The Angband Ladder: Serverus, Gnome Mage by <agroesch555@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Serverus                                 Self  RB  CB  EB   Best
 Sex    Male              Age        82   STR:  18/96  -1  -5  +2  18/56
 Race   Gnome             Height     45   INT! 18/100  +2  +3  +4 18/190
 Class  Mage              Weight    102   WIS:  18/86  +0  +0  +0  18/86
 Title  Warlock           Status     79   DEX:  18/85  +2  +1  +5 18/165
 HP     630/630           Maximize    Y   CON:  18/99  +1  -2 +12 18/209
 SP     286/297           Preserve    Y   CHR! 18/100  -2  +1  +0  18/90

 Level           37       Armor     [21,+68]     Saving Throw     Superb
 Cur Exp     856611       Fight     (+11,+3)     Stealth          Superb
 Max Exp     856611       Melee    (+16,+23)     Fighting         Superb
 Adv Exp    1085000       Shoot     (+11,+0)     Shooting         Superb
 MaxDepth    Lev 41       Blows       4/turn     Disarming        Superb
 Gold        486281       Shots       0/turn     Magic Device  Legendary
 Burden   102.2 lbs                              Perception         Good
 Speed           +3       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Mage.  You are a credit to
 the family.  You have blue eyes, wavy black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.............
 Elec:........+.... Confu:........+....
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:............. Nexus:...........+.
 Fear:.......+..... Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:......+......
Invis:.......+..... Blows:.............
FrAct:.......+.+..+ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+5,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) (nothing)
c) a Beryl Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) a Jasper Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) an Ivory Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Elvenkind [3,+10] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Might [0,+9] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Metal Shod Boots of Stability [6,+3]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {25% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {25% off}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 18 Dark Red Potions of Cure Critical Wounds {25% off}
i) 4 Pungent Potions of Healing {50% off}
j) 4 Silver Speckled Potions of Restore Mana {10% off}
k) 4 Blue Potions of Restore Life Levels {10% off}
l) 3 Golden Staffs of Teleportation (24 charges) {25% off}


  [Home Inventory]

a) 7 Books of Magic Spells [Incantations and Illusions]
b) 4 Books of Magic Spells [Sorcery and Evocations]
c) 58 Dark Red Potions of Cure Critical Wounds {25% off}
d) a White Potion of *Healing*
e) 6 Silver Speckled Potions of Restore Mana {10% off}
f) 6 Blue Potions of Restore Life Levels
g) 6 Scrolls titled "ausgre vompay" of *Identify*
h) 10 Golden Staffs of Teleportation (76 charges) {25% off}
i) Metal Scale Mail of Resistance (-2) [13,+12]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
k) Chain Mail (Dwarven) (-2) [14,+7] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
l) a Robe of Resistance [2,+10]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
m) Hard Leather Armour of Resistance (-1) [6,+14]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
q) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.9.2005 04:29
Last updated on 29.9.2005 21:56

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9188. on the Ladder (of 19090)
3877. on the Angband Ladder (of 6561)

Comments

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On 23.9.2005 04:29 agroesch555@hotmail.com wrote:
So apparently Calris is heavily cursed and I'm stuck with it till I find a *Remove Curse* scroll. Brilliant no? Well on the bright side this is the best character I've had in a while and I'm not dead right?

On 23.9.2005 05:24 nckmccnnll@yahoo.com.au wrote:
If you enchant it to hit repeatedly, once you get to + values the curse has a chance of breaking with every enchantment. At least, this is true for light curses. Of course, once this happens you may not want to take it off.

On 23.9.2005 06:34 agroesch555@hotmail.com wrote:
Thanks for the info. I'll buy all the +to hit scrolls I see. I think I might still take it of simply for the +4 to speed of Angrist.

On 23.9.2005 08:09 agroesch555@hotmail.com wrote:
Killed Ariel, Queen of air. Dang what a bitch she was. Didn't even drop a damn thing. Did give me a level though. Plus pumped up Calris a little bit more.

On 29.9.2005 08:16 agroesch555@hotmail.com wrote:
finally got calris uncursed. Four blows and that thing packs a insane mean punch. I actually managed to kill Lorgan with it. Found Thorongil and boots of stability too. Other than that, still searching for Raal's Tome of Destruction and some poison resistance. Hanging around dlvl39 and still can't find any poison resistance. At least my stats are starting to max.

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