The Angband Ladder: Tamarin, High-Elf no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 20d Character Dump]

        Tamarin          Age    :            592  STR:      18
     the Initiate        Height :     6 ft, 4 in  INT:  18/135
                         Weight :         146 lb  Wis:   18/95   18/106
Gender : Male                                     DEX:   18/40
Race   : High-Elf         Slayer of a level 50    CON:   18/10
                              Balance drake       CHR:      17

Max Hitpoints       362  Power                64  Max Mana            0
Cur Hitpoints        -7  Score              1129  Cur Mana            0

       (Melee)           Unspent Exp        8134         (Missile)
Blows per round       2  Gold              64014  Shots per round     1
Average Damage       47  Time       574745 turns  + to Skill          6
    (using Karate)       Max Depth        Lev 47  Deadliness (%)     45

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Excellent  Magic Device: Superb
Shooting  : Heroic     Stealth     : Excellent  Dodging     : Very Bad
Throwing  : Very Good  Perception  : Legendary  Fame        : Respected
Digging   : Very Bad   Disarming   : Excellent  Infra-Vision: 0 feet

   Speed       : -12
   Armour      : 95
   Kills       : 1519
   Time Elapsed: 5 days, 17 hours, 56 minutes   (574745 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:...........11        STR:     13 ...s........5     18
Invis:.............        INT:  18/85 .........2..3 18/135
Aware:.....1.......        Wis:  18/66 ....5.......1 18/106  18/95
Disar:.............        DEX:     16 ...s........6  18/40
Devic:.............        CON:     17 ...s........2  18/10
Speed:.............        CHR:     14 ............3     17

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........++... Light:............+ Food :.........+...
Elec :.........+... Dark :............. Feath:.............
Fire :.........+... Sound:............. Shine:.............
Cold :......+..+... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:............+
Blind:............. Chaos:............. FrAct:............+
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You hit the Inertia hound.
The Inertia hound breathes inertia.
*** LOW HITPOINT WARNING! ***
The Inertia hound misses you.
The Inertia hound bites you.
*** LOW HITPOINT WARNING! ***
The Inertia hound claws you.
*** LOW HITPOINT WARNING! ***
The Inertia hound breathes inertia.
*** LOW HITPOINT WARNING! ***
The Inertia hound breathes inertia.
*** LOW HITPOINT WARNING! ***
The Inertia hound bites you!
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Tamarin.txt?  y


  [Skills]

Archery - Xbows   :  60%
Archery - Bows    :  30%
Karate            :  77%
Magical Device    :  50%
Perception        :  60%
Stealth           :  60%
Disarming         :  20%
Spell Resistance  :  50%
Armor Forging     :  17%

You have taken the Oath of Iron.


  [Quests]

You have finished no quests yet.


  [Character Equipment]

a Heavy Crossbow (x4) (+6,+2)
a Silver Ring of Combat (+11,+7)
     Does 4d10 thrown damage
an Opal Ring of Sustain Body
a Bead Amulet of Wisdom (+5) {+5}
a Brass Lantern of Acuity (lit) [2] <Fuel: 13122>
     +1 Awareness.
White Dragon Scale Mail (-2) [30,+16]
     Activates for breathe frost (damage 148) every 120-160 turns.  [16% fail]
     Resist Cold.
an Ethereal Cloak [0,+14] {Floor39}
a Wicker Shield of Resist Acid [2,+6]
an Iron Crown of the Magi [0,+8] (+2) {Sangahyando}
     +2 INT.  Sustain INT.
     Resist Acid, Lightning, Fire, Cold.  Slow Digestion.
a Set of Steel Gauntlets [3,+4]
a Pair of Hard Leather Boots of Stealth [3,+7] (+1)
7 Bolts (2d3) (+4,+5)
28 Bolts of Hurt Animal (2d3) (+7,+7) {@f2}


  [Character Inventory]

