The Angband Ladder: Ioreth, Human Ranger by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump] Name Ioreth Self RB CB EB Best Sex Female Age 15 STR! 18/100 +0 +2 +9 18/210 Race Human Height 62 INT! 18/100 +0 +2 +8 18/200 Class Ranger Weight 148 WIS! 18/100 +0 +0 +7 18/170 Title ***WINNER*** Status 16 DEX! 18/100 +0 +1 +15 18/260 HP 863/863 Maximize Y CON! 18/100 +0 +1 +7 18/180 SP 344/385 Preserve Y CHR! 18/100 +0 +1 +8 18/190 Level 50 Armor [54,+149] Saving Throw Heroic Cur Exp 8668677 Fight (+50,+41) Stealth Excellent Max Exp 8668677 Melee (+65,+59) Fighting Legendary Adv Exp ******** Shoot (+60,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 3502621 Shots 1/turn Magic Device Heroic Burden 350.9 lbs Perception Excellent Speed +24 Infra 20 ft Searching Excellent You are the illegitimate and unacknowledged child of a Landed Knight. You are the black sheep of the family. You have blue eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:.....++...... Elec:......+...... Confu:......+....+. Fire:.+.*+.+..+... Sound:......+.+.... Cold:*.....+...... Shard:......+..+... Pois:....+.+...... Nexus:......++..... Fear:+..++...+.... Nethr:...+..+....+. Lite:......+...... Chaos:.....++.+..+. Dark:......+...... Disen:......+..+... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:.....+...+... PLite:............. Infra:.....+....... Regen:...+......... Tunn.:............. Telep:.....+....... Speed:.++++..+..... Invis:+..+.+....... Blows:............. FrAct:+..+....+.++. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Azurite Ring of Speed (+14) It increases your speed by 14. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+23] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 10 Brown Mushrooms of Restoring i) 37 Purple Potions of Cure Critical Wounds j) a Violet Potion of Life k) 26 Brown Speckled Potions of Restore Mana l) 34 Yellow Potions of Restore Life Levels m) 12 Scrolls titled "agfu bula ta" of *Identify* n) 8 Zinc-Plated Rods of Teleport Other o) 8 Copper-Plated Rods of Disarming p) a Silver Staff of Banishment q) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. r) a Driftwood Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) a Metal Cap of Light [3,+8] It provides resistance to light. It lights the dungeon around you. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) 18 Seeker Bolts of Slay Undead (4d5) (+16,+13) It slays undead. w) 25 Seeker Bolts of Slay Evil (4d5) (+15,+14) It slays all evil creatures. [Home Inventory] a) 28 Brown Mushrooms of Restoring b) 40 Brown Speckled Potions of Restore Mana c) 54 Yellow Potions of Restore Life Levels d) 18 Scrolls titled "agfu bula ta" of *Identify* e) 3 Zinc-Plated Rods of Teleport Other f) a Jasper Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. g) a Gold Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. h) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. i) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. j) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. m) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. n) a Small Leather Shield of Preservation [2,+31] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. u) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.1.2012 21:59
4447. on the Ladder (of 19090)
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