The Angband Ladder: Tek the Explorer, Half-Orc Warrior by will_asher

  [Angband 3.0.6 Character Dump]

 Name   Tek the Explorer                         Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  +5  +7 18/240
 Race   Half-Orc          Height     67   Int! 18/100  -1  -2  +8 18/150 18/145
 Class  Warrior           Weight    143   WIS! 18/100  +0  -2  +8 18/160
 Title  Lord              Status     63   DEX! 18/100  +0  +2 +10 18/220
 HP     -3/1154           Maximize    Y   CON! 18/100  +1  +2  +9 18/220
 SP     0/0               Preserve    Y   CHR! 18/100  -4  -1  +0  18/50

 Level           50       Armor    [27,+103]     Saving Throw     Superb
 Cur Exp    5342109       Fight    (+15,+20)     Stealth            Fair
 Max Exp    5342109       Melee    (+25,+35)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+27,+15)     Shooting      Legendary
 MaxDepth    Lev 50       Blows       6/turn     Disarming        Superb
 Gold       3456102       Shots       2/turn     Magic Device     Superb
 Burden   115.5 lbs                              Perception          Bad
 Speed           +7       Infra        30 ft     Searching          Poor

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Titled Noble.  You are a credit to the family.  You have
 dark brown eyes, straight brown hair, and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+++.... Blind:.........+...
 Elec:.+......+.... Confu:......+....+.
 Fire:.+......+.... Sound:.............
 Cold:.+......+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:....+.......+ Nethr:...........+.
 Lite:........+.... Chaos:...........+.
 Dark:+.......+...+ Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++.....+.....
Invis:.....+....... Blows:.............
FrAct:+...+......+. Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> The Impact hound breathes force.
> The Impact hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Impact hound breathes force.
> The Impact hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Impact hound breathes force.
> The Impact hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Impact hound breathes force.
> The Impact hound resists.
> *** LOW HITPOINT WARNING! ***
> The Impact hound breathes force.
> The Impact hound resists. <2x>
> You die.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Gold Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) a Ruby Ring of Damage (+15)
e) a Flint Stone Amulet of Weaponmastery (+2,+1) (+2) {10% off}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Star of Elendil {!!}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Power (+5,+4) [2,+9] (+5)
   It increases your strength by 5.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Clotted Red Potions of Speed
b) 24 Tangerine Potions of Cure Critical Wounds {@q1, 50% off}
c) 9 Chartreuse Potions of Healing {@q2, 75% off}
d) 3 Indigo Potions of Restore Life Levels {10% off}
e) a Copper Speckled Potion of Enlightenment
f) 12 Scrolls titled "nes forden" of Holy Chant {@r1, 40% off}
g) a Titanium Rod of Perception {@z0!!}
   It cannot be harmed by electricity.  
h) 3 Tungsten Rods of Recall (1 charging) {@z1!*}
   It cannot be harmed by electricity.  
i) 3 Gold-Plated Rods of Illumination (1 charging) {@z2}
j) 3 Gold Rods of Detection {@z3, 25% off}
   It cannot be harmed by electricity.  
k) 4 Runed Rods of Teleport Other {@z9}
l) a Silver-Plated Rod of Acid Bolts
m) 7 Bronze Rods of Fire Bolts {@z6}
n) an Ivory Rod of Lightning Balls {@z4}
o) 2 Tin Rods of Cold Balls {@z5}
p) a Mistletoe Staff of Speed (5 charges) {@u4}
q) 6 Seeker Arrows of Lightning (4d4) (+11,+9) {@f0}
   It is branded with electricity.  It cannot be harmed by electricity.  
r) 20 Mithril Arrows (3d4) (+9,+9) {@f3}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 24 Violet Mushrooms of Restoring {!*}
b) 4 Brown Speckled Potions of *Healing*
c) a Gloopy Green Potion of Life
d) 11 Indigo Potions of Restore Life Levels {10% off}
e) 5 Scrolls titled "sriag dalf" of Teleport Level
f) 31 Scrolls titled "fri ashi" of *Identify* {40% off}
g) 35 Scrolls titled "petyp er" of Holy Prayer
h) 3 Scrolls titled "agwah pluing" of Banishment
i) 4 Ivory Staffs of Teleportation (29 charges) {@u9}
j) 11 Cypress Staffs of Perception (142 charges) {@u1, 40% off}
k) 2 Mistletoe Staffs of Speed (12 charges) {@u4}
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {@w0}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Morning Star 'Bloodspike' (2d6) (+8,+21) (+4) {@w0}
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) 27 Arrows of Wounding (1d4) (+16,+19)
u) 32 Arrows of Flame (1d4) (+9,+8)
   It is branded with fire.  It cannot be harmed by fire.  
v) 19 Arrows of Slay Evil (1d4) (+8,+9)
   It slays all evil creatures.  
w) 30 Seeker Arrows (4d4) (+9,+9) {@f0}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.12.2005 17:35
Last updated on 22.3.2006 22:13

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5495. on the Ladder (of 19090)
2277. on the Angband Ladder (of 6561)
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Comments

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On 18.12.2005 05:59 will_asher wrote:
1st time I got past dungeon level 15, been playing Angband less than 3 months. Think I'm safe now til level 49.

On 21.1.2006 19:07 will_asher wrote:
still on my first game which I got past L15.

On 21.1.2006 19:20 wrote:
I've been hanging around dungeon levels 47-50 now for awhile looking for hold life and advanced resistances.

On 21.1.2006 22:12 nckmccnnll@yahoo.com.au wrote:
Lack of hold life is more annoying than dangerous; what you really need is more speed. I would wear Thror for now, carry Dal-i-thalion as a swap, and go a bit deeper. Use your rods of detection a lot, and teleport away things you don't like the look of. It can actually be safer to be deeper, because it takes less time to find better gear. The main things you need to watch out for are big sound/gravity breathers.

On 22.3.2006 22:13 will_asher wrote:
I just realized I never posted the final dump from this game. here it is.

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