The Angband Ladder: Sexy MusicSmith, Kutar Bard by <Elliott946@aol.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Sexy MusicSmith

 Sex      : Male             Age                18   STR!:  18/190
 Race     : Kutar            Height             48   INT :   18/87
 Class    : Bard             Weight            137   WIS :   18/89
 Magic    : Music            Social Class        1   DEX :  18/***
                             Align            Evil   CON :  18/197
                                                     CHR!:  18/***

 Right hand     (+111,+60)   Hit point     -2/ 722   Fighting   : Legendary[30]
                             SP (Mana)    207/ 345   Bows/Throw : Legendary[30]
 Blows/Round           5+0                           SavingThrow: Bad
 AverageDmg/Rnd      510+0   Level              39   Stealth    : Very Good
                             Experience    1690673
 Shooting        (+106,+9)   Max Exp       1690673   Perception : Good
 Multiplier          x4.60   Exp to Adv    1800000   Searching  : Fair
 Shots/Round          1.50   Gold            47994   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [35,+178]   Time     Day 37 13:37
 Speed             (+4+10)   Play time    34:08:49   Infra-Vision: 30 feet


                         (Character Background)
          You were produced by a magical experiment.  You have green
          reptilian eyes, no hair at all, and the hooves of a goat.



          ...You were killed by Ithaqua the Windwalker on level 60 of
          Dragon's lair.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kutar         STR!: 18/120  0 -2  1  8 18/190         .4..1..s.3...
 Class : Bard          INT :  18/67 -1  1  1  1  18/87         ....1..s.....
 Level : 39            WIS :  18/59 -1  2  1  1  18/89         ....1..s.....
 Hits  : -2/722        DEX : 18/128  1 -1  1 18 18/***         ....1s.s33443
 Mana  : 207/345       CON : 18/107  2 -2  1  8 18/197         .4..1..s.3...
                       CHR!:  18/80  3  4  3  4 18/***         ....1..s3....
         /)}=="!((]]]             /)}=="!((]]]                 /)}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +*.....+.++.#    Sound : .+..........+    Speed     : ...........+#
 Elec  : +......+....#    Nether: .+...........    FreeAction: ++........+++
 Fire  : .......+....#    Nexus : .........+.+.    SeeInvisi.: ....+........
 Cold  : .......+....#    Chaos : .+...........    Hold Life : .......+.....
 Poison: ....+.......#    Disnch: .............    Warning   : ....+........
 Light : .............    Fear  : ............#    SlowDigest: .......+.....
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : +......+.....    AuFire: ......+......    Levitation: +..........++
 Blind : .............    AuElec: ......+.+....    Perm Lite : .............
 Conf  : .....+......+    AuCold: .............    Cursed    : .............

             /)                 /)}=="!((]]]                   /)}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ......+......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: ..........+..    Add Stealth : ....++.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ....+........
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .....+.+...+.    Aggravate   : ............+
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .......+.....

                                             
  [Last Messages]

> You hit Ithaqua the Windwalker.
> You are suddenly very cold!
> You get zapped!
> The Nether wraith misses you. <x4>
> Ithaqua the Windwalker claws you.
> You are covered with frost!
> Ithaqua the Windwalker misses you. <x3>
> Ithaqua the Windwalker is more dazed.
> The Monkey of Nikko dies.
> The Monkey of Nikko is dazed.
> The Monkey of Nikko flees in terror!
> The Nether wraith is more dazed.
> You miss Ithaqua the Windwalker. <x2>
> You hit Ithaqua the Windwalker.
> You are suddenly very cold!
> You get zapped!
> You hit Ithaqua the Windwalker.
> You are suddenly very cold!
> You get zapped!
> You hit Ithaqua the Windwalker.
> You are suddenly very cold!
> You get zapped!
> Ithaqua the Windwalker gestures fluidly.
> You are engulfed in a whirlpool.
> The Nether wraith flinches.
> The Monkey of Nikko writhes in agony.
> Ithaqua the Windwalker misses you.
> Ithaqua the Windwalker claws you.
> You are covered with frost!
> They say blood will have blood...
> Goodbye, MusicSmith!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Nightmare Mode:     ON
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  44
    Yeek cave       : level   5
    Dragon's lair   : level  60
    R'lyeh          : level  80
    Anti-melee cave : level  40


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 13
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 17
  Nar, the Dwarf                           (Dungeon level:  12) - level 19
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  Vapor Quest                              (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  The Tower                                (Danger  level:  30) - level 27
  Fafner the Dragon                        (Dungeon level:  38) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38

< Failed Quest >
  Bleys, Master of Manipulation            (Dungeon level:  24) - level 28
  Baphomet the Minotaur Lord               (Dungeon level:  44) - level 34


 Arena: 34 Victories


  [Defeated Monsters]

You have defeated 9695 enemies including 62 unique monsters in total.

