[Theme 1.1.0 Character Dump] Name : Archey Age 170 STR! 18/*** Sex : Neuter Height 53 INT! 18/130 Race : Wood-Elf Weight 87 WIS: 18/64 Class : Archer Social Class 67 DEX: 18/*** Body : Player CON! 18/*** God : Varda Elentari CHR! 18/120 + To Melee Hit 39 Level 45 Max Hit Points 904 + To Melee Damage 45 Experience 4179640 Cur Hit Points -2 + To Ranged Hit 71 Max Exp 4179640 Max SP (Mana) 130 + To Ranged Damage 23 Exp to Adv. 4320000 Cur SP (Mana) 130 AC 55+146 Gold 873492 Piety 29 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Superb Blows/Round: 6 Bows/Throw : Legendary[72]Searching : Superb Shots/Round: 4 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 18d5+270 Stealth : Heroic Magic Device: Excellent Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Mage. You have light grey eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 27 (1350') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 64 (3200') The Land Of Rhun: Level 38 (1900') A lost temple: Level 28 (1400') Emyn Luin: Level 70 (3500') Isengard: Level 35 (1750') You are dead. Your body is a Player. You are currently in the town of Bree. You have defeated 8333 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 17 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : 4...3...42...... Add Dex : 4...3....2...... Add Con : ....3...42.5.... Add Stea. : .......6........ Add Sear. : .......6........ Add Infra : ....3......5.... Add Speed : ..9731.......... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ......+......... Sust Dex : +........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +...+..+++...... Hold Life : .....+.+........ Imm Acid : ......+.*....... Res Elec : ......+...+..... Res Fire : +.....+......... Res Cold : ......+......... Res Pois : ......+.+....... Res Fear : +...+........... Res Lite : ......+........+ Res Dark : ......+....+.... Res Blind : ................ Res Conf : .+....+......... Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ......++........ Res Nexus : ......+..+...... Res Chaos : ......+.+....... Res Disen : +.....+......... Lite : +....+.......... See Invis : +...++.+........ Regen : ....+........... Xtra Might: .+.............+ Activate : +....+++..+..... Blessed : +............... Fly : ......+......... Orc.ESP : ........+....... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 49.500 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 49.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 01.690 [0.400] . Magic-Device 04.300 [1.100] - Spirituality 04.650 [0.500] . Prayer 26.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may find an Everburning Torch on level 1. You are fated to find a Harp on level 1. You are fated to meet a Cave bear on level 1. You are fated to find a Sling on level 1. You are fated to meet an Aimless-looking merchant on level 1. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!*} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. d) a Long Bow of Extra Might (x4) (+18,+23) {!*} It provides resistance to confusion. It fires missiles with extra might. You bought it from the Black Market. e) a Ring of Speed (+9) {!*} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+7) {!*} It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of Barad-Dur. k) The Necklace 'Nauglamir' (+3) {!*} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. m) The Star of Elendil (+1) {!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+36] {!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) an Ethereal Elven Cloak of Invisibility [4,+29] (+6) {!*} It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth, searching and luck by 6. It makes you invisible. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Barad-Dur. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) a Golden Crown of Might [0,+10] (+2) {!*} It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid. You bought it from the Black Market. u) The Set of Gauntlets 'Pauraegen' [Light of Valinor] [2,+15] {!t!d!v} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+5 to infravision) {} It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Black Market. z) (nothing) {) 4 Elemental Seeker Arrows (4d4) (+10,+11) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) Climbing Set {!*} [Character Inventory] a) a Shining Tome of Varda {!k!d!v} b) 23 Potions of Healing {!*} c) 20 Scrolls of Teleportation {!*} d) 30 Scrolls of Identify e) 10 Scrolls of *Identify* {!*} f) 7 Scrolls of Satisfy Hunger {!*} g) a Silver Rod of Capacity of Detection (200/200) {@z1 !k!d!v} It can hold more mana. You found it in the remains of a Draugrog on level 19 of A lost temple. h) a Mithril Rod of Cheapness of Recall (160/160) {!