The Angband Ladder: Galirawin, Dwarf Axemaster by <psych300@ho_spamfree_tmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Galirawin              Age                 43       STR:     40       
 Sex   : Female                 Height              52       INT!     24       
 Race  : Dwarf Barbarian        Weight             149       WIS:     28       
 Class : Axemaster              Social Class        49       DEX:     34       
 Body  : Player                                              CON:     40       
 God   : Aule the Smith                                      CHR!     24       
                                                                               
 + To Melee Hit         230 Level             42    Max Hit Points      1305   
 + To Melee Damage      150 Experience   2329306    Cur Hit Points      1305   
 + To Ranged Hit        207 Max Exp      2329306    Max SP (Mana)         52   
 + To Ranged Damage      62 Exp to Adv.  2700000    Cur SP (Mana)         52   
   AC                32+101 Gold         1748910    Piety               8055   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[112Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[90]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  18d5+1350 
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 150 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are the              
          leader of the family.  You have dark brown eyes, straight            
          red hair, and a beard that would make Lief Erikson jealous.          
          You know that Aule's powers dwarfs all others, even Thor.            


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        The Withered Heath: Level 30 (1500')
        Death fate: Level 1 (50')
        a Lost Temple: Level 29 (1450')
        Emyn Luin: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 7886 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 34 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 23..............            
        Add Int   : .....3..........            
        Add Wis   : .....3..........            
        Add Dex   : 2.........4.....            
        Add Con   : .3.......6......            
        Add Chr   : .....3..........            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : ......2.........            
        Add Sear. : .........6.4....            
        Add Infra : .........6.4....            
        Add Tun.. : ...........4..5.            
        Add Speed : ..9.............            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+..+........            
        Sust Dex  : ....+...+.......            
        Sust Con  : ....+..+........            
        Sust Chr  : ....+..+........            
        Invisible : .....+......+...            
        Mul life  : ....+...........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ....+...........            
        Imm Acid  : ......+*..+.....            
        Res Elec  : ......++........            
        Imm Fire  : ......++*+......            
        Imm Cold  : ......+*........            
        Res Pois  : .......+........            
        Res Fear  : .......+.......+            
        Res Lite  : ................            
        Res Dark  : ........+.......            
        Res Blind : .....+...+.....+            
        Res Conf  : .......++.......            
        Res Sound : .......+........            
        Res Shard : .......+........            
        Res Neth  : ......++........            
        Res Nexus : ........+.......            
        Res Chaos : .......+........            
        Res Disen : ................            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Lite      : ...............+            
        See Invis : .........+......            
        Digestion : ....+...........            
        Regen     : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Fly       : .......+........            
        Climb     : ...........+....            
        Orc.ESP   : ......+.........            
        Troll.ESP : .........+......            
        Dragon.ESP: ...+.....+......            
        Full ESP  : .........+......            

 Corruption list:
Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 77)
 - Combat                                        13.313 [0.900]
          - Weaponmastery                        14.597 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 46.900 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              -1.000 [0.400]
          . Disarming                            01.200 [0.900]
 - Magic                                         04.018 [0.500]
          . Magic-Device                         14.550 [1.150]
 - Spirituality                                  10.550 [0.500]
          . Prayer                               46.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Curse Weapon on level 48.
You are fated to find The Cloak of Thorongil on level 36.
You are fated to find The Broad Sword 'Orcrist' on level 17.
You are fated to find a Rapier on level 17.


