[Angband 3.0.5 Character Dump]
Name Rar!!! Self RB CB EB Best
Sex Male Age 46 STR! 18/100 +2 +2 +9 18/230
Race Dwarf Height 48 INT! 18/100 -3 +1 +6 18/140
Class Rogue Weight 132 WIS! 18/100 +2 -2 +9 18/190
Title ***WINNER*** Status 64 DEX! 18/100 -2 +3 +10 18/210
HP 946/1074 Maximize Y CON! 18/100 +2 +1 +9 18/220
SP 253/253 Preserve N CHR! 18/100 -3 -1 +8 18/140
Level 50 Armor [55,+134] Saving Throw Heroic
Cur Exp 15992500 Fight (+56,+50) Stealth Superb
Max Exp 15992500 Melee (+75,+71) Fighting Legendary
Adv Exp ******** Shoot (+66,+14) Shooting Legendary
MaxDepth 5000 ft Blows 5/turn Disarming Legendary
Gold 3772677 Shots 1/turn Magic Device Heroic
Perception Excellent
Burden 299.1 lbs Infra 50 ft Searching Superb
You are the only child of a Dwarven Warrior. You are a credit to the
family. You have dark brown eyes, wavy black hair, a three foot
beard, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....+.*++.. Blind:..+.........+
Elec:+............ Confu:......+......
Fire:++.*+....+... Sound:........+....
Cold:+.*...+...... Shard:.........+...
Pois:....+........ Nexus:+.....++.....
Fear:+..++.+.+.... Nethr:...+..+......
Lite:.....+....... Chaos:......+.+....
Dark:.....++...... Disen:.........+...
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+...+.
Feath:..+........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:..++......... Tunn.:+............
Telep:..+.......... Speed:.++++..+...+.
Invis:+.++.+....... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+..++...... Might:.............
[Character Equipment]
a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Wyrm of Perplexity 3500'}
It increases your wisdom by 4. It increases your tunneling by 4. It
slays demons, undead, and all evil creatures, and is especially deadly
against dragons. It is branded with acid. It provides resistance to
acid, lightning, fire, cold, fear, and nexus. It grants you immunity
to paralysis and the ability to see invisible things. It cannot be
harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Ostulyth 4650'}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {AMHD 3550'}
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain {Saruman 3300'}
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4) {Mature Black Dragon 2300'}
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Elvenkind [3,+7] (+5) {Black Market 1.2 mil}
It increases your stealth and speed by 5. It makes you fall like a
feather. It cannot be harmed by acid or fire.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks] {25% off}
c) a Book of Magic Spells [Incantations and Illusions] {40% off}
d) a Book of Magic Spells [Sorcery and Evocations] {10% off}
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 8 Black Spotted Mushrooms of Hallucination
j) 7 Metallic Purple Potions of Healing
k) 5 Brown Potions of *Healing*
l) 2 Metallic Blue Potions of Life
m) 4 Scrolls titled "comptue hadoe" of *Destruction*
n) 3 Scrolls titled "oxy regan" of Mass Banishment
o) a Silver Rod of Healing (charging)
It cannot be harmed by electricity.
p) 4 Pewter Rods of Teleport Other {10% off}
q) 6 Willow Staffs of *Destruction* (3 charges)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
t) 20 Seeker Arrows of Frost (4d4) (+10,+10)
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) 7 Blue Mushrooms of Restoring
b) 8 Scrolls titled "fau mungaus" of *Identify*
c) a Ruby Ring of Speed (+10)
It increases your speed by 10.
d) a Ruby Ring of Speed (+9)
It increases your speed by 9.
e) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
f) an Amber Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
g) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Lesser Balrog 2550'}
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
i) The Cloak 'Holcolleth' [1,+4] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
j) The Cloak 'Colluin' [1,+15] {Floor 2650'}
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
k) a Cloak of Aman [1,+17] (+3 to stealth)
It increases your stealth by 3. It provides resistance to confusion.
It cannot be harmed by the elements.
l) a Shadow Cloak of Aman [6,+30] (+3 to stealth)
It increases your stealth by 3. It provides resistance to nexus. It
cannot be harmed by the elements.
m) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
n) The Hard Leather Cap of Thranduil [2,+10] (+2) {Great Ice Wyrm 3550'}
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {Floor 1200', uncursed}
It decreases your intelligence and wisdom by 5. It decreases your
searching by 5. It provides resistance to fear. It grants you
immunity to paralysis and the ability to see invisible things, but it
also aggravates creatures around you. It cannot be harmed by the
elements.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
It increases your strength and wisdom by 4. It increases your speed by
4. It slays undead and all evil creatures. It provides resistance to
lightning, fire, nether, and life draining. It lights the dungeon
around you. It activates for dispel evil (x5) every 100+d100 turns.
