[ToME 2.3.2 Character Sheet] Name : VampyHobbit Age 32 STR: 24 Sex : Male Height 33 INT: 29 Race : Vampire Hobbit Weight 66 WIS: 26 Class : Dark-Priest Social Class 9 DEX: 28 Body : Player CON: 23 God : Melkor Bauglir CHR: 22 + To Melee Hit 5 Level 31 Death Points -48/ 36 + To Melee Damage 11 Experience 310548 Spell Points 88/ 88 + To Ranged Hit 8 Max Exp 310548 Sanity 284/ 284 + To Ranged Damage 15 Exp to Adv. 345000 Piety 26067 AC 21+79 Gold 878036 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Heroic Perception : Bad Blows/Round: 7 Bows/Throw : Excellent Searching : Bad Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 14d5+77 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have hazel eyes, wavy blond hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 14 (700') The Sandworm lair: Level 30 (1500') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 4430 enemies. You saved 33 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by an Aranea in the town of Lothlorien. You can drain life from a foe. You can feel the danger of evil magic. You can create food. You can destroy walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : 21.............+ Add Wis : 21.......3.....+ Add Dex : .1....3......... Add Con : ...............+ Add Chr : .........3.....+ Add Sear. : .....4.......... Add Tun.. : ..............3. Add Speed : .1....3......... Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...............+ Sust Con : ..........+..... Sust Chr : ................ Invisible : ...+...........+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ...............+ Res Acid : ......+......... Res Elec : .+.............. Imm Fire : .+.............* Res Cold : .+.............+ Res Pois : ...............+ Res Fear : ................ Res Light : ..........+..... Res Dark : ...............+ Res Blind : ......+......... Res Conf : +........+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ...............+ Res Nexus : +............... Res Chaos : +............... Res Disen : +............... Levitate : ..+............. Lite : ..........+....+ See Invis : +............... Digestion : .+.............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+..... Blessed : +............... Cursed : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 7) - Combat 36.300 [0.700] . Weaponmastery 35.700 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 04.200 [0.900] - Magic 04.564 [0.900] . Magic-Device 02.800 [1.050] . Spell-power 00.000 [0.800] . Divination 08.100 [0.400] . Udun 00.000 [0.400] . Necromancy 35.200 [0.800] - Spirituality 10.500 [1.000] . Prayer 36.000 [1.400] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Undead Form [Fates] You may meet a Jackal on level 14. You may meet a Giant white mouse on level 19. You may meet a Soldier ant on level 20. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Bree . e) a Ring of Levitation {cursed} It allows you to levitate. It is cursed. You bought it from the Black Market. f) a Ring of Invisibility k) an Amulet of Spell [Identify] m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 28 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) p) a Small Leather Shield [2,+4] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Free Action [3,+3] z) (nothing) {) (nothing) |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You bought it from the Black Market. [Character Inventory] a) The Gem of Venom {Mass Geno} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. b) Lloth's Ceremonial Dagger {Stats} It can be activated for restore stats and life levels every 200 turns. You bought it from the Magic shop. c) The Eye of Vecna {Summon Pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 3 of Barrow-Downs. d) a Potion of Healing e) a Scroll of Satisfy Hunger f) a Moonstone Rod of Simplicity of Disarming (75/75) g) a Silver Rod of Detection (100/100) h) a Silver Rod of Recall (100/100) i) 6 Wands of Noxious Cloud[1|25] (39 charges) j) a Mage Staff of Power [Charm] (1d4) (-8,-5) (+10) k) 20 Empty Bottles l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. c) a Spellbook of Armor of Fear d) The Wand Construction Kit {Teleport} It can be activated for teleport (range 100) every 100 turns. You bought it from the Magic shop. e) The Medallion of Good Will {Insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. f) a Copper Rod of Nothing (20/20) g) an Iron Rod of Nothing (50/50) h) a Moonstone Rod of Polymorph (75/75) i) a Silver Rod of Disarming (100/100) j) The Wand of Digging of Thrain (16 charges) k) a Ring of Spell l) an Amulet of Doom [-3] (-1) m) a Short Sword of Westernesse (1d7) (+11,+10) (+2) n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Scroll of Reset Recall b) a Wooden Rod of Nothing (10/10) c) a Rod Tip of Light (15 Mana to cast) d) The Star of Elendil (+1) (charging) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Phial of Undeath (-5) {cursed} [The Mathom-house Inventory - Bree ] a) The Gem of Hate It can be activated for confusion. You found it lying in a vault on level 27 of The Sandworm lair.