[Theme 1.1.3 Character Sheet] Name : Abireb Age 21 STR! 40 Sex : Male Height 67 INT! 40 Race : RohanKnight Weight 77 WIS! 40 Class : Mindcrafter Social Class 7 DEX! 40 Body : Player CON! 40 God : Aule the Smith CHR! 40 + To Melee Hit 266 Level 49 Max Hit Points 11928 + To Melee Damage 285 Experience 10183864 Cur Hit Points 11928 + To Ranged Hit 165 Max Exp 10183864 Max SP (Mana) 249 + To Ranged Damage 15 Exp to Adv. 10800000 Cur SP (Mana) 249 AC 22+209 Gold 1795442 Piety 1703 (Miscellaneous Abilities) Fighting : Legendary[175Perception : Legendary[30]Blows/Round: 30 Bows/Throw : Legendary[75]Searching : Legendary[30]Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 30d4+8550 Stealth : Legendary[17]Magic Device: Fair Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 29 (1450') a Lost Temple: Level 20 (1000') Near Harad: Level 25 (1250') Utumno: Level 114 (5700') Your body is a Player. You are currently on level 114 of Utumno. You have defeated 6913 enemies. You saved 66 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : *.234........3.. Add Int : *.23.....*...3.. Add Wis : ..234........... Add Dex : ..23......4..3.. Add Con : *.23............ Add Chr : ..234........... Mul SPower: .........+...... Add Stea. : ..2....*...*.... Add Sear. : .......*...*.... Add Tun.. : ..............5. Add Speed : *.2343.........+ Add Blows : *............... Chaotic : +............... Slay Anim.: +............... Slay Evil : .............+.. Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Kill Drag.: .............+.. Acid Brand: +............... Cold Brand: +............+.. Sust Str : ...+............ Sust Int : ..+......+...... Sust Wis : ..+............. Sust Dex : ...+....+....... Sust Con : ...+............ Sust Chr : ..+............. Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ..++...+..+..... Hold Life : ..++.+.+........ Res Acid : ......+..++..... Imm Elec : ...*..*..+...... Imm Fire : ....+.+.*+...... Imm Cold : ..*......+...... Res Pois : ...++........... Res Fear : ....+........... Res Lite : .....++.+....... Res Dark : .....+..+....... Res Blind : ..+............. Res Conf : .....++......... Res Sound : ......+.+....... Res Shard : .........+...... Res Neth : ................ Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ...++...+....... Levitate : ...+............ Lite : +........+...... See Invis : ..++.+.+........ Digestion : ...+............ Regen : ...+............ Activate : ..++++.+..+..... Cursed : +............... Hvy Curse : +............... Orc.ESP : .....+.......... Full ESP : ..+............+ Skills (points left: 132) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.900] . Archery 00.500 [0.000] - Sneakiness 01.100 [1.100] . Stealth -7.-600 [0.500] . Disarming 01.000 [0.900] - Magic 07.030 [0.900] . Magic-Device 08.400 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 10.200 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet Carc of Ravenhill on level 10. You are fated to meet a Giant white mouse on level 7. You may meet a Large yellow snake on level 7. You may find a Scroll of Magic Mapping on level 19. [Character Equipment] a) The Dagger of Siantil (1d4) (+113,+142) (+26 to speed) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, constitution, speed and attack speed by 26. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Utumno. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Utumno. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of The Sacred Land Of Mountains. n) The Hard Studded Leather 'Mindin' (+3,-9) [7,+63](1100%) It increases your hit points by 1100%. It provides immunity to electricity. It provides resistance to acid, fire, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 30 of Mirkwood. o) an Ethereal Elven Cloak of Stealth (+15,+15) [4,+28] (+17 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth, searching and luck by 17. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Gaeno (+4,+4) [3,+15] It sustains your dexterity. It provides immunity to fire. It provides resistance to light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. s) a Jewel Encrusted Crown of the Magi (+34,+34) [0,+50] (+35) It provides light (radius 1) forever. It increases your intelligence and spell power by 35. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Utumno. x) a Rogue's Pair of Hard Leather Boots (+19,+19) [3,+32] (+22 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 22. