The Angband Ladder: Lazy Candide, Archon Priest by <dzhang@its.caltech.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Lazy Candide

 Sex      : Male             Age               196   STR!:  18/210
 Race     : Archon           Height             83   INT!:  18/120
 Class    : Priest           Weight            196   WIS!:  18/***
 Magic    : Life, Craft      Social Class       93   DEX!:  18/210
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/***

 Right hand      (+76,+80)   Hit point    971/ 971   Fighting   : Legendary[45]
 Left hand      (+114,+81)   SP (Mana)    477/ 477   Bows/Throw : Legendary[55]
 Blows/Round           8+7                           SavingThrow: Legendary[7]
 AverageDmg/Rnd   2522+840   Level              50   Stealth    : Heroic
                             Experience   32594655
 Shooting       (+111,+22)   Max Exp      32594655   Perception : Heroic
 Multiplier          x4.72   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          2.57   Gold         11082218   Disarming  : Excellent
                                                     MagicDevice: Heroic
 AC               [9,+268]   Time     Day 40 10:53
 Speed            (+34+10)   Play time    29:44:22   Infra-Vision: 100 feet


                         (Character Background)
          You are a good-hearted but hopelessly naive young man,
          who studies under Pangloss under the philosophy of living
          in the best of all possible worlds.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Archon        STR!:  18/80  2 -1 -2 14 18/210         .7..2....32..
 Class : Priest        INT!: 18/120  0 -3 -2  5 18/120         ..7.222.....4
 Level : 50            WIS!: 18/120  4  3 -2  9 18/***         3.7.22...3..4
 Hits  : 971/971       DEX!:  18/90  1 -1 -2 14 18/210         .7..2....32..
 Mana  : 477/477       CON!:  18/90  2  0 -2 14 18/***         ....2..7.32..
                       CHR!: 18/100  3  2 -2  9 18/***         ....2227.....
         /\}=="*((]]]             /\}=="*((]]]                 /\}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : ....+..+..+..    Speed     : ..+.+.+..+++#
 Elec  : .......*....#    Nether: .....+.+.....    FreeAction: .+..+...+...#
 Fire  : .*..........#    Nexus : .......+...+.    SeeInvisi.: .+..++..++..+
 Cold  : ..*.*.....*.#    Chaos : .......+.....    Hold Life : ....+.+++....
 Poison: .......+....#    Disnch: ..+.......+..    Warning   : .+...........
 Light : ..+..........    Fear  : .+..........#    SlowDigest: ..+..........
 Dark  : ..+..+...+...    Reflct: .+..........#    Regene.   : .+..+....+...
 Shard : .+...........    AuFire: .......+.....    Levitation: ....+.++....#
 Blind : ..+......+..#    AuElec: .......+.....    Perm Lite : .+...........
 Conf  : .......+.+..#    AuCold: .......+.....    Cursed    : ..........*..

             /\                 /\}=="*((]]]                   /\}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : .+......+....    Add Blows   : ...+......+..
 Slay Und. : ++.    ESP Evil  : ....+........    Add Tunnel  : .+...........
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: +*.    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .....+.......    Add Stealth : .....+.++....
 Slay Anim.: ++.    ESP Demon : .............    Add Search  : .+......+....
 Slay Orc  : ++.    ESP Dragon: .............
 Slay Troll: ++.    ESP Human : .............    Riding      : ++...........
 Slay Giant: ++.    ESP Animal: .............    Throw       : .............
 Acid Brand: ++.    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ++.    ESP Troll : .............    No Teleport : .............
 Fire Brand: ++.    ESP Giant : .............    Anti Magic  : ..........+..
 Cold Brand: ++.                                 Econom. Mana: ..+..........
 Poison Brd: ++.    Sust Str  : .+...........
 Sharpness : +..    Sust Int  : ..+.+........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+.+........    Rnd.Teleport: +............
 Vampiric  : ++.    Sust Dex  : .+...........    Aggravate   : .....+....+..
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .......+.....

          
  [*Winning* Message]

  What do you mean Cunegonde isn't here!?


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

   !Angband         : level 127
    Yeek cave       : level  13
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Volcano         : level  60
   !Castle          : level  62
   !R'lyeh          : level  96
   !Mountain        : level  50
   !Chameleon cave  : level  45
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  The Borshin                              (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Alberich the Nibelung King               (Dungeon level:  24) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 26
  The Tower                                (Danger  level:  30) - level 26
  Judge Fire                               (Dungeon level:  38) - level 33
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 33
  Lems the Cyborg                          (Dungeon level:  56) - level 36
  Vapor Quest                              (Danger  level:  25) - level 37
  Caine, the Conspirator                   (Dungeon level:  62) - level 37
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  The Old Castle                           (Danger  level:  50) - level 39
  Draugluin, Sire of All Werewolves        (Dungeon level:  76) - level 42
  The Destroyer                            (Dungeon level:  88) - level 46
  Eric's Stronghold                        (Danger  level:  70) - level 47
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 20
  The Cloning Pits                         (Danger  level:  45) - level 31
  Killing Fields                           (Danger  level:  50) - level 31
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 33


 Arena: True Champion


  [Defeated Monsters]

You have defeated 10303 enemies including 237 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Temperance.
You are the living embodiment of Justice.
You are the living embodiment of Vitality.
You have sinned against Chance.
You are the polar opposite of Patience.
You are the living embodiment of Valour.
You are the living embodiment of Harmony.


