The Angband Ladder: Lisa, Ghost Naturalist by <jmiddendorf@hmc.edu>

  [Steamband 0.4.0 Character Dump]

 Name   Lisa                                     Self  abcdefghijkl@   Best
 Sex    Female         Age           109  MUS:    221  .............   221
 Race   Ghost          Height         84  AGI:    380  .............   380
 Class  Naturalist     Weight          1  VIG:    278  ...*.........   388
 Title  Ecologist      Status          4  SCH:    349  ..8..........   429
 WP     -8/24          MaxDepth  Lev   2  EGO:    552  ..8..........   632
 SP     221/221        Preserve        Y  CHR:    294  .............   294

 Level           27       Armor      [7,+62]     Saving Throw           Good
 Cur Exp      91809       Blows       1/turn     Stealth        Legendary[2]
 Max Exp      91809       Shots       0/turn     Fighting          Favorable
 Adv Exp      94500       Infra        60 ft     Shooting          Favorable
                                                 Disarming         Tolerable
          Stat     Skill     Weap.     Total     Magic Device           Poor
 Melee   (+3,+2)   (+0,+0)   (+0,+0)  (+25,+2)   Perception        Excellent
 Shoot   (+3,+0)   (+0,+0)   (+0,+0)  (+25,+0)   Searching            Superb

     You are the Ghost of a Laborer. You have hollow eyes, dirty
     rags, and pale skin.




  [Resists & Abilities]

   Critical:.............   Fthr Fall:............+   Hvy Curse:.............
   Vampiric:.............   Telepathy:............+    Mutation:.............
      Throw:+............   See Invis:..+.........+    No Magic:.............
     Vorpal:.............    Free Act:..+..........   No Teleprt.............
     Return:.............   Wraithfrm:............+    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:..+..........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:..+..........   Aggravate:.............
  Resistances:
  Fire :-8% ..-.........+.  Acid :-9% ..-.........+.  Light:-10%..-...........
  Erth :-8% ..-.........+.  Poisn:-9% ..-.........+.  Dark :-10%..-...........
  Air  :-8% ..-.........+.  Time :65% ..+...........  Psi  :80% ..+...........
  Water:8%  ..-.........+.  Ether:65% ..+...........  Tk   :80% ..+...........
  Elec :-9% ..-.........+.  Sound:-10%..-...........  Spirt:80% ..+...........
  Ice  :1%  ..-....+....+.  Nethr:65% ..+...........
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            / =="~ (                  / =="~ (                  / =="~ (

  [Last Messages]

> You hear grinding noises.
> You have 10 Gold-Plated Microdyne Mechanisms of Phase Door (f).
> You hear grinding noises. <2x>
> There is a wall blocking your way.
> Target Aborted.
> You have a Cast Iron Radiophone Mechanism of Etheric Travel (g).
> The Steam Powered Missile Sentry makes a high pitched shriek.
> You feel a sudden stirring nearby!
> The Phaseic Annihilation Automata - Type IIX fires a voltage ray at you.
> The Phaseic Annihilation Automata - Type IIX twitches from the attack.
> The Steam Powered Rocket Sentry twitches from the attack.
> The Steam Powered Rocket Sentry fires a rocket!
> The wall is blasted down. <3x>
> The Steam Powered Rocket Sentry fires a rocket!
> You die.


  [Skills]

   Disarming Traps  1
           Stealth 12
         Searching  1
Etheric Attunement  1
   Neophyte Combat  1
      Martial Arts  1
 Neophyte Firearms  1
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 20
             Fauna  4
         Elemental 20
    Earth's Hearth 16
             Latin 10
       Occult Lore 15
  Adv. Occult Lore  1
      Ritual Magic  3
    Thaumic Energy  1
      Spirituality 15
            Prayer  1
    Lesser Warding 15
   Greater Warding  1
     Tempered Will  1
     Using Devices  2
        Water Lore 20
     Water Mastery  4
 Elemental Defense  1


  [Character Equipment]

a) a Spear (1d6|1) (+0,+0) [4,+0]
c) The Ring of Dr. Materialismus <+8, +5>
d) a Jet Ring of Vigor <+11>
e) a Ruby Amulet of Health <+5>
f) a Taper [1] <Fuel: 173>
h) a Fur Cloak [3,+0]


  [Character Inventory]

a) a Book of Arcane Incantations [Sepher Yetzirah (Book of Formation)] <+2>
b) 5 Potatos
c) 5 Haddocks
d) a "Baldwin's Celery Pepsin & Dandelion" Tonic of Light Refresh Spirit
e) 2 "Walt's Wild Cherry" Tonics of Self Knowledge
f) 10 Gold-Plated Microdyne Mechanisms of Phase Door
g) a Cast Iron Radiophone Mechanism of Etheric Travel
h) 3 Cavorite Radioton Mechanisms of Returning
i) 52 Tungsten Quadrameter Mechanisms of Object Analysis {@r1}
j) a Chromium Quadraton Mechanism of *Remove Curse*
k) a Jet Ring of Vigor <+7>
l) a Marble Ring of Charm <+11>
m) an Alexandrite Ring of Stealth <+9>
n) 7 Tapers [1] <Fuel: 238>
o) a Taper [1] <Fuel: 0>
p) a Main Gauche (1d5|0) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.11.2006 19:34

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13553. on the Ladder (of 19090)
175. on the Steamband Ladder (of 319)
7. for this player (

Comments

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On 3.11.2006 19:34 jmiddendorf@hmc.edu wrote:
Ouch. I was going for the win with another cheesy ghost naturalist. Found my springboard and tried Dr. Moreau. There was a lot of stuff there, and I there were no down staircase (obviously), so I decided to stay.

Killed the bandersnach, as I figured it was worth killing so it didn't come later, then started killing Moreau. Was down a few stars, but he was swiss-cheesing the area, so I teleported. On my way back, I found some Steam drills had started my way. I teleported, next to the freaking 'C' pit. How lousy is that?

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