The Angband Ladder: Taelok, Troll Unbeliever by <sochin@hot.ee>

  [Theme 1.1.3 Character Sheet]

 Name  : Taelok                 Age                 85       STR:     40       
 Sex   : Male                   Height             105       INT:     17       
 Race  : Zombie Troll           Weight             248       WIS!     23       
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     26       
                                                                               
 + To Melee Hit          95 Level             45    Max Hit Points      1149   
 + To Melee Damage       69 Experience   4450243    Cur Hit Points      1149   
 + To Ranged Hit         55 Max Exp      4450243    Max SP (Mana)         32   
 + To Ranged Damage      14 Exp to Adv.  4914000    Cur SP (Mana)          0   
   AC                 32+81 Gold         1059303                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  42d7+966  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          puke yellow eyes, dirty dark purple hair, and blue scabby            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 60 (3000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 15823 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 34 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..4.412..3......            
        Add Int   : .....1..........            
        Add Wis   : ..4..1..........            
        Add Dex   : ....412..3.5....            
        Add Con   : .....1...3......            
        Add Chr   : ..4..1.....5....            
        Add Stea. : .......3........            
        Add Speed : .*46..23........            
        Add Blows : ....4...........            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ..+......+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+++....            
        Sust Chr  : ...........+....            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........++....            
        Hold Life : ...............+            
        Res Acid  : ......++.+......            
        Res Elec  : ......+.........            
        Res Fire  : .+....+.+.......            
        Res Cold  : ..+...+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : ......+..+.....+            
        Res Lite  : ...+......+.....            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ..+...+....+....            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ......+....+....            
        Res Nexus : .......+.+......            
        Res Chaos : ..+........+....            
        Res Disen : ................            
        Levitate  : ..+.............            
        Lite      : .+.+......+.....            
        See Invis : ...............+            
        Digestion : ..+......+.....+            
        Regen     : ...............+            
        Activate  : .+.....+..++....            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Dragon.ESP: ....+...........            
        Full ESP  : .....+..........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.600]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              06.000 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                              00.-100 [0.500]
          . Disarming                            00.500 [0.900]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Scroll of Treasure Detection on level 1.
You are fated to meet a Butterfly on level 11.
You are fated to meet a Sparrow on level 8.


  [Character Equipment]

a) The Dark Sword of Basalarm (3d7) (+0,+0) {!d!k!v}
        It generates an antimagic field.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 59 of The Sacred Land Of
    Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
e) The Ring 'Ginwe' (+4)
    It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to cold, confusion and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) a Dazzling Ring of Speed (+6) {100% off}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 6.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) a Draconic Amulet of of War (+5,+2) [+8] (+4 attacks)
    It increases your strength, 
    dexterity and attack speed by 4.  It allows you to sense the presence 
    of dragons.  It drains mana and experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
m) a Dwarven Lantern of Valinor (+1) {@w9!d!k!v}
    It
    provides light (radius 2) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    gives telepathic powers.  It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 47 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Fire [3,+11]
    It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+17] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) The Blood of Death {@A2 massgeno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
b) a Parchment titled ''There And Back Again'' {@A1 sathunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
c) 8 Potions of Speed
d) 4 Potions of Healing
e) a Potion of Restore Life Levels
f) 7 Potions of Enlightenment
g) 18 Potions of Resistance
h) 22 Scrolls of Teleportation
i) 12 Scrolls of Word of Recall
j) a Scroll of Remove Curse
k) a Scroll of *Remove Curse*
l) a Dwarven Lantern of the Magi (+2) {@w9@U9!d!k!v}
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
m) 2 Dwarven Lanterns
n) The Key of Orthanc (charging) {@w3@A3!d!k!v}
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Shovel (+1)
p) 27 Bolts (exploding) (1d5) (+6,+7)
q) 28 Bolts (1d5) (+5,+9)
r) 20 Seeker Bolts (4d5) (+6,+5)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Sprigs of Athelas
b) 3 Potions of Corruption
c) a Potion of Restore Wisdom
d) a Potion of Constitution
e) 4 Potions of Self Knowledge
f) 28 Scrolls of Summon Never-Moving Pet
g) The Crumpled Scroll of Mass Resurrection {!r}
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
h) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your charisma and infravision by 3.  It makes
    you invisible.  It sustains your strength and intelligence.  It
    provides resistance to electricity, dark and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Glowing Ring of Vitality(40%)
    
