The Angband Ladder: Kaales, Petty-Dwarf Swordmaster by <RCLapointe@runbox.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Kaales                 Age                 51       STR! 18/***       
 Sex   : Neuter                 Height              60       INT:  18/44       
 Race  : Petty-Dwarf            Weight              97       WIS:  18/72       
 Class : Swordmaster            Social Class         1       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/50       
                                                                               
 + To Melee Hit          99 Level             41    Max Hit Points      1041   
 + To Melee Damage       70 Experience   1757041    Cur Hit Points      1041   
 + To Ranged Hit         34 Max Exp      1757041    Max SP (Mana)         60   
 + To Ranged Damage      19 Exp to Adv.  2025000    Cur SP (Mana)         60   
   AC                26+126 Gold         2491137                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Superb       Mel.dmg/Rnd:  11d4+770  
 Stealth     : Excellent    Magic Device: Legendary[17]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are the black sheep of the family.  You have dark brown          
          eyes, straight brown hair, a one foot beard, and a dark              
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13319 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43......            
        Add Dex   : ......3..3......            
        Add Con   : ........4343....            
        Add Stea. : .......3...3....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : ......33...3....            
        Add Blows : ..2.............            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Drag.: +............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+....+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ....+...........            
        Imm Acid  : ......++*+......            
        Res Elec  : +...............            
        Res Fire  : +...............            
        Res Cold  : +........++.....            
        Res Pois  : ................            
        Res Fear  : +........+.....+            
        Res Lite  : ................            
        Res Dark  : .........+.....+            
        Res Blind : ......+.+.......            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .......+.+......            
        Res Chaos : ........+.......            
        Res Disen : ...............+            
        Aura Fire : +...............            
        Lite      : +...............            
        Digestion : ....+....+......            
        Regen     : ..........+.....            
        Activate  : +....+.+..+.....            
        Teleport  : +...............            
        Fly       : ...+............            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            

Skills (points left: 42)
 - Combat                                        45.956 [0.900]
          - Weaponmastery                        45.164 [0.950]
                   . Sword-mastery               44.400 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.550 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            44.500 [0.900]
 - Magic                                         02.224 [0.400]
          . Magic-Device                         44.050 [1.150]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Small Wooden Boomerang on level 11.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:225486, L:30) (1d4) (+27,+19) {.}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and cold.  It produces a fiery sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) a Long Bow of Power (x3) (+6,+19)
    
    You found it lying in a vault on level 25 of The Sandworm lair.
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Flying
    It allows you to fly.  
    You found it lying on the floor of a special level.
k) an Indestructible Amulet of Sustenance {25% off}
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 35 of
    Heart of the Earth.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 36 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
z) (nothing)
{) 9 Silver Arrows of Slay Dragon (3d4) (+11,+11)
    It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
|) a Magical Dwarven Shovel (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 25 of The Sandworm lair.


  [Character Inventory]

a) Raal's Black Candle {!! geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
b) Tenser's Torch of Spontaneous Combustion {!! heal 700}
    It can be activated for heal 700 hit points every 100
    turns.  
    You found it in the remains of an Imp on level 26 of The Land Of Rhun.
c) 7 Lembases {=g}
d) 20 Scrolls of Word of Recall {!r}
e) 36 Scrolls of Identify {@r1}
f) a Scroll of *Remove Curse*
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 8 Sprigs of Athelas
c) a Rod Tip of Recall (80 Mana to cast)
d) The Wand of Digging of Thrain (17 charges)
e) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) The Cloak of Glind [1,+6]
    It
    sustains your dexterity.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 25 of The Sandworm lair.
g) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to light and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Set of Cesti of Lagnin (+10 to accuracy) [5,+10]
    It provides resistance to life draining
    , electricity, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
n) a Long Sword of Aman (2d5) (+12,+11) [+1] (+3)
    It 
    increases your wisdom by 3.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 19 of Mirkwood.
p) The Beaked Axe of Arnornori (2d6) (+12,+11) (+4)
    It must be
    wielded two-handed.  It increases your dexterity by 4.  It poisons
    your foes.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
q) The War Hammer of Aegrinwen (3d3) (+19,+3)
    It can be
    wielded two-handed.  It does extra damage from acid and electricity.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 21 of Mirkwood.
r) The Three Piece Rod of Antar (3d3) (+7,-5) (+1 to speed)
    It increases 
    your strength, speed and attack speed by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Light Crossbow 'Heluian' (x5) (+5,+17) (+2)
    It increases your intelligence and 
    dexterity by 2.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 46 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
d) The Bottomless Bottle
    It
    can be activated for summon monster.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
e) 3 Sprigs of Athelas
f) 2 Potions of Enlightenment
g) The Ring of Illin (+5 to searching) {cursed}
    
    It increases your searching by 5.  It sustains your charisma.  It
    provides resistance to cold, blindness and disenchantment.  It allows
    you to levitate.  It aggravates nearby creatures.  It is cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 26 of The Land Of
    Rhun.
h) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your strength and infravision by 2.  It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    resistance to dark.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Dwarven Lantern of Fading (with 0 turns of light)
    
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
    You found it in the remains of a Snaga Captain on level 35 of Moria.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
k) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Mouse Fur of Air [1,+9]
    It allows you to
    breathe without air.  
    You found it lying on the ground on level 34 of Heart of the Earth.
m) a Dagger of Westernesse (1d4) (+5,+8) (+2)
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 38 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Main Gauche of Westernesse (1d5) (+12,+7) (+2)
q) The Small Sword 'Sting' (E:223119, L:30) (1d6) (+26,+16) (+2 to speed) {.}
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, ability to tunnel, speed and attack speed by 2.  It does
    extra damage from electricity.  It can cause earthquakes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and blindness.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) a Spectral Broad Sword of Westernesse (2d5) (+17,+11) (+2)
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  It 
    drains life.  
    You found it in the remains of a Half-ogre on level 34 of Moria.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and shards.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Merrow on level 34 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword of Antuor (2d5) (+12,+24) (+4 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 4.  It does extra damage 
    from fire.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 45 of Moria.
v) The Bastard Sword of Erith (3d4) (+21,+26) (+4 to speed)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence and speed by 4.  It does extra damage from 
    acid and frost.  It produces chaotic effects.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 45 of Moria.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 40 of Moria.
x) The Two-Handed Sword of Erieng (3d6) (-8,+1) (+2)
    
    It must be wielded two-handed.  It increases your intelligence and 
    constitution by 2.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.



Posted on 20.5.2005 15:43
Last updated on 22.5.2005 03:41

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8049. on the Ladder (of 18973)
1424. on the ToME Ladder (of 3151)
Third best for this player (

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On 20.5.2005 15:43 RCLapointe@runbox.com wrote:
Only been playing for a 2 weeks...my first dump.

On 20.5.2005 21:41 RCLapointe@runbox.com wrote:
Found shield and horn of gothmog in the same vault :)

On 22.5.2005 05:58 RCLapointe@runbox.com wrote:
Sting was leveling great until it got earthquake. Just makes fighting to chaotic.

On 22.5.2005 05:59 RCLapointe@runbox.com wrote:
But I did just get Gothmogs sword so now I will have to play with that set.

On 26.5.2005 04:07 RCLapointe@runbox.com wrote:
Just died...stupid...Activated wron junkart....Death!

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