The Angband Ladder: Ned, Kobold Assassin by <brandon@moviemage.com>
[ToME 2.3.0(CVS) Character Dump] Name : Ned Age 12 STR: 18/164 Sex : Male Height 72 INT: 18/10 Race : Kobold Weight 131 WIS: 12 Class : Assassin Social Class 4 DEX: 18/209 Body : Player CON: 18/90 God : Tulkas CHR: 18/134 + To Melee Hit 87 Level 31 Max Hit Points 414 + To Melee Damage 57 Experience 200732 Cur Hit Points 414 + To Ranged Hit 49 Max Exp 200732 Max SP (Mana) 29 + To Ranged Damage 0 Exp to Adv. 225000 Cur SP (Mana) 15 AC 45+86 Gold 565995 Piety 7634 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Good Blows/Round: 6 Bows/Throw : Legendary[2] Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 6d6+342 Stealth : Legendary[17]Magic Device: Excellent Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Small Kobold. You have pale eyes, colourless albino hair, and white ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 12 (600') Your body is a Player. You are currently in the town of Bree. You have defeated 3447 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 29 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : 4........32..... Add Int : 4............... Add Dex : ..4.3....3.5.... Add Con : ...4.....32..... Add Chr : 4..........5.... Add Stea. : ......3......... Add Sear. : .....4.......... Add Infra : ...4............ Add Tun.. : ..............1. Slay Orc : +............... Slay Drag.: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+.+.... Sust Chr : ...+.......+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........++.... Hold Life : ................ Res Acid : ......+..+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+..+...... Res Pois : ....+..........+ Res Fear : .........+...... Res Lite : ...+..+......... Res Dark : ...+.....+...... Res Blind : ................ Res Conf : ...........+.... Res Sound : ................ Res Shard : ................ Res Neth : ...........+.... Res Nexus : .........+...... Res Chaos : ...........+.... Res Disen : ...+............ Lite : +............... Digestion : .........+...... Activate : ....+++....+.... Fly : ......+......... Orc.ESP : ......+......... Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 27.064 [0.800] - Weaponmastery 26.000 [0.800] - Sword-mastery 28.270 [0.600] . Critical-hits 25.200 [0.800] . Boomerang-mastery 01.000 [0.300] - Sneakiness 34.200 [2.000] . Stealth 34.000 [2.000] . Disarming 20.800 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.280 [0.200] . Magic-Device 15.700 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 08.500 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) [Character Equipment] a) The Rapier 'Golad' (1d6) (+10,+18) (+4) It provides light (radius 1) forever. It increases your strength, intelligence and charisma by 4. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. d) a Small Wooden Boomerang (3d7) {excellent} e) an Indestructible Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring 'Gonumloki' (+17 to accuracy) (+4) {100% off} It increases your constitution and infravision by 4. It sustains your charisma. It provides resistance to light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of the Serpents [+3] (+3) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You stole it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave. n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak [3] {excellent} p) a Small Metal Shield of Reflection [3,+4] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 27 Rounded Pebbles (exploding) (1d2) {good} |) a Pick (+1) [Character Inventory] a) The Gem of Rage It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) Agannazar's Altruistic Assassin It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven mage on level 17 of Mirkwood. c) 24 Rations of Food d) 6 Sprigs of Athelas e) 7 Potions of Cure Critical Wounds f) 3 Potions of Healing g) 4 Scrolls of Word of Recall h) a Partial Totem of an Elder aranea i) The Ring of Power of Uvatha the Horseman (+2) {cursed} It increases your wisdom and dexterity by 2. It makes you invisible. It sustains your charisma. It allows you to levitate. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Scythe of Westernesse (5d3) (+8,+11) (+1) k) a Heavy Crossbow (x4) (+5,+3) l) 34 Iron Shots of Flame (1d4) (+8,+8) m) a Small Wooden Boomerang (1d4) (+4,+4) n) a Small Metal Boomerang (3d4) (+3,+3) o) Climbing Set p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Morphic Oil of Spider b) 28 Scrolls of Word of Recall c) 24 Scrolls of Identify d) 2 Scrolls of *Identify* e) a Rod Tip of Recall (80 Mana to cast) f) a Wand of Ice Storm[2|30] g) a Staff of Wings of Winds[3|20] {good} h) a Staff of Identify[6|25] (16 charges) i) a Partial Totem of a Mind flayer j) a Ring of Flames [+10] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You stole it from the Black Market. k) a Ring of Free Action {100% off} It provides immunity to paralysis. You stole it from the Black Market. l) an Indestructible Ring of Constitution (+2) m) a Ring of Damage (+14) n) a Ring of Confusion Resistance o) a Ring of Flying p) an Amulet of the Magi (-4,-4) (+1 to searching) q) a Cloak [1,+5] {100% off} r) a Dagger of Aman (1d4) (+14,+9) [+3] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of Ufthak of Cirith Ungol on level 22 of Orc Cave. s) a Short Sword of Extra Attacks (1d7) (+4,+3) (+2 attacks) t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) a Dark Sword (3d7) (+0,+0) v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) a Long Bow of Extra Might (x5) (+2,+8) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Demonhorn of Gothmog [2,+13] (-5) c) Valdarbon's Automatic Alchemist It can be activated for cuts. You found it lying on the ground on level 30 of The Sandworm lair. d) The Clay Tablets of Antiquity It can be activated for cure confusion. You found it in the remains of a Mind flayer on level 18 of Mirkwood. e) The Grail of Kenault It can be activated for cure blindness. You found it in the remains of an Ice skeleton on level 17 of Mirkwood. f) 98 Potions of Water Curing {quest} g) a Potion of *Healing* h) 3 Fireproof Scrolls of Word of Recall It cannot be harmed by fire. You bought it from the Temple. i) 73 Scrolls of Identify j) 13 Scrolls of *Identify* k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Soft Leather Armour of Annog [4,+7] It provides immunity to fire. It provides resistance to life draining, acid, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 21 of Orc Cave. m) The Hard Leather Armour 'Hatangwin' (-1 to accuracy) [6,+5] It sustains your strength and intelligence. It provides immunity to cold . It provides resistance to acid, fire, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Fur Cloak of Stealth [3,+2] (+2 to stealth) {100% off} It increases your stealth by 2. You stole it from the Black Market. o) a Cloak of Mist of Electricity [1,+14] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 24 of The Old Forest. q) a Pair of Soft Leather Boots of Speed [2,+8] (+4) {100% off} It increases your speed by 4. You stole it from the Footwear Shop. r) The Dagger of Gathaul (1d4) (+11,+6) (+2 attacks) It increases your attack speed by 2. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Lucerne Hammer (2d5) (+6,+1) u) a Morning Star (2d6) (+3,+4) [The Mathom-house Inventory - Bree ] a) Kelek's Practical Joke It can be activated for decreasing Charisma. You found it lying on the ground on level 1 of Barrow-Downs. b) The Ring of Gwarthris It sustains your intelligence and constitution. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 27 of Mirkwood. c) an Everburning Torch of Fading (with 0 turns of light) It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 9 of A lost temple. |
Posted on 8.8.2004 23:53
11537. on the Ladder (of 19092)
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