The Angband Ladder: Hum-RaN, Human Ranger by <laplacehr@netcourrier.com>
[Angband 2.9.3 Character Dump] Name Hum-RaN Self RB CB EB Best Sex Male Age 16 STR! 18/100 +0 +2 +13618/1480 Race Human Height 64 INT! 18/100 +0 +2 +12618/1380 Class Ranger Weight 158 WIS! 18/100 +0 +0 +12618/1360 Title ***WINNER*** Status 32 DEX! 18/100 +0 +1 +13118/1420 HP 981/981 Maximize Y CON! 18/100 +0 +1 +13418/1450 SP 385/385 Preserve Y CHR! 18/100 +0 +1 +13018/1410 Level 50 Armor [42,+109] Saving Throw Heroic Cur Exp 50962454 Fight (+27,+20) Stealth Very Good Max Exp 50962454 Melee (+32,+45) Fighting Legendary Adv Exp ******** Shoot (+36,+9) Shooting Legendary Blows 3/turn Disarming Superb Gold 19635066 Shots 1/turn Magic Device Heroic Perception Fair Burden 278.2 lbs Infra 1250 ft Searching Fair You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It might have hidden powers. b) The Light Crossbow 'Cubragol' (x3) (+9,+9) (+10 to speed) (charging) {SpdAc} It can be activated for... fire branding of bolts ...if it is being worn. It affects your speed. It provides resistance to fire. c) The Ring of Power (Narya) (+1) (charging) {SpdIFirActvFASInv} It can be activated for... large fire ball (120) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It provides immunity to fire. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) a Ring of Speed (+13) e) The Amulet of Carlammas (+2) {Actv} It can be activated for... protection from evil ...if it is being worn. It affects your constitution. It provides resistance to fire. f) The Arkenstone of Thrain {ActvHLSInv} It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {DarkDisnActv} It can be activated for... genocide ...if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. h) a Cloak of Aman [1,+30] (+2 to stealth) {Nxs} It provides resistance to nexus. i) The Small Metal Shield of Thorin [3,+7] (+4) {IAcdConfSoundChaosFA} It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It is cursed. It might have hidden powers. k) The Set of Leather Gloves 'Cambeleg' (+0,+0) [1,+8] (+2) {FA} It affects your strength. It affects your constitution. It provides immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) It might have hidden powers. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {40% off} b) 3 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 3 Books of Magic Spells [Incantations and Illusions] {40% off} d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistance of Scarabtarices] f) a Book of Magic Spells [Mordenkainen's Escapes] g) a Book of Magic Spells [Kelek's Grimoire of Power] h) a Book of Magic Spells [Tenser's Transformations] i) a Book of Magic Spells [Raal's Tome of Destruction] j) 10 Potions of Cure Critical Wounds k) a Potion of Restore Mana l) 15 Scrolls of Phase Door m) 2 Staffs of Teleportation (9 charges) {10% off} n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {DarkC} It can be activated for... heal (1000) ...if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to life draining. o) The Iron Helm of Dor-Lomin [5,+20] (+4) {LiteBlndESPSInv} It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It might have hidden powers. q) 5 Bolts of Flame (1d5) (+7,+7) r) 13 Bolts (1d5) (+3,+2) [Home Inventory] a) 20 Books of Magic Spells [Magic for Beginners] {40% off} b) 20 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 20 Books of Magic Spells [Incantations and Illusions] {40% off} d) 20 Books of Magic Spells [Sorcery and Evocations] e) 75 Potions of Speed f) 29 Potions of Healing g) 7 Potions of Life h) 35 Scrolls of Teleportation i) The Ring of Barahir (+1) {Poisn} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. j) The Necklace of the Dwarves (+3) {FASInv} It affects your strength. It affects your constitution. It affects your infravision. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. k) The Star of Elendil (charging) {ActvSInv} It can be activated for... magic mapping ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. l) The Large Leather Shield of Celegorm [4,+9] {LiteDark} It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. m) The Large Metal Shield of Anarion [5,+20] {} It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. n) The Hard Leather Cap of Thranduil [2,+7] (+2) {BlndESP} It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. o) The Iron Helm 'Holhenneth' [5,+10] (+2) {BlndActvSInv} It can be activated for... detection ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. p) The Set of Leather Gloves 'Cammithrim' [1,+0] {LiteActvFA} It can be activated for... magic missile (2d6) ...if it is being worn. It sustains your constitution. It provides resistance to light. It provides permanent light. It provides immunity to paralysis. q) The Dagger of Rilia (2d4) (+9,+9) {PoisnDisnActv} It can be activated for... stinking cloud (12) ...if it is being worn. It is especially deadly against orcs. It provides resistance to poison. It provides resistance to disenchantment. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It affects your dexterity. It sustains your dexterity. s) The Spear of Orome (1d6) (+15,+15) (+4) {LiteActvSInv} It can be activated for... stone to mud ...if it is being worn. It affects your intelligence. It affects your infravision. It is especially deadly against giants. It does extra damage from fire. It provides resistance to fire. It provides resistance to light. It induces feather falling. It provides permanent light. It allows you to see invisible monsters. It has been blessed by the gods. t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {NthrActvHLSInv} It can be activated for... probing ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It provides resistance to fire. It provides resistance to nether. It allows you to see invisible monsters. It provides resistance to life draining. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.9.2002 08:51
384. on the Ladder (of 19090)
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