The Angband Ladder: MacGyver, Human Mage by <animeband@oook.cz>

  [Angband 3.0.6 Character Dump]

 Name   MacGyver                                 Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +0  -5 +12 18/170
 Race   Human             Height     86   INT! 18/100  +0  +3  +4 18/170
 Class  Mage              Weight    148   WIS! 18/100  +0  +0  +6 18/160
 Title  Arch-Mage         Status     18   DEX! 18/100  +0  +1  +2 18/130
 HP     -41/829           Maximize    Y   CON! 18/100  +0  -2 +11 18/190
 SP     192/376           Preserve    Y   CHR! 18/100  +0  +1  +6 18/170

 Level           50       Armor    [18,+106]     Saving Throw     Heroic
 Cur Exp    6656194       Fight    (+34,+25)     Stealth            Good
 Max Exp    6665899       Melee    (+53,+46)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+19)     Shooting      Legendary
 MaxDepth    Lev 65       Blows       4/turn     Disarming        Superb
 Gold       4445362       Shots       1/turn     Magic Device  Legendary
 Burden   180.6 lbs                              Perception    Very Good
 Speed          +20       Infra        40 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:+...+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:.............
 Fear:....+...+.... Nethr:.............
 Lite:............. Chaos:+.......+....
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:+............
Regen:............. Tunn.:.............
Telep:............. Speed:.+.++..+...+.
Invis:+....+...+... Blows:.............
FrAct:++......+.+.. Shots:.............
HLife:......+...... Might:.+...........


  [Last Messages]

> You have slain the Vibration hound.
> You hit the Vibration hound. <2x>
> You have slain the Vibration hound.
> You destroy a Jewel Encrusted Crown [0].
> You see no more Jewel Encrusted Crowns [0].
> You destroy a Scythe (5d3).
> You see no more Scythes (5d3).
> It casts a mana bolt.
> The Eye druj casts a nether bolt.
> You keep hold of your life force!
> The Eye druj casts a nether ball.
> The Nightwing is immune.
> You keep hold of your life force!
> The Eye druj casts a mana bolt.
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Gold Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) an Engagement Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) a Robe of Permanence [2,+22] {Dark}
   It provides resistance to acid, lightning, fire, cold, dark, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+22] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 26 Grey Potions of Heroism
j) 12 Black Potions of Healing
k) 11 Puce Potions of Restore Mana
l) 14 Scrolls titled "me ishuni" of Phase Door
m) 5 Copper Rods of Recall
   It cannot be harmed by electricity.  
n) 5 Nickel Rods of Detection
   It cannot be harmed by electricity.  
o) a Lead-Plated Rod of Healing
   It cannot be harmed by electricity.  
p) 10 Zinc Rods of Teleport Other
q) 21 Seeker Arrows of Frost (4d4) (+9,+8)
   It is branded with frost.  It cannot be harmed by cold.  
r) 28 Mithril Arrows of Frost (3d4) (+9,+8)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 22 Black Potions of Healing
b) 7 Purple Speckled Potions of *Healing*
c) 3 Gold Potions of Life
d) 32 Puce Potions of Restore Mana
e) 16 Scrolls titled "itepot snowhon" of *Identify*
f) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) a Golden Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
h) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
i) a Mother-of-Pearl Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
j) Pseudo-Dragon Scale Mail (-2) [30,+15] (charging)
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
k) 2 Bronze Dragon Scale Mails (-2) [30,+10]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
l) Chaos Dragon Scale Mail (-2) [30,+10]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) a Robe of Permanence [2,+8] {Nexus}
   It provides resistance to acid, lightning, fire, cold, nexus, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Katana 'Aglarang' (8d4) (+11,+12) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Poison}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
x) The Short Bow of Amras (x2) (+11,+14) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.9.2005 19:33
Last updated on 10.10.2005 00:32

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5166. on the Ladder (of 19090)
2021. on the Angband Ladder (of 6561)
Second best for this player (

Comments

Jump to latest

On 30.9.2005 19:33 animeband@oook.cz wrote:
Is it just me, or is 306 ten times easier than 293?

On 30.9.2005 20:38 animeband@oook.cz wrote:
Wow, Mordenkainen's Escapes from a Acquirement scroll. Is MacGyver lucky or what?

On 1.10.2005 15:36 animeband@oook.cz wrote:
Since when did Tensers suck so bad? It's not even worth carrying around. If it weren't for the brand ammo spell, it would be utterly useless.

On 4.10.2005 03:44 animeband@oook.cz wrote:
Hmm, I need advice as to what equippment I should wear....

On 4.10.2005 16:01 paffa_89@hotmail.com wrote:
How about that elven hard studded leather? You'd lose only some AC and Disenchantment resistance which really isn't important at dlevel 40. That'd allow you to use a better weapon (I'd say that westernesse sword or holy avenger) Try to get resist poison from somewhere.

On 4.10.2005 18:02 animeband@oook.cz wrote:
That's true, but then it feels like I'm wasting the Chaos Dragon Scale mail. I'm scumming around DL 30ish to find some sort of poison/confusion resist, but yeah, should I use the bastard sword for 3 blows per turn with Elvenkind? Or Defender with Chaos?

On 5.10.2005 00:40 animeband@oook.cz wrote:
Oh my, I do like this a lot.....

On 5.10.2005 02:33 ehuang@oook.cz wrote:
While wearing Gurthang, Quaker decided it'd be a great time to destroy a lot of my inventory stuff, including my Bastard Sword of Westernesse. Wonderful.

On 6.10.2005 03:15 animeband@oook.cz wrote:
Err, Aglarang, not Gurthang.

On 8.10.2005 03:28 animeband@oook.cz wrote:
It has been years since I've gotten this far in V. I'm not sure what to do at this point.

On 10.10.2005 00:32 animeband@oook.cz wrote:
Doh, Nether ball/Mana bolt combination. YASD. My 15 year old war continues ;_;

On 10.10.2005 02:37 mkay@mrhat.net wrote:
I'm sorry to see him go... you know what the problem was though, don't you? There is no swiss army knife in his inventory. MacGyver always had a swiss army knife whenever I saw him :-)

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