It cannot be harmed by the elements.
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It increases your strength by 6. It increases your tunneling by 6. It
slays animals, dragons, and all evil creatures, and is especially
deadly against undead. It is branded with fire. It provides immunity
to fire. It provides resistance to dark, chaos, and disenchantment.
It aggravates creatures around you. It cannot be harmed by the
elements.
v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
w) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 5.2.2005 21:48
Last updated on 27.2.2005 23:37
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On 5.2.2005 21:48 HallucinationMushroom@Yahoo.egg wrote: Finally, enough capital acquisition to properly outfit this nasty little dwarf.
Lucky drop from Smeagol (Agility +5 gloves )
Extra attacks = w00t!
Smarter monsters, smarter pack monsters, monsters learn from their mistakes.
Preserve mode = off
Autoscum = on
Extra limitations: Not town scumming or redoing a level more than twice.
Some odd 30 dead ironman characters are piled up behind me in my now overcrowded computer room. I now realize that I don't have the patience to win with the hardcore settings, but I have found a renewed joy for playing more 'purely'.
On 7.2.2005 18:31 HallucinationMushroom@Yahoo.egg wrote: Rar rar rar!!! Cleared out 2 orc pits. Bought Dexterity +3 ring for 3 attacks per round and free action ring for safety. Currently at 550' and smooth sailing so far.
On 8.2.2005 08:44 urmud@urmud.com wrote: You'd get more attacks with a main gauche or a dagger.
Also, scrolls of phase door and teleport are redundant when you have them as spells and little else to spend mana on... those inventory slots could instead be used for loot.
On 8.2.2005 18:10 HallucinationMushroom@Yahoo.egg wrote: Unfortunately there aren't any enchanting scrolls of to hit or damage to make the extra attack with a main gauche worth it, which incidentally I've yet to see one in the weapons shop as well.
I have very little mana and only a 50% chance to succeed with phase door. I don't even want to think about that teleport spell failure %.
I'm going to lug those scrolls around a while longer.
On 8.2.2005 19:19 HallucinationMushroom@Yahoo.egg wrote: Found Cammithrim, The Phial of Galadriel and Gondricam. I haven't *ID* Gondricam, but it seems to give me regeneration and see invisible.
Been slaying some named orcs and came across two intelligence potions! Now my phase door is 20% fail and teleport 38% fail... Maybe I'll be able to ditch those scrolls soon.
On 9.2.2005 07:12 urmud@urmud.com wrote: Good point about fail rates.
Do you need both kinds? I hardly ever use phase door once I have teleport self, and with the scrolls there's no mana consideration.
You should carry the 3rd spellbook, for ident or satisfy hunger. High fail doesn't matter with those, and you wouldn't need the scrolls. Stone to mud might make that shovel obsolete, too.
Dwarves get res_blind so all you're getting from that helm of seeing is see_invis, which you also get from Gondricam... Maybe keep an eye out for alternate headgear?
On 9.2.2005 09:04 wrote: Just a question: Why are you playing a dwarven rogue? Dwarves ahve poor int and poor stealth, which negate the rogue's strengths. With most other races, you'd have legendary stealth by now seeing as you have +14 dex, and +6 stealth
On 9.2.2005 16:21 HallucinationMushroom@Yahoo.egg wrote: I just thought, hey, a Dwarven Rogue would be fun to play! I didn't realize it was such a rare combination. For sure, most of his roguelike stuff is going to suck but piece-meal is all I require. It's pretty fun. He fights real well and when he gets his intelligence high enough all his spells will be very handy. I've never been concerned with stealth/perception/disarm with rogues... I like rogues for their spellcasting ability. I guess I'm more inclined to play fighters, but I like having the option of playing with spells... not having spells gets kinda old.
I like having both scrolls mainly for time-saving reasons. I use phase door when I'm in a tough fight and just need to get a few squares away to rest my hp up and be able to get right back to it. Also it's handy to bounce around and shoot arrows... that's how I killed Nar. I wasn't sure if he hits to disenchant... one of those named Dwarves does and I didn't want to chance it. It's also a good excuse to use my bow which I rarely ever do. I use teleport when the immediate area is swarming with threats.