< Unique monsters top 10 >
  The King in Yellow                       (level  53)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Smaug the Golden                         (level  45)
  Scatha the Worm                          (level  44)
  Judge Fear                               (level  43)
  Judge Mortis                             (level  41)
  Eol, the Dark Elven Smith                (level  40)
  M. Bison                                 (level  40)


  [Virtues]

Your alighnment : Evil

You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are very virtuous in Chance.
You are an enemy of Sacrifice.
You are virtuous in Justice.
You are the polar opposite of Valour.
You are very virtuous in Patience.
You are virtuous in Honour.


 You were born as Beastman.


  [Mutations]

 You can spit acid (dam lvl).
 You can turn ordinary items to gold.
 Your eyes can fire laser beams.
 You can send evil creatures directly to Hell.
 Your blood sometimes rushes to your muscles.
 You have wings.
 You are telepathic.
 Your body is very limber (+3 DEX).
 Your movements are precise and forceful (+1 STL).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Pike 'Rust Monster' (4d5) (+15,+14) {AcElSh;FaLv|AM}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoNtCa;Fa}
c) a Heavy Crossbow of Extra Shots (x4) (+10,+9)
d) a Ring of Slaying (+5,+13)
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
g) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Fur Cloak 'Lightning Conductor' [3,+13] (+3) {DxCh[E}
j) The Steel Helm of Hammerhand [6,+18] (+3) {StDxCn;AcNx}
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) {Dx;Ac;Fa~L}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Song Books [Apprentice Handbook]
b) a Song Book [Minstrel's Music]
c) 2 Song Books [Harps of Rivendell]
d) 9 Potions of Heroism
e) 14 Potions of Cure Critical Wounds
f) 19 Scrolls of Teleportation
g) 10 Scrolls of Word of Recall
h) 11 Scrolls of Holy Chant
i) a Rod of Detection
j) a Rod of Probing
k) 6 Rods of Teleport Other
l) 7 Rods of Stone to Mud (3 charging)
m) a Staff of Teleportation (9 charges)
n) a Ring of Slaying (+5,+11)
o) a Set of Cesti of Slaying (+8,+5) [5,+10]
p) a Two-Handed Sword of Sharpness (3d6) (+8,+9) (+3)
q) a Zweihander (Holy Avenger) (4d6) (+6,+16) [+4] (+1 attack)
r) 21 Bolts (1d5) (+7,+7) (87/130)
s) a Capture Ball (empty)


  [Home Inventory]

 ( page 1 )
a) 12 Song Books [Apprentice Handbook]
b) 2 Song Books [Minstrel's Music]
c) Book of Kendo [Gorinnosho]
d) a Crusade Spellbook [Exorcism and Dispelling]
e) 2 Crusade Spellbooks [Wrath of God]
f) a Daemon Spellbook [Demonthoughts]
g) a Craft Spellbook [Note of Acting Master]
h) a Trump Spellbook [Trumps of Doom]
i) a Chaos Spellbook [Chaos Channels]
j) a Nature Spellbook [Nature's Gifts]
k) a Sorcery Spellbook [Pattern Sorcery]
l) 8 Mushrooms of Restoring

 ( page 2 )
a) a Potion of Detonations
b) 23 Potions of Speed
c) a Potion of Resist Heat
d) a Potion of Resist Cold
e) 60 Potions of Heroism
f) 3 Potions of Berserk Strength
g) 4 Potions of Healing
h) 3 Potions of *Healing*
i) a Potion of Life
j) 3 Potions of Restore Mana
k) a Potion of Charisma
l) 4 Potions of Enlightenment

 ( page 3 )
a) 3 Potions of Resistance
b) 2 Potions of Curing
c) a Potion of New Life
d) 2 Scrolls of Summon Pet
e) 30 Scrolls of Teleportation
f) a Scroll of Teleport Level
g) a Scroll of Remove Curse
h) a Scroll of *Enchant Weapon*
i) a Scroll of Recharging
j) 2 Scrolls of Mundanity
k) a Scroll of Rune of Protection
l) 7 Scrolls of *Destruction*

