The Angband Ladder: Fum, Dark-Elf no-class by <ratmail@wp.pl>

                 [Sangband 0.9.9, beta 18 Character Dump]

   Fum, the Conjurer     Age    :            129  STR:  18/140
                         Height :     5 ft, 1 in  INT!  18/210
                         Weight :          88 lb  WIS!  18/110
Gender : Male                                     DEX!  18/140
Race   : Dark-Elf         Slayer of a level 50    CON!  18/110
Realm  : Sorcery            Shimmering vortex     CHR!   18/90

Max Hitpoints       377  Power                74  Max Mana          311
Cur Hitpoints       377  Score               289  Cur Mana          286

       (Melee)           Unspent Exp        2802         (Missile)
Blows/Round           8  Gold             733867  Shots/Round         1
+ to Skill           15                           + to Skill          9
Deadliness (%)       87  Max Depth       1600 ft  Deadliness (%)     87

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Superb     Magic Device: Superb
Shooting  : Superb     Stealth     : Excellent  Dodging     : Legendary
Throwing  : Very Good  Perception  : Legendary  Fame        : Spoken of
Digging   : Iffy       Disarming   : Legendary  Infra-Vision: 20 feet

   Speed       : normal
   Armour      : 112
   Kills       : 28982
   Time Elapsed: 87 days, 4 hours, 0 minutes   (8716692 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.............        STR:  18/80 .2.5........1 18/140
Invis:.......5.....        INT! 18/100 ....4...s...7 18/210
Aware:.............        WIS! 18/100 ........1.... 18/110
Disar:.............        DEX! 18/100 2.......s...2 18/140
Devic:.............        CON! 18/100 ..3.........2 18/110
Speed:.............        CHR! 18/100 ............1  18/90

      abcdefghijkl@                           abcdefghijkl@
Infra:............2                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:............. Food :+............
Elec :......+.+.... Dark :............. Feath:...........+.
Fire :......+.+.... Sound:.........+... Shine:.............
Cold :......+...... Shard:........+.... Regen:+............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.....+.......
Blind:.....+....... Chaos:............. FrAct:..........+..
Confu:.........+... Disen:............. HLife:.............


  [Skills]

Swordsmanship     :  50%
Clubbing          :  50%
Jousting          :  32%
Archery - Xbows   :  15%
Archery - Bows    :  28%
Archery - Slings  :  23%
Spellcasting      :  72%
Magical Power     :  70%
Wizardry          :  74%
Blood Dominion    :  73%
Magical Device    :  41%
Perception        :  76%
Stealth           :  71%
Disarming         :  55%
Dodging           :  70%
Spell Resistance  :  75%
Weaponsmithing    :  56%
Armor Forging     :  51%
Alchemy           :  20%
Magical Infusion  :  55%

You have taken the Oath of Sorcery.


  [Character Equipment]

the Short Sword 'Gilettar' (1d10) (+15,+10) (+2 attacks) {SoA 1350'@w2}
     +2 DEX, Blows.  Slay Animal.  Vorpal.
     Slow Digestion; Regeneration.
a Short Bow of Velocity (x2) (+9,+10) (+2)
     +2 STR.
a Steel Ring of Constitution (+3) {!d}
a Topaz Ring of Strength (+5) {1350'}
an Ivory Amulet of Intelligence (+4) {!d 1600'}
a Brass Lantern of Eldamar [3] <Fuel: 13593>
     Resist Blindness.  See Invisible.
     Light source (radius 3)
Leather Scale Mail of Resistance (-1) [10,+18]
     Resist Acid, Lightning, Fire, Cold.
a Shadow Cloak of Invisibility [4,+13] (+5)
a Small Leather Shield (iron) [7,+11] (+1)
     +1 WIS.  Sustain INT, DEX.
     Resist Lightning, Fire, Shards.
a Hard Leather Cap of Serenity [2,+8]
     Resist Sound, Confusion.
a Set of Steel Gauntlets of Free Action [3,+9]
a Pair of Hard Leather Boots of Slow Descent [3,+9]
a Pouch (holding 499 essences of 18 types)
21 Arrows of Flame (2d2) (+15,+6)
24 Arrows of Hurt Evil (2d2) (+11,+5)
34 Arrows (1d4) (+8,+7)


