The Angband Ladder: Acarenn, RohanKnight Paladin by <kleric@visi.com>

  [ToME 2.2.7 Character Dump]

 Name  : Acarenn                Age                 23       STR:     19       
 Sex   : Male                   Height              62       INT:     11       
 Race  : RohanKnight            Weight              84       WIS:     23       
 Class : Paladin                Social Class         7       Dex:     12     15
 Body  : Player                                              CON:     18       
 God   : Tulkas                                              CHR:     18       
                                                                               
 + To Melee Hit          30 Level             27    Max Hit Points       244   
 + To Melee Damage       30 Experience     78770    Cur Hit Points       -21   
 + To Ranged Hit         39 Max Exp        78770    Max SP (Mana)         82   
 + To Ranged Damage       0 Exp to Adv.    84000    Cur SP (Mana)         82   
   AC                 19+97 Gold            5595    Piety               3153   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  6d5+90    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 20 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          blue eyes, wavy brown hair, and a dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 17 (850')
        Moria: Level 30 (1500')
        A lost temple: Level 6 (300')

 Your body was a Player.
 You have defeated 2743 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Monastic lich in the town of Minas Anor.
You can feel the danger of evil magic.
You can use rohir powers.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You have normal luck.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to nexus attacks.
You are completely fearless.
Your constitution is sustained.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        17.600 [0.800]
          . Weaponmastery                        31.000 [1.000]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         13.717 [0.900]
          . Magic-Device                         20.950 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  30.800 [1.000]
          . Prayer                               37.400 [1.400]
          . Mindcraft                            16.200 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may meet a Baby dragon turtle on level 7.


  [Character Equipment]

a) a Frozen Broad Sword of Aman (2d5) (+10,+6) [+3] (+2 attacks)
        It increases your wisdom and attack speed by 2.  It does extra damage 
    from frost.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It cannot be harmed by cold.  
    You found it in the remains of a Novice ranger on level 16 of Orc Cave.
d) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {cursed}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Acid [+15]
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It provides
    resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Jewelry Shop.
f) a Ring of Invisibility
k) an Indestructible Amulet of Searching (+5) {cursed}
    It increases your searching by 5.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) an Elven Robe of Resistance [2,+19] (+2 to stealth)
    It increases your stealth by 2
    .  It provides resistance to acid, electricity, fire, cold and nexus.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 20 of Orc Cave.
o) a Mouse Fur of Aman [1,+28] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Shield of Deflection [10,+16]
    It cannot be harmed by acid.  
s) a Metal Cap [3,+6]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+5]
z) (nothing)
{) 21 Iron Shots (1d4) (+3,+1)
    
|) a Shovel (+5,+4) (+1)
    It increases your 
    ability to tunnel by 1.  


  [Character Inventory]

a) a Fireproof Spellbook of Whirlwind
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Spellbook of Divine Aim
    It cannot be harmed by fire.  
c) a Fireproof Spellbook of Stone Skin
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Parchment titled ``Magic for the Layman'' {heal700 every 250t}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 24 Scrolls of Teleportation
    
f) 8 Scrolls of Word of Recall
    
g) 58 Scrolls of Identify
    
h) 8 Scrolls of Satisfy Hunger
    
i) a Fireproof Scroll of Trap/Door Destruction
j) a Moonstone Rod of Capacity of Fire Bolts (140/150)
    It can
    hold more mana.  
    You bought it from the Black Market.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Strike
    
b) a Spellbook of Wave of Power
    
c) 2 Sprigs of Athelas
    
d) a Potion of Healing
    
e) a Potion of *Healing*
f) 7 Scrolls of *Identify*
    
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Lightning Bolts (30 Mana to cast)
i) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Staff of Remove Curses[2|15] (5 charges)
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Snaga on level 21 of Orc Cave.
m) a Dagger of Westernesse (1d4) (+4,+8) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 11 of Orc
    Cave.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) a Whip of Westernesse (1d6) (+11,+11) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
r) a Morning Star of Gondolin (2d6) (+9,+9) (+2)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 21 of Orc Cave.
s) Azog, King of the Uruk-Hai's corpse
t) Bert the Stone Troll's corpse


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge {decr. CON}
    It can be
    activated for decreasing Constitution.  
    You found it lying on the ground on level 1 of Barrow-Downs.



Posted on 16.10.2004 05:33

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13596. on the Ladder (of 19092)
2355. on the ToME Ladder (of 3155)

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On 16.10.2004 05:33 kleric@visi.com wrote:
Man, was doing so good with this character, and had already killed two monastic liches, and then bam, POWER WORD DIE. Game over. *sigh*

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