The Angband Ladder: Belrod XXVI, High-Elf Mage by <robert.kunz@gmail.com>
[Angband 3.0.6 Character Dump] Name Belrod XXVI Self RB CB EB Best Sex Male Age 124 STR! 18/100 +1 -5 +0 18/60 Race High-Elf Height 99 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 171 WIS: 18/97 -1 +0 +5 18/137 Title Warlock Status 33 DEX! 18/100 +3 +1 +3 18/170 HP -10/397 Maximize Y CON! 18/100 +1 -2 +0 18/90 SP 297/297 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 37 Armor [25,+87] Saving Throw Heroic Cur Exp 1269661 Fight (+12,+3) Stealth Superb Max Exp 1269661 Melee (+25,+9) Fighting Heroic Adv Exp 1610000 Shoot (+22,+12) Shooting Superb MaxDepth Lev 43 Blows 4/turn Disarming Superb Gold 514430 Shots 2/turn Magic Device Legendary Burden 116.7 lbs Perception Excellent Speed +3 Infra 40 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:........+.... Shard:......+...... Pois:..+.......... Nexus:...........+. Fear:+............ Nethr:............. Lite:........+.+.+ Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.......+..... Feath:...........+. Sear.:.........+... PLite:..........+.. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:......+...... Invis:+........+..+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:....+........ Might:............. [Last Messages] > The Death Drake breathes. > *** LOW HITPOINT WARNING! *** > You die. [Character Equipment] a) a Quarterstaff (Holy Avenger) (1d9) (+13,+6) [+4] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. b) a Short Bow of Extra Shots (x2) (+10,+12) (+1) It increases your shooting speed by 1. c) a Lapis Lazuli Ring of Resist Poison It provides resistance to poison. d) an Azurite Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. e) a Bronze Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+3] (+3 to stealth) It increases your stealth by 3. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+3] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] {25% off} c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. h) 8 Orange Potions of Speed {10% off} i) 5 Red Speckled Potions of Cure Critical Wounds {75% off} j) 10 Grey Potions of Healing k) 3 Smoky Potions of Restore Mana l) 2 Scrolls titled "sao el sniki" of Phase Door {40% off} m) 3 Scrolls titled "kliorn cosmik" of Teleport Level n) 3 Tin Rods of Recall It cannot be harmed by electricity. o) a Tin-Plated Wand of Teleport Other (1 charge) p) a Cast Iron Wand of Dragon's Flame (3 charges) It cannot be harmed by the elements. q) a Robe [2,+6] r) 14 Arrows (1d4) (+6,+3) s) 14 Mithril Arrows of Slay Dragon (3d4) (+11,+4) It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) a Red Mushroom of Restoring b) a Metallic Red Potion of *Healing* c) 3 Puce Potions of Restore Life Levels {10% off} d) 14 Scrolls titled "kliorn cosmik" of Teleport Level e) 9 Scrolls titled "derfri ageep" of *Identify* f) a Diamond Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. i) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. j) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. k) The Dagger 'Nimthanc' (2d4) (+4,+7) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Spear of Slay Troll (1d6) (+5,+11) It slays trolls. m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. n) a Flail of Gondolin (2d6) (+9,+4) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. o) 4 Bolts (1d5) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.2.2007 01:59
9072. on the Ladder (of 19090)
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