The Angband Ladder: Combat Miko, Hobbit Ranger by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Miko

 Sex      : Female           Age                25    STR!:  18/***
 Race     : Hobbit           Height             31    INT!:  18/***
 Class    : Ranger           Weight             46    WIS :  18/214
 Magic    : Nature, Trump    Social Class       34    DEX!:  18/***
                             Align         Neutral    CON!:  18/***
                                                      CHR!:  18/110

 Right hand      (+78,+58)   Hit point    967/ 967    Fighting    : Amber [20]
                             SP (Mana)    402/ 402    Bows/Throw  : Amber [52]
 Blows/Round           7+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      490+0   Level              50    Stealth     : Superb
                             Experience   13967216
 Shooting        (+53,+20)   Max Exp      13967216    Perception  : Good
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Good
 Shots/Round          1.00   Gold         11369341    Disarming   : Superb
                                                      Magic Device: Amber [5]
 AC              [49,+128]   Time     Day 43 15:46
 Speed               (+27)   Play time    30:40:53    Infra-Vision: 70 feet


                         (Character Background)
          You are one of several children of a Hobbit Tavern Owner.
          You are a credit to the family.  You have dark brown eyes,
          curly black hair, and a dark complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR!: 18/120 -2  2  1  9 18/***         ...1....242..
 Class : Ranger        INT!: 18/100  1  2 -1 11 18/***         .3.1.43......
 Level : 50            WIS : 18/114  1  0 -2 11 18/214         .3.1.43......
 Hits  : 967/967       DEX!:  18/80  3  1  2 15 18/***         ...1.4..24.4s
 Mana  : 402/402       CON!: 18/110  2  1  0  9 18/***         ...1....242..
                       CHR!:  18/70  1  1  1  1 18/110         ...1.........
          *}                       *}                           *}
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .........+...    Sound : .......+.....    Speed     : ..+++.+....+.
 Elec  : .........+...    Nether: ..+..........    FreeAction: ...+......++.
 Fire  : ...*.....+...    Nexus : ...........+.    SeeInvisi.: .+++.++..+...
 Cold  : .........+...    Chaos : ......++.....    Hold Life : ++....+......
 Poison: ........+....    Disnch: .......+.....    Warning   : .............
 Light : ........++...    Fear  : +............    SlowDigest: +..+....+....
 Dark  : ........+....    Reflct: .+...........    Regene.   : +..+.........
 Shard : .......++....    AuFire: .............    Levitation: ...........+.
 Blind : +.+......+...    AuElec: .............    Perm Lite : .+...+...+...
 Conf  : ......+......    AuCold: .............    Cursed    : .........+...

              *                  *}                             *}
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .+.......+...    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...+.......++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ........+....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 12
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 13
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 16
  Orc Camp                                 (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Cloning Pits                         (Danger  level:  45) - level 37
  Node of Nature                           (Danger  level:  65) - level 42
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 45
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 45
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 45
  Vlad Dracula, Prince of Darkness         (Dungeon level:  56) - level 45
  Caine, the Conspirator                   (Dungeon level:  62) - level 46
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 48
  Vapor Quest                              (Danger  level:  25) - level 50
  Logrus Master                            (Danger  level:  25) - level 50
  The Vault                                (Danger  level:  30) - level 50
  The Tower                                (Danger  level:  30) - level 50
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Killing Fields                           (Danger  level:  50) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Destroyer                            (Dungeon level:  88) - level 50


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   8
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Numenor         : level  75
    R'lyeh          : level  84
   !Mountain        : level  50

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: Defeated by Basilisk in the 17th fight


 You have defeated 8858 enemies.

 You were able to use Sorcery magic before.
 You were able to use Death magic before.
 You were able to use Trump magic before.
 You were able to use Daemon magic before.

  [Virtues]

Your alighnment : Neutral

You have strayed from the path of Nature.
You are very virtuous in Temperance.
You have sinned against Patience.
You are the living embodiment of Harmony.
You are very virtuous in Knowledge.
You are virtuous in Sacrifice.
You are an arch-enemy of Compassion.
You are somewhat virtuous in Justice.


  [Mutations]

 You can smell nearby monsters.
 You can cause mass impotence.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;BlNt;Si}
d) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
e) a Ring of Speed (+15) {Godzilla}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) Balance Dragon Scale Mail (-2) [30,+25]
i) The Shadow Cloak 'Much Better Artifact #2' [6,+18] (+2)
{StDxCn;PoLiDkSh;Sd(Cn}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {cursed, Ymir
StDxCn;AcElFiCoLiBl;SiLu~Tele}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Nature Spellbooks [Call of the Wild] {@ma@ba}
b) 4 Nature Spellbooks [Nature Mastery] {@mb@bb}
c) 2 Nature Spellbooks [Nature's Gifts] {@mc@bc}
d) a Nature Spellbook [Nature's Wrath] {@md@bd}
e) 4 Trump Spellbooks [Conjurings & Tricks] {@me@be}
f) 4 Trump Spellbooks [Deck of Many Things] {@mf@bf}
g) 26 Mushrooms of Restoring {!E}
h) 9 Potions of Speed {!q}
i) 9 Potions of Heroism
j) 8 Potions of Cure Critical Wounds {90% off}
k) 48 Potions of Healing {!q}
l) 16 Potions of *Healing* {!q}
m) 5 Potions of Life {!q}
n) 32 Potions of Restore Mana {!q}
o) 8 Potions of Restore Life Levels {75% off}
p) 9 Scrolls of Phase Door {25% off}
q) 23 Scrolls of Teleportation {50% off}
r) 8 Scrolls of *Destruction*
s) 4 Scrolls of Mass Genocide
t) 2 Rods of Healing (2 charging) {!z!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 8 Sorcery Spellbooks [Beginner's Handbook] {@me@be}
b) 14 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mf@bf}
c) 18 Sorcery Spellbooks [Pattern Sorcery] {@mg@bg}
d) 8 Daemon Spellbooks [Dark Incantations] {@me@be}
e) a Daemon Spellbook [Immortal Rituals] {@mf@bf}
f) 10 Daemon Spellbooks [Demonthoughts] {@mg@bg}
g) a Daemon Spellbook [Hellfire Tome] {@mh@bh}
h) 3 Trump Spellbooks [Conjurings & Tricks] {@me@be}
i) 2 Trump Spellbooks [Trumps of Doom] {@mg!k}
j) 6 Death Spellbooks [Black Channels] {@me@be}
k) a Death Spellbook [Necronomicon] {@mf@bf}
l) 14 Nature Spellbooks [Call of the Wild] {@ma@ba}