*} It can cast spells for a lesser mana cost. You bought it from the Black Market. i) The Wand of Digging of Thrain (165 charges) {@a1 !k!d!v} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 36 of The Land Of Rhun. k) 10 Blessed Arrows of Slay Dragon (1d4) (+11,+14) {90% off} It does extra damage from fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. l) 20 Blessed Arrows of Slaying (2d4) (+11,+25) {90% off} It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. m) 15 Blessed Arrows of Flame (1d4) (+9,+10) {90% off} It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. n) 19 Arrows of Wounding (1d4) (+12,+10) {90% off} You made it yourself. o) The Seeker Arrow of Gondor (10d8) (+10,+20) {DeE} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 57 of Barad-Dur. p) 23 Seeker Arrows of Aulodh (4d4) (+10,+10) {AFr|TDeUE} It does extra damage from acid and frost. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 4 Blessed Seeker Arrows (4d4) (+16,+20) {90% off} It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. r) 25 Seeker Arrows of Wounding (4d4) (+12,+13) {90% off} You made it yourself. s) 16 Seeker Arrows of Wounding (4d4) (+15,+10) {90% off} You made it yourself. t) 14 Silver Arrows of Slay Dragon (3d4) (+11,+15) It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient blue dragon on level 66 of Barad-Dur. u) 13 Shards of Pottery v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas {!*} b) 3 Potions of *Healing* {!*} c) 2 Potions of Life {!*} d) a Moonstone Rod of Capacity of Nothing (150/150) {25% off} It can hold more mana. You bought it from the Black Market. e) a Golden Rod of Charging of Perception (125/125) {@z2 !k!d!v} f) a Rod Tip of Detection (80 Mana to cast) {!*} g) a Ring of Extra Attacks (+3 attacks) {!*} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. h) an Ethereal Cloak of Protection [1,+33] {!*} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and shards. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. i) a Gnomish Shovel (+2) {!*} j) a Long Bow of Numenor (x4) (+12,+10) (+1) {!*} It increases your dexterity by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Lizard king on level 16 of The Old Forest. k) 20 Shards of Pottery [Home Inventory - Minas Anor ] a) a Mithril Rod of Nothing (160/160) b) The Ring of Barahir (+1) {!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 57 of Barad-Dur. c) an Amulet of Spell [Evenstar] {!k!d!t!v} It has a spell stored inside. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of Barad-Dur. d) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. e) The Key of Orthanc {!*} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Emyn Luin. g) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*} It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 50 of Moria. h) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 65 of Emyn Luin. i) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire elf on level 65 of Emyn Luin. j) The Quarterstaff of Thranduil (1d9) (+10,+20) {!*} It can be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. k) a Pick of Digging (+3,+1) (+4) {!*} It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. l) The Harp of Thorin (+2 to stealth) {!*} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Sceptre of Numenor (-3 to speed) {cursed, !*} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 57 of Barad-Dur. n) The Key of Thorin {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Hobbiton ] a) The Tome of Archey It cannot be harmed by acid, cold, lightning or fire. b) an Amulet of Doom [+2] (+5) {!*} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 19 of Orc Cave. c) a Sorcerous Amulet of Protection from Evil (-12,-13)(60%)(60%) (+3) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your spell power by 3 . It increases your mana capacity and hit points by 60%. It allows you to sense the presence of evil beings. It has been blessed by the gods. It can re-curse itself. You found it lying in a vault on level 66 of Barad-Dur. d) a Bastard Sword of Gondolin (3d4) (+12,+16) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark . It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dark dwarven warrior on level 33 of Mirkwood. e) a Short Bow of Power (x2) (+14,+22) You bought it from the Black Market. f) 29 Arrows of Cirestiri (1d4) (-6,+3) {90% off} It does extra damage from acid. It poisons your foes. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You made it yourself.