The Angband Ladder: Fum, Dark-Elf no-class by <ratmail@wp.pl>
[Sangband 0.9.9, beta 18 Character Dump]
Fum, the Conjurer Age : 129 STR: 18/140
Height : 5 ft, 1 in INT! 18/210
Weight : 88 lb WIS! 18/110
Gender : Male DEX! 18/140
Race : Dark-Elf Slayer of a level 50 CON! 18/110
Realm : Sorcery Shimmering vortex CHR! 18/90
Max Hitpoints 377 Power 74 Max Mana 311
Cur Hitpoints 377 Score 289 Cur Mana 286
(Melee) Unspent Exp 2802 (Missile)
Blows/Round 8 Gold 733867 Shots/Round 1
+ to Skill 15 + to Skill 9
Deadliness (%) 87 Max Depth 1600 ft Deadliness (%) 87
(Character Abilities)
Melee : Heroic Saving Throw: Superb Magic Device: Superb
Shooting : Superb Stealth : Excellent Dodging : Legendary
Throwing : Very Good Perception : Legendary Fame : Spoken of
Digging : Iffy Disarming : Legendary Infra-Vision: 20 feet
Speed : normal
Armour : 112
Kills : 28982
Time Elapsed: 87 days, 4 hours, 0 minutes (8716692 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:............. STR: 18/80 .2.5........1 18/140
Invis:.......5..... INT! 18/100 ....4...s...7 18/210
Aware:............. WIS! 18/100 ........1.... 18/110
Disar:............. DEX! 18/100 2.......s...2 18/140
Devic:............. CON! 18/100 ..3.........2 18/110
Speed:............. CHR! 18/100 ............1 18/90
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.............
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....3....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......+...... Light:............. Food :+............
Elec :......+.+.... Dark :............. Feath:...........+.
Fire :......+.+.... Sound:.........+... Shine:.............
Cold :......+...... Shard:........+.... Regen:+............
Pois :............. Nexus:............. ESP :.............
Fear :............. Nethr:............. SeeIn:.....+.......
Blind:.....+....... Chaos:............. FrAct:..........+..
Confu:.........+... Disen:............. HLife:.............
[Skills]
Swordsmanship : 50%
Clubbing : 50%
Jousting : 32%
Archery - Xbows : 15%
Archery - Bows : 28%
Archery - Slings : 23%
Spellcasting : 72%
Magical Power : 70%
Wizardry : 74%
Blood Dominion : 73%
Magical Device : 41%
Perception : 76%
Stealth : 71%
Disarming : 55%
Dodging : 70%
Spell Resistance : 75%
Weaponsmithing : 56%
Armor Forging : 51%
Alchemy : 20%
Magical Infusion : 55%
You have taken the Oath of Sorcery.
[Character Equipment]
the Short Sword 'Gilettar' (1d10) (+15,+10) (+2 attacks) {SoA 1350'@w2}
+2 DEX, Blows. Slay Animal. Vorpal.
Slow Digestion; Regeneration.
a Short Bow of Velocity (x2) (+9,+10) (+2)
+2 STR.
a Steel Ring of Constitution (+3) {!d}
a Topaz Ring of Strength (+5) {1350'}
an Ivory Amulet of Intelligence (+4) {!d 1600'}
a Brass Lantern of Eldamar [3] <Fuel: 13593>
Resist Blindness. See Invisible.
Light source (radius 3)
Leather Scale Mail of Resistance (-1) [10,+18]
Resist Acid, Lightning, Fire, Cold.
a Shadow Cloak of Invisibility [4,+13] (+5)
a Small Leather Shield (iron) [7,+11] (+1)
+1 WIS. Sustain INT, DEX.
Resist Lightning, Fire, Shards.
a Hard Leather Cap of Serenity [2,+8]
Resist Sound, Confusion.
a Set of Steel Gauntlets of Free Action [3,+9]
a Pair of Hard Leather Boots of Slow Descent [3,+9]
a Pouch (holding 499 essences of 18 types)
21 Arrows of Flame (2d2) (+15,+6)
24 Arrows of Hurt Evil (2d2) (+11,+5)
34 Arrows (1d4) (+8,+7)
[Character Inventory]
3 Books of Magic Spells [Apprentice Magic] {@m1@b1@G1}
2 Books of Magic Spells [Lesser Conjury] {@m2@b2@G2}
Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery] {@m3@b3@G3}
Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {@m4@b4@G4}
a Tome of Necromancy [Frightful Realms]
Does 5d17 thrown damage
4 Pints of Fine Wine
8 Swirling Potions of Essences (Frost)
Does 7d21 thrown damage
9 Amber Potions of Healing {!*}
an Orange Speckled Potion of Charisma
2 Scrolls titled "bar vlydalf" of Identify
4 Palladium Rods of Trap Location {!d!s!!@z0}
2 Corundum Rods of Door/Stair Location
a Billon Rod of Recall {!*!*}
5 Tin-plated Rods of Acid Bolts (1 charging) {!!@z1}
a Fluorite Ring of Free Action
a Gnomish Shovel of Digging (1d2) (+9,+9) (+6) {@w2}
+6 Tunneling. Brand Acid. Two hands required.
an empty Bottle (Crystal)
3 blank Parchments (Paper)
[Home Inventory]
99 Pink Potions of Speed
57 Amber Potions of Healing {!*}
an Elven Cloak of Protection [2,+9] (+2 to stealth)
the Metal Cap of Thengel (+4,+4) [3,+12] (+1)
+1 INT, WIS, CHR.
a Metal Cap of Seeing [3,+9] (+4 to awareness)
+4 Awareness. Resist Blindness. See Invisible.
a Pair of Soft Leather Boots of Free Action [2,+9]
the Dagger 'Nimthanc' (1d4) (+8,+8) {Wormtongue, Agent of Saruman}
a Vorpal Rapier of Chance (1d8) (+6,+5) {1450'}
Sustain CHR. Vorpal. Resist Poison, Dark.
Permanent Light and Light Brand.
a Long Sword of Chance (2d7) (+5,+8) {1000'}
Sustain STR. Vorpal. Resist Dark, Confusion.
Feather Falling.
a Bastard Sword of Battle (2d7) (+12,+11) (+1, +4) {SoA 1400'}
+4 DEX; +1 Blows. Resist Fear.
a Spear of Heroism (1d6) (+15,+8) (+2) {hardkor, 4xForce}
Activates for heroism (15-30 turns) every 50-100 turns. [0% fail]
+2 STR. Resist Fear.
a Broad Axe of Battle (2d6) (+16,+7) (+1, +2)
+2 DEX; +1 Blows. Resist Fear.
a Morning Star of Venom (2d6) (+9,+9) {@w1}
Sustain DEX. Brand Poison. Hold Life.
a Long Bow of Extra Might (x4) (+11,+16) {1300'}
Activates for an especially damaging shot every 20-40 turns. [0% fail]
+1 Might.
93 Bolts (1d5) (+4,+4) {90% off}
99 empty Bottles (Glass)
94 empty Bottles (Crystal)
6 empty Bottles (Agate)
Unusually durable
99 blank Parchments (Paper)
23 blank Parchments (Vellum)
a blank Parchment (Silk)
Unusually durable
12 chunks of Bronze
12 chunks of Iron
a chunk of Steel
[Special Advantages and Disadvantages]
(none)
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Posted on 23.6.2005 15:53
101. on the Sangband Ladder (of 287)
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