The Angband Ladder: Patient Jeda Mk2, Sprite High-Mage by Matthias

  [Hengband 1.6.0 Character Dump]

                          Name  : Patient Jeda Mk2

 Sex      : Female           Age                71    STR :      18
 Race     : Sprite           Height             27    INT :  18/***
 Class    : High-Mage        Weight             60    WIS :  18/122
 Magic    : Chaos            Social Class       38    DEX :   18/98
                             Align            Good    CON!:  18/***
                                                      CHR :  18/114

 Right hand      (-94,+20)   Hit point   -275/ 702    Fighting    : Fair
 Left hand       (-81,+12)   SP (Mana)    259/ 485    Bows/Throw  : Excellent
 Blows/Round           2+2                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      52+27   Level              42    Stealth     : Superb
                             Experience    2910223
 Shooting        (+22,+17)   Max Exp       3087681    Perception  : Very Good
 Multiplier          x5.10   Exp to Adv    3150000    Searching   : Very Good
 Shots/Round          0.75   Gold           737879    Disarming   : Superb
                                                      Magic Device: Amber [10]
 AC               [16,+56]   Time     Day 26  4:43
 Speed            (+15+10)   Play time    35:22:56    Infra-Vision: 50 feet


                         (Character Background)
          Me? I'm a fairy. My father went out to save the world,but
          greed killed him. I'm not out to revenge him, and world
          saving is not my style. For now I'll try my best not to die
          ... Well some treasure for sure would be nice

          ...You were killed by The Yamata-no-Orochi while helpless
          on level 61 of Castle.

                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Sprite        STR :  18/88 -4 -4 -1  0     18         .......s.....
 Class : High-Mage     INT : 18/107  3  4 -1  8 18/***         .....6.s.2...
 Level : 42            WIS :  18/62  3  0  1  2 18/122         .......s.2...
 Hits  : -275/702      DEX :  18/48  3  0 -2  4  18/98         .......s..4..
 Mana  : 259/485       CON!: 18/130 -2 -2  2 11 18/***         4.34...s.....
                       CHR :  18/84  2  1  0  0 18/114         .......s.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+..    Sound : .........+...    Speed     : ........+..+#
 Elec  : .......+.....    Nether: .............    FreeAction: .+........+..
 Fire  : .......+.....    Nexus : .+...........    SeeInvisi.: ........+....
 Cold  : .......+.....    Chaos : ..+..........    Hold Life : .......+.....
 Poison: .......+.....    Disnch: ..+..........    Warning   : .............
 Light : ............+    Fear  : .............    SlowDigest: .+........+..
 Dark  : ........+....    Reflct: .............    Regene.   : .+...........
 Shard : ....+........    AuFire: .............    Levitation: ........+...+
 Blind : .+.......+...    AuElec: .............    Perm Lite : .............
 Conf  : ..+..........    AuCold: .............    Cursed    : .......+.....


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .+...........
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .+...........
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .+...........
 Vampiric  : ...    Sust Dex  : .......+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 26
  Nar, the Dwarf                           (Dungeon level:  12) - level 26
  Kharis the Powerslave                    (Dungeon level:  24) - level 26
  The Sewer                                (Danger  level:  15) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  Doom Quest 1                             (Danger  level:  15) - level 29
  Orc Camp                                 (Danger  level:  15) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 36

< Failed Quest >
  Ariel, Queen of Air                      (Dungeon level:  38) - level 32

  [Last messages]

