The Angband Ladder: Mortel, RohanKnight Possessor by <bay@tvnetwork.hu>

  [ToME 2.2.7 Character Dump]

 Name  : Mortel                 Age                 21       STR!     40       
 Sex   : Neuter                 Height             101       INT!     29       
 Race  : RohanKnight            Weight              79       WIS!     36       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         117 Level             50    Max Hit Points      1359   
 + To Melee Damage       88 Experience  36783118    Cur Hit Points      1359   
 + To Ranged Hit         89 Max Exp     36783118    Max SP (Mana)         16   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                126+101Gold         3187432    Piety             150172   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Good    Blows/Round:  26        
 Bows/Throw  : Legendary[22]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  26d6+2288 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, wavy blond hair, and an average complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is The Watcher in the Water.
 You are currently in the town of Minas Anor.
 You have defeated 20133 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 19 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : 5...72............3.        
        Add Int   : .....2............3.        
        Add Wis   : ...2.2..............        
        Add Dex   : 5.3..2..7........43.        
        Add Con   : 5....2..7.3.....4...        
        Add Chr   : 55..72............3.        
        Add Stea. : .....2..............        
        Add Sear. : ......*.............        
        Add Infra : ....7...............        
        Add Tun.. : ..................3.        
        Add Speed : 5...72*67...........        
        Add Blows : 5.327....3..........        
        Vampiric  : ++................+.        
        Slay Anim.: +++.................        
        Slay Evil : ++.+................        
        Slay Und. : ++.+................        
        Slay Demon: ++.+................        
        Slay Orc  : +.+.................        
        Slay Drag.: ++..................        
        Sharpness : ..+.................        
        Poison Brd: .++.................        
        Elec Brand: ++.+................        
        Fire Brand: ++..................        
        Cold Brand: ++..................        
        Sust Str  : ....+........+......        
        Sust Int  : .....+....+..+......        
        Sust Wis  : .....++...+..+......        
        Sust Dex  : .............+......        
        Sust Con  : ..........+..+.++...        
        Sust Chr  : .+.+++..+....+......        
        Invisible : ++..+..+............        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ...........+........        
        Free Act  : +.+..+.........+.+..        
        Hold Life : .....+....+.........        
        Res Acid  : +............+...+.+        
        Imm Elec  : ++.+..+....+*+......        
        Imm Fire  : ++......+..*.+......        
        Imm Cold  : ++..+*+...+.++..+..+        
        Res Pois  : .++.+...+..........+        
        Res Fear  : +..+...+.....+.....+        
        Res Lite  : +.....+.+......+....        
        Res Dark  : ..........+.........        
        Res Blind : ....++.+............        
        Res Conf  : ...........+.......+        
        Res Sound : .+..+..+....+.......        
        Res Shard : ....................        
        Res Neth  : ....+...+.++........        
        Res Nexus : ........+...........        
        Res Chaos : ....+...............        
        Res Disen : ....................        
        Aura Fire : ++..................        
        Aura Elec : .+..................        
        Lite      : ++........+...++....        
        See Invis : +..+.+..............        
        Digestion : ++..................        
        Regen     : +...+.....+.....++..        
        Activate  : .+...+....+...++++..        
        Drain Exp : +...................        
        Teleport  : .+..................        
        Blessed   : ...+................        
        Cursed    : +.....+.............        
        Fly       : .......+............        
        Orc.ESP   : +.+.................        
        Troll.ESP : .+..................        
        Giant.ESP : .+..................        
        Undead.ESP: +...................        
        Evil.ESP  : ...+.........+......        
        Full ESP  : .....+..............        

Skills (points left: 26)
 - Combat                                        21.400 [0.600]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         02.298 [0.600]
          . Magic-Device                         20.000 [1.000]
 - Spirituality                                  02.250 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  12.990 [1.100]
          . Corpse-preservation                  25.300 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 19 of your companions have been killed.

  [Character Equipment]

a) The Small Sword 'Sting' (E:9394539, L:48) (1d6) (+43,+18) (+5 to speed)
{curs}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, speed and attack speed by 5.  It
    does extra damage from electricity, fire and frost.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    makes you invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It drains experience.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Paths of the Dead.
b) The Dagger 'Dethanc' (E:3226574, L:41) (1d4) (+27,+14) (+5)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your charisma by 5.  It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides resistance to electricity, fire, cold, poison and sound
    .  It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 97 of Mount Doom.
d) a Shocking Wooden Boomerang of Aman (1d8) (+15,+17) [+4] (+2 attacks)
    
    It increases your wisdom and attack speed by 2.  It does extra damage 
    from electricity.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  It cannot be harmed by electricity.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
e) The Ring 'Sulkor' (+7) {100% off}
    
    It increases your strength, charisma, infravision, speed, attack speed
     and ability to score critical hits by 7.  It makes you invisible.  It
    sustains your strength and charisma.  It provides resistance to cold, 
    poison, blindness, sound, nether and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 121 of Angband.
g) The Ring of Haliondim (+11) {cursed}
    