 ( page 2 )
a) 13 Nature Spellbooks [Nature Mastery] {@mb@bb}
b) 28 Nature Spellbooks [Nature's Gifts] {@mc@bc}
c) 11 Nature Spellbooks [Nature's Wrath] {@md@bd}
d) 68 Potions of Heroism
e) 94 Potions of Cure Critical Wounds {90% off}
f) 48 Potions of Restore Life Levels {75% off}
g) 2 Potions of Dexterity
h) 10 Potions of Enlightenment
i) 2 Potions of Self Knowledge
j) 3 Potions of Resistance
k) 4 Potions of Curing
l) a Potion of Invulnerability

 ( page 3 )
a) 2 Potions of New Life {25% off}
b) 19 Scrolls of Phase Door
c) 17 Scrolls of Identify {@r1}
d) 2 Scrolls of Rune of Protection
e) a Scroll of Genocide
f) 2 Rods of Recall {!z!s!d!k}
g) a Rod of Detection {@z4}
h) a Rod of Restoration
i) a Wand of Rockets (0 charges)
j) a Wand of Striking (4 charges)
k) a Staff of Perception (17 charges) {@u1}
l) 2 Staffs of Perception (2x 16 charges) {@u1}

 ( page 4 )
a) a Staff of Object Location (14 charges)
b) 3 Staffs of Healing (3x 4 charges) {!s!d!k}
c) a Staff of Speed (7 charges) {!s!d!k}
d) 2 Staffs of Speed (2x 5 charges) {!s!d!k}
e) 11 Staffs of Speed (11x 8 charges) {!s!d!k}
f) 3 Staffs of Speed (3x 6 charges) {!s!d!k}
g) 10 Staffs of *Destruction* (10x 5 charges) {!u}
h) a Staff of *Destruction* (4 charges) {!u}
i) a Ring of Flames [+11]
j) a Ring of See Invisible
k) a Ring of Damage of Berserker (-6,+18) {BM}
l) a Ring of Damage (+17)

 ( page 5 )
a) a Ring of Damage (+14) {BM}
b) a Ring of Damage and Light (+11) {Lu}
c) a Ring of Damage (+12) {BM}
d) a Ring of Speed and Slaying (+3,+4) (+12) {GWoMC}
e) a Ring of Speed and Slaying (+4,+4) (+11) {Ithaqua Sp}
f) a Ring of Speed (+7)
g) a Ring of Speed (+5)
h) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Confusion Resistance
l) 2 Rings of Shard Resistance

 ( page 6 )
a) a Ring of Chaos Resistance and Accuracy (+1,+0)
b) a Ring of Extra Attacks (+1 attack)
c) a Ring of Extra Shots
d) an Amulet of Resist Acid {!t}
e) an Amulet of the Magi of High Rank [+6] (+10 to searching)
{SrIf;BlCf;FaSiWr~TPZ}
f) an Amulet of the Magi [+7] (+5 to searching)
g) an Amulet of the Magi [+5] (+6 to searching)
h) The Amulet of Carlammas (+2) {Cn;Fi}
i) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
j) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
k) an Amulet of Anti-Magic {BM}
l) an Amulet of Resistance {!t;AcElFiCoPoNx}

 ( page 7 )
a) an Amulet of Resistance {!t;AcElFiCoPoNt}
b) an Amulet of Resistance {!t;AcElFiCoBl}
c) an Amulet of Telepathy {~Tele}
d) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
e) The Torque of Boromir (+0,+8)
f) an Amulet of Intelligence (+3) {!t}
g) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
h) The Amulet of Sacred Knights [+10] (+2) {!t StWi;CfCa;FaSiHlRgBs}
i) The Collar Harness of the Hell (+15,+15) [-5] (-2)
j) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
k) The Phial of Galadriel (+1 to searching)
l) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}

 ( page 8 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNxDi~Z}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
c) Chain Mail of Resistance (-2) [14,+12] {AcElFiCoPoCa}
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNt}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
f) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
g) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkBl}
i) Soft Leather Armour of Resistance [4,+8] {AcElFiCoPoDi}
j) The Cord Armour 'Sumo wrestler's loincloth' [4,+7] (+4) {StCn;Fe;Fa(StCn}
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
l) Black Clothes [4,+19] (+4 to stealth)

