The Angband Ladder: Abireb, RohanKnight Mindcrafter by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Abireb                 Age                 21       STR!     40       
 Sex   : Male                   Height              67       INT!     40       
 Race  : RohanKnight            Weight              77       WIS!     40       
 Class : Mindcrafter            Social Class         7       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Aule the Smith                                      CHR!     40       
                                                                               
 + To Melee Hit         266 Level             49    Max Hit Points     11928   
 + To Melee Damage      285 Experience  10183864    Cur Hit Points     11928   
 + To Ranged Hit        165 Max Exp     10183864    Max SP (Mana)        249   
 + To Ranged Damage      15 Exp to Adv. 10800000    Cur SP (Mana)        249   
   AC                22+209 Gold         1795442    Piety               1703   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[175Perception  : Legendary[30]Blows/Round:  30        
 Bows/Throw  : Legendary[75]Searching   : Legendary[30]Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  30d4+8550 
 Stealth     : Legendary[17]Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight brown hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 29 (1450')
        a Lost Temple: Level 20 (1000')
        Near Harad: Level 25 (1250')
        Utumno: Level 114 (5700')

 Your body is a Player.
 You are currently on level 114 of Utumno.
 You have defeated 6913 enemies.
 You saved 66 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : *.234........3..            
        Add Int   : *.23.....*...3..            
        Add Wis   : ..234...........            
        Add Dex   : ..23......4..3..            
        Add Con   : *.23............            
        Add Chr   : ..234...........            
        Mul SPower: .........+......            
        Add Stea. : ..2....*...*....            
        Add Sear. : .......*...*....            
        Add Tun.. : ..............5.            
        Add Speed : *.2343.........+            
        Add Blows : *...............            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : .............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Acid Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+......+......            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+............            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++...+..+.....            
        Hold Life : ..++.+.+........            
        Res Acid  : ......+..++.....            
        Imm Elec  : ...*..*..+......            
        Imm Fire  : ....+.+.*+......            
        Imm Cold  : ..*......+......            
        Res Pois  : ...++...........            
        Res Fear  : ....+...........            
        Res Lite  : .....++.+.......            
        Res Dark  : .....+..+.......            
        Res Blind : ..+.............            
        Res Conf  : .....++.........            
        Res Sound : ......+.+.......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ...++...+.......            
        Levitate  : ...+............            
        Lite      : +........+......            
        See Invis : ..++.+.+........            
        Digestion : ...+............            
        Regen     : ...+............            
        Activate  : ..++++.+..+.....            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+............+            

Skills (points left: 132)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [1.100]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            01.000 [0.900]
 - Magic                                         07.030 [0.900]
          . Magic-Device                         08.400 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  10.200 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet Carc of Ravenhill on level 10.
You are fated to meet a Giant white mouse on level 7.
You may meet a Large yellow snake on level 7.
You may find a Scroll of Magic Mapping on level 19.


  [Character Equipment]

a) The Dagger of Siantil (1d4) (+113,+142) (+26 to speed) {cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution, speed and attack speed by 26.  It does
    extra damage from acid and frost.  It produces chaotic effects.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
n) The Hard Studded Leather 'Mindin' (+3,-9) [7,+63](1100%)
    It increases your hit points by 1100%.  It
    provides immunity to electricity.  It provides resistance to acid, 
    fire, light, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 30 of Mirkwood.
o) an Ethereal Elven Cloak of Stealth (+15,+15) [4,+28] (+17 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth, searching and luck by 17.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Gaeno (+4,+4) [3,+15]
    It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to light, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
s) a Jewel Encrusted Crown of the Magi (+34,+34) [0,+50] (+35)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    spell power by 35.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Utumno.
x) a Rogue's Pair of Hard Leather Boots (+19,+19) [3,+32] (+22 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 22.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Fearegor (1d5) (+14,+15) (+3)
    It increases your strength, 
    intelligence and dexterity by 3.  It does extra damage from frost.  It
    is a great bane of dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
|) a Dwarven Pick of Digging (+5)