    It increases your searching and speed by 11.  It sustains your wisdom.
    It provides resistance to electricity, cold and light.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Cabelwe' (+6) {100% off}
    It increases your speed and 
    ability to score critical hits by 6.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to blindness
     and sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Valiriel (+7) {100% off}
    It increases your dexterity, 
    constitution, speed and ability to score critical hits by 7.  It
    sustains your charisma.  It provides resistance to fire, poison, light
    , nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed
     by 3.  
    You found it in the remains of an Ancient red dragon on level 87 of Mount
    Doom.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 64 of Dol Guldur.
p) The Large Leather Shield of Annor [4,+8]
    
    It provides immunity to fire.  It provides resistance to electricity, 
    confusion and nether.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 71 of Erebor.
q) The Small Metal Shield 'Lienolin' [3,+13]
    It
    provides immunity to electricity.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 65 of
    Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Dol Guldur.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
|) The Orcish Pick 'Naurie' (+11,+5) (+3)
    It 
    increases your strength, intelligence, dexterity, charisma and ability
    to tunnel by 3.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) The Tome of Mortel
b) The Mirror of Alternate Dimensions {summon}
    It can
    be activated for summon pet.  
    You found it in the remains of a Dark elven warlock in the town of
    Gondolin .
c) Benetar's Death Ray Experiment (charging) {food}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou in the town of Gondolin .
d) The Clay Tablets of Antiquity {destruction}
    It
    can be activated for Destruction.  
    You found it in the remains of a Vampire on level 70 of Angband.
e) 6 Potions of Restore Life Levels {25% off}
f) a Fireproof Scroll of Remove Curse
g) a Scroll of *Remove Curse* {100% off}
h) a Scroll of Mass Genocide
i) a Golden Rod of Charging of Enlightenment (125/125)
j) a Mithril Rod of Capacity of Disarming (320/320)
k) a Mithril Rod of Capacity of Recall (272/320) {!*!*}
l) a Mithril Rod of Simplicity of Detection (160/160)
m) an Adamantite Rod of the Istari of Healing (400/400)
n) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Ring of Extra Attacks (+3 attacks)
p) The Rapier 'Voron' (1d6) (+0,+0) (+3)
    It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 3.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
q) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 76 of
    Angband.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+10,+11) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Revenant on level 44 of Moria.
b) The Demonshield of Gothmog [13,+12] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 63 of Dol Guldur.
d) The Gem of Rage
    It
    can be activated for light absorption.  
    You found it in the remains of a Black wraith on level 69 of Dol Guldur.
e) The Shrunken Head of Nightmares
    
    It can be activated for summon pet.  
    You found it in the remains of a Glabrezu on level 76 of Angband.
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Rod Tip of Recall (80 Mana to cast) {!*!*}
h) a Rod Tip of Detection (80 Mana to cast)
i) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre on level 46 of Moria.
j) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Blue Dragon Scale Mail of Anivrien (-2 to accuracy) [30,+23]
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It sustains your charisma.  It provides resistance to 
    electricity, fire and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
q) The Dagger 'Berin' (1d4) (+14,+18) (+5 to speed)
    It increases 
    your dexterity and speed by 5.  It poisons your foes.  It produces
    chaotic effects.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 93 of Mount Doom.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 76 of
    Angband.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Beaked Axe of Theoden (2d6) (+5,+6) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 114 of
    Angband.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to life draining and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 105 of Angband.


  [Home Inventory - Gondolin ]

a) Gamenlon's Summoning Manual
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Quasit on level 59 of Paths of the Dead.
b) Balrilbon's Soulgem {summon}
    
    It can be activated for summon monster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Parchment titled ''Finer Points of Munchkinism'' {summon}
    It
    can be activated for summon pet.  
    You found it in the remains of a Barrow wight on level 92 of Mount Doom.
d) Agannazar's Altruistic Assassin {cure}
    
    It can be activated for curing.  
    You found it in the remains of a Hezrou in the town of Gondolin .
e) 17 Potions of Cure Serious Insanity {100% off}
f) 10 Potions of Cure Critical Insanity {100% off}
g) 4 Potions of Cure Insanity
h) 18 Potions of *Healing* {100% off}
i) a Ring of Slaying (+14,+14)
j) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
k) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Erebor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 71 of
    Erebor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Sword 'Aranruth' (3d5) (+12,+3) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Moria.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 30 of A
    lost temple.
u) The Light Crossbow of Umarda (x5) (+21,+11) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution and speed by 2
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth in a plain of
    grass.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of *Remove Curse* {100% off}
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Great Hell Wyrm on level 99 of
    Mount Doom.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of The Sacred Land
    Of Mountains.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns
     if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, sound and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Mount Doom.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence, wisdom, charisma, stealth, speed and 
    luck by 2.  It makes you invisible.  It provides resistance to acid, 
    fire, cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Mouse Fur of Dorlared [1,+11]
    It provides
    immunity to fire and cold.  It provides resistance to life draining, 
    light, nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
j) The Iron Helm of Nenuruil [5,+12]
    It sustains 
    your strength, intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, fire, 
    cold, light, confusion, shards, nether, chaos and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Mordor.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 127 of Angband.
m) The Sabre 'Careth Asdriag' (2d7) (+3,+9) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 35 of Moria.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 69 of The Sacred Land Of
    Mountains.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 65 of
    Erebor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Light Crossbow 'Heleth' (x3) (+15,+19) (+3 to speed) {100% off}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    charisma and speed by 3.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Master Archer.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 60 of Paths of the
    Dead.
x) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if
    it is being worn. It increases your strength and constitution by 3.  
    It makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.


