[Angband 3.0.5 Character Dump] Name Rar!!! Self RB CB EB Best Sex Male Age 46 STR! 18/100 +2 +2 +9 18/230 Race Dwarf Height 48 INT! 18/100 -3 +1 +6 18/140 Class Rogue Weight 132 WIS! 18/100 +2 -2 +9 18/190 Title ***WINNER*** Status 64 DEX! 18/100 -2 +3 +10 18/210 HP 946/1074 Maximize Y CON! 18/100 +2 +1 +9 18/220 SP 253/253 Preserve N CHR! 18/100 -3 -1 +8 18/140 Level 50 Armor [55,+134] Saving Throw Heroic Cur Exp 15992500 Fight (+56,+50) Stealth Superb Max Exp 15992500 Melee (+75,+71) Fighting Legendary Adv Exp ******** Shoot (+66,+14) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Legendary Gold 3772677 Shots 1/turn Magic Device Heroic Perception Excellent Burden 299.1 lbs Infra 50 ft Searching Superb You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*++.. Blind:..+.........+ Elec:+............ Confu:......+...... Fire:++.*+....+... Sound:........+.... Cold:+.*...+...... Shard:.........+... Pois:....+........ Nexus:+.....++..... Fear:+..++.+.+.... Nethr:...+..+...... Lite:.....+....... Chaos:......+.+.... Dark:.....++...... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+...+. Feath:..+........+. Sear.:.........+... PLite:............. Infra:............. Regen:..++......... Tunn.:+............ Telep:..+.......... Speed:.++++..+...+. Invis:+.++.+....... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:..+..++...... Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Wyrm of Perplexity 3500'} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Ostulyth 4650'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {AMHD 3550'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Saruman 3300'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Mature Black Dragon 2300'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Elvenkind [3,+7] (+5) {Black Market 1.2 mil} It increases your stealth and speed by 5. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] {25% off} c) a Book of Magic Spells [Incantations and Illusions] {40% off} d) a Book of Magic Spells [Sorcery and Evocations] {10% off} e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 8 Black Spotted Mushrooms of Hallucination j) 7 Metallic Purple Potions of Healing k) 5 Brown Potions of *Healing* l) 2 Metallic Blue Potions of Life m) 4 Scrolls titled "comptue hadoe" of *Destruction* n) 3 Scrolls titled "oxy regan" of Mass Banishment o) a Silver Rod of Healing (charging) It cannot be harmed by electricity. p) 4 Pewter Rods of Teleport Other {10% off} q) 6 Willow Staffs of *Destruction* (3 charges) r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 20 Seeker Arrows of Frost (4d4) (+10,+10) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 7 Blue Mushrooms of Restoring b) 8 Scrolls titled "fau mungaus" of *Identify* c) a Ruby Ring of Speed (+10) It increases your speed by 10. d) a Ruby Ring of Speed (+9) It increases your speed by 9. e) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. f) an Amber Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. g) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Lesser Balrog 2550'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. j) The Cloak 'Colluin' [1,+15] {Floor 2650'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. k) a Cloak of Aman [1,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to confusion. It cannot be harmed by the elements. l) a Shadow Cloak of Aman [6,+30] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by the elements. m) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+10] (+2) {Great Ice Wyrm 3550'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {Floor 1200', uncursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. w) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)