 ( page 4 )
a) a Scroll of Genocide
b) a Scroll of Summon Kin
c) a Rod of Perception
d) a Rod of Recall
e) 6 Rods of Disarming
f) a Rod of Drain Life
g) a Wand of Dragon's Frost (5 charges)
h) 2 Wands of Striking (12 charges)
i) a Staff of Teleportation (10 charges)
j) 2 Staffs of Teleportation (2x 9 charges)
k) a Staff of Teleportation (6 charges)
l) a Staff of Remove Curse (5 charges)

 ( page 5 )
a) a Staff of Starlight (11 charges)
b) a Staff of Starlight (7 charges)
c) a Staff of Enlightenment (9 charges)
d) a Staff of Dispel Evil (6 charges)
e) a Staff of *Destruction* (5 charges)
f) a Staff of *Destruction* (3 charges)
g) a Ring of Levitation
h) a Ring of Resist Fire
i) a Ring of Flames [+10]
j) a Ring of Poison Resistance
k) 2 Rings of Free Action
l) a Ring of See Invisible

 ( page 6 )
a) a Ring of Strength (+5)
b) a Ring of Constitution (+5)
c) a Ring of Accuracy (+11)
d) a Ring of Damage (+15)
e) a Ring of Slaying (+6,+11)
f) a Ring of Slaying (+8,+8)
g) a Ring of Fear Resistance
h) a Ring of Light and Darkness Resistance
i) 2 Rings of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Confusion Resistance
l) a Ring of Confusion Resistance and Wizardry

 ( page 7 )
a) a Ring of Confusion Resistance and Fire bolt
b) 2 Rings of Shard Resistance
c) a Ring of Chaos Resistance
d) a Ring of Extra Shots
e) a Ring of Extra Shots and Fire bolt
f) a Ring of Reinforce Muscle (+4)
g) an Amulet of Adornment and Levitation
h) an Amulet of Adornment and Hold Life
i) an Amulet of Charisma (+3)
j) an Amulet of Charisma and Protection [+2] (+1)
k) an Amulet of Anti-Magic
l) an Amulet of Anti-Teleportation

 ( page 8 )
a) an Amulet of Resistance
b) an Amulet of Magic Device Mastery (+2)
c) a Feanorian Lamp of Infravision (+3 to infravision)
d) a Feanorian Lamp of Extra Light
e) The Phial of Galadriel (+1 to searching)
f) The Stone of Lore
g) Metal Scale Mail of Elvenkind (-2) [13,+12] (+3 to stealth) {Sl;AcElFiCoCa}
h) Double Chain Mail of Resistance (-2) [16,+11] {AcElFiCoPoDi}
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoBlCfSo}
j) Splint Mail of Elvenkind (-2) [19,+11] (+1 to stealth) {Sl;AcElFiCoNx}
k) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
l) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)

 ( page 9 )
a) a Leather Jacket of Elvenkind (-1) [12,+10] (+3 to stealth) {Sl;AcElFiCoCf}
b) The Cloak of Thorongil [1,+10]
c) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
d) a Small Metal Shield of Night and Day [5,+9]
e) a Large Leather Shield of Resistance [6,+23] {AcElFiCoPoCa}
f) a Dragon Shield [8,+14] {Li}
g) an Iron Crown of Might [0,+4] (+3) {StDxCn;Cf;Fa(StDxCn}
h) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSiLv~Tele}
i) a Golden Crown of Telepathy [0,+8]
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
l) an Iron Helm of Seeing [5,+7] (+3 to searching) {Sr;Bl;Si}

 ( page 10 )
a) a Steel Helm of Beauty [6,+6] (+4)
b) a Set of Leather Gloves of Magic Mastery [1,+2] (+2)
c) The Pair of Soft Leather Boots 'Lion in Flame' [2,+12] (+2 to infravision)
{If;FiCoSoNxCa}
d) a Pair of Dragon Boots [5,+15] {Ca}
e) a Pair of Metal Shod Boots of Stealth [6,+17] (+3 to stealth)
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
g) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
h) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
i) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
j) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
k) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
l) a Blade of Chaos (6d5) (+4,+5)