> The Golden Crown is destroyed!
> Bleys, Master of Manipulation cries out in pain.
> Bleys, Master of Manipulation puts a terrible blood curse on you!
> There is a malignant black aura surrounding Robe of Permanence...
> You feel like a statue!
> You are paralyzed!
> You feel your life draining away...
> Bleys, Master of Manipulation shouts, 'AAAARRRGGGHHH!!!'
> Bleys, Master of Manipulation dies.
> Eric the Usurper hits you.
> Eric the Usurper misses you.
> Eric the Usurper hits you.
> Your Ring of Accuracy {cursed} (u) was stolen!
> The thief flees laughing!
> The Grey wraith points at you, incanting terribly!
> You resist the effects!
> The Yamata-no-Orochi breathes gas.
> The Grey wraith resists a lot.
> The Vampire resists a lot.
> *** LOW HITPOINT WARNING! ***
> The Vampire hits you.
> *** LOW HITPOINT WARNING! ***
> The Vampire hits you.
> *** LOW HITPOINT WARNING! ***
> The Vampire misses you. <x2>
> The Yamata-no-Orochi breathes fire.
> The Grey wraith is destroyed.
> The Vampire is destroyed.
> Screen dump saved.
> WHAT WAS ???
> Goodbye, Jeda Mk2!


  [Miscellaneous information]

 Recall Depth:
    Angband         : level  43
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Forest          : level  32
    Castle          : level  61
   !Chameleon cave  : level  45

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 31 Victories


 You have defeated 13771 enemies.


  [Virtues]

Your alighnment : Good

You are somewhat virtuous in Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Nature.
You have strayed from the path of Chance.
You are very virtuous in Justice.
You are a bitter enemy of Patience.
You are the polar opposite of Compassion.


  [Character Equipment]

a) The Broad Sword 'Nimmornen' (2d5) (+12,+20) (+4) {Cn/pU(Cn}
b) a Wizardstaff (Trump Weapon) (1d2) (+8,+12) (+2 to searching)
{Sr;BlNx;MaFaSdRg/*.}
c) The Heavy Crossbow 'Cosmic Horror' (x5) (+19,+17) (+3 to stealth)
{conf/cha/dis}
d) a Ring of Constitution (+4)
e) a Ring of Shard Resistance
f) an Amulet of Intelligence (+6)
g) The Stone of Lore
h) a Robe of Permanence [2,+11] {cursed, AcElFiCoPo;Hl(StInWiDxCnCh}
i) a Cloak of the Bat (-11,-7) [1,+4] (+1) {SpSlIf;Dk;SiLv}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd}
l) a Pair of Metal Shod Boots of Speed [6,+6] (+10) {Sp}


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m1}
b) 2 Chaos Spellbooks [Chaos Mastery] {@m2}
c) a Chaos Spellbook [Chaos Channels] {@m3 !d!k!v}
d) a Chaos Spellbook [Armageddon Tome] 'early Bird, early Frag' {@m4 !d!k!v }
e) 6 Pieces of Elvish Waybread
f) a Potion of Speed
g) a Potion of Cure Critical Wounds {50% off}
h) 3 Potions of Healing {!k}
i) 2 Potions of Restore Mana
j) a Potion of Constitution
k) a Potion of Resistance {25% off}
l) 6 Scrolls of Phase Door {25% off}
m) 5 Scrolls of Teleport Level {!*}
n) a Rod of Perception {@z9 !d!k!v !!}
o) 5 Rods of Recall {@z0 !d!k!v}
p) 4 Rods of Detection (3 charging) {@z4}
q) 2 Rods of Probing (1 charging) {@zz}
r) 3 Rods of Acid Balls (3 charging) {@U1 !!}
s) 5 Rods of Stone to Mud {!! !d!k!v}
t) a Staff of Speed (3 charges)
u) The Broad Axe 'Right Hand of Justice' (2d6) (+18,+17) (+4 to searching)


  [Home Inventory]

 ( page 1 )
a) a Chaos Spellbook [Chaos Channels] {@m3 !d!k!v}
b) 3 Mushrooms of Restoring
c) 13 Potions of Speed
d) 21 Potions of Healing {!k}
e) a Potion of *Healing* {!k}
f) 9 Potions of Restore Mana
g) 4 Potions of Restore Life Levels
h) a Potion of Constitution {!*}
i) 12 Potions of Enlightenment
j) a Potion of *Enlightenment*
k) 4 Potions of Self Knowledge
l) 16 Potions of Resistance

