[Steamband 0.4.0 Character Dump] Name Bujold II Self abcdefghijkl@ Best Sex Female Age 107 MUS: 228 ............. 228 Race Ghost Height 81 AGI: 451 ............. 451 Class Naturalist Weight 1 VIG: 321 ............. 321 Title ***WINNER*** Status 1 SCH: 376 ............. 376 WP 17/17 MaxDepth Lev 1 EGO: 584 ............. 584 SP 360/360 Preserve Y CHR: 307 ............. 307 Level 32 Armor [10,+87] Saving Throw Good Cur Exp 425681 Blows 1/turn Stealth Legendary[5+] Max Exp 425681 Shots 0/turn Fighting Excellent Adv Exp 540000 Infra 60 ft Shooting Favorable Disarming Tolerable Stat Skill Weap. Total Magic Device Bad Melee (+4,+2) (+0,+0) (+7,+6) (+32,+8) Perception Abyssal Shoot (+4,+0) (+0,+0) (+0,+0) (+25,+0) Searching Abyssal You are the Ghost of a Thug. You have hollow eyes, dirty finery, and pale skin. [Resists & Abilities] Critical:............. Fthr Fall:............+ Hvy Curse:............. Vampiric:............. Telepathy:............+ Mutation:............. Throw:............. See Invis:....+.......+ No Magic:............. Vorpal:............. Free Act:....+........ No Teleprt............. Return:............. Wraithfrm:............+ Drain SP:............. Frce Brnd:............. Hold Life:............. Drain HP:............. Fire Brnd:............. Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:....+........ Drn Exp:............. Acid Brnd:............. Res Blind:....+........ Teleport:............. Psn. Brnd:............. Res Fear:............. Aggravate:............. Resistances: Fire :71% ............++ Acid :52% ............++ Erth :71% ............++ Poisn:52% ............++ Air :71% ............++ Time :33% .............+ Water:99% ............++ Ether:33% .............+ Elec :52% ............++ Sound:33% .............+ Ice :62% .......+....++ Nethr:33% .............+ abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* / =="~[( ] / =="~[( ] / =="~[( ] [Skills] Disarming Traps 1 Stealth 20 Searching 1 Etheric Attunement 1 Neophyte Combat 1 Martial Arts 1 Neophyte Firearms 1 Throwing 1 Hafted Weapons 1 Blunt Weapons 1 Flora 20 Fauna 1 Elemental 20 Earth's Hearth 19 Latin 1 Occult Lore 15 Adv. Occult Lore 1 Ritual Magic 11 Thaumic Energy 15 Thaumaturgy 1 Spirituality 15 Prayer 1 Lesser Warding 1 Tempered Will 1 Using Devices 1 Water Lore 20 Water Mastery 7 Elemental Defense 19 [Steamware & Mutations] You can create gushing streams of water. [Character Equipment] a) a Beaked Axe (2d6|3) (+7,+6) c) a Sapphire Ring of Celerity <+6> d) a Quartz Ring of Stealth <+9> e) an Azure Amulet of the Magi [+6] <+5> f) a Brass Lantern [3] g) an All Wool Spring Overcoat (-1,+0) [6,+9] h) a Fur Cloak [3,+0] l) a Pair of Laced Shoes [1,+6] [Character Inventory] a) a Book of Arcane Incantations [Liber AL vel Legis] <+1> b) a Holy Book of Prayers [Treatise on the Resurrection] <+1> c) 3 "Betula Beer" Tonics of Cure Light Wounds d) a "Dr. Brooks' Antimalarial" Tonic of Healing e) 6 "Liebig's Malt" Tonics of Light Refresh Spirit f) a "Ambrecht's Coca Wine" Tonic of Self Knowledge g) 12 Zirconium Stereodyne Mechanisms of Phase Door h) 6 Whizzing Synchrophonic Mechanisms of Returning i) 45 Clanking Microcopter Mechanisms of Object Analysis {@r1} j) 7 Molybdenum Quadranet Mechanisms of Power Cell k) a Nickel Quadraphonic Mechanism of Trap/Door Destruction l) a Weighty Tool of Celerity (7 charges) m) a Topaz Ring of Schooling <+10> n) a Malachite Ring of Charm <+7> o) an Amethyst Ring of Perception <+11> p) an Aquamarine Ring of Damage (+0,+27) q) a Coral Amulet of Mana <+6> r) an Oak Amulet of Shadow <+6> s) a Spiked Club (2d7|4) (+3,+3) [4,+0] [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)