 You were able to use Sorcery magic before.
 You were able to use Nature magic before.
 You were able to use Chaos magic before.
 You were able to use Trump magic before.
 You were able to use Craft magic before.
 You were able to use Crusade magic before.


  [Mutations]

 You can emit bright light.
 You can consume magic energy for your own use.
 You are subject to cowardice.
 You are teleporting randomly.
 Your blood sometimes rushes to your head.
 You are moronic (-4 INT/WIS).
 You have an extra pair of legs (+3 speed).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Death Scythe  'Optimism' (10d10) (+16,+31) (+3)
{Wi;TeBs|AEFCoPVSM/*pDoTPULZ .}
b) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
{StDxSrIfDg;*Fi;ShFe;RfFaSiRgLuWr|AEFCoPV/XD/*poTPULZ~Tele(StDx dlvl 102 unicorn
of order}
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
{SpInWi;*Co;LiDkBlDi;MaSdXmXs(InWi}
d) a Scarab Ring of Extra Attacks (+2 attacks) {dlvl 70 floor}
e) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;So;FaSiHlRgLv~EvilUniq(InWi dlvl 106 vault}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv dlvl 69 yamata}
h) The Clothes of idler (+10,+10) [0,+77] (+7)
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;DkBlCf;SiRg dlvl
88 destroyer}
k) The Set of Gauntlets of Spec (+24,+16) [2,+32] (+2 to speed) {cursed,
AtSpStDxCn;*Co;SoDi;Ag[M}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx dlvl
99 oberon}


  [Character Inventory]

a) 3 Books of Life Magic [Book of Common Prayer] {@m1 !k!k}
b) 3 Books of Life Magic [High Mass] {@m2 !k!k}
c) a Book of Life Magic [Book of the Unicorn] {@m3 !k!k}
d) a Book of Life Magic [Blessings of the Grail] {@m4 !k!k dlvl 25 vault}
e) a Book of Craft Magic [Note of Acting Master] {@m7 !k!k}
f) 19 Hazy Potions of Heroism {25% off}
g) 18 Scrolls titled "klis glenash" of Teleportation {!*}
h) 3 Scrolls titled "bie xuxuval" of Teleport Level {!*!*}
i) 2 Scrolls titled "stafoo lechi" of Recharging
j) 14 Zinc Rods of Teleport Other {!*}
k) 12 Uridium Rods of Disarming {!k!k!d!d}
l) 8 Lead-Plated Rods of Lightning Balls
m) 8 Copper-Plated Rods of Stone to Mud {!k!k!d!d}
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
o) 41 Arrows (1d4) (+11,+10) (162/416) {@f1 =g !k}


  [Home Inventory]

 ( page 1 )
a) 13 Books of Life Magic [Book of Common Prayer] {@m1 !k!k}
b) 13 Books of Life Magic [High Mass] {@m2 !k!k}
c) 15 Books of Life Magic [Book of the Unicorn] {@m3 !k!k}
d) 3 Books of Life Magic [Blessings of the Grail] {@m4 !k!k dlvl 25 vault}
e) 11 Books of Craft Magic [Note of Acting Master] {@m7 !k!k}
f) 2 Books of Craft Magic [Spiritual Enlightenment] {@m8 !k!k}
g) 8 Books of Kendo [Gorinnosho]
h) 6 Books of Kendo [Hokusin Ittouryuu Kaiden]
i) 8 Song Books [Harps of Rivendell]
j) 2 Song Books [Lays of Beleriand]
k) 12 Books of Crusade Magic [Exorcism and Dispelling]
l) 4 Books of Crusade Magic [Wrath of God]

 ( page 2 )
a) 10 Books of Daemon Magic [Demonthoughts]
b) 4 Books of Daemon Magic [Hellfire Tome]
c) 5 Books of Trump Magic [Trumps of Doom]
d) 2 Books of Trump Magic [Five Aces]
e) 14 Books of Death Magic [Black Channels]
f) 5 Books of Death Magic [Necronomicon]
g) 16 Books of Chaos Magic [Chaos Channels] {@m7 !k!k}
h) 2 Books of Chaos Magic [Armageddon Tome]
i) 16 Books of Nature Magic [Nature's Gifts] {@m7 !k!k}
j) 3 Books of Nature Magic [Nature's Wrath]
k) 9 Books of Sorcery [Pattern Sorcery]
l) 4 Books of Sorcery [Grimoire of Power]

 ( page 3 )
a) 18 White Spotted Mushrooms of Restoring {!*}
b) 45 Dark Green Potions of Speed
c) 30 Hazy Potions of Heroism {25% off}
d) 58 Crimson Potions of Cure Critical Wounds {90% off}
e) 31 Smoky Potions of Healing {!*}
f) 27 Cyan Potions of *Healing* {!k !*}
g) 15 Green Potions of Life {!k!q}
h) 26 Shimmering Potions of Restore Mana {!k !*}
i) 3 Azure Potions of Strength
j) 2 Dark Blue Potions of Intelligence
k) 3 Brown Potions of Wisdom
l) 4 Light Blue Potions of Dexterity