  [Character Inventory]

3 Books of Magic Spells [Apprentice Magic] {@m1@b1@G1}
2 Books of Magic Spells [Lesser Conjury] {@m2@b2@G2}
     Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery] {@m3@b3@G3}
     Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {@m4@b4@G4}
a Tome of Necromancy [Frightful Realms]
     Does 5d17 thrown damage
4 Pints of Fine Wine
8 Swirling Potions of Essences (Frost)
     Does 7d21 thrown damage
9 Amber Potions of Healing {!*}
an Orange Speckled Potion of Charisma
2 Scrolls titled "bar vlydalf" of Identify
4 Palladium Rods of Trap Location {!d!s!!@z0}
2 Corundum Rods of Door/Stair Location
a Billon Rod of Recall {!*!*}
5 Tin-plated Rods of Acid Bolts (1 charging) {!!@z1}
a Fluorite Ring of Free Action
a Gnomish Shovel of Digging (1d2) (+9,+9) (+6) {@w2}
     +6 Tunneling.  Brand Acid.  Two hands required.
an empty Bottle (Crystal)
3 blank Parchments (Paper)


  [Home Inventory]

99 Pink Potions of Speed
57 Amber Potions of Healing {!*}
an Elven Cloak of Protection [2,+9] (+2 to stealth)
the Metal Cap of Thengel (+4,+4) [3,+12] (+1)
     +1 INT, WIS, CHR.
a Metal Cap of Seeing [3,+9] (+4 to awareness)
     +4 Awareness.  Resist Blindness.  See Invisible.
a Pair of Soft Leather Boots of Free Action [2,+9]
the Dagger 'Nimthanc' (1d4) (+8,+8) {Wormtongue, Agent of Saruman}
a Vorpal Rapier of Chance (1d8) (+6,+5) {1450'}
     Sustain CHR.  Vorpal.  Resist Poison, Dark.
     Permanent Light and Light Brand.
a Long Sword of Chance (2d7) (+5,+8) {1000'}
     Sustain STR.  Vorpal.  Resist Dark, Confusion.
     Feather Falling.
a Bastard Sword of Battle (2d7) (+12,+11) (+1, +4) {SoA 1400'}
     +4 DEX; +1 Blows.  Resist Fear.
a Spear of Heroism (1d6) (+15,+8) (+2) {hardkor, 4xForce}
     Activates for heroism (15-30 turns) every 50-100 turns.  [0% fail]
     +2 STR.  Resist Fear.
a Broad Axe of Battle (2d6) (+16,+7) (+1, +2)
     +2 DEX; +1 Blows.  Resist Fear.
a Morning Star of Venom (2d6) (+9,+9) {@w1}
     Sustain DEX.  Brand Poison.  Hold Life.
a Long Bow of Extra Might (x4) (+11,+16) {1300'}
     Activates for an especially damaging shot every 20-40 turns.  [0% fail]
     +1 Might.
93 Bolts (1d5) (+4,+4) {90% off}
99 empty Bottles (Glass)
94 empty Bottles (Crystal)
6 empty Bottles (Agate)
     Unusually durable
99 blank Parchments (Paper)
23 blank Parchments (Vellum)
a blank Parchment (Silk)
     Unusually durable
12 chunks of Bronze
12 chunks of Iron
a chunk of Steel


  [Special Advantages and Disadvantages]
(none)


Posted on 23.6.2005 15:53
Last updated on 29.10.2005 14:16

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101. on the Sangband Ladder (of 287)

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On 23.6.2005 15:53 ratmail@wp.pl wrote:
That vortex was summoned as an side effect of a spell failture.

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