The Angband Ladder: Ned, Kobold Assassin by <brandon@moviemage.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Ned                    Age                 12       STR: 18/164       
 Sex   : Male                   Height              72       INT:  18/10       
 Race  : Kobold                 Weight             131       WIS:     12       
 Class : Assassin               Social Class         4       DEX: 18/209       
 Body  : Player                                              CON:  18/90       
 God   : Tulkas                                              CHR: 18/134       
                                                                               
 + To Melee Hit          87 Level             31    Max Hit Points       414   
 + To Melee Damage       57 Experience    200732    Cur Hit Points       414   
 + To Ranged Hit         49 Max Exp       200732    Max SP (Mana)         29   
 + To Ranged Damage       0 Exp to Adv.   225000    Cur SP (Mana)         15   
   AC                 45+86 Gold          565995    Piety               7634   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Very Good    Blows/Round:  6         
 Bows/Throw  : Legendary[2] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  6d6+342   
 Stealth     : Legendary[17]Magic Device: Excellent    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have pale eyes, colourless albino hair, and white ulcerous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 12 (600')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3447 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4........32.....            
        Add Int   : 4...............            
        Add Dex   : ..4.3....3.5....            
        Add Con   : ...4.....32.....            
        Add Chr   : 4..........5....            
        Add Stea. : ......3.........            
        Add Sear. : .....4..........            
        Add Infra : ...4............            
        Add Tun.. : ..............1.            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+.+....            
        Sust Chr  : ...+.......+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : ................            
        Res Acid  : ......+..+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+..+......            
        Res Pois  : ....+..........+            
        Res Fear  : .........+......            
        Res Lite  : ...+..+.........            
        Res Dark  : ...+.....+......            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : .........+......            
        Res Chaos : ...........+....            
        Res Disen : ...+............            
        Lite      : +...............            
        Digestion : .........+......            
        Activate  : ....+++....+....            
        Fly       : ......+.........            
        Orc.ESP   : ......+.........            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        27.064 [0.800]
          - Weaponmastery                        26.000 [0.800]
                   - Sword-mastery               28.270 [0.600]
                            . Critical-hits      25.200 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    34.200 [2.000]
          . Stealth                              34.000 [2.000]
          . Disarming                            20.800 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.280 [0.200]
          . Magic-Device                         15.700 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  08.500 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) The Rapier 'Golad' (1d6) (+10,+18) (+4)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence and charisma by 4.  It does extra damage from frost.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
d) a Small Wooden Boomerang (3d7) {excellent}
e) an Indestructible Ring of Dexterity (+4) {100% off}
    It increases 
    your dexterity by 4.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
f) The Ring 'Gonumloki' (+17 to accuracy) (+4) {100% off}
    It increases your constitution and 
    infravision by 4.  It sustains your charisma.  It provides resistance 
    to light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of the Serpents [+3] (+3) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and light.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak [3] {excellent}
p) a Small Metal Shield of Reflection [3,+4]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 27 Rounded Pebbles (exploding) (1d2) {good}
|) a Pick (+1)


  [Character Inventory]

a) The Gem of Rage
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Agannazar's Altruistic Assassin
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 17 of Mirkwood.
c) 24 Rations of Food
d) 6 Sprigs of Athelas
e) 7 Potions of Cure Critical Wounds
f) 3 Potions of Healing
g) 4 Scrolls of Word of Recall
h) a Partial Totem of an Elder aranea
i) The Ring of Power of Uvatha the Horseman (+2) {cursed}
    
    It increases your wisdom and dexterity by 2.  It makes you invisible.  
    It sustains your charisma.  It allows you to levitate.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Scythe of Westernesse (5d3) (+8,+11) (+1)
k) a Heavy Crossbow (x4) (+5,+3)
l) 34 Iron Shots of Flame (1d4) (+8,+8)
m) a Small Wooden Boomerang (1d4) (+4,+4)
n) a Small Metal Boomerang (3d4) (+3,+3)
o) Climbing Set
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Morphic Oil of Spider
b) 28 Scrolls of Word of Recall
c) 24 Scrolls of Identify
d) 2 Scrolls of *Identify*
e) a Rod Tip of Recall (80 Mana to cast)
f) a Wand of Ice Storm[2|30]
g) a Staff of Wings of Winds[3|20] {good}
h) a Staff of Identify[6|25] (16 charges)
i) a Partial Totem of a Mind flayer
j) a Ring of Flames [+10] {100% off}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You stole it from the Black Market.
k) a Ring of Free Action {100% off}
    It provides immunity to paralysis.  
    