 ( page 4 )
a) 2 Brown Speckled Potions of Constitution
b) a Blue Potion of Self Knowledge
c) 32 Red Potions of Resistance
d) a White Potion of Invulnerability
e) 6 Puce Potions of Polymorph
f) 85 Scrolls titled "onip batsat" of Phase Door
g) 99 Scrolls titled "klis glenash" of Teleportation {!*}
h) 55 Scrolls titled "klis glenash" of Teleportation {!*}
i) 48 Scrolls titled "bie xuxuval" of Teleport Level {!*!*}
j) 10 Scrolls titled "stafoo lechi" of Recharging
k) 2 Scrolls titled "nin xuxucre" of Mundanity
l) 16 Scrolls titled "snetrol uni" of *Destruction* {!*}

 ( page 5 )
a) 5 Scrolls titled "wahx our gre" of Genocide
b) 5 Scrolls titled "blaata arze" of Mass Genocide {!*}
c) a Bronze Rod of Perception
d) a Copper Rod of Recall {!*!*}
e) a Nickel Rod of Enlightenment
f) 3 Cast Iron Rods of Detection {!*}
g) a Tungsten Rod of Healing {!*}
h) a Titanium Rod of Restoration {!*}
i) a Lead Rod of Speed {!*}
j) 3 Zinc Rods of Teleport Other {!*}
k) 10 Uridium Rods of Disarming {!k!k!d!d}
l) an Adamantite Rod of Drain Life

 ( page 6 )
a) 17 Magnesium Rods of Acid Balls
b) 8 Zirconium Rods of Fire Balls
c) 15 Rusty Rods of Cold Balls
d) a Platinum Rod of Havoc
e) an Iron Wand of Striking (6 charges)
f) a Maple Staff of Healing (4 charges)
g) a Gnarled Staff of the Magi (3 charges)
h) an Ironwood Staff of Speed (8 charges)
i) an Ironwood Staff of Speed (7 charges)
j) an Ironwood Staff of Speed (6 charges)
k) an Ironwood Staff of Speed (4 charges) {!*}
l) an Ironwood Staff of Speed (8 charges)

 ( page 7 )
a) an Ironwood Staff of Speed (6 charges)
b) an Aspen Staff of Power (0 charges)
c) a Rosewood Staff of Holiness (4 charges)
d) an Elm Staff of Genocide (0 charges)
e) 9 Golden Staffs of *Destruction* (9x 0 charges)
f) a Hemlock Staff of Mana Storm (4 charges)
g) a Platinum Ring of Protection [+17] {bm}
h) a Tortoise Shell Ring of Flames [+9]
i) an Engagement Ring of Poison Resistance
j) a Wooden Ring of Free Action
k) an Opal Ring of See Invisible
l) 2 Zircon Rings of Damage (+16) {bm}

 ( page 8 )
a) a Rhodonite Ring of Speed (+9)
b) a Rhodonite Ring of Speed (+8)
c) 2 Rhodonite Rings of Speed (+7)
d) a Rhodonite Ring of Speed (+5)
e) a Rhodonite Ring of Speed and Blizzard (+12) {Sp dlvl 72 tiamat !k!k!d!d}
f) a Rhodonite Ring of Speed and Damage (+0,+3) (+9)
g) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
h) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
i) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx
dlvl 104 vault}
j) a Turquoise Ring of Light and Darkness Resistance
k) a Wedding Ring of Nether Resistance
l) a Pearl Ring of Nexus Resistance

 ( page 9 )
a) a Tanzanite Ring of Sound Resistance
b) an Aquamarine Ring of Confusion Resistance
c) a Ruby Ring of Shard Resistance
d) a Dilithium Ring of Disenchantment Resistance
e) a Fluorite Ring of Chaos Resistance
f) a Brass Ring of Blindness Resistance and Resist Light
g) a Scarab Ring of Extra Attacks (+2 attacks) {%all dlvl 110 vault}
h) 2 Scarab Rings of Extra Attacks (+1 attack)
i) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, !*!*!*!*}
j) a Silver Ring of Extra Shots
k) a Rusty Ring of Mana
l) a Serpent Ring of Reinforce Muscle (+3)

 ( page 10 )
a) a Brass Amulet of Brilliance (+3)
b) a Driftwood Amulet of Reflection and Protection [+8]
c) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
d) a Bone Amulet of Anti-Magic
e) an Azure Amulet of Anti-Teleportation
f) an Obsidian Amulet of Resistance {AcElFiCoPo}
g) an Obsidian Amulet of Resistance
h) a Sapphire Amulet of Telepathy
i) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx dlvl 54 nightwalker}
j) The Torque of Boromir (+0,+16) {Fe(St}
k) The Amulet of The Pitch Dark Night [+5] (+4)
l) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs dlvl 54
nightwalker}

 ( page 11 )
a) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
b) The Pendant of Gogo (+4) {InWiDx;SiLu dlvl 52 vault}
c) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
d) The Star of Elendil (+1 to speed) {Sp;SiHl}
e) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl dlvl 72 tiamat}
f) The Stone of Lore
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
i) The Gold Dragon Scale Mail 'Kkasaina' (-2) [40,+18] (+4 to searching)
j) Balance Dragon Scale Mail (-2) [40,+18]
k) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (-2) {cursed,
InWiCh;AcElFiCoPoLiDkCfNtNxCa;AgTy}
l) The Ring Mail 'dimathir' (-2) [12,+11] (+3 to stealth)

