The Angband Ladder: Frinkina, Human Mage by <cdaddario27@aol.com>

  [Angband 3.0.1 Character Dump]

 Name   Frinkina                                 Self  RB  CB  EB   Best
 Sex    Female            Age        20   STR! 18/100  +0  -5 +14 18/190
 Race   Human             Height     61   INT! 18/100  +0  +3  +4 18/170
 Class  Mage              Weight    131   WIS! 18/100  +0  +0  +8 18/180
 Title  Arch-Mage         Status      1   DEX! 18/100  +0  +1  +7 18/180
 HP     919/919           Maximize    Y   CON! 18/100  +0  -2 +12 18/200
 SP     364/364           Preserve    Y   CHR! 18/100  +0  +1  +5 18/160

 Level           50       Armor    [60,+133]     Saving Throw     Heroic
 Cur Exp    9010671       Fight    (+47,+38)     Stealth            Fair
 Max Exp    9010671       Melee    (+62,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+15)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5950558       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   135.8 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have brown eyes, straight brown hair, and an
 average complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {archon 3350}
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {gv 2500'}
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
c) a Sapphire Ring of Speed (+11)
d) The Ring of Power 'Narya' (+6,+6) (+1) {black reaver 4100'}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {archon 3350'}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain {g. bile wyrm 3350'}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) Power Dragon Scale Mail (-3) [40,+15] (charging) {lv 1350'}
h) a Shadow Cloak of the Magi [6,+18] (+1)
   It gives telepathic powers.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Golden Crown of Gondor [0,+15] (+3) {floor 1800'}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {gv 2550'}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Free Action [6,+9]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
h) 2 Books of Magic Spells [Tenser's Transformations]
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
j) 7 Azure Potions of Healing
k) a Golden Amulet of Trickery (+4) {lv 4350}
l) a Shadow Cloak of the Magi [6,+18] (+2)
   It might have hidden powers.
m) 24 Arrows of Wounding (1d4) (+18,+14)
n) 21 Seeker Arrows of Venom (4d4) (+9,+16)


  [Home Inventory]

a) 6 Brown Speckled Potions of *Healing*
b) 3 Shimmering Potions of Life
c) 28 Dark Red Potions of Restore Mana
d) a Malachite Ring of Intelligence (+6)
e) a Sapphire Ring of Speed (+11) {Pazuzu 4000'}
f) The Ring of Tulkas (+4) {horned reaper 3950'}
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
g) The Amulet of Ingwe (+3) {lv 3950'}
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
h) The Necklace of the Dwarves (+3) {g. wyrm of balance 3900'}
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Jewel 'Evenstar' {lesser balrog 2450'}
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
j) The Palantir of Westernesse (+2) (charging) {lv 4200'}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
k) The Full Plate Armour of Isildur [25,+25] (+1) {lv 2950'}
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {lv 4100'}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {master vampire 2050'}
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
n) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It can be activated for mana bolt (12d8) every 30+d30 turns if it is
   being worn.
   It affects your intelligence.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to dark.
   It induces feather falling.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
o) a Set of Cesti of Power (+3,+4) [5,+13] (+5)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {nightcrawler 3700'}
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
q) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {saruman 3100'}
   It can be activated for frost bolt (12d8) every 50 turns if it is being
   worn.
   It affects your dexterity.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to cold.
   It slows your metabolism.
   It induces feather falling.
   It provides immunity to paralysis.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {demilich 3700'}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
s) The Trident of Wrath (3d8) (+16,+18) (+2) {floor 1050'}
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is a great bane of the undead.
   It does extra damage from poison.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
t) The Glaive of Pain (9d6) (+0,+30) {osyluth 4200'}
   It might have hidden powers.
u) The Lance of Eorlingas (3d8) (+13,+21) (+2) {osyluth 3700'}
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to fear.
   It allows you to see invisible monsters.
v) The Long Bow of Bard (x3) (+17,+19) (+2) {al-pharazon 2450'}
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {glaurung 4000'}
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.
x) a Heavy Crossbow of the Haradrim (x4) (+8,+21) (+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.6.2003 21:45
Last updated on 22.7.2003 19:47

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4292. on the Ladder (of 18973)
1419. on the Angband Ladder (of 6502)
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Comments

Jump to latest

On 30.6.2003 21:45 cdaddario27@aol.com wrote:
PDSM!! at 1350'. I've never even found it before, as deep as 4750'.

On 30.6.2003 23:22 arjen5@hotmail.com wrote:
WHOW

*LUCKY* you. Thats a nice piece of equipment. Its the best. And you found it at 1350.

With that piece you have all resists. And that on your lvl. Except blind and fear.

Its a big improvement.

On 2.7.2003 21:37 cdaddario27@aol.com wrote:
Can't buy a !of int. Stuck at 1700'.

On 8.7.2003 20:38 cdaddario27@aol.com wrote:
Down at 2500' after clearing first gv with only Belgannon and Amrod. Need an art. or ring that will boost my con. Things are getting a bit dangerous. I've only found 20 artifacts and killed 52 uniques.

On 10.7.2003 15:27 cdaddario27@aol.com wrote:
Moving lower now, at 3100'. Not too much that gives me problems. Still would like to get my con. up higher, so I'll probably switch con in for int ring. Why is Harowen detectable by telepathy? That seems wrong.

On 22.7.2003 19:47 cdaddario27@aol.com wrote:
Haven't updated in awhile. Now at 4400'. I will probably stay between 4500-4800 until better boots, and to kill off more uniques. Killed the Tarrasque, which knocked off my last and only character this low. I need to take the time to reexamine my equipment situation soon. PDSM makes it so you don't think about it.

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