 ( page 11 )
a) a Poison Needle (1d1) (+0,+0)
b) a Falcon Sword of Shocking (1d6) (+8,+11) (+1 attack)
c) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
d) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
e) a Fauchard of *Slay* Giant (1d10) (+5,+4) (+1)
f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
g) The Glaive 'Taminalbringer' (2d6) (+14,+15) (+4 to speed)
{SpSrIf;ElPoDkNtNx|FV/XD/p}
h) a Guisarme (Trump Weapon) (2d5) (+19,+18) (+1 to searching)
i) a Death Scythe  (10d10) (+7,+30) {|AEFCoPVS/*pDoTPULZ}
j) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
k) The Bo Staff of Xiombarg (2d11) (+16,+14) {BlCfCaDi|Ca/D}
l) a Mace of Disruption (5d8) (-4,-5) {cursed}

 ( page 12 )
a) 20 Steel Bolts (3d5) (+4,+5) (105/157)
b) 3 Bolts (1d5) (+7,+7) (87/130)
c) 17 Bolts (1d5) (+8,+7) (87/130)
d) 19 Bolts of Hurt Evil (1d5) (+5,+7) (87/130)
e) 19 Bolts of Shocking (1d5) (+7,+7) (87/130)
f) 12 Bolts of Holy Might (1d5) (+8,+14) (119/178) {25% off}
g) 12 Steel Bolts of Wounding (3d5) (+12,+13) (142/213)
h) 31 Seeker Bolts (6d5) (+7,+5) (147/220)
i) 26 Flight Arrows of Slaying (2d3) (+6,+9)
j) 23 Seeker Arrows (6d4) (+4,+1)
k) The Black Arrow of Bard (8d4) (+30,+19)
l) 25 Mithril Shots (4d3) (+5,+6)

 ( page 13 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)
c) 2 Bandit Corpses
d) a Magic Whistle


  [Check Sum: "2844641889424e05ec"]


Posted on 11.10.2005 20:43
Last updated on 18.10.2005 22:11

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Comments

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On 11.10.2005 23:03 Elliott946@aol.com wrote:
(clevel:27,dlevel:23)
This is what I've been up to for the last little while, carpeting Angband with dead Nightmare-mode Bards, trying to get one going.

I finally realized that if a Sexy character that isn't terribly good in melee runs straight to the Yeek caves, they can almost always make it before the townsfolk catch up. Then hang out until making level 4 or 5, and the townsfolk aren't a problem anymore.

You can tell this is 1.7.0 from the list of uniques killed. Not only is there a list, but Mauhur is on it. Yes, Mauhur. Yet another orc unique.

MusicSmith started as a Beastman (Beastwoman, really) and I scummed for a Chaos Patron, getting Balaan, which was nice as, IMO, he's one of the best ones. Starting polymorph self-ing once she had good stats and got to clevel 23 or so (high enough so that becoming a half-Titan wouldn't knock her below level 18, and thus unable to polymorph further. Learned my lesson on that one a while back.). Beastmaster really isn't a very good race for a Bard, and she had lots of good mutations already, so it was time for a change. I was hoping for half-Titan, Archon, or Vampire, but when Kutar came up on the very first try, I decided to stick with it. Plus, she became a MALE Kutar, and thus a "Sexy" male, which you don't see very often.

Within a couple of levels, I was finally able to force myself to go to Zul and purge mutations until the Chaos Patron was gone. The purging was painful, losing extra legs and Resilient, two of the very best ones, but at least he kept White Aura, Telepathic, and Limber.

Here's a question for anyone reading: Why does Musicsmith have innate FA? Neither Bards nor Kutar get it innately, and I didn't think that Sexy characters did either. Is it from a mutation? Precise and Forceful movements, maybe? Any ideas?

On 11.10.2005 23:08 Elliott946@aol.com wrote:
I think this is the first time I've gotten White Aura, other than with a "Lucky" character, and its the greatest thing since sliced bread. Nightmare mode characters appear to get noticeably worse drops than characters in normal mode, but with White Aura, the loot is great.

Tengu and Death Swords produced Fiona, Totila, two swords of force, a falchion of melting, and a sword of sharpness. Bought a decent ring of slaying right after this dump, so he decided to go with Fiona.

On 11.10.2005 23:12 Elliott946@aol.com wrote:
Wait, not Totila, that was in the Mimic Quest along with Paurhach. I meant to say the randart saber.

