The Angband Ladder: Hakamadare, Elf Warrior by <shuff@vecna.org>

  [Oangband 0.7.0 Character Dump]

 Name    : Hakamadare      Age                 390   STR:    18/101            
 Sex     : Male            Height               60   INT:        13            
 Race    : Elf             Weight              107   WIS:     18/40            
 Class   : Warrior         Social Class         37   DEX:    18/107            
                                                     CON:     18/80            
                                                     CHR:     18/20            
                                                                               
 Max Hit Points      453   Level                35   Max SP (Mana)         0   
 Cur Hit Points      453   Experience       370739   Cur SP (Mana)         0   
                           Max Exp          370739                             
        (Fighting)         Exp to Adv.      430000          (Shooting)         
 Blows/Round           3   Gold               5771   Shots/Round         2.5   
 + to Skill           13                             + to Skill           20   
 Deadliness (%)       60   Base AC/+ To AC  23/ 69   Deadliness (%)       81   
                                                                               
                            (Character Abilities)                              
 Fighting    : Excellent   Stealth     : Superb      Disarming   : Excellent   
 Bows/Throw  : Superb      Perception  : Poor        Magic Device: Very Good   
 Saving Throw: Excellent   Searching   : Mediocre    Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are the only child of a Teleri Ranger.  You have light           
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Specialty Abilities]

Trap Setting 
Fury 
Piercing Shot 


  [Character Equipment]

a) a Two-Handed Sword (Defender) (3d6) (+7,+5) [+2] (+3 to stealth) {@w1!d!k!v}
b) The Long Bow of Astanor (x3) (+14,+12) (charging) {@A5!d!k!v}
c) a Diamond Ring of Strength (+4)
d) a Topaz Ring of Free Action
e) a Bronze Amulet of Wisdom (+5)
f) The Phial of Galadriel (charging) {@A0!d!k!v}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {@w2!d!k!v}
h) The Cloak 'Colannon' [1,+15] (+3 to stealth) {@A9!A!d!k!v}
i) The Large Leather Shield of Celegorm [2(6),+10(+20)] {@w3!d!k!v}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!v}
k) The Set of Mail Gauntlets 'Paurnimmen' [2,+12] {@A4!d!k!v}
l) a Pair of Soft Leather Boots of Stability [2,-1]

         [Quiver]
0) 89 Arrows (1d4) (+5,+4)
1) (nothing)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 12 Dark Green Mushrooms of Cure Poison
b) 10 Rations of Food {@E1}
c) a Myrtle Green Potion of Resist Fire and Cold
d) 9 Light Blue Potions of Cure Critical Wounds {25% off}
e) a Metallic Blue Potion of Healing
f) 7 Scrolls titled "triqua wedsan" of Teleportation
g) a Scroll titled "evs petyerg" of Word of Recall
h) a Zirconium Rod of Trap Location (charging) {@z3!d!k!v}
i) an Aluminum Rod of Door/Stair Location (charging) {@z2!d!k!v}
j) a Copper-plated Rod of Recall {@z0!z!d!k!v}
k) an Adamantium Rod of Sense Surroundings (charging) {@z1!d!k!v}
l) a Palladium Rod of Teleport Away {@z9!d!k!v}
m) a Magnesium Rod of Sleep Monster
n) a Tin Rod of Frost Bolts
o) a Baobab Staff of Teleportation (7 charges) {!*}
p) a Mistletoe Staff of Perception (12 charges)
q) The Hard Leather Armour of Himring [6,+15] (charging) {@A2@w2!d!k!v}
r) a Large Leather Shield of Night and Day [6,+12]
s) a Barbut of Wisdom [4,+12] (+1)
t) The Long Sword 'Elvagil' (2d5) (+5,+16) (+2)
u) a Whip of the Balrog (2d5) (+9,+10) (-2 to stealth) {@w1@A1!d!k!v}
v) a Pick of Digging (1d3) (+3,+3) (+5) {@w0!d!k!v}


  [Home Inventory]

a) a Slimy Mushroom of Restore Strength
b) a Wrinkled Mushroom of Restore Constitution
c) 4 Violet Mushrooms of Restoring
d) 2 Sprigs of Athelas {!*}
e) 4 Blue Speckled Potions of Restore Life Levels
f) a Dark Green Potion of Restore Wisdom
g) a Violet Potion of Restore Dexterity
h) 3 Shimmering Potions of Restore Constitution
i) a Zirconium Rod of Trap Location {@z3!d!k!v}
j) an Aluminum Rod of Door/Stair Location {@z2!d!k!v}
k) an Adamantium Rod of Sense Surroundings {@z1!d!k!v}
l) a Sapphire Rod of Disarming {@z5!d!k!v}
m) 2 Magnesium Rods of Sleep Monster {@z5!d!k!v}
n) a Jeweled Rod of Polymorph {@z4!d!k!v}
o) a Topaz Ring of Free Action
p) a Fluorite Ring of See Invisible
q) a Sapphire Ring of Constitution (+3)
r) a Shadow Cloak [4,+10] {SQUELCH}
s) The Small Leather Shield of the Elements [3,+15] {@A3@w3!d!k!v}
t) 4 Well-balanced Daggers (Defender) (1d4) (+7,+10) [+7] (+4 to stealth)
u) The Sabre 'Careth Asdriag' (1d7) (+13,+8) (+1)
v) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) {@A1@w1!d!k!v}
w) a Light Crossbow of Extra Shots (x3) (+12,+10)


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : no  (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 11.10.2005 19:33

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9902. on the Ladder (of 19090)
117. on the Oangband Ladder (of 228)

Comments

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On 11.10.2005 19:33 shuff@vecna.org wrote:
my best melee character so far... which weapon(s) should i be carrying?

On 12.10.2005 03:34 jmiddendorf@hmc.edu wrote:
I'd keep using the defender; if you don't switch in the whip of the balrog very much, you might consider leaving it at home and using the =oCon instead of free_act (assuming defender will grant that).

If you find an alternate helm, theoden will grant esp still.

On 12.10.2005 15:44 Bandobras wrote:
But isn't the whip much more powerful? And you have quite high base resists already, haven't you?

Interesting choice of specialties, BTW.

On 12.10.2005 19:09 shuff@vecna.org wrote:
i used to carry theoden for the esp, switching in the whip when i was about to wade into melee; now i've replaced theoden with the defender. i *think* those are the best two weapons i have...

On 19.10.2005 19:26 shuff@vecna.org wrote:
ehh, YASD 150' later. a vault room with 3 inertia hounds + an AMHD = dead me. perhaps i'll try a paladin next...

On 24.10.2005 00:14 dominic wrote:
It depends on how many blows you'd have gotten with Careth Asdriag. The d7 allows for better criticals, but with 3 blows at 3d6 a pop, the Defender isn't a bad choice. I prefer weapons with a slay evil or at least an elemental brand though - Defender doesn't help you there.

What did that randart Long Bow do if I may ask?

On 30.10.2005 14:38 Atriel wrote:
I´d use Careth Astriag (its cool till after stat gain, look for giant pits! slays and easy more blows)
or
Whip of Balrog (MORE than 3x damage against not fire resist monsters)
With your current deadliness, i think each Careth slay hit will deal almost same damage as the defender.
Don´t forget slay/brand straight damage bonuses! (20 for the whip!)

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