The Angband Ladder: Doc III, Dwarf Mage by <garnet@aufait.net>

  [Angband 3.0.5 Character Dump]

 Name   Doc III                                  Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR:  18/97  +2  -5  +3  18/97
 Race   Dwarf             Height     50   INT! 18/100  -3  +3  +3 18/130
 Class  Mage              Weight    157   WIS:  18/92  +2  +0  +0 18/112
 Title  Warlock           Status     38   DEX! 18/100  -2  +1  +0  18/90
 HP     -180/399          Maximize    Y   CON! 18/100  +2  -2  +0 18/100
 SP     184/204           Preserve    Y   CHR! 18/100  -3  +1  +0  18/80

 Level           37       Armor     [15,+33]     Saving Throw     Superb
 Cur Exp     857074       Fight      (+4,+0)     Stealth            Fair
 Max Exp     857074       Melee    (+13,+14)     Fighting         Superb
 Adv Exp    1050000       Shoot    (+11,+12)     Shooting         Superb
 MaxDepth    Lev 38       Blows       4/turn     Disarming        Superb
 Gold        129003       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   156.2 lbs       Infra       100 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:............+
 Elec:......+.+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:....+........
Regen:.........+... Tunn.:.............
Telep:............. Speed:...........+.
Invis:+............ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Greater basilisk ignores the attack.
> The Vibration hound snarls with pain.
> The Wyvern grunts with pain.
> The Wyvern cries out in pain.
> The Greater basilisk breathes nexus.
> The Wyvern writhes in agony.
> You resist the effects!
> The Greater basilisk breathes gas.
> You feel something roll beneath your feet.
> The Wyvern dies.
> You feel less resistant to poison.
> It breathes sound.
> You have been stunned.
> The Greater basilisk breathes gas.
> You die.


  [Character Equipment]

a) a Rapier of Gondolin (1d6) (+9,+14)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  
b) a Sling of Extra Shots (x2) (+7,+12) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) an Amulet of Infravision (+5)
   It increases your infravision by 5.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Soft Studded Leather of Resist Lightning [5,+4] {75% off}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
h) a Cloak of Stealth [1,+5] (+2 to stealth)
   It increases your stealth by 2.  
i) a Small Metal Shield of Resistance [3,+7]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Metal Cap of Regeneration [3,+6]
   It speeds your regeneration.  
k) (nothing)
l) a Pair of Hard Leather Boots of Speed [3,+6] (+2)
   It increases your speed by 2.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
g) a Mushroom of Cure Confusion
h) a Mushroom of Restoring
i) 5 Potions of Healing
j) 2 Potions of Restore Life Levels
k) a Scroll of Holy Chant
l) 2 Scrolls of Protection from Evil
m) a Scroll of Banishment
n) a Rod of Teleport Other {@z2=g}
o) a Rod of Light {@z1=g}
p) 3 Staffs of Teleportation (19 charges)
q) 3 Staffs of Curing (17 charges)
r) a Staff of Speed (2 charges)
s) 15 Rounded Pebbles of Venom (1d2) (+5,+9) {@f7=g}
   It is branded with poison.  
t) 35 Iron Shots of Venom (1d4) (+5,+5) {@f7=g}
   It is branded with poison.  
u) 2 Iron Shots (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 12 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 8 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
g) 14 Potions of Healing
h) 8 Potions of Restore Mana
i) 7 Scrolls of *Identify*
j) 54 Scrolls of Enchant Weapon To-Hit
k) 43 Scrolls of Enchant Weapon To-Dam
l) a Ring of Protection [+12]
m) a Ring of Ice [+10] (charging)
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
n) 2 Rings of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
o) 2 Rings of Damage (+9)
p) an Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
q) a Hard Leather Cap of Seeing [2,+3] (+2 to searching) {25% off}
   It increases your searching by 2.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
r) a Pair of Metal Shod Boots of Free Action [6,+5] {50% off}
   It grants you immunity to paralysis.  
s) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
u) a Long Sword (Defender) (2d5) (+10,+11) [+2] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) a Lucerne Hammer of Extra Attacks (2d5) (+3,+9) (+2)
   It increases your attack speed by 2.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.6.2004 02:09
Last updated on 3.8.2004 07:14

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9187. on the Ladder (of 19090)
3876. on the Angband Ladder (of 6561)
10. for this player (

Comments

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On 18.6.2004 02:09 garnet@aufait.net wrote:
finding Tensor's was a big help combined with the sling of extra shots. the reason for the high character level was that I managed to find 3 potions of experience which boosted my character level by at least one each time.

On 23.6.2004 01:48 wrote:
You might consider swapping the =Str for the =Con. HPs are valuable to a mage.

On 23.6.2004 01:48 gomir wrote:
You might consider swapping the =Str for the =Con. HPs are valuable to a mage.

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