 ( page 2 )
a) 4 Potions of New Life {!*!q}
b) 8 Scrolls of Teleportation
c) 24 Scrolls of Teleport Level {!*}
d) 58 Scrolls of Identify {@r4}
e) 7 Scrolls of *Identify* {25% off}
f) a Scroll of Protection from Evil
g) a Scroll of Rune of Protection
h) 6 Scrolls of *Destruction*
i) 5 Scrolls of Genocide
j) a Scroll of Mass Genocide
k) a Scroll of Reset Recall
l) a Rod of Drain Life

 ( page 3 )
a) a Rod of Fire Balls (charging) {@U1 !!}
b) a Wand of Rockets (3 charges)
c) a Wand of Striking (4 charges)
d) 2 Staffs of Speed (2x 1 charge)
e) a Ring of Resist Fire and Wizardry
f) a Ring of Strength and Light (+3)
g) a Ring of Constitution and Acid ball (+3) {Cn}
h) a Ring of Fear Resistance and Regeneration
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance and Regeneration
k) a Ring of Sound Resistance and Slaying (+1,+2)
l) a Ring of Confusion Resistance

 ( page 4 )
a) a Ring of Disenchantment Resistance
b) a Ring of Lordly Protection [+13] {PoDkDi;FaHl}
c) a Ring of Mana
d) a Ring of Warning
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) an Amulet of Anti-Teleportation and Hold Life
g) The Torque of Boromir (+0,+8) {Fe(St}
h) an Amulet of Magic Device Mastery and Resist Fire (+3)
i) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
j) a Brass Lantern of Immortal Eye (with 7500 turns of light) {Bl;Si}
k) Ring Mail of Elvenkind (-2) [12,+10] (+1 to stealth) {Sl;AcElFiCoNt}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCaDi~Z}

 ( page 5 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}
b) Partial Plate Armour of Elvenkind (-3) [22,+13] (+1 to stealth)
{Sl;AcElFiCoSh}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Full Plate Armour 'Red Sun' (-3) [25,+14] (+3) {St;FiDi[F}
e) Hard Leather Armour of Resistance (-1) [6,+13] {AcElFiCoPoDk}
f) The Hard Studded Leather of Resist Smasher (-1) [7,+14] (+3 to stealth)
{cnf/bli}
g) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
h) a Robe of The Twilight 'Suicide or PDSM-Light' [0,+1]
i) The Cloak of Thorongil [1,+10] {Ac;FaSi}
j) an Elven Cloak of Immolation [4,+9] (+3 to stealth) {SlSr;Fi[F}
k) a Small Leather Shield of Reflection [3,+7] {Rf}
l) The Small Metal Shield 'Tome of Intelligence' [5,+16] (+2 to stealth)
{InChSl;SoCaFe}

 ( page 6 )
a) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkNx}
b) a Dragon Shield [8,+10] {PoBlNt}
c) an Iron Crown of Might [0,+10] (+1) {dis +1}
d) an Iron Crown of Might [0,+7] (+1) {StDxCn;Ca;Fa(StDxCn}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
g) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
h) a Pair of Dragon Boots of Free Action [5,+19] {So;Fa}
i) a Pair of Metal Shod Boots of Jumping [6,+8]
j) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Di/XD~D}
k) a Rapier of Force (1d6) (+10,+9) (+2) {InWi;Si|M}
l) a Rapier (Trump Weapon) (1d6) (+7,+13) (+1 to searching) {Sr;NxCa;FaSdRg/*.}

