The Angband Ladder: Mandrake, Human Mage by <washburn@kanservu.ca>

  [Angband 3.0.6 Character Dump]

 Name   Mandrake                                 Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  +0  -5 +16 18/210
 Race   Human             Height     78   INT! 18/100  +0  +3  +6 18/190
 Class  Mage              Weight    190   WIS! 18/100  +0  +0  +9 18/190
 Title  ***WINNER***      Status      7   DEX! 18/100  +0  +1  +8 18/190
 HP     920/920           Maximize    Y   CON! 18/100  +0  -2 +12 18/200
 SP     334/394           Preserve    Y   CHR! 18/100  +0  +1  +7 18/180

 Level           50       Armor    [47,+183]     Saving Throw     Heroic
 Cur Exp   12373899       Fight    (+48,+40)     Stealth       Excellent
 Max Exp   12373899       Melee    (+66,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       3146737       Shots       2/turn     Magic Device  Legendary
 Burden   217.0 lbs                              Perception       Superb
 Speed          +17       Infra        60 ft     Searching     Excellent

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have blue-gray eyes, curly black hair, and
 a fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:..+..+...+...
 Elec:.+....+...... Confu:.........+...
 Fire:.+.*..+..+... Sound:........++...
 Cold:.+*...+..+... Shard:.......+.....
 Pois:....+........ Nexus:....+........
 Fear:...+....+.... Nethr:...+.........
 Lite:.........+... Chaos:.....+..++...
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+.+......... Stea.:....+........
Feath:..+.......... Sear.:....++.......
PLite:.........+... Infra:....++.......
Regen:..++.....+... Tunn.:.............
Telep:..+..+....... Speed:.++++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:..++....+.+.. Shots:.+...........
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Bronze Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+27]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+12] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 8 Light Blue Mushrooms of Restoring
k) 24 Magenta Potions of Healing
l) 5 Orange Potions of *Healing*
m) 5 Gloopy Green Potions of Life
n) 19 Coagulated Crimson Potions of Restore Mana
o) 7 Scrolls titled "trol nihvom" of *Identify*
p) 8 Cast Iron Rods of Teleport Other
q) 7 Magnesium Rods of Disarming
r) 3 Gold-Plated Wands of Annihilation (7 charges)
   It cannot be harmed by the elements.  
s) 2 Hickory Staffs of Healing (3 charges)
t) 2 Cedar Staffs of the Magi (4 charges)
u) a Cloak of the Magi [1,+15] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It cannot be harmed by acid.  It might
   have hidden powers.
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
w) 9 Seeker Arrows of Holy Might (4d4) (+17,+9)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 7 Light Blue Mushrooms of Restoring
b) 44 Magenta Potions of Healing
c) 27 Coagulated Crimson Potions of Restore Mana
d) 20 Scrolls titled "trol nihvom" of *Identify*
e) 37 Scrolls titled "rol uni ornman" of Enchant Weapon To-Hit
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
j) a Flint Stone Amulet of Weaponmastery (+5,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
p) a Small Metal Shield of Preservation [3,+22]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
q) a Large Metal Shield of Elvenkind [5,+14] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
x) 25 Mithril Bolts of Holy Might (3d5) (+15,+19)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2015 17:14

Download this dump

3297. on the Ladder (of 19090)
853. on the Angband Ladder (of 6561)
13. for this player (

Comments

No comments yet.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Frinkina, L50 Human Mage
1435th in Angband (3.0.1) by <cdaddario27@aol.com> (95%)

MacGyver, L50 Human Mage
2021st in Angband (3.0.6) by <animeband@oook.cz> (95%)

raq, L50 Human Mage winner
582nd in Angband (3.0.6) by <raq1975 at gmail dot com> (95%)

Grimwielder, L50 Human Mage winner
1476th in Angband (3.0.5) by <comprising@gmail.com> (95%)

g6, L50 Human Mage winner
2167th in Angband (3.1.0) by gdunbar (95%)

HuShain II, L50 Human Mage winner
2146th in Angband (3.5.0) by Bogatyr (95%)

Elostin IX, L50 Human Mage winner
2075th in Angband (3.5.0) by Elrond (95%)

Charlston V, L50 Human Mage
1602nd in Angband (3.5.1) by Freddo (95%)

Huy, L50 Human Mage winner
1680th in Angband (3.5.1) by ngoclong19 (95%)

HuMageII, L50 Human Mage winner
2067th in Angband (3.5.1) by Bogatyr (95%)

MagicBoy, L50 Human Mage winner
1685th in Angband (4.0.3) by Egavactip (95%)



Seen 1063 times.



Submit your dump!