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) The Bolt of Fearegor (1d5) (+14,+15) (+3) It increases your strength, intelligence and dexterity by 3. It does extra damage from frost. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Withered Heath. |) a Dwarven Pick of Digging (+5) [Character Inventory] a) an Indestructible Tome of the Impenetrable Earth It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Fireproof Earth Tome of Aule It cannot be harmed by fire. You bought it from the Black Market. c) The Perfect Symbiote {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Withered Heath. d) 6 Potions of *Healing* e) 16 Scrolls of Satisfy Hunger {@r0} f) a Moonstone Rod of the Istari of Recall (150/150) {!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. g) a Silver Rod of the Istari of Disarming (200/200) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 57 of The Sacred Land Of Mountains. i) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Utumno. j) The Steel Helm of Idrad [6,+13] k) The Cleaver of Arebrin (2d4) (+12,+14) (+2) l) a Bearded Axe of the Nandor (1d6) (+15,+7) [+9] (+1 to speed) It can be wielded two-handed. It increases your stealth and speed by 1. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your intelligence. It provides resistance to acid, electricity, cold, poison and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Barad-Dur. m) a Bearded Axe of Spinning (1d6) (+11,+16) (+2) n) a Shocking Bearded Axe (1d6) (+12,+10) o) a Bearded Axe of Slay Troll (1d6) (+13,+10) p) The Double Axe of Elthil (3d6) (+20,+10) (+5 to speed) q) a Reaper Axe of Spinning (3d4) (+21,+22) (+2) r) The Light War Axe of Helcar (2d5) (+3,+15) (+3) s) The Great Axe of Berion (4d4) (+25,+12) (+2) t) The Heavy Crossbow of Mithor (x5) (+16,+11) (+1 to speed) u) The Bolt of Hirim (1d5) (+19,+14) (+3) v) a Climbing Set w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 2 Potions of Speed c) a Scroll of Genocide d) a Scroll of Mass Genocide e) a Wand of Stone Prison[1|13] (6 charges) f) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur. h) a Feanorian Lamp of Valinor (+2) It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It gives telepathic powers. It cannot be harmed by fire. You found it in the remains of a Half-ogre on level 33 of Moria. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur. j) The Double Ring Mail of Panthalen (-2 to accuracy) [15,+9] It provides immunity to acid. It provides resistance to acid, fire, light, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 36 of Moria. k) The Small Metal Shield 'Erchant' [3,+5] It provides immunity to fire. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 35 of Moria. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 61 of Barad-Dur. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) 12 Hatchets (1d5) (+0,+0) o) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 70 of The Sacred Land Of Mountains. p) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur. q) The Parchment - Map of Thror r) a Mage Staff of Power (1d4) (+23,+1) (+17) s) a Mage Staff of Power (1d4) (-3,-8) (+7) [Home Inventory - Minas Anor ] a) 2 Potions of Restore Mana b) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 41 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) 9 Potions of Restore Life Levels b) 3 Scrolls of Reset Recall {!*!*} c) a Scroll of Genocide d) 3 Scrolls of Mass Genocide e) a Moonstone Rod of the Istari of Nothing (150/150) f) a Rod Tip of Disarming (50 Mana to cast) g) The Ring of Aegothrog (+5) It increases your dexterity by 5. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Utumno. h) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Utumno. j) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Utumno. k) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Feathered Cloak 'Rumbaldi' [1,+6] It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire yeek on level 56 of The Sacred Land Of Mountains. m) a Small Metal Shield of Preservation (-5,-9) [3,+15] It sustains your strength, dexterity and constitution. It provides resistance to life draining, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 36 of Moria. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of The Sacred Land Of Mountains.