceidental. Perhaps I should have tried for another source of speed. Things give lots of xp down there, so it's hard not to level up too fast. Makes unlocking things difficult.

I was level 29 going into the end -- picked up 1 level killing Moreau, and 1 for collateral damage (ankou), and 1 for Fu Manchu.

Anyhoo, if you could unlock things well, then Earth's Hearth would give you full sp a bit earlier, which is the real issue with the naturalist class -- water helps a lot with the regen (and so would an item...), but who's complaining.

I think I managed a no-artifact game (but not on purpose!)

On 22.5.2006 06:16 jmiddendorf@hmc.edu wrote:
Hmmm... managed without egos as well... I think I qualify for the "lowest highest single stat" award.

Lightning storm is way overpowered. LOS abuse is very, very mean.

Got lucky with the find of the amulet of the magi. It gives FA, which is cruicial with wonderland, because you're not guaranteed the first move of the level.

You're also not even guaranteed the first move of the game, and I've had some "games" which were instadeath before I got a move. Free action really cuts down on those deaths.

Most of my equipment came from like 2 chests I managed to sneak out of vaults. Of course, this character is plenty powerful enough to *clear* vaults, but that gives lots of xp, which I was trying to avoid.

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