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your hit
    points by 40%.  It sustains your strength, dexterity and constitution.
    It provides resistance to life draining.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
j) a Ring of Flying
k) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 65 of The Sacred
    Land Of Mountains.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 54 of The
    Sacred Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
n) The Wolf Pelt 'Areneleme' [1,+7]
    It sustains your intelligence and charisma.  
    It provides immunity to fire and cold.  It provides resistance to 
    electricity, fire, confusion, shards and disenchantment.  It produces
    a fiery sheath.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of The
    Sacred Land Of Mountains.
p) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) {!d!k!v}
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 47 of Moria.
q) The Broad Sword 'Glamdring' (2d5) (+4,+9) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 
    2.  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 62 of The Sacred Land Of
    Mountains.
s) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) {!d!k!v}
    It must be wielded two-handed.  It increases your strength
     by 2.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It provides immunity to
    paralysis.  It provides resistance to fire, poison and sound.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of The
    Sacred Land Of Mountains.
t) The Flamberge of Beril (3d7) (+17,+17)
    It must be wielded two-handed.  It does extra
    damage from acid and fire.  It produces chaotic effects.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 57 of The Sacred
    Land Of Mountains.
u) 7 Dark Swords (3d7) (+0,+0)
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    The Sacred Land Of Mountains.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every
    750 turns if it is being worn. It grants you the power of remove fear
     if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 64 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Dark Sword (3d7) (+5,+6)
c) a Dark Sword (3d7) (+0,+0)
d) a Dark Sword (3d7) (-4,-2) {cursed}
e) Eol, the Dark Elf's corpse


  [Home Inventory - Caras Galadhon ]

a) a Parchment titled ``On Beren and Luthien''
    It can be activated for curing every 110 turns.  
    You found it lying in a vault on level 22 of The Withered Heath.
b) The Medallion of Good Will
    It can
    be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 23 of The Withered Heath.
c) a Parchment titled ''Famous Last Words'' {sathunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 28 of The Withered Heath.
d) 2 Sprigs of Athelas
e) 2 Potions of Cure Serious Insanity
f) 50 Potions of Water Curing {quest}
g) 5 Potions of Corruption
h) 4 Potions of Restore Life Levels
i) a Potion of Restore Charisma
j) 3 Scrolls of Remove Curse
k) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Ring 'Amorinwen' (+1)
    It can be activated for whirlwind attack
    every 250 turns if it is being worn. It increases your wisdom and 
    attack speed by 1.  It provides immunity to paralysis.  It allows you
    to levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Ring of Falaire (+4 to stealth)
    It can be used to store a spell.  It increases your 
    stealth by 4.  It makes you invisible.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 33 of
    Mirkwood.
n) The Wooden Torch of Amlas (with 2643 turns of light) (+3 to searching)
    It provides light (radius 5) when fueled.  It increases your 
    searching by 3.  It provides resistance to light and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 69 of The Sacred
    Land Of Mountains.
p) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being
    worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 25 of
    Mirkwood.
q) a Ribbed Plate Armour of the Maiar (-3 to accuracy) [28,+9]
    It grants you the power of berserk if it is being worn.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching
     by 4.  It provides resistance to acid, electricity, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for high stat loss.  
    You found it in the remains of a Spirit naga on level 55 of The Sacred
    Land Of Mountains.
b) The Thirteenth Eye of Sauron
    It can be activated for cure serious wounds every 75
    turns.  
    You found it in the remains of a Ghoul on level 30 of Moria.
c) The Gem of Venom
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Lost soul on level 54 of The Sacred Land
    Of Mountains.
d) The Gem of Knowledge
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Black orc Shaman on level 39 of Moria.
e) The Voodoo Doll of Ghan-buri-ghan
    
    It can be activated for summon monster.  
    You found it in the remains of a Half-orc on level 43 of Moria.
f) The Mirror of Alternate Dimensions
    It can
    be activated for high stat loss.  
    You found it while digging a rubble.
g) The Gem of Chaos
    It can be activated for confusion.