I'm almost ready to grab that spellbook with those spells in it. I can't cast Identify yet because I don't have enough mana, and the fail rates coupled with my low mana reserves would make stone to mud frustrating and satisfy hunger (80-90% fail) dangerous. My only angband winner almost died relying on satisfy hunger spell while cleaning out an out of depth greater vault (1500' or so... luckily the one dotted with individual spaces... i forget the name). I spent 3 healing potions trying to grab enough mana to successfully cast it! I think the 'carve meat' option from T.O.M.E. would be a cool addition. Orc meat, anyone?!
Thanks for your comments, it's fun getting to talk angband with people because I usually never get comments and my friends think I'm weird.
On 9.2.2005 17:03 HallucinationMushroom@Yahoo.egg wrote: After lookig over my character I'm concerned about his hit points, they are kinda low for the style of play I'm putting him through. I had to drink a healing potion while taking out sangarunya? sangarumbo? of umbar... whatever that guys name is and Bolg. If I come across a ring of constitution I'm going to buy it and forego the extra attack.
On 9.2.2005 18:57 HallucinationMushroom@Yahoo.egg wrote: Cleared my first small vault. Octagon.
On 9.2.2005 20:28 HallucinationMushroom@Yahoo.egg wrote: Mim is the first unique I've encountered that I couldn't defeat. Having more intelligent monsters really makes the game more interesting. He kept healing himself when he got half of his hit points taken away and disenchanted my armor from 118 to 102! I also notice 'regular' monsters acting smarter, especially spellcasters. This one druid would hit me or summon some animals around me then teleport away. Over and over. If I ever hit him he would heal then teleport. I had to build an anti-summon corridor and got lucky when I hit him with each of my attacks to kill him. I'm not used to having to work for it! I guess I'll have to take on Mim when I do more max damage.
On 10.2.2005 05:27 HallucinationMushroom@Yahoo.egg wrote: Starting to see bigger vaults and not getting special feelings when I come across jelly pits anymore thank goodness.
On 11.2.2005 04:52 HallucinationMushroom@Yahoo.egg wrote: Ah, that's more like it! A dwarf with an axe. Something is giving me see invisible... I think the Star of Elendil does if my memory serves correct. Gradually growing stronger and stronger. I was finally able to ditch some of those scrolls and have more spellbooks to tote around. I see lots of places for improvement while at the same time feel comfortable with the current gear. I hope I stumble across resist poison soon. It's getting to be about that time.
On 11.2.2005 16:14 HallucinationMushroom@Yahoo.egg wrote: Agh! Got Lexis-Nexused and got strength and charisma swapped. Been finding a lot more stat gain potions the deeper I go and come across them at the black market in between dives. Found ring of resist poison for sale as well. Spellcasting is starting to get easier. I still cling to satisfy hunger scrolls, but I could probably get by without them now. I want a 50% fail before I ditch 'em and using teleport scrolls again because staves failed me twice in sticky situations.
On 11.2.2005 18:11 HallucinationMushroom@Yahoo.egg wrote: Ah, back on track. Currently at 1900' and Rar!!! is real strong. I have holes in res Nexus, Chaos, Nether and Hold Life. Stat gain is going along effortlessly. I've never seen the Axe of Hurin before, it must be new or I've had too many hallucination mushrooms. I love it.
On 11.2.2005 23:48 HallucinationMushroom@Yahoo.egg wrote: Greater Demonic Quythylug gave me nightmares in a medium sized vault I cleared out. I couldn't manage to kill the sucker and he kept refilling the vault with baddies. I used my *destruction* staff and amongst the ashes and debris I found the Thror's Metal Shod Boots.
On 12.2.2005 16:25 HallucinationMushroom@Yahoo.egg wrote: Cleared first greater vault. Cirlicues 1 at 2150'. Was able to get Shield of Anarion and Caspanion's Armor. Shuffled kit to get more damage, but lost shard res. and some speed.
Didn't have enough restore life potions so I didn't get any experience. Only Medusa the Gorgon was representing for the uniques.
On 14.2.2005 18:29 HallucinationMushroom@Yahoo.egg wrote: 2650' now... Everything going steady.
Question: Would you use the Two Handed Sword of 2 extra attacks (at home) or Axe of Hurin?
I'm probably wrong, but my calculations for Max Damage with Hurin is:
390 Slay nothing 60*5 + 18*5
570 Slay acid prone, dragon 60*5 + 18*15
750 *slay* demon 60*5 + 18*25
My Max Damage with Two Handed Sword is
511 55*7 + 18*7
Whadya think?
