[ToME 2.2.7 Character Dump] Name : Mortel Age 21 STR! 40 Sex : Neuter Height 101 INT! 29 Race : RohanKnight Weight 79 WIS! 36 Class : Possessor Social Class 1 DEX! 40 Body : The Watcher in the Water CON! 40 God : Tulkas CHR! 40 + To Melee Hit 117 Level 50 Max Hit Points 1359 + To Melee Damage 88 Experience 36783118 Cur Hit Points 1359 + To Ranged Hit 89 Max Exp 36783118 Max SP (Mana) 16 + To Ranged Damage 17 Exp to Adv. ***** Cur SP (Mana) 16 AC 126+101Gold 3187432 Piety 150172 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Very Good Blows/Round: 26 Bows/Throw : Legendary[22]Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 26d6+2288 Stealth : Bad Magic Device: Superb Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have green eyes, wavy blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is The Watcher in the Water. You are currently in the town of Minas Anor. You have defeated 20133 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 19 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. abcdefghijkpqrsuvw|@ Add Str : 5...72............3. Add Int : .....2............3. Add Wis : ...2.2.............. Add Dex : 5.3..2..7........43. Add Con : 5....2..7.3.....4... Add Chr : 55..72............3. Add Stea. : .....2.............. Add Sear. : ......*............. Add Infra : ....7............... Add Tun.. : ..................3. Add Speed : 5...72*67........... Add Blows : 5.327....3.......... Vampiric : ++................+. Slay Anim.: +++................. Slay Evil : ++.+................ Slay Und. : ++.+................ Slay Demon: ++.+................ Slay Orc : +.+................. Slay Drag.: ++.................. Sharpness : ..+................. Poison Brd: .++................. Elec Brand: ++.+................ Fire Brand: ++.................. Cold Brand: ++.................. Sust Str : ....+........+...... Sust Int : .....+....+..+...... Sust Wis : .....++...+..+...... Sust Dex : .............+...... Sust Con : ..........+..+.++... Sust Chr : .+.+++..+....+...... Invisible : ++..+..+............ Mul life : .................... Sens Fire : .................... Reflect : ...........+........ Free Act : +.+..+.........+.+.. Hold Life : .....+....+......... Res Acid : +............+...+.+ Imm Elec : ++.+..+....+*+...... Imm Fire : ++......+..*.+...... Imm Cold : ++..+*+...+.++..+..+ Res Pois : .++.+...+..........+ Res Fear : +..+...+.....+.....+ Res Lite : +.....+.+......+.... Res Dark : ..........+......... Res Blind : ....++.+............ Res Conf : ...........+.......+ Res Sound : .+..+..+....+....... Res Shard : .................... Res Neth : ....+...+.++........ Res Nexus : ........+........... Res Chaos : ....+............... Res Disen : .................... Aura Fire : ++.................. Aura Elec : .+.................. Lite : ++........+...++.... See Invis : +..+.+.............. Digestion : ++.................. Regen : +...+.....+.....++.. Activate : .+...+....+...++++.. Drain Exp : +................... Teleport : .+.................. Blessed : ...+................ Cursed : +.....+............. Fly : .......+............ Orc.ESP : +.+................. Troll.ESP : .+.................. Giant.ESP : .+.................. Undead.ESP: +................... Evil.ESP : ...+.........+...... Full ESP : .....+.............. Skills (points left: 26) - Combat 21.400 [0.600] . Weaponmastery 50.000 [0.800] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 02.298 [0.600] . Magic-Device 20.000 [1.000] - Spirituality 02.250 [0.500] . Prayer 20.000 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 12.990 [1.100] . Corpse-preservation 25.300 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 19 of your companions have been killed. [Character Equipment] a) The Small Sword 'Sting' (E:9394539, L:48) (1d6) (+43,+18) (+5 to speed) {curs} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Paths of the Dead. b) The Dagger 'Dethanc' (E:3226574, L:41) (1d4) (+27,+14) (+5) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma . It provides resistance to electricity, fire, cold, poison and sound . It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 42 of Mordor. c) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 97 of Mount Doom. d) a Shocking Wooden Boomerang of Aman (1d8) (+15,+17) [+4] (+2 attacks) It increases your wisdom and attack speed by 2. It does extra damage from electricity. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by electricity. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. e) The Ring 'Sulkor' (+7) {100% off} It increases your strength, charisma, infravision, speed, attack speed and ability to score critical hits by 7. It makes you invisible. It sustains your strength and charisma. It provides resistance to cold, poison, blindness, sound, nether and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 121 of Angband. g) The Ring of Haliondim (+11) {cursed} It increases your searching and speed by 11. It sustains your wisdom. It provides resistance to electricity, cold and light. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring 'Cabelwe' (+6) {100% off} It increases your speed and ability to score critical hits by 6. It makes you invisible. It makes you completely fearless. It provides resistance to blindness and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Valiriel (+7) {100% off} It increases your dexterity, constitution, speed and ability to score critical hits by 7. It sustains your charisma. It provides resistance to fire, poison, light , nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it in the remains of an Ancient red dragon on level 87 of Mount Doom. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 64 of Dol Guldur. p) The Large Leather Shield of Annor [4,+8] It provides immunity to fire. It provides resistance to electricity, confusion and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 71 of Erebor. q) The Small Metal Shield 'Lienolin' [3,+13] It provides immunity to electricity. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of The Sacred Land Of Mountains. r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 65 of Mordor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Dol Guldur. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . |) The Orcish Pick 'Naurie' (+11,+5) (+3) It increases your strength, intelligence, dexterity, charisma and ability to tunnel by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) The Tome of Mortel b) The Mirror of Alternate Dimensions {summon} It can be activated for summon pet. You found it in the remains of a Dark elven warlock in the town of Gondolin . c) Benetar's Death Ray Experiment (charging) {food} It can be activated for satisfy hunger. You found it in the remains of a Hezrou in the town of Gondolin . d) The Clay Tablets of Antiquity {destruction} It can be activated for Destruction. You found it in the remains of a Vampire on level 70 of Angband. e) 6 Potions of Restore Life Levels {25% off} f) a Fireproof Scroll of Remove Curse g) a Scroll of *Remove Curse* {100% off} h) a Scroll of Mass Genocide i) a Golden Rod of Charging of Enlightenment (125/125) j) a Mithril Rod of Capacity of Disarming (320/320) k) a Mithril Rod of Capacity of Recall (272/320) {!*!*} l) a Mithril Rod of Simplicity of Detection (160/160) m) an Adamantite Rod of the Istari of Healing (400/400) n) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Ring of Extra Attacks (+3 attacks) p) The Rapier 'Voron' (1d6) (+0,+0) (+3) It provides light (radius 1) forever. It increases your wisdom and dexterity by 3. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. q) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 76 of Angband. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+10,+11) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 44 of Moria. b) The Demonshield of Gothmog [13,+12] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 63 of Dol Guldur. d) The Gem of Rage It can be activated for light absorption. You found it in the remains of a Black wraith on level 69 of Dol Guldur. e) The Shrunken Head of Nightmares It can be activated for summon pet. You found it in the remains of a Glabrezu on level 76 of Angband. f) a Silver Rod of the Istari of Nothing (200/200) g) a Rod Tip of Recall (80 Mana to cast) {!*!*} h) a Rod Tip of Detection (80 Mana to cast) i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 46 of Moria. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Moria. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Blue Dragon Scale Mail of Anivrien (-2 to accuracy) [30,+23] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to electricity, fire and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. q) The Dagger 'Berin' (1d4) (+14,+18) (+5 to speed) It increases your dexterity and speed by 5. It poisons your foes. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 76 of Angband. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 93 of Mount Doom. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and disenchantment. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 76 of Angband. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Beaked Axe of Theoden (2d6) (+5,+6) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 114 of Angband. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 105 of Angband. [Home Inventory - Gondolin ] a) Gamenlon's Summoning Manual It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Quasit on level 59 of Paths of the Dead. b) Balrilbon's Soulgem {summon} It can be activated for summon monster. You found it lying on the ground on level 29 of The Sandworm lair. c) a Parchment titled ''Finer Points of Munchkinism'' {summon} It can be activated for summon pet. You found it in the remains of a Barrow wight on level 92 of Mount Doom. d) Agannazar's Altruistic Assassin {cure} It can be activated for curing. You found it in the remains of a Hezrou in the town of Gondolin . e) 17 Potions of Cure Serious Insanity {100% off} f) 10 Potions of Cure Critical Insanity {100% off} g) 4 Potions of Cure Insanity h) 18 Potions of *Healing* {100% off} i) a Ring of Slaying (+14,+14) j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 63 of Erebor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 71 of Erebor. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Aranruth' (3d5) (+12,+3) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 36 of Moria. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 30 of A lost temple. u) The Light Crossbow of Umarda (x5) (+21,+11) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2 . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth in a plain of grass. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Angband. [Home Inventory - Minas Anor ] a) 2 Scrolls of *Remove Curse* {100% off} b) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Hell Wyrm on level 99 of Mount Doom. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of The Sacred Land Of Mountains. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Mount Doom. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Mouse Fur of Dorlared [1,+11] It provides immunity to fire and cold. It provides resistance to life draining, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. j) The Iron Helm of Nenuruil [5,+12] It sustains your strength, intelligence and wisdom. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold, light, confusion, shards, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of Mordor. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 127 of Angband. m) The Sabre 'Careth Asdriag' (2d7) (+3,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Archer on level 35 of Moria. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 69 of The Sacred Land Of Mountains. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 65 of Erebor. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Light Crossbow 'Heleth' (x3) (+15,+19) (+3 to speed) {100% off} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Master Archer. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 60 of Paths of the Dead. x) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. [Home Inventory - Lothlorien ] a) Tenser's Mechanical Magician It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Half-orc on level 35 of Moria. b) 3 Scrolls of *Remove Curse* {100% off} c) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Green Dragon Scale Mail of Legion (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength and wisdom. It provides immunity to acid and electricity. It provides resistance to life draining, acid, fire and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Feathers Cloak 'Elmon' [1,+5] It sustains your dexterity and charisma. It provides immunity to fire and cold. It provides resistance to electricity and cold. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Pair of Hard Leather Boots of Earwe [3,+11] {special} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. i) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Moria. k) The Scimitar of Obelwinur (2d5) (+6,+17) (+4) It increases your intelligence and charisma by 4. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of The Land Of Rhun. l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Metal Boomerang of Beor (4d5) (+7,+10) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) Glaurung, Father of the Dragons's corpse [The Mathom-house Inventory - Bree ] a) The Ring of Athalaur [-12] (-3) {cursed} It decreases your wisdom, charisma, searching and infravision by 3. It sustains your dexterity and charisma. It provides resistance to acid, electricity, light and shards. It induces random teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 67 of Erebor. b) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your strength, wisdom, constitution, charisma and speed by 4 . It makes you invisible. It sustains your strength. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Moria. c) The Ring of Power of Ren the Unclean (+3 attacks) It increases your strength and attack speed by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to fire, poison and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 97 of Mount Doom. d) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your strength, constitution and attack speed by 1. It makes you invisible. It sustains your dexterity, constitution and charisma. It provides immunity to paralysis. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol Guldur. e) The Ring of Power of Ren the Unclean (+1 attack) It increases your strength and attack speed by 1. It makes you invisible. It sustains your intelligence and charisma. It provides immunity to paralysis. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 66 of Mordor. f) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your strength and charisma by 3. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, fire and poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount Doom. g) The Ring of Power of The Witch-King of Angmar (+4 to searching) It increases your strength and searching by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, fire and poison. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 103 of Angband. h) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your strength by 4. It makes you invisible. It makes you completely fearless. It provides resistance to acid. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 97 of Mount Doom. i) The Ring of Power of Ren the Unclean (+1% of critical hits) It increases your constitution and ability to score critical hits by 1. It makes you invisible. It sustains your constitution. It provides resistance to cold, sound and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 126 of Angband. j) The Ring of Power of Uvatha the Horseman (+2) It increases your wisdom by 2. It makes you invisible. It sustains your constitution. It provides resistance to acid, electricity, fire, dark, shards and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Power of Adunaphel the Quiet (+1) It increases your strength and constitution by 1. It makes you invisible. It sustains your strength and intelligence. It provides resistance to nether, nexus and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of The Sacred Land Of Mountains. l) The Ring of Power of Hoarmurath of Dir (+3 to searching) It increases your searching by 3. It makes you invisible. It provides resistance to cold, poison, confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur. m) The Ring of Cirisir (+2) {cursed} It increases your dexterity and stealth by 2. It provides resistance to cold and shards. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Cloak of Arnorgel [1,+7] (-4 to stealth) {cursed} It decreases your stealth by 4. It sustains your intelligence. It provides immunity to acid. It provides resistance to cold. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.