  [Character Equipment]

a) The Crusader Axe of Arebor (2d5) (+41,+34) (+2)
        It increases your strength and dexterity by 2.  It does extra damage 
    from fire.  It produces chaotic effects.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
d) The Light Crossbow 'Cirinwe' (x3) (+64,+62) (+3)
    
    It increases your strength and constitution by 3.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
e) a Ring of Speed (+9)
f) a Draconic Ring of Slaying (+18,+13) [+7]
    It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Sorcerous Amulet of Sustenance (+71,+28)(20%)(20%) (+1) {cursed}
    It increases your spell power by 1
    .  It increases your mana capacity and hit points by 20%.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining.  It slows your
    metabolism.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Emyn Luin.
m) a Dwarven Lantern of the Magi [Enchant Weapon] (+3)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Chain Mail of Resist Acid (-2 to accuracy) [14,+8] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest in the town of
    Gondolin .
o) The Cloak of Serestir [1,+10]
    It sustains your wisdom, constitution and charisma.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison, sound, shards, nether and chaos.  It
    allows you to fly.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
p) The Small Mithril Shield of Gasca [5,+19]
    It sustains 
    your dexterity.  It provides immunity to fire.  It provides resistance 
    to dark, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Emyn Luin.
s) a Dwarven Metal Cap of Seeing (+13,+14) [3,+16] (+6 to searching)
    
    It increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  
    You bought it from the Armoury.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) 77 Bolts (1d5) (+7,+9)
|) a Shovel of Digging (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Spellbook of Enchant Weapon {!k,!k}
b) a Spellbook of Firebrand {!k,!k}
c) The Boulder of Entmoot {tele 100}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
d) 6 Potions of Healing
e) a Potion of Restore Mana
f) 7 Scrolls of Word of Recall
g) 16 Scrolls of Identify
h) 15 Scrolls of Satisfy Hunger
i) a Moonstone Rod of Trap Location (75/75)
j) a Golden Rod of Enlightenment (125/125)
k) 27 Bolts of Slay Evil (1d5) (+11,+8)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 2 Potions of Restore Mana
c) a Scroll of Rune of Protection
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 60 of Emyn Luin.
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Radiant Ring of Speed (+9)
i) a Ring of Spell [Enchant Armour] {!k,!k}
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 67
    of Angband.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 60 of Emyn Luin.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of a Lost Temple.
o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 23 of a Lost Temple.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of Emyn
    Luin.
r) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns
     if it is being worn. It can be used to store a spell.  It decreases 
    your strength, constitution, charisma, speed and luck by 3.  It
    renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 60 of Emyn
    Luin.
s) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
t) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) 3 Canine Skeletons
w) 4 Dwarf Skeletons
x) 2 Human Skeletons


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 67 of Angband.
b) 7 Scrolls of Magic Mapping
c) a Silver Rod of Nothing (100/100)
d) a Rod Tip of Recall (80 Mana to cast)
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 67 of Angband.
f) a Rohirric Ring of Invisibility (+7)
    It 
    increases your speed by 7.  It makes you invisible.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 11 of a Lost Temple.
g) a Rohirric Amulet of Wisdom (+5)
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
j) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
k) The Leather Scale Mail of Hirian (-21,-48) [11,+16](40%)
    It increases
     your hit points by 40%.  It provides immunity to electricity and cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary
    ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases 
    your intelligence, dexterity, charisma, searching and spell power by 3
    .  It provides resistance to acid, fire, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Angband.
o) The Set of Leather Gloves 'Cammithrim' [1,+11]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of
    Angband.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
r) a Dagger (Defender) (1d4) (+10,+10) [+7] (+3 to stealth)
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
t) 20 Bolts of Venom (1d5) (+13,+11)
u) 20 Bolts of Slay Evil (1d5) (+7,+7)
v) 20 Silver Bolts (3d5) (+5,+6)


  [Home Inventory - Minas Anor ]