 ( page 9 )
a) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
c) an Elven Cloak [4,+14] (+4 to stealth)
d) an Elven Cloak [4,+8] (+4 to stealth)
e) a Fur Cloak of Aman [3,+34] (+2 to stealth) {Sl;Dk}
f) The Fur Cloak 'Revenant' [3,+20] (+4) {Cn;PoNt}
g) The Shadow Cloak 'Crappy Artifact #1' [6,+20] (+4 to infravision)
{StIf;CoLiDk;RgWr[C(Dx}
h) a Shadow Cloak of Aman [6,+33] (+3 to stealth) {Sl;LiDkNx}
i) a Shadow Cloak of Stealth [6,+16] (+1 to stealth)
j) a Shadow Cloak [6,+11]
k) a Small Leather Shield of Resistance [3,+14] {AcElFiCo}
l) The Small Metal Shield of Thorin [5,+21] (+4) {Gachapin StCn;*Ac;LiSoCa;Fa}

 ( page 10 )
a) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
b) The Large Leather Shield 'Rose Bouquet' [6,+18] (+2 to stealth)
{ChSl;AcFiCo(Ch}
c) a Dragon Shield [8,+15] {DkCf}
d) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
e) The Iron Crown of Eden [0,+14] (+2 to searching) {InWiSrIf;PoShCa}
f) an Iron Crown of the Magi [0,+11] (+3) {In;AcElFiCoSo;Lu(In}
g) The Jewel Encrusted Crown of Samurai (+6,+2) [0,+20] (+4 to speed)
{SpStInSl;Fi;SiSd(St}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
i) a Jewel Encrusted Crown of the Magi [0,+13] (+3) {In;AcElFiCoSo;Hl(In}
j) a Jewel Encrusted Crown of Might [0,+11] (+3) {StDxCn;Dk;Fa(StDxCn}
k) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Cleaner InWi;LiBl~Tele}

 ( page 11 )
a) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
b) a Dragon Helm [8,+15] {AcCfSoDi}
c) a Dragon Helm [8,+16] {CoShSo}
d) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
e) a Pair of Soft Leather Boots of Free Action [2,+6] {Fa}
f) a Pair of Metal Shod Boots of Levitation [6,+7] {Sh;Lv}
g) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
i) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed,
AtStDx;AgTy|AEFCoPCa}
j) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ~L}
k) The Mace 'Taratol' (3d4) (+12,+12) {Cleaner ;*El|E/XD}
l) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}

 ( page 12 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
d) a Long Bow (x3) (+0,+0)
e) 18 Sheaf Arrows of Frost (2d4) (+10,+6)
f) 83 Sheaf Arrows (2d4) (+10,+10) {@f1=g!s!d!k}
g) 99 Sheaf Arrows (2d4) (+10,+10)
h) 76 Sheaf Arrows (2d4) (+10,+10) {@f1=g}
i) 22 Arrows of Hurt Dragon (1d4) (+4,+9)
j) 31 Arrows of Hurt Animal (1d4) (+4,+6)
k) 16 Arrows (1d4) (+7,+7) {@f1=g}
l) 91 Arrows (1d4) (+7,+7) {@f1=g}

 ( page 13 )
a) 31 Arrows (1d4) (+8,+5)
b) 18 Arrows (1d4) (+6,+4)
c) 26 Arrows (1d4) (+3,+5)
d) 34 Sheaf Arrows (2d4) (+0,+0)
e) 99 Arrows (1d4) (+0,+0) {@f1=g}
f) 29 Arrows (1d4) (+0,+0) {@f1=g}
g) 14 Seeker Arrows of Holy Might (6d4) (+7,+15) {Bs|F/*UL}
h) 4 Seeker Arrows (6d4) (+10,+10) {@f1=g!s!d!k}
i) 99 Seeker Arrows (6d4) (+10,+10) {@f1=g!s!d!k}
j) The Black Arrow of Bard (8d4) (+30,+19) {@f2=g}


  [Museum]

 ( page 1 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
b) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiRgLuAg|FS/XD/*poTPULZ}
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
{AcElFiCoCfCa;FaSiLuAg|FCoPCaS/XD/*poTZ~Tele}


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 1.9.2005 01:31
Last updated on 4.9.2005 19:51

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2901. on the Ladder (of 18974)
124. on the Hengband Ladder (of 697)
13. for this player (

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Comments

Jump to latest

On 1.9.2005 01:31 blackreaver368@yahoo.com wrote:
(CL10 : DL6)
OK, Hobbit ranger it is. Very early post ... I was puzzled which stat to pick at CL10, as both STR and DEX were at 18 (before bonuses). Decided on STR and I guess I chose correct as my attacks went from 2 to 4.

I love hobbits! They go up levels so easily :-)

On 1.9.2005 01:47 blackreaver368@yahoo.com wrote:
(CL12 : DL8)
Hmmm... Warg quest had a chest on it, which had a Bo Staff in it. Hundreds of turns later, my pseudo-id kicks in, and I discover the Bo Staff is Excellent. When worn, I discover +1 STR/DEX/CON.

Pattern Weapon! Sweet!

On 1.9.2005 04:52 blackreaver368@yahoo.com wrote:
(CL25 : DL20)
Just got a Long Bow in the Black Market. I wasn't really missing my missle attack before this however, as my melee damage is pretty good. I'll wait around DL20 for some resistance ...

On 1.9.2005 06:16 blackreaver368@yahoo.com wrote:
(CL27 : DL24)
I got the Ultimate Dungeon Cleaner for my DL24 quest. Very doable, even without my Staff of Speed. The reward? Thranduil and Taratol. Nice. Not the best random resistance on Thranduil but almost any resistance will benefit a hobbit :-)

I also found Sumo Wrestler's Loincloth a while back. This is a nice armour unless you need resistance (I do) and have some other armor of resistance (I don't).