On 11.10.2005 23:31 Mars wrote:
You can also tell from the version stamp :p. Pretty funny to see a sexy male, too! Now hope that the swimsuits don't come with thongs only ;).

According to the Zang spoilers, the FA is from that very mutation you named.

On 12.10.2005 02:20 Elliott946@aol.com wrote:
Ah, ha! I never knew that. Thanks for solving the mystery.

On 12.10.2005 17:56 Elliott946@aol.com wrote:
(clevel:28, dlevel:24) Got to level 28, picked up Doomcall, and practiced it to MA status. Got CHR up to 18/220 right around then thanks to some nice finds (Numenor is no Gondor, but its still nice for a Bard) and scummed for Ishikawa Goemon and his lovely katana.

Once that was all completed, MusichSmith screwed up his courage, gathered his supplies, and headed down the steps to level 24, while repeating the mantra "Anything but Gachapin, anything but Gachapin, anything but Gachapin..."

The RNG, in its infinite trickiness, granted the wish. The dlevel 24 monster was not in fact Gachapin.

It was Bleys. DOH!

On 13.10.2005 00:25 Elliott946@aol.com wrote:
(clevel:31, dlevel:37) Quick update, as I feel like death approaches, for some reason. Checked out a butterfly vault on 37 and actually managed to kill some of the monsters (Bison, Eol, and that stupid Bat, and teleported quite a few more away. Finding a stack of rods of teleport other for sale in the BM was hugely useful), making off with Aranruth, Isildur, and the falcon sword of shocking, most notably. Then found a second vault on the same level, but had to teleport away when it proved to contain multiple ethereal dragons.

Falcon sword is a disappointment, as I was hoping for an ego that would have boosted the pval. A Falcon sword of Pattern with +4 blows would have been very nice.

Mostly doing what Bards do best: clear pits. Didn't even realize Bert was there. Thought it was just a really durable troll until I saw the corpse. That bodes well for later.

On 13.10.2005 00:41 blackreaver368@yahoo.com wrote:
Wow! I know you are encumbered, but -1 speed in Nightmare mode? Ouch!

I was thinking a Sexy Ninja might do OK in this build, since Superstealth should still be useful, no? Plus they start out with +3 speed and by CL20 they should be equal to the +5 speed boost that all monsters get.

Still, I find regular mode challenging enough at the moment ... I'll leave the bigger and greater challenges to you :-)

On 13.10.2005 13:08 Elliott946@aol.com wrote:
Would superstealth still work even with everything already awake? I'd also be a little concerned about the ninja's low damage output. The Serpent really wouldn't be all that much different, but the other high-end uniques would be tricky (Oberon's got like 21k hp).

On 13.10.2005 17:03 blackreaver368@yahoo.com wrote:
Superstealth is still useful. Sure every monster is awake, but with Superstealth, they still can't see you all the time, and you can still strike from the shadows for critical hits. Probably Combat is a better personality than Sexy though.

Nightmare mode is insane, Elliott! Why are you doing this to yourself? ;-)

On 13.10.2005 17:49 Elliott946@aol.com wrote:
(clevel:33, dlevel:40) Continuing to creep along. Loaded up on staves of starlight for the dlevel 38 quest, just in case I drew Malekith. Malekith was indeed on the level, but Fafner was the quest monster.

After fighting a running battle with a variety of 30-40th level uniques (including Malekith, interestingly enough), finally found Fafner who was chillin by himself down in a corner. Perfect spot to take him on, and MusicSmith was up to the task. Fafner dropped Tetsu-Geta, which I love for Nightmare mode (I'd prefer Shiva's Avatar, but there's no rush).

Shortly afterwards, Musicsmith stumbled across that randart pike. Acid AND forcebranded! Yea, BABY! It chews through mana like that little japanese guy at a hot dog eating contest, but it averages over 600 damage/round when the acid brand kicks in.

On 13.10.2005 17:50 Elliott946@aol.com wrote:
Why do it? Because its there, of course.

On 13.10.2005 19:20 avengerofmang@gmail.com wrote:
Do you ever plan to do a full ironman mode game, including nightmare mode, unusual rooms, ironman downward, etc.?

