The Angband Ladder: Storm, High-Elf Geomancer by <arjen5@hotmail.com>

  [ToME 2.2.0 Character Dump]

 Name  : Storm                  Age                114       STR:     14       
 Sex   : Male                   Height             100       INT:     32       
 Race  : High-Elf               Weight             156       WIS:     19       
 Class : Geomancer              Social Class        49       DEX:     21       
 Body  : Player                                              CON:     11       
 God   : Eru Iluvatar                                        CHR:     29       
                                                                               
 + To Melee Hit         -12 Level             30    Max Hit Points       177   
 + To Melee Damage      -16 Experience    192258    Cur Hit Points        -4   
 + To Ranged Hit          2 Max Exp       192258    Max SP (Mana)        330   
 + To Ranged Damage       8 Exp to Adv.   230000    Cur SP (Mana)        113   
   AC                 27+95 Gold          388005    Piety               8755   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  1d4-16    
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          blue eyes, straight brown hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 3814 enemies.
 You saved 28 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by Eol, the Dark Elf in the town of Gondolin.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.300]
 - Magic                                         30.079 [0.900]
	  . Magic-Device                                04.150 [1.050]
	  . Spell-power                                 30.400 [0.700]
	  . Mana                                        10.500 [0.700]
	  - Geomancy                                    22.700 [0.700]
	 	  . Fire                                      27.826 [1.050]
	 	  . Water                                     06.826 [1.050]
	 	  . Air                                       17.326 [1.050]
	 	  . Earth                                     02.626 [1.050]
	  . Meta                                        00.000 [0.800]
	  . Conveyance                                  00.000 [0.800]
	  . Divination                                  00.000 [0.800]
	  . Temporal                                    00.000 [0.800]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.800]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  04.300 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Summoning                                   01.000 [0.300]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Cloak 'Holcolleth' on level 11.


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
d) a Wooden Boomerang of the Thunderlords (1d8) (+14,+8) (+1 to searching)
        It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to confusion and nexus.  It allows you to fly.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    It was given to you as a reward.
e) a Ring of Protection [+14]
    
    You found it in the remains of a Mature white dragon in The Pits of
    Angband.
f) a Ring of Protection [+10]
    
    You found it in the remains of a Forest troll on level 18 of Mirkwood.
k) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching) {found it}
    
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern
n) The Leather Jacket of Annar (-1) [12,+11] {Found it ;)}
    It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, poison, confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) a Fur Cloak of Stealth [3,+10] (+3 to stealth)
p) a Large Metal Shield of Resist Acid [5,+4]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Levitation [3,+7]
    It allows you to
    levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (1d2) (+3,+6) (+2)
    It increases your ability to
    tunnel by 2.  


  [Character Inventory]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by
    fire.  
    You bought it from the Library.
c) 8 Potions of Cure Critical Wounds
    
d) 3 Potions of Healing
    
e) 8 Scrolls of Teleportation
    
f) a Scroll of Word of Recall
    
g) 3 Scrolls of Trap Detection
    
h) a Staff of Identify[1|15] (14 charges) {25% off}
    
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Potions of Cure Insanity
    
b) a Potion of Restore Mana
c) a Rod Tip of Perception (20 Mana to cast)
    
d) a Staff of Healing[2|24] (4 charges)
e) The Broken Dagger 'Carith' (1d1) (-3,+2) (+5 to speed)
    It increases your dexterity, 
    constitution and speed by 5.  It does extra damage from acid and frost
    .  It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Potion of Restore Mana
c) 2 Potions of Enlightenment
d) a Venomous Dark Sword (3d7) (+6,+6)



Posted on 17.6.2003 14:20
Last updated on 18.6.2003 23:37

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11995. on the Ladder (of 19090)
2094. on the ToME Ladder (of 3155)
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Comments

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On 17.6.2003 14:20 arjen5@hotmail.com wrote:
First time not being a kind of warrior. I realy like the geoskills. Vapor is very nice. Poisoning groups of weak attackers like spiders. only hard thing is the kind of spell who really hurt somebody in the begin. There are no elementspells with great damage. I know there is fireflash, but then i put the whole place on fire. And i just have fire res. So i will burn scrolls. Also no luck with the princess jet. Its nice that i dont get al the heavy weapons i never use.

On 17.6.2003 17:36 arjen5@hotmail.com wrote:
Jeeeeehhhhh

'Found' muself just a nice armour, just after if 'found' a nice amu. Never realised that the stealing was good for the guys who dare to take a risk. I feel GOOD.

On 18.6.2003 23:37 arjen5@hotmail.com wrote:
Well one down. Too bad it was i who went down. Mages cant resist melee damage. i thought 'lets blast Eol away with fireflash' How must i know he resisted that attack. My manabolt wasnt strong enough also. He healed himself to fast, and he was to fast.

Also the questroom was very small. i couldnt teleport far enough to heal. So it was a fast ending. :(

Well back to the warriors of greater power.

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