a) a Tome of the Eternal Flame
b) a Potion of Restore Mana
c) a Potion of Resistance
d) a Scroll of Genocide
e) a Silver Rod of Nothing (100/100)
f) a Rod Tip of Healing (120 Mana to cast)
g) a Ring of Wizardry(40%) (+2)
h) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 70 of Emyn Luin.
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Emyn Luin.
l) The Ring Mail of Aryon (-2 to accuracy) [12,+3]
    It
    sustains your strength and intelligence.  It provides immunity to acid
    .  It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of a Lost Temple.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
n) an Elven Cloak [4,+9] (+2 to stealth)
o) an Ethereal Fur Cloak [3,+19]
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    provides immunity to paralysis.  It provides resistance to life
    draining and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+9]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
r) a Double Axe (*Defender*) (3d6) (-7,-5) [+4] (+3 to stealth)
    It must be wielded two-handed.  It increases your wisdom, 
    dexterity, constitution and stealth by 3.  It sustains your dexterity
     and charisma.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Sharp Reaper Axe of Slaying (6d4) (+12,+12)
    It can be wielded two-handed.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  
    You found it lying in a vault on level 63 of Emyn Luin.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases 
    your strength, wisdom, charisma and speed by 10.  It does extra damage 
    from fire.  It drains life from your foes.  It makes you invisible.  
    It provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 70 of Emyn Luin.
u) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Emyn
    Luin.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Emyn
    Luin.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 31 of Mirkwood.


  [Home Inventory - Caras Galadhon ]

a) an Indestructible Tome of the Impenetrable Earth
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Spellbook of Enchant Armour
c) a Rune [Ray] {quest}
d) 99 Potions of Water Curing {quest}
e) a Potion of Corruption
f) 8 Scrolls of Teleportation
g) an Elven Double Ring Mail (-2 to accuracy) [15,+15] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
h) The Crusader Axe 'Rufin' (2d5) (+7,+7) (+4)
    It increases 
    your dexterity, constitution and charisma by 4.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) 25 Bolts of Acid (1d5) (+6,+6)
j) 18 Elf Skeletons


  [The Museum Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms
    every 50+d50 turns if it is being worn. It increases your charisma by 
    5.  It sustains your charisma.  It provides resistance to poison and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Bastard Sword of Durungas (3d4) (+0,+10) (+5 to speed)
    It
    can be wielded two-handed.  It increases your constitution and speed
     by 5.  It poisons your foes.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog on level 63 of Emyn Luin.
f) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and confusion.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 60 of Emyn Luin.
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Emyn
    Luin.
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if
    it is being worn. It increases your strength and dexterity by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Emyn Luin.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 60 of Emyn
    Luin.
k) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.



Posted on 3.9.2005 07:27
Last updated on 11.9.2005 00:42

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7875. on the Ladder (of 19092)
113. on the Theme Ladder (of 186)
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On 3.9.2005 07:27 psych300@ho_spamfree_tmail.com wrote:
My first attempt at a Dwarven Axemaster. Going well so far with two early artifacts and a nice Rohirric ring of Invisibility from Smeagol. Check out the pval.

On 3.9.2005 07:27 psych300@ho_spamfree_tmail.com wrote:
My first attempt at a Dwarven Axemaster. Going well so far with two early artifacts and a nice Rohirric ring of Invisibility from Smeagol. Check out the pval.

On 3.9.2005 09:04 psych300@ho_spamfree_tmail.com wrote:
About to take on third god quest. I'm waiting for some good FF bonuses so I can either get Symbiosis up to 35 or take this guy a different way. Symbiosis was my original plan, as preparation for the Void.

On 3.9.2005 10:52 psych300@ho_spamfree_tmail.com wrote:
Abandoned search for 3rd god quest because it is located to near the eastern ocean and I don't want to get ambushed. Finishing the orc caves and then trying the more advanced Lothlorien, Gondolin and Minas Anor town quests.

On 11.9.2005 00:42 psych300@ho_spamfree_tmail.com wrote:
Taking a break from my Fury Spider Symbiant. Aule's Enchants make the to hit and to dam limitless.

On 11.9.2005 16:59 mugsynj@optonline.net wrote:
Aule is still broken I see. To hit and to dam on things like that amulet are just ludicrous.

On 12.9.2005 08:54 psych300@ho_spamfree_tmail.com wrote:
No, actually the amulet was flipped. Sorcerous amulets are available for any character. The hit and dam on the axe and crossbow are the result of Aule though.

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