On 13.10.2005 20:33 Elliott946@aol.com wrote:
Hmm. An interesting challenge. I see a few problems with it. You'd need to have a character capable of creating its own food and light (hobbit ninja?), plus, they'd have to be REALLY self-sustaining, because you wouldn't be able to scum for supplies very effectively. Finally, the character would have to be immensely powerful to have any chance of surviving the first level or two. Even with that, you'd lose many, many characters before really getting traction.

On 13.10.2005 23:13 Elliott946@aol.com` wrote:
(clevel:34, dlevel 44) Failed Baphomet, but it was a nasty level. Lots of 40th or so level uniques and summoning undead (Dwar, Iron and Master liches, Kavlax, Beld, death knights, and an undead pit). Found Baphomet, and might have been able to take him one-on-one, but couldn't even get to him.

Kavlax is proving to be a major pest. All those breath weapons are a major problem for someone who is both slow and has lots of resistance holes.

In a potentially game-making find, however, Gachapin was kind enough to drop Rohirrim AND Ulmo AND the Leather Jacket of Shiva's Avatar! Never found the jacket before, and while swapping it in would solve many problems (the lighter weight would be a big SP boost at the very least), it would cost both rPoison and rDisenchantment to do, and losing rPoison would pretty much mean death.

So, all that great stuff sits in the house, while Musicsmith hunts for a source of rPoison. Now, if Ulmo actually had Slay Undead like its description sort of implies it does, then I'd go for the Haunted House and then Water Cave to get a ring of rPoison, but it doesn't, and I don't think Musicsmith is up to a Spectral t-rex quite yet.

On 14.10.2005 23:50 Elliott946@aol.com wrote:
(clevel:35, dlevel:44) Currently hanging out in the Dragon Lair. I was almost sad to kill the Queen Ant. Musicsmith had killed many, many of her minions over multiple encounters and it seemed ungrateful after all the exp she'd provided.

Two big back-to-back finds were Frakir (thanks, Scatha!) which finally provided the rPoison I was looking for, and then a giant pit produced a scroll of acquirement which generated Fingolfin! Musicsmith's offense is looking pretty good these days. That pike is just a beast against anything lacking rAcid.

I feel like I'm starting to get the hang of Nightmare mode, though the last time I said that, the character was oblierated immediately afterwards.

Just to inspire jealousy in any Crusade-casters out there... check out the TWO copies of Wrath of God Musicsmith has found already. Of course, I'd happily trade them both for one of the later Bard books. I'm collecting 3rd and 4th books from other schools just to torture myself.

On 17.10.2005 18:33 Elliott946@aol.com wrote:
(clevel:38, dlevel:44) Aftering hanging around in the Dragon Lair for a few levels, I think its time for MusicSmith to try the Cloning Pits. Note that I didn't say "Ready for the Cloning Pits", because I expect it to be horrifically bad. Since its Nightmare mode, Wahha-man could easily spawn, which would pretty much make the quest impossible, and even a garden variety bad result (Jack of Shadows, for example) would also probably mean failure.

Heck, even if nothing bad shows up, he'll probably fail it anyway, recalling out while fleeing desperately from huge mobs of aggravated hydras. Should be exciting.

On 17.10.2005 19:31 Elliott946@aol.com wrote:
Nearly forgot - found a Death Scythe in a vault in the the Dragon Lair. Don't have the hp yet to wield it, but might if he survives the Cloning Pit. Could you read a scroll of create artifact on one?

Cloning Pits is proceeding better than expected so far. Started with the melee monsters to create a safe haven, and have picked off all 3 Bokrugs and Queen Ants, plus a Dagon and an It. The random monsters proved to be nothing serious, though one of them could prove to be a huge boon. A giant flea spawned, and I've let it breed to the point that the SW corner of the map is a solid mass of fleas. Musicsmith tries to take a few fleas along when fighting other monsters, so that they fleas will reproduce and thus block summoning. Better idea in concept than execution, but at least it makes spotting the Its easier (they're the only spots in the mass of fleas).

On 17.10.2005 22:11 Elliott946@aol.com wrote:
(clevel:39, dlevel:44) That was pretty darn hard. Went it with 12 Healing, 30+ CCW and heroism potions, 50+ teleport scrolls, and 22 charges of speed on 3 staves. When the battle was over, he had left: 1 of the 2 *healing* potions in the quest, 0 healing and 6 or so CCW and heroism potins, exactly 1 scroll of teleport, and 2 of the 3 staves of speed had been destroyed and the final one was empty.