  [Character Inventory]

a) an Indestructible Tome of the Impenetrable Earth
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Fireproof Earth Tome of Aule
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Perfect Symbiote {genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
d) 6 Potions of *Healing*
e) 16 Scrolls of Satisfy Hunger {@r0}
f) a Moonstone Rod of the Istari of Recall (150/150) {!*!*}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
g) a Silver Rod of the Istari of Disarming (200/200)
h) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of The Sacred
    Land Of Mountains.
i) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Utumno.
j) The Steel Helm of Idrad [6,+13]
k) The Cleaver of Arebrin (2d4) (+12,+14) (+2)
l) a Bearded Axe of the Nandor (1d6) (+15,+7) [+9] (+1 to speed)
    It can be wielded
    two-handed.  It increases your stealth and speed by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It sustains your intelligence.  It provides
    resistance to acid, electricity, cold, poison and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Barad-Dur.
m) a Bearded Axe of Spinning (1d6) (+11,+16) (+2)
n) a Shocking Bearded Axe (1d6) (+12,+10)
o) a Bearded Axe of Slay Troll (1d6) (+13,+10)
p) The Double Axe of Elthil (3d6) (+20,+10) (+5 to speed)
q) a Reaper Axe of Spinning (3d4) (+21,+22) (+2)
r) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
s) The Great Axe of Berion (4d4) (+25,+12) (+2)
t) The Heavy Crossbow of Mithor (x5) (+16,+11) (+1 to speed)
u) The Bolt of Hirim (1d5) (+19,+14) (+3)
v) a Climbing Set
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Sprigs of Athelas
b) 2 Potions of Speed
c) a Scroll of Genocide
d) a Scroll of Mass Genocide
e) a Wand of Stone Prison[1|13] (6 charges)
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It 
    increases your constitution and ability to tunnel by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur.
h) a Feanorian Lamp of Valinor (+2)
    
    It provides light (radius 3) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    gives telepathic powers.  It cannot be harmed by fire.  
    You found it in the remains of a Half-ogre on level 33 of Moria.
i) The Black Banner of Gondor (-3)
    It can
    be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
j) The Double Ring Mail of Panthalen (-2 to accuracy) [15,+9]
    
    It provides immunity to acid.  It provides resistance to acid, fire, 
    light, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 36 of
    Moria.
k) The Small Metal Shield 'Erchant' [3,+5]
    It provides immunity to fire.  It provides resistance to 
    confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) 12 Hatchets (1d5) (+0,+0)
o) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 70 of The
    Sacred Land Of Mountains.
p) The Rod of Annuminas (+4)
    It can be activated for rune of protection
    every 400 turns if it is being worn. It can be used to store a spell.  
    It increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur.
q) The Parchment - Map of Thror
r) a Mage Staff of Power (1d4) (+23,+1) (+17)
s) a Mage Staff of Power (1d4) (-3,-8) (+7)


  [Home Inventory - Minas Anor ]

a) 2 Potions of Restore Mana
b) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 41 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) 9 Potions of Restore Life Levels
b) 3 Scrolls of Reset Recall {!*!*}
c) a Scroll of Genocide
d) 3 Scrolls of Mass Genocide
e) a Moonstone Rod of the Istari of Nothing (150/150)
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Ring of Aegothrog (+5)
    
    It increases your dexterity by 5.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Utumno.
h) The Key of Orthanc
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Silmaril of Flames (+2)
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 104 of Utumno.
j) The Silmaril of the Seas (+2)
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 104 of Utumno.
k) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Feathered Cloak 'Rumbaldi' [1,+6]
    It sustains your wisdom.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire yeek on level 56 of The Sacred
    Land Of Mountains.
m) a Small Metal Shield of Preservation (-5,-9) [3,+15]
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 36 of Moria.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every
    750 turns if it is being worn. It grants you the power of remove fear
     if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.



Posted on 15.6.2005 02:02

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5660. on the Ladder (of 19092)
96. on the Theme Ladder (of 186)
126. for this player (

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On 15.6.2005 02:02 acockbur@gmail.com wrote:
Don't take it seriously. I just wanted to see how easy it was to generate a ridiculously overpowered character using Aule worship. Answer: very easy.

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