 ( page 12 )
a) Metal Scale Mail of Resistance (-2) [13,+5] {AcElFiCoNt}
b) The Metal Scale Mail 'One Million Volt' (-2) [13,+10]
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkShDi~Z dlvl
69 julian}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}
e) The Double Ring Mail of the Buddhist Scriptures (-2) [15,+20] (+2)
f) The Augmented Chain Mail of the Wizard (-2) [16,+12] (+4 to stealth)
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe dlvl 54 floor}
h) The Splint Mail of the Gods (-2) [19,+11] (+4 to infravision)
i) The Splint Mail 'Pizza' (+12,+6) [19,+17] { }
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
k) The Full Plate Armour of *intelligence* (-3) [25,+12] (+3 to speed)
{SpInCh(StIn dlvl 48 glarung}
l) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx dlvl 69
bast}

 ( page 13 )
a) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl dlvl 58 vault}
b) The Robe 'Tome of Intelligence' [2,+11] (+4 to infravision)
c) The Paper Armour 'Caffeine' [4,+14] (+4 to stealth) {InSl}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkDi}
e) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C dlvl 24 alberich}
f) The Rhino Hide Armour 'Holy Chant' (-1) [8,+14] (+3) {InWiDx;BlNx}
g) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) The Cloak 'Bear's Hand' [1,+18] (+3) {WiCn;BlCa}
j) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfCa;FaSi}
k) The Elven Cloak 'Holy Destiny' [4,+16] (+4 to stealth) {WiSlSr;DkNx[C orc
camp reward}
l) a Shadow Cloak [6,+7]

 ( page 14 )
a) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkDi dlvl 34}
c) The Large Metal Shield of Hyper Nature [8,+13] (+3 to searching)
{StWiDxCnSr;PoLi(CnCh}
d) The Large Metal Shield 'Acidic Rain' [8,+14] (+4 to searching)
e) The Large Metal Shield of Anarion [8,+18] {AcElFiCoFe(StInWiDxCnCh}
f) a Dragon Shield [8,+15] {LiDkFe}
g) a Dragon Shield [8,+15] {ElNx}
h) a Dragon Shield [8,+12] {Po}
i) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good dlvl 72 tiamat}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) The Golden Crown 'Eexala' [0,+14] (+3) {Cn;FiPoShCf;Fa dlvl 58 great bile
wyrm}
l) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaDi;FaSiRgLu
dlvl 92 mephistos}

 ( page 15 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
b) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
c) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh dlvl 44
shuten-dogi}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCf~Tele dlvl 25}
e) The Iron Helm 'Bladereturner' [5,+9] {ShNt;Sd}
f) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si dlvl 48 glarung}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa dlvl 48
scatha}
j) a Set of Gauntlets of Power (+3,+4) [2,+7] (+2) {St;Dk mimic quest}
k) a Set of Cesti of Genji (+1,+0) [5,+0] (+3) {Dx dlvl 55 acquirement}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca dlvl 38 judge
fire}

 ( page 16 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
b) The Dagger 'Cat's Clow' (1d4) (+11,+15) (+3) {Dx|Ca/P}
c) The Dagger 'Kill me' (1d4) (-22,-19) {cursed, Te|E/D dlvl 95 dionysis}
d) The Dagger of Fiona (2d4) (+7,+8) (+2) {AtSpDx;Co;ThSiSdRgBs|CoP}
e) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Di/XD~D}
f) The Main Gauche 'Littlethorn' (1d5) (+16,+5) (+3) {InCh;Nx;FaSiRgBs/*}
g) The Rapier 'Oneiric Girl' (2d6) (+18,+18) (+4)
h) The Rapier 'Quickthorn' (1d7) (+27,+13) (+3 attacks) {AtDx;CaDi;FaSiBs/U}
i) The Small Sword 'Sting' (1d6) (+4,+6) (+2 attacks)
{AtStDxCn;LiDk;FaSiLuBs/*oL~oTP}
j) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
k) The Broad Sword of Slay Munchkin (2d5) (+19,+19) (+4)
l) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
{Sr;FiLiSo;SdLu|F/Xo/*~oTP}

 ( page 17 )
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
b) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;FiLi;FaSiLu|F/*oT(Dx
dlvl 96 great cthulu}
d) The Scimitar 'Soulsword' (2d5) (+14,+14) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlWrBs/*DULZ dlvl 44 black ogre}
e) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S dlvl 34}
g) The Katana of Musashi (3d4) (+28,+17) (+3)
h) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {Cn;Di;AgBs/XD/*pTU dlvl 36}
i) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
j) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2)
k) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRgBs|V/*pL}
l) The Blade of Chaos 'Stormbringer' (6d6) (+13,+13) (+2)
{StCn;CfNtCa;FaHlAgBs|V/p}

 ( page 18 )
a) a Diamond Edge (7d5) (+18,+18) (+4)
b) a Poison Needle (1d1) (+0,+0) {99% off}
c) a Poison Needle (1d1) (+0,+0)
d) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
e) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCoFe;Fa/poTPZ}
f) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
g) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {99% off}
h) The Glaive of Pain (9d6) (+0,+30) { }
i) The Guisarme 'Kryptonite' (2d5) (+21,+19)
j) The Scythe of Cowardice (5d3) (+18,+15) [+12] (+3)
k) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3)
l) The Great Axe 'Angel's Love Song' (4d4) (+18,+28) (+1 attack)
{AtWiCnSr;Cf;Bs(Wi}