On 1.9.2005 06:35 blackreaver368@yahoo.com wrote:
On a bad note, I already messed up the Arena. I was blindly entering without thinking to get the Scroll of Acquirement, when I ran smack into the Basilisk. Without Resist Poison, it simply breathed twice and killed me. And here Nature was probably my best shot at killing the babble ... sigh.

On 1.9.2005 06:46 blackreaver368@yahoo.com wrote:
(CL28 : DL30)
Finally broke a streak of WIS raises with a DEX. Hmmm, should I go for DEX or CON at CL30? I think if I choose DEX, I still won't get the 5th attack ...

At any rate, I'll be hanging out on DL30-32 for a while with the scummer on. Current level has a troll pit with a bunch of Aklashes in it. And I just got my Basilisk revenge. Funny, in the dungeon, it was no match for me ... (Stealth + Haste which are both unavailable in the Arena). Well, maybe someday I will truly win Hengband. In the meantime, I will content myself with simply trying to win Hengband ;-)

On 1.9.2005 07:48 dzhang@its.caltech.edu wrote:
Hi Reaver,

How's Jedi coming along? ^^

Sorry to hear about the Arena fail. Usually if that happens, I suicide the character and restart... Taratol and Thranduril are nice, but nothing so exceptional that you won't find a second time around.

Also, you don't "need" resistance! Rei Hino didn't have RBase until Angband 49! Nature's one of the best classes for Power-diving while ignoring resists, thanks to its Resist Elements Spell. Just watch out for Water Hounds..

On 1.9.2005 09:52 dzhang@its.caltech.edu wrote:
And AARGH!!! 4 Staves of Speed AGAIN? Though, I guess my BM luck this time around has been pretty good too ^^

On 1.9.2005 14:44 Elliott946@aol.com wrote:
What exactly does the sumo wrestler's loincloth activate for?

On 1.9.2005 15:06 blackreaver368@yahoo.com wrote:
The loincloth activates for some sort of Dispel Evil (power unknown) and Heroism. Its pretty useful.

You know, I've never considered the Arena central to the game. Most of my winners simply did the Arena enough for a Scroll of Acquirement. However, with True Winners on the ladder, I was going to start to pay more attention to the Arena, but I guess that will have to wait for next time.

On 1.9.2005 16:39 blackreaver368@yahoo.com wrote:
(CL30 : DL30)
I've seen quite a few sources of resistance to this point (at least 5). I settled on this Poison/Disenchantment resistance as the best so far, even though my AC is pretty poor. Also, I had a scary moment when I forgot to keep an eye on my Free Action, as I was relying on Sumo Wrestler for that. But no monsters were about, so I quickly recalled and when back to wielding a Pattern Weapon. Now that I have FA gauntlets, its back to Taratol.

I've had some shaky moments at this depth, despite my abundance of speed. Surely I would have died without any sort of haste ...

And as predicted, a DEX boost at CL30 was not enough to break the 18/100 barrier. However, a potion of CON sealed my decision, as I felt like DEX needed to play catch up.

Hmmm, perhaps I should move to the Castle in search of Ishikawa? I think Zantetsuken would yield 5 attacks ...

On 1.9.2005 17:32 roblt97@hotmail.com wrote:
At what point did you take out the Minotaur? Is he an early stop along the way for you?

On 2.9.2005 00:55 blackreaver368@yahoo.com wrote:
I can't remember exactly when I did the Labyrinth, but it was probably around CL25. At that point, I was dishing out about 180hp/round in melee, and had a steady source of haste, so the Minotaur was a no brainer. In general, I'll do this quest once I start to feel the pinch of 500gp for a round trip recall ...

On 2.9.2005 05:32 blackreaver368@yahoo.com wrote:
(CL36 : DL60 Dragon's Lair)
I decided to risk the Dragon's Lair at CL32 again. I was telepathic, double resistant, and able to haste to +10. Still, Great Bile Wyrms and Great Ice Wyrms were difficult, and the weak dragon uniques (Smaug, Itangast, Scatha) were life threatening (My hp were around 330!). But I figured if Dave can die, then so can I ;-)

Numerous close calls, but here is the result of a bit of careful battle choosing. I think now, I might go for the Cloning Pits, and then play a bit more cautiously.

Oh, and Ishikawa was killed long ago using Wilderness tactics, but no super katana. Serves me right :-)

Dave, I think I will continue playing until the Old Castle. I know you are super quick, and I keep expecting your CL40 post to pop up on the ladder, which is the only reason I am pushing so hard ;-)

On 2.9.2005 06:30 blackreaver368@yahoo.com wrote:
(CL37 : DL60)
Cloning Pits was tougher than expected (Nightwing, Chaugnar, Baron of Hell, Shoggoth, etc.) especially given that my stealth was Chaos Rank at the time. Nothing of note (Rohirrim, Isildur). But I love dem boots :-)

And back to the Dragon's Lair I go, when what does the first Great Wyrm I see drop, but freakin' Ulmo!! Wow, that tiny little 7lb trident is 12d8 vs. dragons! Very sweet! Very nice :-)


On 2.9.2005 10:08 dzhang@its.caltech.edu wrote:
" But I figured if Dave can die, then so can I ;-)"

Don't jinx me like that! That almost came to be a second time! ^^ Serves me right for listening to you and trying to jump into the Dragon Cave early (and to top it off, I realized I forgot to turn Autoscum off... I assume you had it off?)

On 2.9.2005 16:14 blackreaver368@yahoo.com wrote:
No, I forgot to turn off autoscum as well, but I'm not convinced the scummer actually works on the top level of a dungeon. Dunno. But I did have Chaos resistance :-)

(CL40 : DL60)
Cambeleg does indeed seem to be rare in Hengband for some reason. But you want to talk about ultra-rare, then let's talk about the Shield of Thorin! Good things happen when you kill Gachapin at DL60 ...