 ( page 7 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiCa;FaSiLu/*oL~oTP}
b) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
{At;FiFe;SdBs/DLZ}
c) a Basillard of Westernesse (1d8) (+11,+11) (+2)
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiLuAg|FS/XD/*poTPULZ~Z}
f) The Flamberge 'Shinobi' (3d7) (+16,+8) (+5 to stealth) {nth}
g) a Poison Needle (1d1) (+0,+0)
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
i) a Beaked Axe (Defender) (2d6) (+10,+5) [+7] (+2 to stealth) {cnf}
j) a Glaive of Force (2d6) (+3,+12) (+2) {InWi;Si|M}
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
l) a Whip (Vampiric) (1d6) (+2,+11) {Hl|V}

 ( page 8 )
a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {In;Fi;Lu|F/Z}
b) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
{SpStWi;ElFiNt;HlLu/*L}
c) a Bo Staff (Defender) (1d11) (+11,+16) [+8] (+2 to stealth) {dar}
d) a Lead-Filled Mace (Pattern Weapon) (3d4) (+12,+11) (+2) {StCn;Sh;FaSi/*UL}
e) The Short Bow 'Cheating' (x3) (+11,+18) (+3 to stealth) {InSl;LvXm(In}
f) The Heavy Crossbow 'Rondnaugelen' (x4) (+17,+8) (+2 to stealth)
{CnSlIfDg(Cn}
g) 18 Arrows of Holy Might (1d4) (+9,+10) {Bs|F/*UL}
h) 15 Arrows of Holy Might (1d4) (+8,+6) {Bs|F/*UL}
i) 29 Sheaf Arrows of Holy Might (2d4) (+6,+7)
j) 17 Arrows of Hurt Evil (1d4) (+6,+6)
k) 15 Seeker Arrows of Hurt Evil (6d4) (+8,+12)
l) 18 Seeker Arrows of Hurt Evil (6d4) (+7,+6)

 ( page 9 )
a) The Black Arrow of Bard (8d4) (+30,+19) {/XD}


  [Museum]

 ( page 1 )
a) 2 Rings of Aggravate Monster {cursed}
b) a Ring of Weakness (-2) {cursed}
c) a Ring of Teleportation {cursed}
d) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
e) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
g) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
h) a Heavy Lance of *Slay* Evil (4d8) (+9,+10) (+1) {Wi;Fe;Bs/*~Evil}


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 7.7.2005 03:31
Last updated on 14.7.2005 18:48

Download this dump

7828. on the Ladder (of 19092)
326. on the Hengband Ladder (of 698)
30. for this player (

Comments

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On 7.7.2005 03:31 Matthias wrote:
Another Day, another fairy. This one got way more HP than the last one. It seems like it depends a lot on the starting stats. Anyway, I'm really happy having found the Angband dungeon... No more forest this time :) I've found a really nice shield, but it will have to wait until i can get off-weapon res confu. I also found the artefact stone, the reason why last fairy entered the vault where he died...

On 7.7.2005 04:35 twilight_forest@hotmail.com wrote:
Ah - High-Mages.

I tried them in Zangband back in my Zang-only days (2.2.8 or so). I really wanted the narrow, but great spellcasting to work. Never tried it out in Heng the few weeks I tried this variant out though.

Seeing a High-Mage makes me feel like trying Heng out again. I guess much has changed in the couple of years since I played this variant though.

On 7.7.2005 11:35 Matthias wrote:
Can't tell how much changed, as this char is only my second to survive orc caves. As for High-Mages: my last one had more mana than hp when he died... Really nice damage till that point, but poor defence. This one is skilled towards cons as good as possible, and is looking much better

On 9.7.2005 17:14 Matthias wrote:
Died again. A nice combo of playing too fast and not paying attention. First attacked an Emperor writh with a low spell, because I thought it was a lesser W. I was lucky and noticed my mistake at 4 hp, just to then read recall instead of tele level, perfect. ... And it looked really good this time, almost twice the hp compared to last fairy

On 11.7.2005 01:51 Matthias wrote:
Third fairy to reach clvl 30, and this time, she won't die... At least not before reaching that cursed 31th level. RNG is having an intresting day. Haven't found book3 yet, instead I found book 4. Grav beam is nice, the others will not be available for quite a while... And then there is this Armor... Robin Hood dropped it, when I stumbled over him in the orc caves.