    You stole it from the Black Market.
l) an Indestructible Ring of Constitution (+2)
m) a Ring of Damage (+14)
n) a Ring of Confusion Resistance
o) a Ring of Flying
p) an Amulet of the Magi (-4,-4) (+1 to searching)
q) a Cloak [1,+5] {100% off}
r) a Dagger of Aman (1d4) (+14,+9) [+3] (+2)
    It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of Ufthak of Cirith Ungol on level 22 of Orc
    Cave.
s) a Short Sword of Extra Attacks (1d7) (+4,+3) (+2 attacks)
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) a Dark Sword (3d7) (+0,+0)
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) a Long Bow of Extra Might (x5) (+2,+8)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonhorn of Gothmog [2,+13] (-5)
c) Valdarbon's Automatic Alchemist
    It can be activated for cuts.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Clay Tablets of Antiquity
    It
    can be activated for cure confusion.  
    You found it in the remains of a Mind flayer on level 18 of Mirkwood.
e) The Grail of Kenault
    
    It can be activated for cure blindness.  
    You found it in the remains of an Ice skeleton on level 17 of Mirkwood.
f) 98 Potions of Water Curing {quest}
g) a Potion of *Healing*
h) 3 Fireproof Scrolls of Word of Recall
    
    It cannot be harmed by fire.  
    You bought it from the Temple.
i) 73 Scrolls of Identify
j) 13 Scrolls of *Identify*
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour of Annog [4,+7]
    It provides immunity to fire.  It provides resistance to 
    life draining, acid, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
m) The Hard Leather Armour 'Hatangwin' (-1 to accuracy) [6,+5]
    It
    sustains your strength and intelligence.  It provides immunity to cold
    .  It provides resistance to acid, fire, dark, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) a Fur Cloak of Stealth [3,+2] (+2 to stealth) {100% off}
    It increases your stealth by 2.  
    You stole it from the Black Market.
o) a Cloak of Mist of Electricity [1,+14]
    It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction
     if it is being worn. It decreases your intelligence, wisdom and 
    searching by 5.  It provides immunity to cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 24 of The Old
    Forest.
q) a Pair of Soft Leather Boots of Speed [2,+8] (+4) {100% off}
    It increases your speed by 4.  
    You stole it from the Footwear Shop.
r) The Dagger of Gathaul (1d4) (+11,+6) (+2 attacks)
    It increases your attack speed by 
    2.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Lucerne Hammer (2d5) (+6,+1)
u) a Morning Star (2d6) (+3,+4)


  [The Mathom-house Inventory - Bree ]

a) Kelek's Practical Joke
    It can be activated for decreasing
    Charisma.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Ring of Gwarthris
    It
    sustains your intelligence and constitution.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 27 of
    Mirkwood.
c) an Everburning Torch of Fading (with 0 turns of light)
    It provides light (radius 1) when fueled.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 9 of A lost temple.



Posted on 8.8.2004 23:53
Last updated on 10.8.2004 05:47

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11435. on the Ladder (of 18973)
2040. on the ToME Ladder (of 3151)

Comments

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On 8.8.2004 23:53 brandon@moviemage.com wrote:
My first character to make it to a point where I'm happy with him. Kobold assassin. Started slow, played safe. Now he's moving on okay, but I'm nervous. Any suggestions would be greatly appreciated! After 6 months of playing and tons of characters killed stupidly, this is the first one I feel may have a shot at getting pretty far :)

On 9.8.2004 07:39 brandon@moviemage.com wrote:
Decided to update this. Right after I added him to the ladder, I found the Phial of Galadriel and a handful of other nice things! I'm working my way through Murkwood, but haven't found anything too exciting there just yet.

On 15.8.2004 00:46 brandon@moviemage.com wrote:
So sad. Dead to a mirkwood princess quest (ancient gold dragons). Little ned was doing great, but I hit the wrong keys and got surrounded. It only took one turn with 3 ancient gold dragons on him. I didn't get a final dump :/

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