On 2.9.2005 16:55 dzhang@its.caltech.edu wrote:
Double Acid Immunity! Don't you wish you had picked Yeek as race now?

Planning on doing Old Castle soon? I'm thinking I might actually skip it... Bard isn't actually that good in this version, since it's x4 instead of x5..

On 2.9.2005 16:57 blackreaver368@yahoo.com wrote:
Yeah, I could probably do the Castle now, but I am not shooting at all. Killing dragons with pure melee at the moment, so I figure, why not wait until I might actually consider using Bard? I'm still levelling up easily, so perhaps I'll wait til CL45 or so ...

BTW, 73% fail rate on Herbal Healing means I probably won't be able to cast it, even at CL50, unless I somehow get some more INT ... sigh.

On 2.9.2005 17:08 dzhang@its.caltech.edu wrote:
IIRC, at Clvl 50 with 18/200 INT, you can cast it at the minimum 5% Fail. At least that was true for Rei and 18/200 WIS.

On 2.9.2005 17:41 blackreaver368@yahoo.com wrote:
Hmmm ... then there must be some non-linearity in the INT bonuses to spell fail rates, which is good news. I'm at 64% fail at CL42. 8 more levels would yield 40% fail. INT can "go up 11 more times", which would yield a 7% fail if each bump to INT gave a 3% bonus to spell fail rates. So there must be some 6% bonuses hidden in there some place ... Good News, as I was beginning to become pessimistic :-)

(CL42: DL60)
Cambeleg. I'll say no more ;-)

On 2.9.2005 18:52 blackreaver368@yahoo.com wrote:
(CL42 : DL60)
Gave up Telepathy for Eden. Kusanagi for Ulmo and Isildur for my low AC armor. The result: All resistances save Dark, Blindness (bad combo!), -1 Mana due to encumbrance, AC up to a staggering 221!

I might go for Bard shortly ...

On 2.9.2005 19:34 blackreaver368@yahoo.com wrote:
(CL43 : DL60)
Time to power dive to the bottom of the Dragon's Lair, but before I do, I thought a post was in order.
Caspanion: Nice. +3 INT/CON. Poison, Confusion and Nether resistance.
Belthronding: I think I prefer this to Bard. Resist Disenchantment means I can go back to Ulmo. Extra Shots and higher plusses than Bard (but no extra might).

Now I just need to remember to cast Telepathy, and I should be OK.

On 2.9.2005 19:54 dzhang@its.caltech.edu wrote:
Yeah, except for arguably the Archer, Belthronding is strictly better. Congrats on that!

And it's kind of odd... you're getting RBase from the Amulet.. O_o

On 2.9.2005 20:51 blackreaver368@yahoo.com wrote:
(CL43 : DL60)
Went down to DL70 in the lair, took one resisted Shard breath from a Great Wyrm of Law, and realized my mistake, as having under 800hp sets you up for double move insta-death. Back up to DL60 and reset my recall depth.

I guess it will be Slayers all around, though! Its a good day to be a Ranger ;-)

On 2.9.2005 22:00 dzhang@its.caltech.edu wrote:
Actually, I've taken down two GWoLaws pretty easily and safely using arrows. Because of the fractional time method of shooting, it's very very very unlikely for them to double-move you. A bit of back-of-envelope math:

Your speed: +11+10 = +21 = 31 energy per turn.

Their speed: +10 = 20 energy per turn

You get 3.72 shots per round, so each shot takes 26.88 average energy with std dev 8.33 energy. For you to be double-moved on, you need to take longer than 31 (p = 0.3), and they need to less than 21, (p = 0.005), so the total probability is about 0.15% of a double-move that those speeds.

Hm... actually that's not as safe as I originally thought. Maybe I'll avoid them too... ^^

On 3.9.2005 00:44 blackreaver368@yahoo.com wrote:
(CL46 : DL62)
DL62 quest was for an Amberite so I guess I had to kill my first. So what, a 40% chance you just die upon killing one??? No, probably more like 1% its just I hate to die by the blood curse, and my Saving Throw was a very bad "Superb". But Caine died so quickly he forgot to curse! And I became the happy beneficiary of lots of useless junk (slay orc, resist acid, you know the drill).

I think I'll go back to the Dragon's Lair for a while. Tired of waiting for the "perfect artifact" and swapped in Shards Resistance for my precious damage +17. That leaves me vulnerable to darkness, something that is all too common it seems ...

Herbal Healing down to 30% ... hey, maybe I might cast that spell after all!

On 3.9.2005 01:20 blackreaver368@yahoo.com wrote:
OK, I shuffled equipment in the town to get my INT to 18/***. At CL47, my fail rate on Herbal Healing is 16%, which means the best I can do is 7% at CL50. According to the spoilers, I should cast the same as a ForceTrainer, meaning I am really 8% worse than Rei was ... Does anybody know what might be going on?? Could it be that the Herbal Healing fail rate was knocked back 8% between 1.6.1 and 1.6.2? Pretty lame ... Dave, what is your failure rate like right now?

On 3.9.2005 01:37 dzhang@its.caltech.edu wrote:
At clvl 44 with 18/160 INT, I'm at 43% fail, at [Skilled] Rank.

My right-before-I-retire backup of Rei shows that at 18/210 WIS and [Master] Rank, she was getting 4% Fail, as opposed to 3% Fail from most other [Master] ranked spells. Wait, what Skill level are you at right now? Going from [Beginner] to [Skilled] to [Expert] to [Master] improves Fail rate by 1% each, you know...