  [Home Inventory - Lothlorien ]

a) Tenser's Mechanical Magician
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) 3 Scrolls of *Remove Curse* {100% off}
c) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
d) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Green Dragon Scale Mail of Legion (-2 to accuracy) [30,+21]
    It can be activated
    for breathe poison gas (150) every 90+d90 turns if it is being worn. 
    It sustains your strength and wisdom.  It provides immunity to acid
     and electricity.  It provides resistance to life draining, acid, fire
     and poison.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Feathers Cloak 'Elmon' [1,+5]
    It sustains your dexterity and charisma.  
    It provides immunity to fire and cold.  It provides resistance to 
    electricity and cold.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Pair of Hard Leather Boots of Earwe [3,+11] {special}
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
i) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Moria.
k) The Scimitar of Obelwinur (2d5) (+6,+17) (+4)
    It increases your intelligence and charisma by 4.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against orcs.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of The Land Of Rhun.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Metal Boomerang of Beor (4d5) (+7,+10) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) Glaurung, Father of the Dragons's corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring of Athalaur [-12] (-3) {cursed}
    It 
    decreases your wisdom, charisma, searching and infravision by 3.  It
    sustains your dexterity and charisma.  It provides resistance to acid, 
    electricity, light and shards.  It induces random teleportation.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 67 of Erebor.
b) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It 
    increases your strength, wisdom, constitution, charisma and speed by 4
    .  It makes you invisible.  It sustains your strength.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Moria.
c) The Ring of Power of Ren the Unclean (+3 attacks)
    
    It increases your strength and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to fire, poison and light.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 97 of Mount Doom.
d) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your strength, constitution and attack speed by 1.  It
    makes you invisible.  It sustains your dexterity, constitution and 
    charisma.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
e) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your strength and attack speed by 1.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Mordor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    
    It increases your strength and charisma by 3.  It makes you invisible.
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity, fire and poison.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
g) The Ring of Power of The Witch-King of Angmar (+4 to searching)
    It increases your strength and searching by 4.  It makes you
    invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire and poison.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 103 of
    Angband.
h) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your strength by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to fly.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 97 of Mount
    Doom.
i) The Ring of Power of Ren the Unclean (+1% of critical hits)
    It increases your constitution and ability to score critical hits
     by 1.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to cold, sound and chaos.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 126 of Angband.
j) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your wisdom by 2.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to acid, electricity, fire, 
    dark, shards and chaos.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Adunaphel the Quiet (+1)
    
    It increases your strength and constitution by 1.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to nether, nexus and disenchantment.  It allows you to fly.
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of The
    Sacred Land Of Mountains.
l) The Ring of Power of Hoarmurath of Dir (+3 to searching)
    It increases your searching by 3.  It makes
    you invisible.  It provides resistance to cold, poison, confusion and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
m) The Ring of Cirisir (+2) {cursed}
    
    It increases your dexterity and stealth by 2.  It provides resistance 
    to cold and shards.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Cloak of Arnorgel [1,+7] (-4 to stealth) {cursed}
    It 
    decreases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to cold.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 25 of The Old Forest.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 16.10.2004 12:08
Last updated on 2.11.2004 09:00

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663. on the Ladder (of 19082)
285. on the ToME Ladder (of 3155)

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On 31.10.2004 12:33 bay@tvnetwork.hu wrote:
Finally i did it. Morgoth is no more..
Now i'm goin' to save Middle Earth completely, so i must kill Melkor, i know this is harder then i think..

On 31.10.2004 23:41 wrote:
You're gonna have to be stair-scumming a lot in that body, since you have neither cloak nor light slot.

I'd also grab a couple better weapons. Sting is OK, but the other two just suck for how far along you are. Shouldn't you have like a gazillion randart weapons of about (+30, +30) enchantment by now?

On 1.11.2004 13:30 bay@tvnetwork.hu wrote:
I haven't got any cool weapons. Now i'm goin' to use the mighty hammer Grond, and remove 1 shield..

On 2.11.2004 08:14 xala@freemail.hu wrote:
Gratu, tökfej! :) Maxold ki a corpse prest, válts testet és irány a void.. :)

On 2.11.2004 08:40 bay@tvnetwork.hu wrote:
Dánken Meklód (:
Tod nélkületek azért ez nem sikerült volna, köszi, hogy segítettetek mikor nyaggattalak bennetek ((;

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