On 14.2.2005 19:46 HallucinationMushroom@Yahoo.egg wrote: Finally able to work a kit that only has holes in Light, Shards, Nether, HoldLife and Regen with permanent speed of +12. With spells I can boost speed to +22, increse armor rating to 216, double resist of fire,acid,cold,light,poison and with Hurin can go into berserk rage to increase to hit to +63.
Very nearly got obliterated by Azriel the Angel of Death. He nether balled me twice in a row and took me to 17 h.p. Closest call so far. I really want resisnt nether in my kit.
On 16.2.2005 02:16 HallucinationMushroom@Yahoo.egg wrote: Calris + Tenser's Transformations = ( +10, +20) Calris! :)
Weapons I'm playing around with: Lance of Eorlingis, Calris, Hurin and 2HS of Extra Attacks.
On 16.2.2005 19:31 HallucinationMushroom@Yahoo.egg wrote: Thank goodness for the Jewel of Evenstar! Since I haven't been town scumming the town never seems to have enough potions of restore life levels and my experience level has really been hurting!
On 17.2.2005 00:04 nckmccnnll@yahoo.com.au wrote: Nice character. Getting more intelligence would really help your mana, but I guess you'd have to lose speed or telepathy, so probably not worth it.
On 17.2.2005 23:55 HallucinationMushroom@Yahoo.egg wrote: Thanks! I've got just enough mana to get Hasted, Shielded, turn a block of stone to mud while I hide at the end of my anti summoning corridor and either get extra resistance from the elements or get enraged, but I can always use Colluin or Hurin to activate for those. Wearing Dali-whatever-alion for res. Nether dumps my permanent speed to +9, which is annoying. I guess I could wear both those minor rings of speed but I'm not too worried about it. Fought Azriel again this time with R.Nether... Still too powerful for me. He kept teleporting me away and summoning other Angels who summon other Angels who summon...
On 18.2.2005 13:30 lahtonen.sampsa@suomi24.fi wrote: Yes that's the way with it. Azriel is very dangerous even with RNeth. But the summoing is the USE of it - "farming angels" someone would say of it. That's a "harmless" way of getting experienced - in fact I got a bit over 2 million EXP points in one of my HTW games back at old 2.9.3. So be happy of it!
On 18.2.2005 15:27 HallucinationMushroom@Yahoo.egg wrote: I hate to crack open my *healing* potions, but without them I'm not going to be able to slay Azriel seeing as how he took all of my 8 remaining healing potions and I have nothing to show for it.
Oh yeah, using the Lance of Eorlingas put my speed back up to +11
On 21.2.2005 19:43 HallucinationMushroom@Yahoo.egg wrote: At 3200' I turned extra monster A.I. off. I like it for their ability to cast better spells and make better decisions, but I hate how they teleport away or teleport me away when their h.p. are low. I need +30 speed to take that last star off of any monster with teleport in their repitoire, and it's just too frustrating. I am still exploring a level twice at the most, so I feel like I'm plunging pretty fast. I hope I can stockpile enough *healing* and life potions for the bigger fights up ahead.
On 22.2.2005 19:44 HallucinationMushroom@Yahoo.egg wrote: Only have a hole in ResShards.
What melee weapon would you use, or what weapons would you carry around? To save you some time, I have Haradekket, Calris (Enchanted up), Lance of Eorlingas and Axe of Hurin. Let me know what you think, I'm using Haradekket now, but Calris is tempting me even though it aggravates monsters. Help me decide, Indecision is killing me!
On 22.2.2005 23:56 HallucinationMushroom@Yahoo.egg wrote: Nevermind, I found the Warhammer of Aule! Fitting for a Dwarf, I think, and it tears so much wig. So much wig that I sold all my other weapons except for the Lance of Eorlingas should I need that +2 to speed for some unfathomable reason.
On 23.2.2005 20:19 HallucinationMushroom@Yahoo.egg wrote: 3650' was quite an adventure! Finally came across my second greater vault (The Reward is Worth it). Representing for the uniques were Khamul, Atlas, Tselkas, Feagwath, Maeglin, The Witch King, Pazuzu, Lungorthin and Gothmog. All are now dead except for Maeglin who vanished off of the level. While searching for Maeglin I came across Glaurung, the Cat Lord and Gabriel and slaughtered them as well.
Polyphemus, Uriel and Maeglin are the only uniques to avoid my wrath. 82/85 uniques.