I don't see any sources of "Wizardry" in Rei's equipment. So, if Skill wasn't it, then I don't know. Maybe a hidden attribute of Sexy?

On 3.9.2005 01:46 blackreaver368@yahoo.com wrote:
Something weird is going on. In the dungeon (DL72, Dragon's Lair), I was CL47, 18/145 with a 36% fail rate. I recall to town, I am CL47 18/145 with a 40% fail rate. I did nothing other than recall, and I lost 4% on my fail rate?? What is going on??

I am [Skilled], btw ...

On 3.9.2005 01:53 dzhang@its.caltech.edu wrote:
Is anything cursed? I don't remember if any of the curses causes spell fail to increase, but they seem to adversely affect everything else, so...

On 3.9.2005 02:02 blackreaver368@yahoo.com wrote:
No, no curses. I see you are headed to a 7% [Skilled] fail rate as well. 43% - 18% from CL44 to 50 is 25%. Subtract another 18% going from 18/160 to 18/220 gives 7%. [Master] will yield 5% overall. This is where I look to be heading as well ... 40% - 9% from level advancement is 31%. Subtract another 24% from INT gives 7%. I've noticed some weirdness in my fail rates so *I wrote things down*. Still, I suppose it is possible I was hallucinating or something, and wrote things down incorrectly. But when I posted above with a 30% fail rate on Herbal Healing, I later noticed it was 34% and thought, that's odd. There's a 4% fluctuation in there some place ... I would hate to think your virtues effect your fail rates??

On 3.9.2005 02:11 dzhang@its.caltech.edu wrote:
Hm... that is very odd... I just checked again, and Rei does indeed have 4% overall at 18/210. Taking off her Collar Harness of Hell to improve WIS to 18/***, I do get the 3% limit. According to you, that's actually a whole 6% better than what we're getting with our Rangers.

For the record, Rei was "living embodiment" of Faith, Harmony, Temperance, and Nature...

Beryl is currently "enemy" to Nature, while you're "somewhat virtuous," so I also doubt that's it.

On 3.9.2005 04:10 blackreaver368@yahoo.com wrote:
(CL49 : DL72)
The Wendigo left me something nice. But, I must confess, I am enormously disappointed with the Spell Fail rate on Herbal Healing. It requires CL50, INT 18/*** and [Master] to get 5% failure. The hard part is the 18/*** INT, which requires alot of sacrifices (+7 speed currently, and that is just for 18/210). Most characters would have to face the grim reality of a 20-30% failure on a healing spell, which means it is just plain useless. Not even in the same ballpark as the weaker 300hp Life Healing, unless you are lucky enough to have an 18/130 base INT, or a phenomenal equipment set. My Life monks/forcetrainers can cast Healing from CL35 on, and it is frustrating to be pushing CL50 and not able to cast Herbal Healing reliably.

But enough complaining. Perhaps the one ring is in my future?? Or Lohengrin? Either would help enormously ...

On 3.9.2005 04:20 blackreaver368@yahoo.com wrote:
Hmmm ... Ring of Speed +11 or Ring of Confusion Resistance?? Now that's a tough one! Guess I just won't be attempting Herbal Healing ... I'd much rather have +33 base speed!

On 3.9.2005 04:35 dzhang@its.caltech.edu wrote:
O_o Two good RoSpeed, wow. I haven't even found a single RoSpeed yet... so much for White Aura.

I'm still puzzled by the Herbal Healing. Why does Rei do it better? Is the Spoiler site wrong on this regard?

On 3.9.2005 04:40 blackreaver368@yahoo.com wrote:
Dunno. I'm beginning to realize that at +43 fighting speed with a 224 AC and with the Vampiric Slayer, healing might be less essential than I previously thought :-)

My current config is looking at a 23% fail rate at CL50. Definitely not something you want to *rely* on ...

On 3.9.2005 04:57 blackreaver368@yahoo.com wrote:
(CL50 : DL72)
Well, there's CL50, quickly as always with a hobbit. And actually, my Herbal Healing fail rate is 20%, not 23%. If I can ever max out my INT, it will be 17%. OK for casual use, but never for dire situations.

Hmmm ... A Sky Drake and 4 other Law/Balance drakes are after me at the moment. Should I run? Nah!

On 3.9.2005 05:24 Elliott946@aol.com wrote:
Interesting discussion re: Herbal Healing fail rates. I vaguely remember something about how Nature casting is based in part on how close you are to Neutral, and the farther you get from Neutral, the worse you are.

An easy way to check that would be to note your current fail rate, run to Zul, and do the balancing thing. It resets all your virtues to zero, making you as neutral as possible. After that, recheck your fail rate and see if it changed.

On 3.9.2005 05:32 blackreaver368@yahoo.com wrote:
Elliot, you are my new best friend!!! ;-)

That's the mysterious 4%!! Before the Ritual of Balance: 20% failure rate, and I am Lawful. Afterwards: 16%. Wow! And I thought I was going *insane* :-)

On 3.9.2005 16:36 blackreaver368@yahoo.com wrote:
(CL50 : DL89)
OK, every unique is starting to have a Darkness based attacks. Without resistance, it is to the point that 2 darkness storms might just kill me. So I shuffled for *all* resistances, giving up +11 speed. Sigh. On a good note, I am smarter in this config, with a Neutral fail rate on Herbal Healing of just 7%. Now that is castable (but not in a life or death situation ...). Also, a 245 AC isn't bad. I just have to adapt to running at a measly +32 speed when hasted :-)

And on the Ranger front, Wall of Stone is very powerful. Talk about the ultimate antisummoning spell (see screenshot).