 ( page 19 )
a) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
b) a Whip (1d6) (+15,+15)
c) 10 Whips (1d6) (+12,+12)
d) The Whip of Bolshoi (2d6) (+6,+9) (+4)
e) a Quarterstaff of Westernesse (1d9) (+6,+9) (+2) {StDxCn;FaSi/oTP~oTP dlvl 6
borshin}
f) The Mace 'Taratol' (5d4) (+12,+12)
g) The Jo Staff 'vindethol' (1d7) (-18,-21) (-7) {cursed}
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
i) The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10] (+5) {St;Si/* dlvl 72 tiamat}
j) a Great Hammer of Extra Attacks (4d6) (+7,+4) (+2 attacks)
k) The Mace of Disruption 'Suckart' (6d8) (+16,+19) {|F/L}
l) a Wizardstaff (1d2) (+12,+13)

 ( page 20 )
a) a Wizardstaff (1d2) (+10,+10)
b) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
c) The Dwarven Pick 'Hot Blood' (2d4) (+15,+18) (+4 to infravision)
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
e) The Long Bow 'hanuthoniel' (x3) (+20,+17) (+4 to stealth)
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs dlvl 70 atlas}
g) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm dlvl 92 mephistos}
h) The Long Bow of Yoichi (x4) (+40,+13) (+4)
i) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt;Lv dlvl 62 caine}
j) a Can of Toys (empty)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 12.12.2005 01:38
Last updated on 16.12.2005 13:52

Download this dump

837. on the Ladder (of 19090)
11. on the Entroband Ladder (of 299)
19. for this player (

Related screenshots:
Another day, another dead babble
suckart
Optimism
Optimism (pt 2)
Optimism (pt 3)

Comments

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On 12.12.2005 01:38 dzhang@its.caltech.edu wrote:
[Dlvl 25] [Clvl 26] 5:30

Wow, when's the last time someone found a 4th book they actually need early? Blessings of the Grail, no less, in a vault in Dlvl 25!

Orc Camp also netted me a really nice Cloak, so I'm off to a fairly decent start (though play time is a bit high). The Great Hammer of Extra Attacks (+2) is interesting, but unlikely to ever see use :/

And I've finally started labelling where I find items again.. Brian, if you're reading this, is it possible to have another auto-inscription for dlvl and monster where you get each item?


On 12.12.2005 01:39 dzhang@its.caltech.edu wrote:
Genji was from the ?oAcquirement. Better than the usual take ^^

On 12.12.2005 02:51 dzhang@its.caltech.edu wrote:
Insanity... Necrocomicon on Dlvl 25 the second trip down from a DE Warlock. Too bad I won't ever be able to use that though. I've been minimizing the number of spells learned from Chaos (only 5 so far, Magic Missile, Trap/Door Destruction, Touch of Confusion, Mana Burst, Teleport.. only Touch was unwanted).

Main goal is to allow for school changes later on... thinking pick up Nature for Wall of Stone for Arena, and then maybe change to either Trump or Craft or Crusade (or possibly Chaos again, if Brian doesn't get around to fixing the Word of Destruction Spell)

On 12.12.2005 06:49 dzhang@its.caltech.edu wrote:
[Dlvl 36] [Clvl 31] 7:30

Pretty awesome progress so far with items, but not many potions to be found. And I still only have the weapon as a source of FA, which is a little bit upsetting.

Thankfully Tetsuga of Flame no longer has -1 to speed, but wishing I can spot Hagen soon.

On 13.12.2005 00:36 dzhang@its.caltech.edu wrote:
Ouch... failed Cloning Pits, mostly because I didn't have SusWis, or ResWis. I had switched to Craft after finding the third book, and figured iwith Stone Skin and Resistance and Haste I'd be able to blow to it pretty easily. Queens and Gachapins weren't a problem, but Bokrugs' and Father Dagons' chain summons proved too difficult. >_<

On 13.12.2005 00:40 dzhang@its.caltech.edu wrote:
Yeah, other problem was that damage output is too low. Probably should have did a bit more stat-gain before venturing in.. I over-estimated the usefulness of Excellent stealth (as opposed to Aggravation), I guess.

On 13.12.2005 08:57 dzhang@its.caltech.edu wrote:
[Dlvl 50] [Clvl 35] 11:30

Candide still hits like a little girl, and whiffs 90% of the time, but thanks to a few decent item finds, his speed is actually pretty good for the moment. Stats still suck though (other than WIS, that is).

Soulsword is pretty nice, but since I have all of the resistances it provides covered other ways, Fiona is better thanks to its +2 speed. It'd be nice to find an randart shooter soon..

On 14.12.2005 03:00 dzhang@its.caltech.edu wrote:
[Dlvl 69] [Clvl 41] 15:15

Found a number of good artifacts, and this character is really coming together. Then I thought, hm, Wall of Stone is clvl 40... I can get an artifact now! And I even have a Mace of Disruption ready! And so I switched realms to Nature to pick up Wall of Stone.

Doing my final checklist though, I realized I no longer have Haste Self spell, since that was from Craft >_< While the Babble should be doable at +21 with Wall of Stone, Reflect, and Fire Immunity, +11 is WAY too slow.

So I had to switch back. Gyah! Burnt 10+ spells...

On 14.12.2005 03:24 dzhang@its.caltech.edu wrote:
Spent 6 game days boosting the Mace of Disruption. Knowing me, if I put it off now, I'll forget later and need to switch realms AGAIN.

