[Angband 3.0.6 Character Dump] Name MacGyver Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 -5 +12 18/170 Race Human Height 86 INT! 18/100 +0 +3 +4 18/170 Class Mage Weight 148 WIS! 18/100 +0 +0 +6 18/160 Title Arch-Mage Status 18 DEX! 18/100 +0 +1 +2 18/130 HP -41/829 Maximize Y CON! 18/100 +0 -2 +11 18/190 SP 192/376 Preserve Y CHR! 18/100 +0 +1 +6 18/170 Level 50 Armor [18,+106] Saving Throw Heroic Cur Exp 6656194 Fight (+34,+25) Stealth Good Max Exp 6665899 Melee (+53,+46) Fighting Legendary Adv Exp ******** Shoot (+51,+19) Shooting Legendary MaxDepth Lev 65 Blows 4/turn Disarming Superb Gold 4445362 Shots 1/turn Magic Device Legendary Burden 180.6 lbs Perception Very Good Speed +20 Infra 40 ft Searching Fair You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:......+...... Confu:.........+... Fire:+...+.+...... Sound:........+.... Cold:......+...... Shard:............. Pois:....+........ Nexus:............. Fear:....+...+.... Nethr:............. Lite:............. Chaos:+.......+.... Dark:......+...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.........+... PLite:............. Infra:+............ Regen:............. Tunn.:............. Telep:............. Speed:.+.++..+...+. Invis:+....+...+... Blows:............. FrAct:++......+.+.. Shots:............. HLife:......+...... Might:.+........... [Last Messages] > You have slain the Vibration hound. > You hit the Vibration hound. <2x> > You have slain the Vibration hound. > You destroy a Jewel Encrusted Crown [0]. > You see no more Jewel Encrusted Crowns [0]. > You destroy a Scythe (5d3). > You see no more Scythes (5d3). > It casts a mana bolt. > The Eye druj casts a nether bolt. > You keep hold of your life force! > The Eye druj casts a nether ball. > The Nightwing is immune. > You keep hold of your life force! > The Eye druj casts a mana bolt. > You die. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Gold Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) an Engagement Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) a Robe of Permanence [2,+22] {Dark} It provides resistance to acid, lightning, fire, cold, dark, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+5) It increases your speed by 5. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 26 Grey Potions of Heroism j) 12 Black Potions of Healing k) 11 Puce Potions of Restore Mana l) 14 Scrolls titled "me ishuni" of Phase Door m) 5 Copper Rods of Recall It cannot be harmed by electricity. n) 5 Nickel Rods of Detection It cannot be harmed by electricity. o) a Lead-Plated Rod of Healing It cannot be harmed by electricity. p) 10 Zinc Rods of Teleport Other q) 21 Seeker Arrows of Frost (4d4) (+9,+8) It is branded with frost. It cannot be harmed by cold. r) 28 Mithril Arrows of Frost (3d4) (+9,+8) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 22 Black Potions of Healing b) 7 Purple Speckled Potions of *Healing* c) 3 Gold Potions of Life d) 32 Puce Potions of Restore Mana e) 16 Scrolls titled "itepot snowhon" of *Identify* f) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. g) a Golden Amulet of the Magi [+5] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. i) a Mother-of-Pearl Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. j) Pseudo-Dragon Scale Mail (-2) [30,+15] (charging) It provides resistance to light and dark. It activates for breathe light/darkness (200) every 300+d300 turns. It cannot be harmed by the elements. k) 2 Bronze Dragon Scale Mails (-2) [30,+10] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. l) Chaos Dragon Scale Mail (-2) [30,+10] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. p) a Robe of Permanence [2,+8] {Nexus} It provides resistance to acid, lightning, fire, cold, nexus, and life draining. It sustains all your stats. It cannot be harmed by the elements. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. r) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Katana 'Aglarang' (8d4) (+11,+12) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Poison} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. x) The Short Bow of Amras (x2) (+11,+14) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)