On 3.9.2005 16:53 blackreaver368@yahoo.com wrote:
I have been so lucky with Rings of Speed. First +11. Then +12 almost back to back. But now, I just killed Godzilla and he dropped a +15!

On 3.9.2005 19:39 blackreaver368@yahoo.com wrote:
(CL50 : DL90)
I decided to change magic realms. Here is what I was using in Sorcery:
Phase Door
Teleport
Identify
Haste Self
Telepathy

Dimension Door still had a fail rate in the high 20's. I decided to follow Elliott's path, and go with Daemon. Now, the Polymorph Demon spell does indeed make you Evil, so +4% fail rate to all nature spells. However, it also adds +7 STR, +2 INT (so I end up with -2% fail rate overall), +40 fighting ability, about 180hp and most importantly, +20 saving throw. Its the last that sold me on the change.

Now, given Necronomicon, I might switch again. We'll see ...

On 3.9.2005 23:46 blackreaver368@yahoo.com wrote:
(CL50 : DL92)
Last level had two vaults on it, with gobs of uniques. The Jewel was sitting smack in the middle of one of them, and I set off to burgle it (in Hobbit form, of course). I was a bit surprised when my Wall of Stone had no effect inside the vault. Either this is true in general, or there was a trap on that square (I had forgotten to detect traps in my nervous haste over the jewel, and I was trying to wall of a horde of awake uniques). Somehow, I killed It, a wanted monster, despite my lack of See Invisible. I even picked up his corpse ... all of this without realizing until much later. Killed Lord Borel, picked up the Jewel, and decided to call it quits on the level.

The Augmentation from Borel's corpse finally maxed out my STR and INT, after a long time waiting.

Now, I wonder what else I might need? The Destroyer remains a threat I dare not take on at the moment. Am I just too weak, or too unwilling to commit precious resources? Dunno. My encounter with the big g at DL88 (my failed quest) saw me get 3 rounds of attacks before being summarily brought down to 200hp. Projecting off this limited datapoint indicates I will need 60 potions of healing to do it in, but surely that is too pessimistic. Perhaps reflection and some more Staves of Healing would be enough?

I'll continue slaughtering uniques ... I'm playing on a new save file so I have no idea how many remain.

On 4.9.2005 02:47 blackreaver368@yahoo.com wrote:
(CL50 : DL98)
Good things have come my way lately: Dor-Lomin. Jack Of Shadows. Yet I can't seem to find a way to work them into my equipment set. Once you have high speed, all resistances, and principal stats starred out (or nearly so), then it becomes very difficult to shuffle things around. I'd like Reflection, Telepathy and my INT starred out, but I can't seem to make it happen at the moment. Still, I think my abilities are quite good enough to win with.

2 wanted uniques remain ... The Crappy artifact came from a scroll just laying around DL98. And Sauron dropped the 90% likely Darnya ...

On 4.9.2005 03:05 dzhang@its.caltech.edu wrote:
You made an artifact? Which one? Post a screenshot!

On 4.9.2005 03:13 dzhang@its.caltech.edu wrote:
Oh, wait, lol. I guess it's "Crappy Artifact #1"

On 4.9.2005 03:18 blackreaver368@yahoo.com wrote:
Yup ... +4 STR is not bad, but that's all I got from the scroll. Infravision? Come On! Warning? Don't be a fool! Resist cold? OK, now you are starting to piss me off :-)

On 4.9.2005 03:25 dzhang@its.caltech.edu wrote:
Lol, you better hurry up! I'm on Dlvl 99 already... Race to the finish!

On 4.9.2005 03:34 blackreaver368@yahoo.com wrote:
Hah! I concede. I already know you are a better/faster player than I am ;-)

I will kill the Destroyer and then run the dungeons to kill as many dungeon masters as possible. So I still need quite a few hours of play!

On 4.9.2005 03:55 blackreaver368@yahoo.com wrote:
(CL50 : DL98)
Am I a fool for changing realms so often? Let's go with Death, where Polymorph Vampire still yields a 3% fail Herbal Healing. Battle Frenzy and Vampirism True both contributed to the decision ... though I imagine a 3% Dimension Door might be the kicker for the final battle. I still have 19 spells to learn ;-)

On 4.9.2005 04:28 blackreaver368@yahoo.com wrote:
(CL50 : DL98)
Artifact Creation gave Poison, Light, Dark, Shards and +2 STR, DEX CON. I named it Much Better Artifact #2 :-)

I dunno. Can a ranger give up the bow altogether?? Even for +55 speed/All resists? I'll give it a go ...

On 4.9.2005 04:42 blackreaver368@yahoo.com wrote:
OK, let's play like a ranger. Here is all 4 stats starred out, all resistances, +33 base speed before any transformations. And telepathy to boot. I'll go after the serpent like so ...

On 4.9.2005 05:01 dzhang@its.caltech.edu wrote:
Hm.

I'm puzzled. Why do you have so much more on +todam in melee than me? We both have Slayer, I have Fingolfin instead of Cambeleg, and Narya instead of RoSpeed with (+3,+4)... so I should be getting +8 over you, instead of -16... Is it Vampire?

On 4.9.2005 05:05 blackreaver368@yahoo.com wrote:
Battle Frenzy? Berserk gives +13 to Dam, taking me from +448 to +539. Oh, and in your char dump, you are very weak, at 18/138 STR. I am 18/***. Probably quite a bit of difference there, though I do not know the exact numbers ... I find that maxing out your STR is very important for dealing out melee damage!

