The Angband Ladder: Laraliloth, RohanKnight Possessor by <the_one_relic@yahoo.com>
[ToME 2.3.2 Character Sheet] Name : Laraliloth Age 22 STR! 40 Sex : Neuter Height 73 INT! 37 Race : RohanKnight Weight 85 WIS! 40 Class : Possessor Social Class 6 DEX! 40 Body : The Watcher in the Water CON! 40 God : Tulkas CHR! 40 + To Melee Hit 91 Level 50 Hit Points 1356/ 1356 + To Melee Damage 111 Experience 99999882 Spell Points 25/ 25 + To Ranged Hit 88 Max Exp 99999882 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 140092 AC 135+140Gold 12380381 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Superb Blows/Round: 25 Bows/Throw : Legendary[25]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 100d6+2775 Stealth : Bad Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have hazel eyes, curly brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') A lost temple: Level 14 (700') Your body was The Watcher in the Water. You have defeated 17890 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventure lasted 34 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You are an animal. You are inherently evil. You are resistant to teleportation. You are resistant to water. You are resistant to nexus. You are immune to fear. You are immune to confusion. You can breathe poison. You can cast a ball of water. You can cast a bolt of water. You can cast a bolt of ice. You can touch to paralyze. You can go between places. You are aquatic. You can swim. You are immortal. You can switch locations with another being. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon melts your foes. Your weapon poisons your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. abcdefghijkpqrsuvw|@ Add Str : .35...23234......26+ Add Int : 23....23........3... Add Wis : .3....23..4......... Add Dex : .35..2232......4.... Add Con : .35...2323.......2.+ Add Chr : ..5...23.34......... Mul Mana : ................+... Add Stea. : ......2............. Add Sear. : ....3...23........6. Add Infra : ........2.........6. Add Tun.. : ..................6. Add Speed : ..5*..23..4......... Add Blows : 235.32..2........... Chaotic : .+.................. Vampiric : .++................. Slay Anim.: .++................. Slay Evil : .++................. Slay Und. : +++................. Slay Demon: +................... Slay Orc : ..+...............+. Slay Troll: ..................+. Slay Giant: ..................+. Slay Drag.: .+................+. Impact : ..+................. Poison Brd: +................... Acid Brand: ++................+. Elec Brand: ..+................. Cold Brand: .+.................. Sust Str : ....+..++..+..+..... Sust Int : ......+....+..+..... Sust Wis : ....+.+....+........ Sust Dex : ....+..+...+........ Sust Con : .......+...+++...... Sust Chr : ..+...+....+.++..... Invisible : .................... Mul life : ...................+ Sens Fire : .................... Reflect : .............+...... Free Act : ..+...++.....+.+++.. Hold Life : ......++............ Imm Acid : ...........+.*.+..++ Imm Elec : ..+....*+..++...+... Imm Fire : ..++.+..+*++*....... Imm Cold : ......*....+*......+ Res Pois : ..+....++.+..+..+..+ Res Fear : ........+.+.+......+ Res Light : ..+.........++...... Res Dark : ..+.....+.......+.+. Res Blind : ......+.+........... Res Conf : ..............+....+ Res Sound : ....+............... Res Shard : ............+....... Res Neth : ....+.......+.+..... Res Nexus : .............+...... Res Chaos : .................... Res Disen : .......++.++.++...+. Aura Fire : ..+................. Levitate : .......+........+... Lite : .++................. See Invis : ..+..+++.+.......... Digestion : ..+..+.+............ Regen : .......++......+.... Activate : ...+..++.++....++.+. Drain Exp : ..+................. Blessed : .+.................. Fly : .........+.......... Sentient : ..+................. Climb : ..................+. Orc.ESP : ..+...............+. Giant.ESP : ..+................. Undead.ESP: ..+................. Evil.ESP : ...........+........ TLord.ESP : .........+.......... Spider ESP: ..+................. Full ESP : ...+..+............. Skills (points left: 0) - Combat 38.800 [0.600] . Weaponmastery 50.000 [0.800] . Archery 01.500 [0.400] - Sneakiness 01.100 [0.700] . Stealth -07.000 [0.700] . Disarming 02.000 [0.500] - Magic 00.966 [0.600] . Magic-Device 24.500 [1.000] - Spirituality 24.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 13.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Demonblade of Ekkaros (4d6) (+13,+38) (+2 attacks) {!*} It increases your intelligence and attack speed by 2. It does extra damage from acid. It poisons your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Dagger of Lement (1d4) (+8,+26) (+3 attacks) {!*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and attack speed by 3. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. c) The Small Sword 'Sting' (E:686726, L:33) (1d6) (+31,+19) (+5 to speed) {!*} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, speed and attack speed by 5. It does extra damage from electricity. It drains life from your foes. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. e) The Ring of Nimar (+3 attacks) {!*} It increases your searching and attack speed by 3. It sustains your strength, wisdom and dexterity. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. f) The Ring 'Faegol' (+2 attacks) {!*} It increases your dexterity, attack speed and ability to score critical hits by 2. It provides resistance to fire. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 33 of Mirkwood. g) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. h) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. i) The Ring of Nathlorn (+2) {!*} It increases your strength, dexterity, constitution, searching, infravision and attack speed by 2. It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire, poison, dark, blindness and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 72 of Erebor. j) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 61 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] {!*} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. q) The Shield of Deflection 'Amilwar' [10,+22] {!*} It sustains your constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to electricity, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. r) The Large Metal Shield of Arungon [5,+10] {!*} It sustains your constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, light, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. s) The Steel Helm of Gelumir [6,+12] {!*} It sustains your strength, intelligence and charisma. It provides resistance to confusion, nether and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. v) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Orc Cave. |) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. [Character Inventory] a) Agannazar's Antique Acorn {!k!d!v!s} It can be activated for cure insanity every 200 turns. You found it in the remains of a Hell knight on level 16 of Orc Cave. b) 93 Potions of Cure Critical Wounds {!k} c) 23 Potions of Healing d) 17 Potions of *Healing* {50% off} e) 4 Potions of Life {25% off} f) 40 Potions of Restore Life Levels {75% off} g) a Potion of Restore Strength h) 17 Potions of Curing i) 95 Scrolls of Teleportation {25% off} j) 90 Scrolls of *Identify* {50% off} k) 14 Scrolls of Remove Curse l) 8 Scrolls of *Remove Curse* {25% off} m) 93 Scrolls of Satisfy Hunger {90% off} n) a Silver Rod of the Istari of Perception (200/200) {@z5!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 23 of Mirkwood. o) a Silver Rod of the Istari of Recall (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. p) a Silver Rod of the Istari of Disarming (200/200) {@z3!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. q) a Silver Rod of Capacity of Trap Location (200/200) {@z1!k!d!v!s} It can hold more mana. You found it lying in a vault on level 1 of Barrow-Downs. r) a Golden Rod of Capacity of Home Summoning (250/250) {!*} s) a Golden Rod of the Istari of Enlightenment (250/250) {@z4!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 24 of Mirkwood. t) a Mithril Rod of Capacity of Teleport Other (320/320) {@z0!k!d!v!s} It can hold more mana. You found it lying in a vault on level 29 of The Land Of Rhun. u) an Adamantite Rod of Capacity of Detection (400/400) {@z2!k!d!v!s} It can hold more mana. You found it lying in a vault on level 33 of Mirkwood. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 5 Sprigs of Athelas {!*} b) a Mithril Rod of Simplicity of Illumination (160/160) {@z6!k!d!v!s} You found it lying in a vault on level 22 of Mirkwood. c) 13 Wands of Noxious Cloud[1|25] (128 charges) {@a1} d) a Wand of Teleport Away[12|37] (8 charges) e) a Ring of Damage (+13) {!*} You bought it from the Black Market. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. g) 2 Rings of Extra Attacks (+1 attack) {!*} It increases your attack speed by 1. You bought it from the Black Market. h) The Ring of Naragar (+4) It increases your intelligence and dexterity by 4. It makes you invisible. It sustains your intelligence. It provides resistance to sound and nexus. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) The Phial of Galadriel (+4) j) The Phial of Undeath (-5) k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Cloak of Mist of Air [1,+17] It allows you to breathe without air. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. n) The Set of Gauntlets 'Pauraegen' [2,+15] {!*} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Dagger of Fuinth (1d4) (+20,+29) (+2) It increases your intelligence and dexterity by 2. It does extra damage from acid, electricity and fire. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. p) The Cutlass of Dinim (1d7) (+14,+17) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence and speed by 2. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. q) The Long Sword of the Dawn (E:13933979, L:50) (3d5) (+59,+34) (+4 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 4. It does extra damage from fire and frost. It poisons your foes . It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison, light, dark, blindness and confusion. It allows you to see invisible monsters. It allows you to sense the presence of good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It has been blessed by the gods. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. r) a Storm giant corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 84 of Angband. b) 12 Scrolls of Reset Recall c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of The Sacred Land Of Mountains. e) a Ring of Extra Attacks (+2 attacks) {!*} f) an Amulet of Doom [+6] (+7) {!*} g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Anchor of Space-Time i) an Elven Cloak of Air [4,+23] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. j) The Set of Gauntlets of Manel (+9,+6) [2,+9] It sustains your constitution. It provides resistance to life draining, fire, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 95 of Angband. k) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 64 of The Sacred Land Of Mountains. l) The Dagger 'Dethanc' (E:11386975, L:50) (1d4) (+46,+21) (+3 to speed) {!*} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and speed by 3. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of trolls. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. m) The Dagger 'Nimthanc' (E:11553630, L:50) (1d4) (+38,+20) (+3 to searching) {!} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, charisma and searching by 3. It does extra damage from fire and frost . It poisons your foes. It drains life from your foes. It strikes at undead with holy wrath. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs and trolls. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. n) The Dagger 'Narthanc' (E:11339313, L:50) (1d4) (+49,+22) (+2) {!*} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 2. It does extra damage from fire. It drains life from your foes. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Orc Cave. p) The Dagger 'Curith' (1d4) (+7,+9) (+3 attacks) {!*} It increases your attack speed by 3. It does extra damage from electricity and frost. It drains life from your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Carwe' (2d5) (+5,+10) (+2 to speed) {!*} It increases your strength, wisdom, speed and attack speed by 2. It does extra damage from frost. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 55 of The Sacred Land Of Mountains. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of The Sacred Land Of Mountains. t) The Long Sword 'Vorpal Blade' (5d5) (+18,+18) (+2 to speed) {!*} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of The Sacred Land Of Mountains. u) The Long Sword of Oriengrog (2d5) (+10,+11) (+3 attacks) {!*} It provides light (radius 1) forever. It increases your constitution, charisma and attack speed by 3. It does extra damage from fire. It is very sharp and can cut your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. v) The Long Sword of Avaldi (2d5) (+23,+14) (+4) It provides light (radius 1) forever. It increases your constitution by 4. It does extra damage from acid. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. w) The Dark Sword of Niendor (3d7) (+12,+21) (+3 attacks) It generates an antimagic field. It increases your strength, dexterity and attack speed by 3. It does extra damage from electricity. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. x) The Whip 'Lasher' (1d6) (+8,+10) (+3) {!*} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. [Home Inventory - Minas Anor ] a) a Rod Tip of Acid Balls (60 Mana to cast) b) a Rod Tip of Fire Balls (60 Mana to cast) c) The Ring 'Cuaros' [+12] (+3 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your speed by 3. It makes you invisible. It sustains your charisma. It provides resistance to acid, electricity, sound, shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 88 of Angband. d) a Ring of Damage (+20) {!*} You bought it from the Black Market. e) The Ring of Estel (+8) {!*} It increases your intelligence, speed and ability to score critical hits by 8. It sustains your strength. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. f) The Ring of Dagas (+7) It increases your infravision and speed by 7. It sustains your constitution. It makes you completely fearless. It provides resistance to cold and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 88 of Angband. g) a Ring of Extra Attacks (+3 attacks) {!*} It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. i) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Mirkwood. j) The Star of Elendil (+1) k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. m) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. n) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. [Home Inventory - Lothlorien ] a) a Silver Rod of the Istari of Recall (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. b) 4 Rod Tips of Acid Balls (60 Mana to cast) c) 13 Rod Tips of Cold Balls (55 Mana to cast) d) an Indestructible Ring of Speed (+10) e) The Ring of Brindor (+5) It increases your stealth, searching and speed by 5. It provides immunity to paralysis. It provides resistance to fire, cold, light and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. f) The Amulet of Caran (+3) It provides light (radius 1) forever. It increases your wisdom, constitution and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light, dark, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. g) a Mouse Fur of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Mirkwood. i) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. j) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Mirkwood. k) The Set of Cesti of Suldolar (+3,+10) [5,+19] It sustains your charisma. It provides immunity to paralysis. It provides resistance to sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) m) a Blade of Chaos (6d5) (+6,+8) {!*} It produces chaotic effects. It provides resistance to chaos. n) The Short Bow of Mothredh (x2) (+13,+15) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and charisma by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+1) It increases your strength and intelligence by 1. It makes you invisible. It sustains your charisma. It provides resistance to cold , sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) a Cloak of Air [1,+10] It allows you to breathe without air. You found it lying in a vault on level 17 of The Old Forest. c) a Cloak of Air [1,+9] It allows you to breathe without air. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. d) a Wolf Pelt of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 33 of Mirkwood. e) a Wolf Pelt of Air [1,+11] It allows you to breathe without air. You found it lying in a vault on level 29 of The Land Of Rhun. f) a Cloak of Mist of Air [1,+9] It allows you to breathe without air. You found it lying in a vault on level 32 of Mirkwood. g) a Feathers Cloak of Air [1,+7] {!*} It allows you to breathe without air. You found it lying in a vault on level 20 of Orc Cave. h) a Cloak of Mist of Air [1,+5] It allows you to breathe without air. You found it lying in a vault on level 23 of Mirkwood. i) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the wilderness or in a town. j) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the wilderness or in a town. k) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the wilderness or in a town. l) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . |
Posted on 26.12.2005 08:09
194. on the Ladder (of 19090)
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