[Sangband 0.9.9, beta 18 Character Dump] Fum, the Conjurer Age : 129 STR: 18/140 Height : 5 ft, 1 in INT! 18/210 Weight : 88 lb WIS! 18/110 Gender : Male DEX! 18/140 Race : Dark-Elf Slayer of a level 50 CON! 18/110 Realm : Sorcery Shimmering vortex CHR! 18/90 Max Hitpoints 377 Power 74 Max Mana 311 Cur Hitpoints 377 Score 289 Cur Mana 286 (Melee) Unspent Exp 2802 (Missile) Blows/Round 8 Gold 733867 Shots/Round 1 + to Skill 15 + to Skill 9 Deadliness (%) 87 Max Depth 1600 ft Deadliness (%) 87 (Character Abilities) Melee : Heroic Saving Throw: Superb Magic Device: Superb Shooting : Superb Stealth : Excellent Dodging : Legendary Throwing : Very Good Perception : Legendary Fame : Spoken of Digging : Iffy Disarming : Legendary Infra-Vision: 20 feet Speed : normal Armour : 112 Kills : 28982 Time Elapsed: 87 days, 4 hours, 0 minutes (8716692 turns) [Character Attributes] abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Stlth:............. STR: 18/80 .2.5........1 18/140 Invis:.......5..... INT! 18/100 ....4...s...7 18/210 Aware:............. WIS! 18/100 ........1.... 18/110 Disar:............. DEX! 18/100 2.......s...2 18/140 Devic:............. CON! 18/100 ..3.........2 18/110 Speed:............. CHR! 18/100 ............1 18/90 abcdefghijkl@ abcdefghijkl@ Infra:............2 NFuel:............. Tunnl:............. Steal:............. Save :............. NoMag:............. Mana :............. Telep:............. Light:.....3....... Aggra:............. Drain:............. Curse:............. abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid :......+...... Light:............. Food :+............ Elec :......+.+.... Dark :............. Feath:...........+. Fire :......+.+.... Sound:.........+... Shine:............. Cold :......+...... Shard:........+.... Regen:+............ Pois :............. Nexus:............. ESP :............. Fear :............. Nethr:............. SeeIn:.....+....... Blind:.....+....... Chaos:............. FrAct:..........+.. Confu:.........+... Disen:............. HLife:............. [Skills] Swordsmanship : 50% Clubbing : 50% Jousting : 32% Archery - Xbows : 15% Archery - Bows : 28% Archery - Slings : 23% Spellcasting : 72% Magical Power : 70% Wizardry : 74% Blood Dominion : 73% Magical Device : 41% Perception : 76% Stealth : 71% Disarming : 55% Dodging : 70% Spell Resistance : 75% Weaponsmithing : 56% Armor Forging : 51% Alchemy : 20% Magical Infusion : 55% You have taken the Oath of Sorcery. [Character Equipment] the Short Sword 'Gilettar' (1d10) (+15,+10) (+2 attacks) {SoA 1350'@w2} +2 DEX, Blows. Slay Animal. Vorpal. Slow Digestion; Regeneration. a Short Bow of Velocity (x2) (+9,+10) (+2) +2 STR. a Steel Ring of Constitution (+3) {!d} a Topaz Ring of Strength (+5) {1350'} an Ivory Amulet of Intelligence (+4) {!d 1600'} a Brass Lantern of Eldamar [3] Resist Blindness. See Invisible. Light source (radius 3) Leather Scale Mail of Resistance (-1) [10,+18] Resist Acid, Lightning, Fire, Cold. a Shadow Cloak of Invisibility [4,+13] (+5) a Small Leather Shield (iron) [7,+11] (+1) +1 WIS. Sustain INT, DEX. Resist Lightning, Fire, Shards. a Hard Leather Cap of Serenity [2,+8] Resist Sound, Confusion. a Set of Steel Gauntlets of Free Action [3,+9] a Pair of Hard Leather Boots of Slow Descent [3,+9] a Pouch (holding 499 essences of 18 types) 21 Arrows of Flame (2d2) (+15,+6) 24 Arrows of Hurt Evil (2d2) (+11,+5) 34 Arrows (1d4) (+8,+7) [Character Inventory] 3 Books of Magic Spells [Apprentice Magic] {@m1@b1@G1} 2 Books of Magic Spells [Lesser Conjury] {@m2@b2@G2} Does 3d7 thrown damage 2 Books of Magic Spells [Elemental Sorcery] {@m3@b3@G3} Does 5d11 thrown damage 2 Books of Magic Spells [Phantasms and Illusions] {@m4@b4@G4} a Tome of Necromancy [Frightful Realms] Does 5d17 thrown damage 4 Pints of Fine Wine 8 Swirling Potions of Essences (Frost) Does 7d21 thrown damage 9 Amber Potions of Healing {!*} an Orange Speckled Potion of Charisma 2 Scrolls titled "bar vlydalf" of Identify 4 Palladium Rods of Trap Location {!d!s!!@z0} 2 Corundum Rods of Door/Stair Location a Billon Rod of Recall {!*!*} 5 Tin-plated Rods of Acid Bolts (1 charging) {!!@z1} a Fluorite Ring of Free Action a Gnomish Shovel of Digging (1d2) (+9,+9) (+6) {@w2} +6 Tunneling. Brand Acid. Two hands required. an empty Bottle (Crystal) 3 blank Parchments (Paper) [Home Inventory] 99 Pink Potions of Speed 57 Amber Potions of Healing {!*} an Elven Cloak of Protection [2,+9] (+2 to stealth) the Metal Cap of Thengel (+4,+4) [3,+12] (+1) +1 INT, WIS, CHR. a Metal Cap of Seeing [3,+9] (+4 to awareness) +4 Awareness. Resist Blindness. See Invisible. a Pair of Soft Leather Boots of Free Action [2,+9] the Dagger 'Nimthanc' (1d4) (+8,+8) {Wormtongue, Agent of Saruman} a Vorpal Rapier of Chance (1d8) (+6,+5) {1450'} Sustain CHR. Vorpal. Resist Poison, Dark. Permanent Light and Light Brand. a Long Sword of Chance (2d7) (+5,+8) {1000'} Sustain STR. Vorpal. Resist Dark, Confusion. Feather Falling. a Bastard Sword of Battle (2d7) (+12,+11) (+1, +4) {SoA 1400'} +4 DEX; +1 Blows. Resist Fear. a Spear of Heroism (1d6) (+15,+8) (+2) {hardkor, 4xForce} Activates for heroism (15-30 turns) every 50-100 turns. [0% fail] +2 STR. Resist Fear. a Broad Axe of Battle (2d6) (+16,+7) (+1, +2) +2 DEX; +1 Blows. Resist Fear. a Morning Star of Venom (2d6) (+9,+9) {@w1} Sustain DEX. Brand Poison. Hold Life. a Long Bow of Extra Might (x4) (+11,+16) {1300'} Activates for an especially damaging shot every 20-40 turns. [0% fail] +1 Might. 93 Bolts (1d5) (+4,+4) {90% off} 99 empty Bottles (Glass) 94 empty Bottles (Crystal) 6 empty Bottles (Agate) Unusually durable 99 blank Parchments (Paper) 23 blank Parchments (Vellum) a blank Parchment (Silk) Unusually durable 12 chunks of Bronze 12 chunks of Iron a chunk of Steel [Special Advantages and Disadvantages] (none)