On 14.12.2005 21:45 dzhang@its.caltech.edu wrote:
[Dlvl 77] [Clvl 43] 17:45

Tiamat dropped several nice items (including Jewel, and the pretty good RoSpeed (+12)), and this character's just about ready for the end-game. I'd really like more DEX and CON though.. Unfortunately, I don't have very many sources of RSound, RNexus, or RDisenchant. Was contemplated using Julian and Hammerhand, which would allow me to use Hurin...

Hm. Maybe I should try to kill Morgoth and pick up the first Lazy artifact and hope that covers it up. 730 HP is way way way too low though, and to top things off I can't use Death school for Vampirism True. :/

No idea how to tackle the Unicorn or the One Ring... I will probably switch to Nature for the One Ring, to corner it in with Wall of Stone.

Nice number of good mutations... though White Aura was picked up very recently, and wasn't there most of the game. To be honest, I've never ran out of SP except practicing spells, so Eat Magic was somewhat less useful than for Beryl (mostly because Craft and Life spells are cheaper than Nature counterparts, I bet). Still, the Extra Legs mutations carried me through the post-CloningPits failure depression, so I'm quite grateful for it.

On 15.12.2005 00:38 dzhang@its.caltech.edu wrote:
Geez... almost killed by a Shadower that turned out to be Metal Babble. Need to be more careful of those.

On 15.12.2005 01:20 dzhang@its.caltech.edu wrote:
Not much of note. Did find Slayer, but again, RDisenchant is a sticking issue.

On 15.12.2005 05:05 dzhang@its.caltech.edu wrote:
[Dlvl 88] [Clvl 46] 20:30

Found Quickthorn, which finally replaces Soulsword, and to top it off I Blessed it on the first try! Reward for killing Destroyer was Diatribe (!! So that's why he hits so hard!), but strangely enough, I *still* can't use it because of lack of RShards (well, I have plenty of armor sources of RShards, but none that doesn't count me RSound, and while I don't carry any important potions with me for the time being, stunning is bad). That's TWO great artifacts I can't use now because of resistance pseudo-holes (the other being Slayer, which I would really like to use because of Vampirism).

On 15.12.2005 09:27 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 48] 22:00

Well, first try against Oberon was a no go. Empty arena level = bad for Craft (but extremely good for Nature). I'd really like to kill Nappa for my Justice Scroll of Artifact Creation, but he's nowhere to be found. Not that I know what to enchant with it even if I do manage to get it.. maybe a Diamond Edge, if I can manage to find another one. I have the Gloves of Genji, so dual wielding a nice Diamond Edge artifact and the Stick could be viable..

On 15.12.2005 10:05 dzhang@its.caltech.edu wrote:
Hm... Death Scythe... this could be interesting. Unfortunately, I don't have enough enough STR to wield it... and it seems like dual wielding one of this is a BAD BAD idea..

On 15.12.2005 11:45 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 49] 23:00

Am I crazy for trading 12 speed for RShards!? Possibly, but let's just say I'm paranoid about Cyberdemons. Besides, since I'm always hasted unless I'm fighting Dispelling monster, that's comparing +30 vs. +42, which is a 15% speed difference at most. Hm, actually, 15% sounds kinda big.. Maybe I'll bring the RoSpeed along for a swap.


On 15.12.2005 12:13 dzhang@its.caltech.edu wrote:
Clvl 50 update. As can be seen, I decided to forgo Diatribe for the moment for more DEX and RBase from Dor-Lomin, so that I can wear the BalanceDSM. Meaning I'm down a good 140 damage, but I'm always one to take better defenses over better offense.

On 15.12.2005 12:14 dzhang@its.caltech.edu wrote:
Lack of Shiva's Boots is really hurting now, for the lack of DEX of all things...

On 15.12.2005 12:19 dzhang@its.caltech.edu wrote:
It's too late and I'm being dumb. Switched in Fingolfin for the much-needed DEX

On 15.12.2005 23:46 Antiguard wrote:
Deathscythe is too deadly to wield for any other char than berserker. Even this is debateable but one guy claimed to have successfully done it. I tried with a samurai having +120 or something to hit but it woulda ended up to my death eventually if i had continued.

On 16.12.2005 00:38 Elliott946@aol.com wrote:
IMO, Berserkers are actually the worst class to use death scythes, because the Berserkers get extra blows and hit so hard that their return blows are especially hard, more than outweighing their extra HP.

The best classes to use them are, surprisingly, the weak melee classes: Mages, Bards, Archers, etc. because while they have fewer HP than the warriors, their melee abilities (especially blows/round) are even worse, so they are less likely to kill themselves.

On 16.12.2005 01:34 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 50]

It's surprising which uniques are tough and which unique aren't as tough for this build. I would have thought that Great Cthulu with its Cyberdemon and Star-spawn summons + Disintegration breath would have been super hard, but he went down pretty easily. Nodens was difficult but manageable, as I could pitch fights in walls. Raphael, on the other hand, summons Dragons that then chain summon.

Hm. True Healing is at 1% Fail right now, and I've been using it pretty often when HP < 500. This could eventually be the death of me.. I need to find something to give me the final one percent... Ring of Wizardry or Wizardstaff or better yet, the Yumi ^^

On 16.12.2005 01:44 chriskousky@hotmail.com wrote:
There is no need to let Raphael summon at all ... As long as you have passwall, setup an ASC and then hang out in the wall on the end.

