The Angband Ladder: Torgond the Grim, Ent Assassin by <maulros@netti.fi>
[ToME 2.3.1 Character Sheet]
Name : Torgond the Grim Age 305 STR: 36
Sex : Male Height 80 INT: 22
Race : Ent Weight 80 WIS: 22
Class : Assassin Social Class 1 DEX: 23
Body : Player CON: 34
God : Manwe Sulimo CHR: 11
+ To Melee Hit 91 Level 31 Max Hit Points 577
+ To Melee Damage 77 Experience 266217 Cur Hit Points 577
+ To Ranged Hit 34 Max Exp 266217 Max SP (Mana) 41
+ To Ranged Damage 2 Exp to Adv. 352500 Cur SP (Mana) 41
AC 24+111 Gold 30115 Piety 4140
(Miscellaneous Abilities)
Fighting : Legendary[42]Perception : Bad Blows/Round: 6
Bows/Throw : Superb Searching : Poor Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 6d4+462
Stealth : Excellent Magic Device: Good Infra-Vision: 50 feet
Tactic: normal
Explor: running
(Character Background)
You are of an unknown generation of the Ents. You have
Dark skin and unflexible members. You were born in jungles
of Haradrim. As far as You know you are only surviving Ent
from that region...
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2328 enemies.
You saved Bree from a dreadful Nazgul.
You saved 24 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Quelle of the 2890th year of the third age.
You have been adventuring for 15 days.
adefkmnopsuxz{|@
Add Str : ....2........1..
Add Wis : .........3...1..
Add Dex : ......3.........
Add Con : ....2.....4.....
Add Chr : .........3......
Add Sear. : .....4..........
Add Tun.. : ..............1.
Add Speed : ......3........+
Add Blows : .............1..
Vampiric : .............+..
Slay Drag.: .............+..
Cold Brand: +...............
Sust Str : ....+...........
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ....+.....+.....
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ....+......+....
Hold Life : ................
Res Acid : ......+.+.......
Res Elec : ........+.......
Res Fire : +.......+.......
Res Cold : +.......+.+.....
Res Pois : ................
Res Fear : ....+...........
Res Lite : ........+.......
Res Dark : ........+.......
Res Blind : ........+.......
Res Conf : ......+..+......
Res Sound : ................
Res Shard : +.....+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ......+.........
Res Disen : ....+...........
Levitate : ...............+
See Invis : ...............+
Digestion : +..............+
Regen : ..........+.....
Activate : +....+....+.....
Teleport : +...............
Sentient : +...............
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Skills (points left: 0)
- Combat 23.616 [0.800]
- Weaponmastery 29.300 [0.800]
- Sword-mastery 31.690 [0.600]
. Critical-hits 04.400 [0.800]
- Archery 00.-200 [0.000]
. Boomerang-mastery 01.000 [0.300]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 01.800 [0.600]
- Sneakiness 18.000 [2.000]
. Stealth 29.000 [2.000]
. Disarming 02.500 [1.000]
. Backstab 25.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 04.253 [0.400]
. Magic-Device 09.750 [0.750]
. Conveyance 00.000 [0.100]
. Divination 00.100 [0.100]
. Temporal 00.000 [0.200]
- Spirituality 13.170 [0.700]
. Prayer 00.000 [0.500]
. Mindcraft 13.700 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Tree walking
[Character Equipment]
a) The Dagger 'Nimthanc' (E:53044, L:26) (1d4) (+29,+21)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It makes you invisible. It provides resistance to fire, cold
and shards. It slows your metabolism. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Light Crossbow (x3) (+3,+2)
e) a Ring of Slaying (+13,+12)
You bought it from the Black Market.
f) an Indestructible Ring of Damage (+9)
k) an Indestructible Amulet of Weaponmastery (+2,+2) [+1] (+2)
It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
p) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and blindness
. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
x) a Pair of Hard Leather Boots of Free Action [3,+5]
z) (nothing)
{) The Bolt 'Lagorocar' (1d5) (+5,+5) (+1 attack)
It increases your strength, wisdom and
attack speed by 1. It drains life from your foes. It is especially
deadly against dragons. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|) a Shovel (+1)
[Character Inventory]
a) 99 Potions of Water Curing {quest}
b) a Potion of Speed
c) a Potion of Healing
d) 37 Scrolls of Teleportation
e) 9 Scrolls of Word of Recall
f) 48 Scrolls of Identify
g) 7 Scrolls of *Identify*
h) 8 Scrolls of Magic Mapping
i) 32 Scrolls of Satisfy Hunger
j) a Silver Rod of Recall (100/100)
k) a Wand of Noxious Cloud[1|25] (6 charges)
l) a Dwarven Augmented Chain Mail (-2) [16,+20] (+1)
It increases your strength,
constitution and infravision by 1. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Leather Jacket [12] {good}
n) a Lucerne Hammer (2d5) {good}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) 2 Potions of Resist Heat
c) a Scroll of Teleport Level
d) 5 Wands of Manathrust[1|15] (74 charges)
e) a Ring of Flying
f) a Dwarven Lantern of Illumination
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Black Market.
g) The Thunderlord Coat 'Lebron' [9,+4]
It sustains your strength and
constitution. It provides immunity to electricity and fire. It
provides resistance to fire, cold and poison. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
[Home Inventory - Gondolin ]
a) 3 Potions of Cure Light Insanity
b) a Ring of Poison Resistance
c) 4 Rings of Free Action
It
provides immunity to paralysis.
You found it in the remains of a Young red dragon in the town of Gondolin .
d) a Soft Leather Armour of Resist Fire [4,+2]
e) The Long Bow of Haladh (x3) (+8,+11) {cursed}
f) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Minas Anor ]
a) The Tome of Torgond the Grim
b) a Mage Staff of Power (1d4) (-7,-19) (+9)
[Home Inventory - Lothlorien ]
a) a Scroll of Teleport Level
b) a Moonstone Rod of Nothing (75/75)
c) a Silver Rod of Nothing (100/100)
d) a Rod Tip of Frost Bolts (35 Mana to cast)
e) a Ring of Levitation
f) an Indestructible Ring of Searching (+2)
g) an Amulet of Wisdom (+2)
h) a Fur Cloak of Air [3,+5]
It allows you to breathe without air.
It was given to you as a reward.
i) a Mouse Fur of Aman [1,+22] (+3 to stealth)
It increases your stealth by 3. It
provides resistance to disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) The Sabre of Earnor (1d7) (+18,+13) (+1)
It increases your
strength, wisdom and constitution by 1. It does extra damage from
electricity. It poisons your foes. It produces chaotic effects. It
drains life from your foes. It is especially deadly against orcs. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) a Hard Leather Cap [2,+0]
b) a Whip (1d6) (+0,+0)
|
Posted on 24.2.2005 10:51
11526. on the Ladder (of 19305)
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