Artifacts found: Ring of Tulkas, Narya, Armor of Rohirrim, Gil-Galad's Shield, Celebrimbor's Cap, Crown of Gondor, Paurhach, Camlost, Angrist, Sting, Balli Stonehand's Axe, Mundwine Axe, Avavir, Bloodspike, Firestar, Amras' Bow and Pick of Erebor. 76 Found Artifacts so far.
I wish every level was that fun. I slaughtered and slaughtered and slaughtered some more. I've run out of *id* scrolls so I hope I can find some more soon to fully see the abilities of some these artifacts I don't remember too well. I tried selling them and rebuying them hoping they would be *id*ed by the store but you can't do that anymore, apparently :p
On 24.2.2005 06:21 nckmccnnll@yahoo.com.au wrote: A bit more INT would still be nice, but you look ready to go all the way down. If it was me at his point, I'd be doing a quick scan of each level for vaults, then down the stairs. But that's me :)
On 24.2.2005 16:54 HallucinationMushroom@Yahoo.egg wrote: Yeah, I agree. I've gotten to where I teleport around a level casting detect objects and monsters looking for uniques, healing potions, possible artifacts ( since I almost always get a *special* feeling because of some useless small vault ) and lucrative monsters and on the ground then head on down to the next level pretty fast. I'd like to have Cubragol, and I've always managed to find it. I would also like Nenya and since the Black Market has been stingy with *healing* and life potions I hope I come across enough for the final battle. If not, i might have to clear 4950' more than twice or scum the black market, but I hope I don't have to.
On 25.2.2005 00:17 HallucinationMushroom@Yahoo.egg wrote: After messing around with different kits for about an hour (and getting paid for it since I'm at work hee hee) I've come across one I really like at the expense of telepathy.
+22 Permanent Speed
Imm Fire and Resist Everything but Shards
201 Armor Class
177 Magic Points
1072 H.p.
The Warhammer of Aule
Check out my boots of elvenkind of speed that my wife made fun of me for spending 1.2 million dollars on... she thought it was funny having a dwarf go shoe shopping! lol
On 25.2.2005 00:19 HallucinationMushroom@Yahoo.egg wrote: Oh, I forgot Imm to Acid
On 27.2.2005 07:34 HallucinationMushroom@Yahoo.egg wrote: 4200' was rather productive, my third greater vault (Divisi) and an Ice Dragon Pit. Was able to pry the Palantir, Nenya, and Soulkeeper from the dead hands of foes, plus some other weak weapon artifacts. 90 uniques down, I haven't seen the Tarrasque yet.
On 27.2.2005 22:32 HallucinationMushroom@Yahoo.egg wrote: Aha! Finally found Cubragol at level 4650'. I now have a very good kit for Morgoth. Immunity to Fire, Cold and Elec.
Resist Everything.
Permanent speed of +23
A.C. 189
3 activate for heal (500)x2 (1000)x1
*Can wear gondor for extra (500)
Still using Warhammer of Aule
Roguelike stuff pretty good
253 mana
5% failrate on everything I use
Would still like some more *healing* potions for security... only have 6 ** and 2 Life.
The Tarassque and Carcharoth are dead.
Only 2 minor healing potions to kill Tarassque, but all my activate for heal.
On 27.2.2005 23:15 HallucinationMushroom@Yahoo.egg wrote: Sauron was smote without any trouble at all. I had to use two of my activation heals.
Now for Morgoth!
On 27.2.2005 23:37 HallucinationMushroom@Yahoo.egg wrote: w00t! Morgoth was a toughie, but not too hard for old Rar!!! I had 9 *healing* 2 Life and 13 healing going into the big fight and my earlier mentioned equipment that activates for heal. I was rather liberal with my healing, and used up the 2 (500) heal activates, 6 heal and 4 *healing*. I think next time I play I will only clear a level once instead of twice because after about 3800' or so I was ready for the final fight. Huan is still alive because I didn't have the desire to kill him... I always liked him from the Beren and Luthien story from the Silmarillion. Hee hee, Rar!!! can keep Adunaphel some company as my 1st and 2nd ever Angband winners. Right now Rar!!! is hallucinating after eating half of his stock of mushrooms and is gorged from about 20 pints of ale, 13 pints of wine, some rations of food, some beef jerkey and is trying in vain to wipe the crumbs of some hard biscuits from his armor that he must take off before he can *trIp*. :)
On 27.2.2005 23:39 nckmccnnll@yahoo.com.au wrote: Good luck!
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