Have you seen Morgoth yet?

On 16.12.2005 02:00 dzhang@its.caltech.edu wrote:
Thanks for all the research into the Death Scythe, Chris! Remember, however, that Force attack is not standard on Death Scythes, and that even if it were, Berserkers don't have SP, so it's a moot point for them.. (only a 3x slay on your zombie.. ^^)

I saw Raphael 3 times so far. First time was an empty arena that quickly got out of hand and I ?oTeleportLevel. Second time, I tried attacking him in a corner of a room from the wall, which usually is the safe way to dispatch most monsters. He summoned a few Sky Drakes, which promptly breathed Gravity on me to move me into the middle. Teleport and then abort. Last try I set up the ASC, and was doing OK, when he GoI at 6 stars, and then some Balrogs and Nycademons decided on intrude on the party :/ While theoretically he shouldn't be hard, I've not been able to manage circumstances yet.

No sight of Morgoth at all. I've been able to kill Destroyer and Nodens with 0 resources though! (Again, I think I'm relying too much on my 1% Fail True Healing..)

On 16.12.2005 04:40 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 50] 26:00

Slew Morgoth and got the Yumi, which finally makes True Healing 0% Fail--nice. Loss of Crimson loses my one source of RNether, and I have the choice of either Hell Collar, or randart Helm "Bladereturner" (and eating a 200SP penalty for weight!). I decided to play with Aggravation, since I'm pretty experienced at dealing with that by now.

On 16.12.2005 08:28 dzhang@its.caltech.edu wrote:
Hm... quick question for everyone: Does the Unicorn of Order count as an Animal? Considering trying to use Optimism against it, but definitely won't if none of the Slays are applicable...

On 16.12.2005 09:47 dzhang@its.caltech.edu wrote:
OMG!! Oberon dropped Feanor!! This marks my first ever find of Feanor in Heng or Entro!

On 16.12.2005 09:49 dzhang@its.caltech.edu wrote:
Wow... I don't remember my last character with this much speed... ^^

On 16.12.2005 10:14 dzhang@its.caltech.edu wrote:
Serpent down with relatively little trouble, except for a time when I was at 700 HP, dispelled of magic, and decided to attack. The Serpent hit me with an Earthquake that I failed to dodge, and brought me down to 37HP.

Serpent didn't summon Plain Gold Ring (and I was hoping it would, because now it'll be a pain to hunt it down).

On 16.12.2005 11:34 dzhang@its.caltech.edu wrote:
Unicorn is DOWN!

Man, that was way too annoying. I got the Unicorn down to 1 star at least 5 times, but didn't manage to make a killing blow for a long while. The main part of the strategy is crowd control--while bites to time are kind of annoying, Restoration spell basically counteracts it. I'd attack a few rounds until stats were too drained, then Teleport and then Restore and re-buff. The main trick I had to pull was detection-range Destructing, since the level filled up MANY times with high Angels and high Wyrms. I brought with me 2 Staves of Destruction and 15 !oRecharging, and in the end was down to 1. That would have been annoying if I had to abort at 1 star.

No resources used! (Other than 4 Rods of Fire Balls that blew up). I re-affirm that Eat Magic is the STRONGEST mutation out there for all caster types (other than Mages who have it intrinsically, of course).

Got the Stick (was hoping for Clothes, but whatever). It provides RShards, which is nice.

On 16.12.2005 12:49 dzhang@its.caltech.edu wrote:
Bah, still no sighting of the Plain Gold Ring, though I've seen the Chemist a couple times.

On 16.12.2005 13:52 dzhang@its.caltech.edu wrote:
Found the One Ring and smashed it into itty bitty bits!

Put on the gloves for a final pose with damage to put Berserkers to shame. :)

On 16.12.2005 14:03 dzhang@its.caltech.edu wrote:
Final reflections:

This game was surprisingly easy (possibly because I've played Life Priest before), and especially more so now that I learned to take advantage of realm changing. Used Chaos for most of the initial levels for good ranged/area damage, then switched to Sorcery for Haste spell, and then switched to Craft when I found the third book. I pretty much stayed with Craft until I needed Nature for the Babble fight, and then switched back right afterwards. I had 20+ spells left over, so there wasn't too much luck involved in Spell draws... key point is to study only from books which contain useful spells.

I don't think Candide used a single Potion or Mushroom past a certain point (none against Unicorn of Order, One Ring, Serpent, Morgoth, Sauron, and Oberon). Life by far one of the more useful schools, and the HUGE discounts Priests have on it makes it almost too easy.

Brian, if you're reading this, I'd suggest to increase cost of the Healing and True Healing spells for Priests.

That being said, I also had the other huge advantage of Eat Magic. (Otherwise, !oRestoreMana at least would have been a big issue) Since this is the first character who picked up that mutation via !oPolymorph (Beryl scummed creation for it), I don't think it's overpowered--it's pretty rare as it is. However, I do want to note that I was stockpiling !oPolymorph, and did intend on repeatedly quaffing and Cure Mutation until I picked up that one.

Other than that, Lazy is always a slow start, which makes me not like to play them as much as Sexy.

Ooh, and the Death Scythe creation was pretty interesting! Though, like Elliot mentioned, it might have been more interesting with Kill Dragon and/or on a Rogue (but then virtue would probably be Evil, and returns would hit twice as hard...)

