The Angband Ladder: Tim, Elf Mage by <tflanigan@kc.rr.com>

  [Angband 3.0.4 Character Dump]

 Name   Tim                                      Self  RB  CB  EB   Best
 Sex    Male              Age       112   STR:  18/99  -1  -5  +7 18/109
 Race   Elf               Height     62   INT:  18/99  +2  +3 +10 18/249
 Class  Mage              Weight    102   WIS:  18/99  -1  +0  +2 18/109
 Title  Warlock           Status     74   DEX:  18/54  +1  +1  +3 18/104
 HP     290/290           Maximize    Y   CON:  18/99  -2  -2  +0  18/59
 SP     277/281           Preserve    Y   CHR! 18/100  +1  +1  +5 18/170

 Level           37       Armor     [32,+77]     Saving Throw     Superb
 Cur Exp     973364       Fight      (+9,+6)     Stealth            Fair
 Max Exp     973364       Melee    (+19,+26)     Fighting         Superb
 Adv Exp    1050000       Shoot    (+42,+13)     Shooting      Legendary
 MaxDepth    Lev 40       Blows       3/turn     Disarming        Superb
 Gold        113591       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   134.9 lbs       Infra        30 ft     Searching          Fair

 You are one of several children of a Sindarin Warrior.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+++.... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:+.....++..... Sound:.............
 Cold:......++..... Shard:......+......
 Pois:............. Nexus:......+....+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:............. Blows:.............
FrAct:.......+..+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  
b) a Long Bow of Accuracy (x3) (+33,+13)
c) a Jet Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Bronze Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
e) a Dragon Tooth Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) a Large Leather Shield of Resist Acid [4,+9]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Cesti of Free Action [5,+10]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Black Potions of Detect Invisible
h) 4 Metallic Purple Potions of Speed
i) 8 Silver Speckled Potions of Cure Critical Wounds
j) a Bubbling Potion of *Healing*
k) 7 Pink Potions of Restore Mana
l) 2 Blue Speckled Potions of Restore Life Levels
m) 6 Scrolls titled "xpet ausur wed" of Word of Recall
n) a Scroll titled "khobjor ninash" of Banishment
o) 2 Iron Rods of Detection (1 charging)
p) a Tin-Plated Rod of Acid Balls
q) a Magnesium Rod of Lightning Balls
r) 16 Arrows (1d4) (+9,+7)


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners]
b) 25 Books of Magic Spells [Conjurings and Tricks]
c) 20 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a White Mushroom of Restoring
g) 14 Silver Speckled Potions of Cure Critical Wounds
h) 10 Blue Speckled Potions of Restore Life Levels
i) 6 Blue Potions of Restore Strength
j) 4 Azure Potions of Restore Intelligence
k) 3 Light Green Potions of Restore Wisdom
l) 5 Viscous Pink Potions of Restore Dexterity
m) 3 Grey Potions of Restore Constitution
n) 4 Dark Green Potions of Restore Charisma
o) 11 Scrolls titled "xpet ausur wed" of Word of Recall
p) 3 Scrolls titled "blaakho" of *Identify*
q) a Jade Ring of See Invisible
   It grants you the ability to see invisible things.  
r) a Crystal Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
t) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.3.2004 10:10

Download this dump

9143. on the Ladder (of 19090)
3851. on the Angband Ladder (of 6561)

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