humm according to edit files this thing has a rarity of 0, what makes it a special drop right?
Anyway, I really wonder if finding this armour is a great fortune, or if I am wearing a sign that sais kill me please. I realize that with 0 total defence Melee is much more lethal than it is anyway with my fairy, but I just cannot resist putting this Armour on anyway..I mean res All :) omg :)

On 11.7.2005 03:46 wrote:
The Robe of The Twilight is one of the most useless armor in ordinary circumstances. For example, go into the Old Man Willow quest wearing it, and you are to be instakilled. And you don't actually need ALL resistance coverd at lower level, and in depth just one summoning and you are killed at once.

But, in Hengband there's a certain interesting place out there, named "Anti-melee Cave". If you are able to deal with enemies there, the robe is better than a PDSM.

On 11.7.2005 15:23 blackreaver368@yahoo.com wrote:
I always wondered if a Robe of Twilight would actually *help* a low level sorceror in the AC department ;-)

Seriously, I tried using one of these once. I mistook Sleipnir for a horse (they have the same "old tiles" bitmap) and you might guess what happend!

On 11.7.2005 18:23 Matthias wrote:
I think it really is a nice Armour for lower level casters. Because, with a normal Armour, I would still not having more than some 50-70 Ac. Sure I don't need res Nether in early game, but having the complete lock in one slot opens possibilities. I do see that I cannot wield this armour deeper down, as sooner or later i will be forced into a melee round or two. So I guess i'll reshuffle equipment right now..

btw: it's nice to hear i'm not alone using old tiles mode :)

On 12.7.2005 01:47 Matthias wrote:
I changed back to Elvenkind. Thandruil completes the lock so it looks kinda safe for the moment. I don't dare going much deeper yet though. Also found my first Potion of self knowledge. 18/110 int, 18/130 cons and 98/100 life rating. I have no idea if the live rating is good or average but the cons certainly is nice. Still no third book.. In the meanwhile I know three spells from book 4... With fail rates around 25%...
Probably because of this i now have a mutation... attract demons, oh well

On 12.7.2005 10:20 Mars wrote:
If you can find a robe of twilight with a sorcerer early, it may be a real help as they start with negative AC. But that's pretty rare.

Remember there's a few ways to get rid of mutations; right now the attracting demons thing may not be that dangerous but as you get deeper the demons get nastier ;).

On 12.7.2005 19:11 Matthias wrote:
Feel free to tell those ways to me. Can'T find them in the spoiler files. Will get Polymorph self in 5 levels :)

On 12.7.2005 22:12 Matthias wrote:
Never mind, found a shop to do so :)

On 13.7.2005 03:26 Matthias wrote:
Still alive :) GameTimer sais 24 hours. Wow can't believe i've been playing such a long time on that character already. Still no book3... Must have found at least one of all the other realms...
I'm a bit confused by summoners. They don't seem to need line of sight to summon, and start sending monsters when I'm not expecting it..

On 13.7.2005 04:10 wrote:
That is the notorious "ball radius" summoning, which I think is unique to Hengband.
In this game monsters can use the los-trick just like you, and summoners can do the same thing as those direct attack spells!

And if the summoner is attacked using los, it can do the counterattack with summoning spell (but just once), ignoring walls almost completely, so there is little way to "abuse" los left in Hengband. Beware!