On 16.12.2005 15:24 chriskousky@hotmail.com wrote:
Way to Go! Man, that is one awesome end game pose.

I agree with you on the Lazy slow start business. I just can't get past the -2 to all stats and the crappy skills and the 10% increase to spell failures. Though the next archer I play will definitely be lazy ...

Good Job!

On 16.12.2005 15:41 Elliott946@aol.com wrote:
Nice work! That's a serious powerhouse character!

How did things go with that Death Scythe? Constant fear of death from return blows, or was it manageable?

IMO, Life/Craft Priests can make a serious claim to being the most powerful class/magic combo in the game (that relatively low level winner I posted in Hengband was a Life/Craft Priest as well). They might not have quite the offensive pop of other classes, but their staying power is pretty much second to none. Pass through Walls plus all the Craft buffing spells plus the cheap and reliable Life healing and restoration makes it really easy to keep yourself together, especially combined with eat magic. I had a hard time with Oberon and other mana drainers, but I suspect you didn't.

In addition to potentially nerfing healing, there's no reason for characters to take reduced damage when in walls, since monsters don't get it.

On 16.12.2005 18:15 bcbarnes wrote:
amusing final dump. nice damage there! I saw your comment about making healing more expensive; it would probably be appropriate, but I may leave that as-is for now. non-expert players would probably suffer disproporionately badly if I made that change.

dealing with players in walls, however, is something on my long-term horizon...

On 16.12.2005 18:50 Antiguard wrote:
Deathscythe must be somehow different than in heng (other than being an artifact too). With only +75 to hit you should have like atleast 30% miss rate on close to 200 ac monsters. With 8 hits your chance of missing 3 hits (which should kill you or get you very low) should be so large you couldnt fight too many mobs without dying.

I'm still unsere did the player even use it or just wields it for the dumps. If it however would be usable it sure turns in the game into super-easymode.

I've always considered priest to be the easiest class to *Win* in Heng if you only got one chance to try it. Good melee + Life magic ftw.

On 16.12.2005 20:13 dzhang@its.caltech.edu wrote:
One thing I never really understood is why Life High-Mages are inferior to Life Priests... with only 3 max blows compared to 5, and also with no second school (which I'm more and more convinced if super-useful if you know how to use it properly). Thus, actually my recommended change would be to swap the Levels/Costs of Life spells for High Mages and Priests.. then maybe someone would actually play a Life High-Mage, and Life Priests aren't this easy.

I wielded Optimism all of three times... first time when I was testing it out in Dragon Caves for return blows, second time against Invulnerable Raphael (who just refused to die any other way), and this last time for the final dump. Looking through the oook monster spoiler, I got the feeling the Unicorn of Order doesn't actually count as an animal, which means NONE of the slays available applies to it, so Optimism isn't worth its risk.

I considered using it against the Chemist, but decided I just had way too few HP to play with. I mean Candide's life rating of 103 isn't bad, per se, but taking an extra expected 300 damage per round really makes me want to be over the 1000 mark, especially against a tough opponent like the Chemist.

Does anyone know if for Wraithform, if you're in a wall, does that mean damage is reduced by a factor of 4? (Since Wraithform also includes a 1 in 2 miss chance for all attacks)

On 17.12.2005 00:49 chriskousky@hotmail.com wrote:
Comments on passwall:

[1] The damage reduction is due to the fact that monsters cannot target you with ball based attacks, or breaths. Instead, they must target the square next to you, so damage is reduced accordingly (by 2?). Monsters also have this advantage. Try casting a Fire Ball on a Spectral Wyrm sitting in the wall :-) Plus, Mana Bolts and Psycho Spears and melee all hit for full damage. Any change here would probably involve changes to the targetting code, so would probably symmetrically nerf players and monsters alike, though monsters do not use their passwall as intelligently as most players!

[2] Wraithform has an additional 50% invulnerability effect, or rather all damage from all attacks is reduced by 50%, as far as I know. I remember this used to be something like 80% at one point, so has already been reduced thru the years. Plus, all of the targetting advantages in [1] apply as well.

And yes, passwall is very very powerful. Less so than invulnerability but probably more general utility as it offers opportunity for rest. But players should never use invulnerability vs. any monster with either dispel magic or psycho spear.

On 17.12.2005 03:36 Antiguard wrote:
The game pretty conclusively states that mages are superior in all other schools except LIFE where priests are superior. So priests are superior even to high mages when it comes to casting life spells... by design.

On 17.12.2005 04:27 dzhang@its.caltech.edu wrote:
Yes, it does state that, but there's no reason you can't change the text in a help file. For example, Crusade High Mages are more effective than Crusade Priests (or Paladins, for that matter), but "logically" that wouldn't be the case.

I happen to think that changing the Help File to remove stating "except Life" on the High Mage is a good balancing move considering the relative abilities of Priest vs. High Mage.. and if the player wants an easy game with Priest, Easy Mode is always available.

On 17.12.2005 14:34 Antiguard wrote:
or they could just remove life magic from mages alltogether.

On 8.9.2009 17:11 chriskousky@hotmail.com wrote:
Having now completed a couple of Life High Mages (both in Heng), I'd say they are surprisingly powerful. The key is Eat Magic (which you have, but most priests do not). I found myself able to walk around with nearly permanent ultimate resistance, just occasionally eating magic to keep my sp up ... That's something a priest could never dream of :) Of course, they do suck in melee ...

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