On 4.9.2005 05:40 blackreaver368@yahoo.com wrote:
Destroyer down ... It was a lot easier once I decided to shoot arrows at the big g. In fact, it was almost trivial. 30d9 really hurts on the melee end ;-)

Shot about 170 seeker arrows and maybe 20 sheaf arrows. 8 charges from staves of healing were required, but I was prepared for much much more ...

I did go with Reflection, so that was probably the difference.

On 4.9.2005 05:46 dzhang@its.caltech.edu wrote:
Yeah, Destroyer is pretty easy with arrows because he doesn't summon, and the pure damage on Disintegration breath isn't really a worry. The Serpent, on the other hand...

I've found the perfect position pitched for the battle, but I can't seem to get any lasting damage in on him, and he summons Cyberdemons or ancient dragons whenever I try to shoot him. Hm...

On 4.9.2005 05:54 blackreaver368@yahoo.com wrote:
Yes, I will probably melee the Serpent. In sell out mode, that will be 50+ potions of healing, 20 potions of *Healing*/Life. If it summons, I will teleport. If it damages me greatly, I will phase door (thank god for the shatter effect, as I will generally phase out of LoS), and then heal. Of course, I also have 30+ restore mana and a 3% herbal healing shoud the need arise ...

But arrows, probably not!

On 4.9.2005 06:02 dzhang@its.caltech.edu wrote:
Whoa... I must be doing something wrong, because I never accrue that big a supply of potions! I don't generally have Autopick on... I wonder if that's the problem. Is it just more BM luck to you? ^^


On 4.9.2005 06:03 dzhang@its.caltech.edu wrote:
Or rather, are you using potions less during the rest of the game?

On 4.9.2005 15:06 blackreaver368@yahoo.com wrote:
I might have used 10 potions of healing so far the entire game. Many were used in my early CL32 Dragon's Lair days when I only had 320 hp and was taking on those stupid cursing unique dragons! I didn't use any against the Destroyer this go around, so 10 is probably normal for me.

On 4.9.2005 15:50 blackreaver368@yahoo.com wrote:
(CL50 : DL98)
Experimenting with a new config. Hmmm, can't shoot at all :-) And I switched realms again, this time for the 4% Dimension Door. I'm down to 6 spells to learn, so I think my choice of Trump is final.

But all resistances, relevant stats starred out, telepathy and reflection. +27 base speed and 490 damage a round in melee. This will have to be enough!

On 4.9.2005 16:02 dzhang@its.caltech.edu wrote:
Blasphemy, a Ranger with no Bow!! What kind of a Ranger are you!?

But yeah, you should have more than enough, when you have both 4% Herbal Healing and 4% Dim Door--with that many !oRestoreMana, you probably don't even need !o*Healings*

On 4.9.2005 16:03 dzhang@its.caltech.edu wrote:
Oh, and you can probalby also afford to drop off Nature's Wrath, since Jewel activates for Clairvoyance...

On 4.9.2005 16:13 blackreaver368@yahoo.com wrote:
Hmmm ... I like cyclone though. And it is actually 3% fail on Herbal Healing :-)

Oberon is down. Cost 1 each of Healing, *Healing* and Restore Mana. Not sure what he did, but twice he brought me from full hp to around 200. Nasty stuff. And of course, in the end, he turned himself into a blinking coward. Fortunately, I had pre-destructed most of the level, so he was easy to track down. I hate that drain mana attack of his ...

He dropped Doomcaller, but no way that I am giving up Slayer!

On 4.9.2005 19:51 blackreaver368@yahoo.com wrote:
*WINNER*

I got bored and decided to just end it already. Pretty stupid as there were tons of uniques left to kill, and let me tell you, they all showed up to join the party!

Lots of Dispel Magics. An enormous number of double moves (at least 10 or so ... even at +37 speed). It seemed like the Serpent could always bore thru the rock adjacent to me and attack to boot.

Still, I had plenty of resources to spare. Could have used more Speed I guess, but foolish me stopped collecting potions once I got the Sorcery spell going. And *Destruction* was starting to get low ... I think I had 17 or so going in, so I probably used about 10.

Whew ... that was a bit more challenging of a battle than I like. But I figured, if Dave could win, then so could I ;-) (Actually, there were a couple of times when I thought I was a dead man ... How embarassing would that have been ??)

On 4.9.2005 20:36 dzhang@its.caltech.edu wrote:
Congrats!

You up for one more round of parallel playing, or are you going to finish up Jedi?

If you want to continue trying a different class, I'll pick up Paladin or High Mage or Blue-Mage with you, otherwise I'll play Rogue until you finish Forcetrainer. ^^

On 4.9.2005 20:38 dzhang@its.caltech.edu wrote:
And you're getting lazy about taking screenshots of every artifact you create... you got a pretty good one there, you know ^^

On 4.9.2005 21:01 blackreaver368@yahoo.com wrote:
Actually, I think I need to take a Hengband break ... I've been playing way too much lately, and playing in parallel only encourages me to play more than I should! I'll try to get back to Jedi sooner or later, but I also have half a mind to try a Beastman Ninja ... but whatever I do will probably be half hearted, as I will probably just shelf it on Tuesday. Dunno. I have tried to quit Hengband before with very limited success, so we'll see ...

But in the meantime, feel free to go ahead and win with every class/race/realm combination available ;-) Lazy Yeek Tourist sounds challenging!

On 5.9.2005 05:09 Elliott946@aol.com wrote:
Congradulations!

I go out of town for a few days, and BOTH of you win. Dave may be faster than you, but if its any consolation, you're still faster/better than me :).

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