[ToME 2.3.1 Character Sheet] Name : Kaales Age 51 STR! 18/*** Sex : Neuter Height 60 INT: 18/44 Race : Petty-Dwarf Weight 97 WIS: 18/72 Class : Swordmaster Social Class 1 DEX! 18/180 Body : Player CON! 18/*** God : Nobody CHR! 18/50 + To Melee Hit 99 Level 41 Max Hit Points 1041 + To Melee Damage 70 Experience 1757041 Cur Hit Points 1041 + To Ranged Hit 34 Max Exp 1757041 Max SP (Mana) 60 + To Ranged Damage 19 Exp to Adv. 2025000 Cur SP (Mana) 60 AC 26+126 Gold 2491137 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Fair Blows/Round: 11 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 11d4+770 Stealth : Excellent Magic Device: Legendary[17]Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Slave. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 46 (2300') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 13319 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ........43...... Add Dex : ......3..3...... Add Con : ........4343.... Add Stea. : .......3...3.... Add Sear. : .....4.......... Add Tun.. : ..............3. Add Speed : ......33...3.... Add Blows : ..2............. Slay Evil : +............+.. Slay Demon: +............... Slay Drag.: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ....+....+...... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ....+....+...... Sust Con : ....+....++..... Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+....... Hold Life : ....+........... Imm Acid : ......++*+...... Res Elec : +............... Res Fire : +............... Res Cold : +........++..... Res Pois : ................ Res Fear : +........+.....+ Res Lite : ................ Res Dark : .........+.....+ Res Blind : ......+.+....... Res Conf : ........+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ................ Res Nexus : .......+.+...... Res Chaos : ........+....... Res Disen : ...............+ Aura Fire : +............... Lite : +............... Digestion : ....+....+...... Regen : ..........+..... Activate : +....+.+..+..... Teleport : +............... Fly : ...+............ Sentient : +............... Orc.ESP : ........+....... Skills (points left: 42) - Combat 45.956 [0.900] - Weaponmastery 45.164 [0.950] . Sword-mastery 44.400 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.550 [0.900] . Stealth 01.000 [0.400] . Disarming 44.500 [0.900] - Magic 02.224 [0.400] . Magic-Device 44.050 [1.150] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Small Wooden Boomerang on level 11. [Character Equipment] a) The Dagger 'Nimthanc' (E:225486, L:30) (1d4) (+27,+19) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity, fire and cold. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Long Bow of Power (x3) (+6,+19) You found it lying in a vault on level 25 of The Sandworm lair. e) an Indestructible Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Flying It allows you to fly. You found it lying on the floor of a special level. k) an Indestructible Amulet of Sustenance {25% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 35 of Heart of the Earth. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 36 of Moria. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. z) (nothing) {) 9 Silver Arrows of Slay Dragon (3d4) (+11,+11) It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 25 of The Sandworm lair. [Character Inventory] a) Raal's Black Candle {!! geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 10 of Barrow-Downs. b) Tenser's Torch of Spontaneous Combustion {!! heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Imp on level 26 of The Land Of Rhun. c) 7 Lembases {=g} d) 20 Scrolls of Word of Recall {!r} e) 36 Scrolls of Identify {@r1} f) a Scroll of *Remove Curse* g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Wormhole Machine It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) 8 Sprigs of Athelas c) a Rod Tip of Recall (80 Mana to cast) d) The Wand of Digging of Thrain (17 charges) e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. f) The Cloak of Glind [1,+6] It sustains your dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Cesti of Lagnin (+10 to accuracy) [5,+10] It provides resistance to life draining , electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. l) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. m) The Rapier 'Forasgil' (1d6) (+12,+19) n) a Long Sword of Aman (2d5) (+12,+11) [+1] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. p) The Beaked Axe of Arnornori (2d6) (+12,+11) (+4) It must be wielded two-handed. It increases your dexterity by 4. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. q) The War Hammer of Aegrinwen (3d3) (+19,+3) It can be wielded two-handed. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. r) The Three Piece Rod of Antar (3d3) (+7,-5) (+1 to speed) It increases your strength, speed and attack speed by 1. It does extra damage from fire. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Light Crossbow 'Heluian' (x5) (+5,+17) (+2) It increases your intelligence and dexterity by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 46 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of The Land Of Rhun. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of The Land Of Rhun. d) The Bottomless Bottle It can be activated for summon monster. You found it in the remains of a Half-orc Shaman on level 35 of Moria. e) 3 Sprigs of Athelas f) 2 Potions of Enlightenment g) The Ring of Illin (+5 to searching) {cursed} It increases your searching by 5. It sustains your charisma. It provides resistance to cold, blindness and disenchantment. It allows you to levitate. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 26 of The Land Of Rhun. h) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your strength and infravision by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Snaga Captain on level 35 of Moria. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Mouse Fur of Air [1,+9] It allows you to breathe without air. You found it lying on the ground on level 34 of Heart of the Earth. m) a Dagger of Westernesse (1d4) (+5,+8) (+2) n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 38 of Moria. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Main Gauche of Westernesse (1d5) (+12,+7) (+2) q) The Small Sword 'Sting' (E:223119, L:30) (1d6) (+26,+16) (+2 to speed) {.} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, ability to tunnel, speed and attack speed by 2. It does extra damage from electricity. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. r) a Spectral Broad Sword of Westernesse (2d5) (+17,+11) (+2) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. You found it in the remains of a Half-ogre on level 34 of Moria. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and shards. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow on level 34 of Moria. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword of Antuor (2d5) (+12,+24) (+4 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 4. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 45 of Moria. v) The Bastard Sword of Erith (3d4) (+21,+26) (+4 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and speed by 4. It does extra damage from acid and frost. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 45 of Moria. w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 40 of Moria. x) The Two-Handed Sword of Erieng (3d6) (-8,+1) (+2) It must be wielded two-handed. It increases your intelligence and constitution by 2. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun.