The Angband Ladder: Cuthbert, Human Ranger by <davewoodall17@hotmail.com>
[Angband 3.0.6 Character Dump]
Name Cuthbert Self RB CB EB Best
Sex Male Age 19 STR! 18/100 +0 +2 +13 18/250
Race Human Height 69 INT! 18/100 +0 +2 +10 18/220
Class Ranger Weight 178 WIS! 18/100 +0 +0 +14 18/240
Title ***WINNER*** Status 12 DEX! 18/100 +0 +1 +12 18/230
HP 866/866 Maximize Y CON! 18/100 +0 +1 +7 18/180
SP 235/363 Preserve Y CHR! 18/100 +0 +1 +17 18/280
Level 50 Armor [64,+143] Saving Throw Heroic
Cur Exp 99999999 Fight (+61,+55) Stealth Very Good
Max Exp 99999999 Melee (+79,+73) Fighting Legendary
Adv Exp ******** Shoot (+71,+14) Shooting Legendary
MaxDepth Lev 127 Blows 5/turn Disarming Superb
Gold 15808485 Shots 1/turn Magic Device Heroic
Burden 156.4 lbs Perception Very Good
Speed +37 Infra 0 ft Searching Very Good
You are the illegitimate and unacknowledged child of a Yeoman. You
are a credit to the family. You have green eyes, straight black hair,
and an average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+++.+.. Blind:..+......+...
Elec:...*....+.... Confu:......+......
Fire:*+..+..+..... Sound:.........+...
Cold:..*...++.+... Shard:.........+...
Pois:...++........ Nexus:......+....+.
Fear:....+.+...... Nethr:......+......
Lite:.....+...+... Chaos:+.....+......
Dark:+....++.++... Disen:+..+....+....
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..++......... Sear.:.........+...
PLite:........++... Infra:.............
Regen:..++......... Tunn.:+............
Telep:..+.......... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:..++.....++.. Shots:.............
HLife:..++.++...... Might:.............
[Character Equipment]
a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It increases your strength by 6. It increases your tunneling by 6. It
slays animals, dragons, and all evil creatures, and is especially
deadly against undead. It is branded with fire. It provides immunity
to fire. It provides resistance to dark, chaos, and disenchantment.
It aggravates creatures around you. It cannot be harmed by the
elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Shadow Cloak of Luthien [6,+20] (+2)
It increases your intelligence, wisdom, and charisma by 2. It
increases your stealth and speed by 2. It provides resistance to acid,
fire, and cold. It activates for restore life levels every 250 turns.
It cannot be harmed by the elements.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 25 Light Blue Mushrooms of Restoring
k) a Green Speckled Potion of *Healing*
l) 5 Bubbling Potions of Restore Mana
m) a Chartreuse Potion of Enlightenment
n) 6 Scrolls titled "snaoxy bytri" of *Identify*
o) a Gold Wand of Clone Monster
p) a Hawthorn Staff of Healing
q) a Tiger Eye Ring of Speed (+16)
It increases your speed by 16.
r) a Tiger Eye Ring of Speed (+13)
It increases your speed by 13.
[Home Inventory]
a) 20 Scrolls titled "snaoxy bytri" of *Identify*
b) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
It increases all your stats by 5. It increases your speed by 5. It
provides immunity to acid, lightning, fire, and cold. It provides
resistance to poison, fear, blindness, nether, and disenchantment. It
sustains all your stats. It speeds your regeneration. It grants you
the power of telepathy and the ability to see invisible things, but it
also aggravates creatures around you, drains experience, and is
permanently cursed. It activates for bizarre things every 30+d30 turns.
It cannot be harmed by the elements.
d) The Large Metal Shield of Anarion [5,+17]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
e) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
g) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
h) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
i) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+9] (+5)
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
It increases your dexterity by 2. It increases your attack speed by 2.
It slays animals, undead, and all evil creatures. It grants you the
ability to see invisible things. It cannot be harmed by the elements.
k) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
It increases your strength and charisma by 4. It increases your
stealth and speed by 4. It slays animals, giants, and all evil
creatures, and is especially deadly against undead. It provides
resistance to cold, fear, dark, and nether. It cannot be harmed by the
elements.
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It slays animals, trolls, demons, and all evil creatures, and is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
m) The Spear of Orome (4d6) (+15,+15) (+4)
It increases your intelligence by 4. It increases your infravision and
speed by 4. It slays animals and giants. It is branded with fire. It
provides resistance to fire and light. It is blessed by the gods,
makes you fall like a feather, and lights the dungeon around you. It
grants you the ability to see invisible things. It activates for stone
to mud every 5 turns. It cannot be harmed by the elements.
n) The Spear of Melkor (4d6) (-12,+20) (-4 to stealth) {cursed}
It decreases your wisdom by 4. It decreases your stealth by 4. It is
branded with poison. It provides resistance to light, dark, blindness,
and nether. It aggravates creatures around you, drains experience, and
is heavily cursed. It cannot be harmed by the elements.
o) The Trident of Wrath (3d8) (+16,+18) (+2)
It increases your strength and dexterity by 2. It slays all evil
creatures, and is especially deadly against undead. It is branded with
poison. It provides resistance to light and dark. It is blessed by
the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
p) The Glaive of Pain (9d6) (+11,+30)
It provides resistance to fear. It cannot be harmed by the elements.
q) The Battle Axe of Balli Stonehand (3d8) (+9,+10) [+2] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It increases your strength and constitution by 3. It increases your
tunneling by 3. It slays orcs, trolls, and demons, and is especially
deadly against dragons. It is branded with acid and fire. It provides
resistance to acid, fire, fear, light, dark, confusion, and chaos. It
grants you immunity to paralysis. It cannot be harmed by the elements.
s) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
It decreases your intelligence, wisdom, and dexterity by 3. It slays
animals, trolls, and giants, and is especially deadly against dragons.
It is branded with fire. It provides immunity to fire. It provides
resistance to lightning and dark. It lights the dungeon around you.
It aggravates creatures around you and is heavily cursed. It activates
for large fire ball (120) every 15 turns. It cannot be harmed by the
elements.
t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
It increases your strength and wisdom by 4. It increases your speed by
4. It slays undead and all evil creatures. It provides resistance to
lightning, fire, nether, and life draining. It lights the dungeon
around you. It activates for dispel evil (x5) every 100+d100 turns.
It cannot be harmed by the elements.
u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It increases your wisdom by 4. It increases your tunneling by 4. It
slays demons, undead, and all evil creatures, and is especially deadly
against dragons. It is branded with acid. It provides resistance to
acid, lightning, fire, cold, fear, and nexus. It grants you immunity
to paralysis and the ability to see invisible things. It cannot be
harmed by the elements.
v) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It increases your strength and constitution by 4. It cannot be harmed
by the elements. It might have hidden powers.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It increases your strength and constitution by 5. It increases your
tunneling by 5. It slays orcs, trolls, and demons. It is branded with
acid. It provides resistance to light, dark, and chaos. It sustains
your strength. It lights the dungeon around you. It cannot be harmed
by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 29.5.2005 13:17
96. on the Ladder (of 19323)
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