h) The Space-Time Continuum
        It can be activated for confusion.  
    You found it in the remains of a Dread on level 69 of The Sacred Land Of
    Mountains.
i) Curunir's Alteration Manual
    It can be activated for aggravate.  
    You found it in the remains of a Vampire orc on level 30 of Moria.
j) The Tome of Collected Strange Magic
    It
    can be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 37 of
    Barad-Dur.
k) The Pendulum of Immortality
    It can be activated for high stat loss.  
    You found it in the remains of a Hill orc on level 39 of Moria.
l) The Black Candle of Ered Mithrin
    It can
    be activated for paralyze.  
m) Smeagol's Lost Toy
    It can be activated for teleport (range
    100) every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 37 of
    Barad-Dur.
n) The Tome of Chaos
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven warlock on level 38 of
    Barad-Dur.
o) a Piece of the Mage Staff of Olorin
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark naga Shaman on level 55 of The
    Sacred Land Of Mountains.
p) The Skull of Ancient Wisdom
    It can be activated for something weird every
    5 turns.  
    You found it in the remains of a Clairvoyant on level 37 of Barad-Dur.
q) The Gem of Time
    
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Half-orc Shaman on level 47 of The Sacred
    Land Of Mountains.
r) Carcharoth's Favourite Toy
    It can be activated for blindness.  
    You found it in the remains of a Dark elven sorcerer on level 53 of The
    Sacred Land Of Mountains.
s) The Magical Honey Jar
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 37 of
    Barad-Dur.
t) The Fifteenth Eye of Sauron
    It can be activated for cure serious wounds every 75 turns.  
u) The Sixteenth Eye of Sauron
    
    It can be activated for create hunger.  
    You found it in the remains of a Black orc on level 39 of Moria.
v) The Crystal Ball of The Witch-King of Angmar
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 66 of The
    Sacred Land Of Mountains.
w) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for decreasing
    Intelligence.  
    You found it in the remains of a Dark elven warlock on level 37 of
    Barad-Dur.
x) Saruman's Big Book of Brutality
    It can be activated for high experience loss.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
a) The Shopping List of Barliman
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
b) One Rune to Rule them All
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Lygrog on level 38 of Barad-Dur.
c) The Fire of Orthanc
    It
    can be activated for decreasing Constitution.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
d) The Antique Acorn of Watchfulness
    It can be activated for cure hallucination every 100 turns.  
    
    You found it in the remains of a Gnome mage on level 32 of Moria.
e) a Parchment titled ''Of the Kinslaying Wars''
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Vampire ogre on level 38 of Moria.
f) The True Totem of an Ostrich
    It
    can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 37 of Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) Saruman's Unfinished Works {corruption}
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 28 of The Withered Heath.
b) The Gem of Fire
    It
    can be activated for create hunger.  
    You found it in the remains of a Mind flayer on level 37 of Barad-Dur.
c) The Gem of Ice {corruption}
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Vampire orc on level 32 of Maze.
d) The Gem of Wisdom
    It
    can be activated for decreasing Wisdom.  
    You found it in the remains of a Green glutton ghost on level 25 of
    Mirkwood.
e) The Diamond Prism of Light
    It can be activated for Ruination.  
    You found it in the remains of a Half-orc on level 45 of Moria.
f) The Bag of Magic Toys
    It can
    be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
g) The Lost Works of Melian
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Vampire orc on level 37 of Barad-Dur.
h) The Box of Many Wonders
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
i) The Hat of Radagast
    It can be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 23 of The Withered Heath.
j) Gandalf's Portable Pandemonium
    It can
    be activated for death.  
    You found it lying on the ground on level 25 of Mirkwood.



Posted on 30.8.2005 17:55

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7048. on the Ladder (of 19090)
104. on the Theme Ladder (of 186)
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On 30.8.2005 17:55 sochin@hot.ee wrote:
Haven't made it that far with any of my previous chars and so far it is looking very good. With a maxed antimagic skill summoners shouldn't produce a threat and I can take on most stuff in melee. The only danger is not having shards resistance I think (being a zombie).

While experimenting with radical automatizer settings I just destroyed my excellent gloves of slaying, shield and the not so excellent Mattock (+3) :s

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