3 Red Mushrooms of Heroism
a Flask of oil
a Shining Potion of Speed
14 Hazy Potions of Cure Critical Wounds
15 Scrolls titled "lokbuno" of Phase Door
10 Scrolls titled "draa-g magbit" of Teleportation {50% off}
5 Scrolls titled "roggul" of Recharging
12 Scrolls titled "k-pad nuthdok" of Satisfy Hunger
7 Scrolls titled "lun baalash" of Blessing {25% off}
a Scroll titled "oth fuddal sdudul" of Protection from Evil
a Pewter Rod of Recall {@z0!z!z}
2 Copper Rods of Illumination {@z6}
2 Smoking Rods of Acid Bolts {@z4}
2 Brass Rods of Fire Bolts {@z3}
5 Glass Rods of Frost Bolts {@z2}
a Titanium Rod of Lightning Balls
an Elm Staff of Teleportation (9 charges) {@u0!u}
     Unusually durable
a Linden Staff of Perception (15 charges) {@u1}
     Unusually durable
a Yew Staff of Detect Evil (13 charges)
     Unusually durable
a Locust Staff of Cure Medium Wounds (17 charges) {@u3}
     Unusually durable
a Blanket of Elemental Protection
     Resist Acid, Lightning, Fire, Cold.


  [Home Inventory]

4 Red Spotted Mushrooms of Metamorphosis
3 Sprigs of Athelas
3 Metallic Blue Potions of Restore Experience
a Wrought Iron Wand of Disarming (11 charges) {disarming}
a Cast Iron Wand of Frost Bolts (7 charges)
an Applewood Staff of Dungeon Mapping (11 charges)
     Unusually durable
a Locust Staff of Cure Medium Wounds (17 charges)
     Unusually durable
a Locust Staff of Cure Medium Wounds (0 charges) {@u3}
     Unusually durable
a Druj-infested Staff of Sleep Monsters (7 charges)
     Unusually durable
a Zircon Ring of Protection [+13]
a Zircon Ring of Protection [+11]
3 Onyx Rings of Free Action {Boldor}
a Sapphire Ring of Strength (+3)
3 Rhodonite Rings of Constitution (+3) {+3}
a Ruby Ring of Skill (+11) {+11}
White Dragon Scale Mail (-2) [30,+13]
     Activates for breathe frost (damage 148) every 120-160 turns.  [16% fail]
     Resist Cold.
Brigandine Armour of Elvenkind (-2) [12,+18] (+3 to stealth)
     +3 Stealth.
     Resist Acid, Lightning, Fire, Cold, Sound.
a Sacrificial Dagger (2d4) (+9,+8)
the War Hammer 'Cirme' (3d3) (+14,+10) (+2)
     +2 DEX.  Slay Animal, Demon.  Brand Frost.
     Resist Fire.
a War Hammer of Acid (3d3) (+6,+6) {Zombie}
a Flail (Blessed) (2d6) (+4,+3) (+2)
     +2 WIS.  See Invisible; Blessed Blade.
17 Bolts of Acid (2d3) (+7,+8)
22 Bolts (2d3) (+6,+9)
15 Seeker Bolts (2d5) (+4,+6)


  [Special Advantages and Disadvantages]

You were rolled up 87218 times before being accepted.


Posted on 27.3.2006 16:51

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130. on the Sangband Ladder (of 287)

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On 27.3.2006 16:51 jmiddendorf@hmc.edu wrote:
Of course, a preventable death -- I could have quaffed CCW ot whatnot, but in previous rounds they hadn't dealt anywhere near the 100ish dmg they dealt that round. Oh well. I was getting to the point where stat-gain should have boosted my power considerably, but stat-gain was nowhere to be found. I managed a bunch of !oDex early, only to have metamorphasis move the good stats (con and dex) into wis and int. Standing in front of a nexus vortex seemed not to help. Of course, my strength got switched with something else tiny, so I was continuously weighed down (speed -2 or -3), which makes a substantial difference.

All in all, I was very underwhelmed by the performance of ranged weapons this time around. My plan had been to specialize in them, but it's simply too hard to hit creatures with them in the early game. You shoot 10 bolts for every shot that has a *chance* at hitting a monster at any range worth speaking of. And later on, they just don't do enough damage -- magic devices deal way more damage than ranged attacks. I'm really somewhat sick and tired of hearing how awesome missile combat is on rgra...

Anyhoo, I think I might spend a while on more traditional (non-diving) Sangband or something else for a bit. Oh, and I hate 'G'hosts.

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