On 14.7.2005 04:00 Matthias wrote:
Getting closer to my target (casting call void). Got some really nice drops. First perfect speedboots from a chest, then this really nice xbow with res cha/cnf/dis and cons. And then, finally, in a Gvault, not one but two of my third books :) Dived to lvl59 for now. It feels like I could go deeper already, but I'll take the time to learn about all those scary new monsters. Manastorm is at 13% fail and dropping, really nice spell :)

On a sidenote: I've finally found the first monster deeper then the solar that killed my second fairy, a Time wyrm. Left it alone

On 14.7.2005 18:48 Matthias wrote:
omg wtf whatwasthat??? I manastormed Bleys, Master of Manipulation without too many problems in a gvault. Guess I can call it a "unexperienced player" death. I was maybe 4-5 positions away when he... Yeah what did he do?
Some kind of curse it seems ..
Paralized, Orochi dragon ownes me from max to -250 in two rounds.... There goes fairy #4

42, the answer to all questions and my Level when I died... Yes I was asking myself: When will something happen that kills me?

On 14.7.2005 20:08 wrote:
That's the dreaded and bloody curse from ZAngband! (but nowadays I don't see anyone playing the original ZAngband and killed by the blood curse, and I wonder why)

But that was a real tough luck, you've got the worst curse, and you failed the saving throw, and the summoned creatures were extremely nasty! I think no one could survive that situation, though you should be double-resistant to all elemental attacks when you kill Amberites.

And, some other character dumps on the ladder and screenshots might be of help: try Google "blood curse" on this site.


I'm very sorry to see you dead, as this time the pretty sprite looked really promising to my eyes!
Anyway I'm sure you are a player with very good sense on this game. Hope you have fun!

On 14.7.2005 21:00 Matthias wrote:
Google brought up a spoiler file... Guess the RNG really wanted a payback for all the luck I had earlier this character. Getting saving throw up seems kinda impossible, as I had enough problems getting cons up. I only get para'ed 1d3 turns... damn then double res might really have saved me..
That or more luck with the orochi's breaths... oh well time for the next fairy :) :)


On 15.7.2005 02:14 blackreaver368@yahoo.com wrote:
I suppose a High Mage could swap to an Amulet of Anti-Magic just before killing an Amberite (say, with some high powered wand or staff), but I think you simply got really unlucky. You are chaos rank on the saving throw and something like Amber[3] is high enough to prevent the statue effect. All I can say, having lost 2 characters recently to this curse, is that I feel your pain ...

Another option when confronted with Amberites is *Destruction* ... but at some point they really must die!

On 15.7.2005 02:18 blackreaver368@yahoo.com wrote:
Another thing to watch for is the dreaded double move. Check out this dump:
http://www.kmc.gr.jp/~habu/local/hengscore-en/showdump.cgi?3082

Even with high resistance, you can die in a single turn with anything under 800 hp.

On 15.7.2005 13:59 Mars wrote:
Heh, the first time i got hit by a bloodcurse it was immediately the worst one, and died from it. I was like 'what the?!?!'. I was 'lucky' it happened not very far in the game, as it was done by Rinaldo.

On 15.7.2005 17:10 Matthias.Rudolf@gmail.boing.com wrote:
>but at some point they really must die!
Yes and this is the one point where I noticed the biggest difference to vanilla. My later vanilla winners all had half the high uniques still alive, simple because they can be teleported without a problem. Leaving anything touch alive in Heng seems to be a bad idea because of that alone

>Another thing to watch for is the >dreaded double move
Just as the curse, this thing seems like something that requires several bad luck rolls in a row to be deadly... I'm not sure if i like this kind of "random insta-death", but it defenitly makes late game more intresting

On 19.7.2005 15:01 blackreaver368@yahoo.com wrote:
>That's the dreaded and bloody curse from ZAngband! (but nowadays I don't see anyone playing the original ZAngband and killed by the blood curse, and I wonder why)

I was bored, so I checked it out. Its still there, but toned down. In Hengband, rand(125) must be greater than you saving throw skill for you to avoid the Statue Effect. In latest Zangband source, this has been toned down to rand(100) ... a much easier saving throw.

Well, atleast it wasn't removed altogether ;-)

On 19.7.2005 15:03 blackreaver368@yahoo.com wrote:
Of course, I meant to say rand(X) must be *less* than your saving throw skill to *avoid* the statue effect ... Sorry.

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