The Angband Ladder: Durandil III, High-Elf Warrior by <mmagch@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Durandil III                             Self  RB  CB  EB   Best
 Sex    Male              Age       130   Str:  18/24  +1  +5  +2 18/104  18/80
 Race   High-Elf          Height     91   INT:  18/45  +3  -2  +0  18/55
 Class  Warrior           Weight    197   WIS:     13  -1  -2  +0     10
 Title  Champion          Status     62   DEX! 18/100  +3  +2  +6 18/210
 HP     -131/588          Maximize    Y   CON:  18/99  +1  +2  +0 18/129
 SP     0/0               Preserve    N   CHR! 18/100  +5  -1  +0 18/140

 Level           36       Armor     [36,+80]     Saving Throw     Superb
 Cur Exp     985509       Fight    (+31,+15)     Stealth       Excellent
 Max Exp    1005723       Melee    (+39,+28)     Fighting      Legendary
 Adv Exp    1100000       Shoot    (+43,+17)     Shooting      Legendary
 MaxDepth    Lev 44       Blows       6/turn     Disarming        Superb
 Gold        413052       Shots       1/turn     Magic Device     Superb
                                                 Perception    Very Good
 Burden   111.6 lbs       Infra        40 ft     Searching     Excellent

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:....+.+.+.... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:......+.....+ Nethr:.............
 Lite:........+...+ Chaos:.......+.....
 Dark:+...+...+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:+..........+.
Invis:.........+..+ Blows:.............
FrAct:+............ Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> The Young white dragon breathes frost.
> The Umber hulk grunts with pain.
> It breathes plasma.
> The Young white dragon grunts with pain.
> The Umber hulk squeals in pain.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It makes a high pitched shriek.
> You feel a sudden stirring nearby!
> It casts a fearful illusion.
> You refuse to be frightened.
> It breathes fire.
> The Young white dragon dies.
> The Umber hulk dies.
> You die.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+8,+13) [+3] (+4) {1100', tiger, @w0}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Light Crossbow of Extra Might (x3) (+12,+17) (+1)
   It increases your shooting power by 1.  
c) a Platinum Ring of Resist Poison
   It provides resistance to poison.  
d) an Alexandrite Ring of Slaying (+10,+7)
e) The Jewel 'Evenstar' {2000', Medusa}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) {1550', Mim}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Aman [1,+19] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) an Iron Helm of Seeing [5,-2] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Cesti of Slaying (+3,+3) [5,+11]
l) a Pair of Soft Leather Boots of Speed [2,+1] (+5) {1100', orc vault}
   It increases your speed by 5.  


  [Character Inventory]

a) 9 Red Mushrooms of Cure Poison
b) a Wrinkled Mushroom of Restoring
c) 32 Pieces of Elvish Waybread
d) 9 Violet Speckled Potions of Cure Critical Wounds {10% off}
e) a Hazy Potion of Healing
f) 7 Scrolls titled "sunseh reseh" of Teleportation
g) 7 Scrolls titled "toxvom prokash" of Identify {@r1, 50% off}
h) a Scroll titled "forti crenin" of *Identify*
i) a Scroll titled "urankh unelg" of Enchant Weapon To-Dam
j) 4 Scrolls titled "reaseh grenin" of Satisfy Hunger
k) 5 Steel-Plated Rods of Trap Location {@z1}
l) 2 Runed Rods of Recall {@z3}
   It cannot be harmed by electricity.  
m) a Nickel Rod of Detection (charging) {@z2}
   It cannot be harmed by electricity.  
n) a Titanium Rod of Teleport Other
o) an Ashen Staff of Speed (2 charges)
p) a Shovel of Digging (1d2) (+4,+4) (+5) {@w0}
   It increases your tunneling by 5.  It is branded with acid.  
q) 24 Bolts of Slay Undead (1d5) (+7,+6)
   It slays undead.  
r) 3 Bolts (1d5) (+7,+7) {=g@f1}


  [Home Inventory]

a) a Wrinkled Mushroom of Restoring
b) 7 Scrolls titled "forti crenin" of *Identify*
c) 3 Scrolls titled "agood garre" of Remove Curse
d) 2 Scrolls titled "suntrol bat" of Enchant Weapon To-Hit
e) 7 Scrolls titled "urankh unelg" of Enchant Weapon To-Dam
f) a Calcite Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
g) a Silver Ring of Protection [+14]
h) a Mother-of-Pearl Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
i) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+2]
   It grants you immunity to paralysis.  
l) The Dagger 'Dethanc' (2d4) (+4,+6) {1150', orc vault}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
m) The Dagger 'Narthanc' (2d4) (+4,+6) {950', floor}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
n) The Dagger 'Nimthanc' (2d4) (+4,+6) {900', orc vault}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
o) a Rapier of Extra Attacks (1d6) (+9,+8) (+2) {@w0}
   It increases your attack speed by 2.  
p) The Sabre 'Careth Asdriag' (1d7) (+7,+8) (+1) {950', floor}
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {1500', banshee, @w0}
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.2.2005 20:14
Last updated on 12.2.2005 16:28

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Comments

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On 8.2.2005 20:14 mmagch@hotmail.com wrote:
1100' was quite bountiful as far as loot was concerned.
Still lacking poison resistance unfortunately.

On 9.2.2005 00:17 mmagch@hotmail.com wrote:
Metal Brigandine Armor of the Rohirrim! It allowed me to swap out Thengel's for a helm that serves me slightly better for the time being.

I gave Barukkheled a brief spin, but decided to stick with Angrist.

Poison resistance still is nowhere to be found.

On 9.2.2005 09:15 wrote:
Nice boots.

Get rings of dam. Drop to DL40 while doing stat-gain. If you have group AI on, you might want to carry a ring of agg monster {uncursed} to lure them into cooridors.


On 11.2.2005 20:41 mmagch@hotmail.com wrote:
Haven't had a lot of time to play lately.

Finally found a ring of poison resistance; for the time being this leaves me with only one slot for a ring of damage (as advised), but it'll do.

So far I've lost three artifacts (playing with preserve off); luckily, no terribly important ones were among them.

On 11.2.2005 22:13 mmagch@hotmail.com wrote:
A sizable vault on dlvl 40 had me fighting an ancient multi-hued dragon and Ren the Unclean, luckily not both at once. Used up all my potions of speed and healing, yet I have nothing to show for it; Star of Elendil isn't so hot, and the exp drain was pretty nasty.

On 12.2.2005 13:31 mmagch@hotmail.com wrote:
Thank you kindly, Medusa. for the Evenstar.

On 12.2.2005 16:28 mmagch@hotmail.com wrote:
Well, that's that, I guess.

On 12.2.2005 16:39 mmagch@hotmail.com wrote:
"It" was a dracolisk, by the way. The Umber Hulk which died along me had neatly dug open the side of the pit, revealing a lot of angry critters, and I was too dumb to teleport away.

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