Nothing terribly difficult was summoned (clearly the most dangerous summon was for a lesser black reaver, but it didn't end up being a serious problem), but having all of the monsters chasing you around at all times wears you down. Plus, they were all so fast that everything was getting double and triple moves on a regular basis.

Fortunately, MusicSmith was able to crush the melee monsters with rather less trouble than I anticipated, and that retreat area was extremely valuable.

Still almost failed the quest at the very end when I realized the fleas were totally out of control and on their way to overrunning the whole area. Soulshriek killed them en masse nicely, but they can fly, so they'd hide behind trees, etc. and then rapidly replace the slain ones.

Managed to clear them out of the right side of the map, but after a couple failed attempts on the left side (and a rapdily dwindling stock of teleport scrolls with which to escape those failed attemps), I realized the problem was the cover. MusicSmith then began a scortched earth campaign in which he used his rods of stone-to-mud and his spit acid mutation to systematically destroy every single piece of cover on the left side of the map, and then use Soul Shriek to push the fleas back. Finally, they were all gone. Final dead flea count: 2,114.

On 18.10.2005 00:45 blackreaver368@yahoo.com wrote:
So after gaining the lowest character level winner award, you are now going for the highest kill count award?? Come on and save something worthwhile for the rest of us!!

On 18.10.2005 02:22 Elliott946@aol.com wrote:
Believe me, I would have been thrilled to have the giant flea kill count stand at 1.

After a tough, tough battle to clear the rest of the monsters out, the sudden realization that the quest might be failed because of fleas, despite Musicsmith being a Bard (a class that absolutely LIVES to kill large groups of weak monsters) who was also wearing Faramir (activates to dispell small life), was darn near heartbreaking.

On 18.10.2005 22:24 Elliott946@aol.com wrote:
(clevel:39, dlevel:44) That's all she wrote. I guess Musicsmith wasn't a match for Ithaqua after all. It was darn close, though.

Probably should have teleported away once the healing ran out and Musicsmith was down to 300 hp, but Ithaqua was down to just 2 bright red stars. If it had stuck with melee, I probably could have pulled it off, or at least had time to teleport away.

Unless things are tweaked in Nightmare mode, my math says that Waterball did almost exactly max damage (51-290 damage and it did about 287).

On 18.10.2005 23:00 ZarahNeander@t-online.de wrote:
Sorry to hear that!

It's probably a cold comfort, but I found no evidence, that dmg is tweaked in nightmare mode. I also found no evidence, that drops are worse (or different).

Waiting for your next nightmare char..

On 19.10.2005 01:05 blackreaver368@yahoo.com wrote:
Looks like he clawed you as well after that Whirlpool ... Gotta love those double moves ;-0

Seriously, though, I think this was quite an accomplishment. Even to have done the Cloning Pits in Nightmare mode is saying something!

On 19.10.2005 12:53 Elliott946@aol.com wrote:
Thanks. Definitely a combo of bad luck and high speed did me in.

Ithaqua is speed +35 in Nightmare mode and has 11k hp, so taking him on probably wasn't the best idea. I was only +14, so he got lots of double moves, but with my AC and doubled base resists, most of his attacks didn't hit very hard until that waterball.

On 19.10.2005 14:05 Mars wrote:
I think I still hold the highest kill count award :P. Ofcourse I can't check every dump on oook, but my Half-titan Monk Lucky Diatribe had a whopping total of 47,943 kills. Lean mean killing machine!

On 19.10.2005 21:57 Elliott946@aol.com wrote:
48K kills! How did you have the patience for that!?!?

On 1.9.2007 01:52 emulord101@comcast.net wrote:
What monsters did you kill the most? One time in Z I killed 12K Software bugs because i had a cloak of immolation and a source of regen. They killed themselves attacking me. I only left because I got bored after gaining 3 char levels.

On 3.9.2007 02:26 Elliott946@aol.com wrote:
THE most? Hmm. This character was a really long time ago, so I'm not entirely sure. The massive flea kill-off probably made them #1. Near the start of the game he killed a lot of white worm masses and white mice, but probably no more than several hundred of each. The exp starts dropping off pretty rapidly around there.

Other than that, Bards are big on clearing pits, but orc pits hardly seemed worthwhile to clear, so his big kill totals were probably various sorts of trolls and giants.

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