The Angband Ladder: Egam, High-Elf Mage by <tuomashx@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Egam                                     Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR! 18/100  +1  -5  +7 18/130
 Race   High-Elf          Height     88   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    203   WIS! 18/100  -1  +0  +2 18/110
 Title  Sorcerer          Status     34   DEX! 18/100  +3  +1  +4 18/180
 HP     -72/778           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     40/328            Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           43       Armor    [38,+113]     Saving Throw     Heroic
 Cur Exp    4721907       Fight     (+21,+9)     Stealth          Superb
 Max Exp    4721907       Melee    (+36,+24)     Fighting      Legendary
 Adv Exp    4830000       Shoot    (+31,+14)     Shooting         Heroic
 MaxDepth   3250 ft       Blows       4/turn     Disarming        Superb
 Gold       5426115       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   150.3 lbs       Infra        80 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:++....+...... Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:...+......... Nexus:......+......
 Fear:........+..+. Nethr:.............
 Lite:+...........+ Chaos:........+....
 Dark:............. Disen:.......+.....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:+............ Sear.:.............
PLite:+............ Infra:+............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:++.........+.
Invis:+....+......+ Blows:.............
FrAct:........+.... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Mouth of Sauron shrugs off the attack.
> The rune of protection is broken!
> The Mouth of Sauron hits you. <2x>
> The Mouth of Sauron misses you.
> The Mouth of Sauron hits you.
> The Mouth of Sauron shrugs off the attack.
> The Mouth of Sauron invokes a mana storm.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Mouth of Sauron disappears!
> You sense the presence of monsters!
> You do not have enough mana to cast this spell.
> The Mouth of Sauron shrugs off the attack.
> The Mouth of Sauron invokes a darkness storm.
> You die.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {GCV, 2500'}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GCV, 2500'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Amethyst Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) a Marble Ring of Resist Poison {Ancient bronze dragon, 2000'}
   It provides resistance to poison.  
e) a Tortoise Shell Amulet of Regeneration {Balance drake, 1650'}
   It speeds your regeneration.  
f) The Star of Elendil {LV, 2000'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {GCV, 2500'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+10] (+3 to stealth) {Floor, 400'}
   It increases your stealth by 3.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {GV, 2000'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature blue dragon, 3000'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+10] (+4) {Floor, 800'}
   It increases your dexterity by 4.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {GV, 2000'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k}
   It cannot be harmed by the elements.  
j) 20 Copper Speckled Potions of Cure Critical Wounds {!*}
k) 4 Metallic Purple Potions of Healing {!*}
l) 4 Tangerine Potions of Restore Mana {!*}
m) 5 Black Potions of Restore Life Levels {!*}
n) 2 Scrolls titled "ano ishbot" of *Identify*
o) 28 Bolts of Frost (1d5) (+1,+1) {=g@f0!d!k}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 7 Metallic Purple Potions of Healing
b) 7 Red Speckled Potions of *Healing*
c) a Gold Potion of Life
d) 16 Scrolls titled "ano ishbot" of *Identify*
e) a Beryl Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
f) an Amethyst Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
g) an Opal Ring of Speed (+10) {LV, 2950'}
   It increases your speed by 10.  
h) an Opal Ring of Speed (+8) {GCV, 2500'}
   It increases your speed by 8.  
i) an Adamant Amulet of the Magi [+4] (+3) {GWoPerplexity, 3200'}
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
j) The Amulet of Carlammas (+2) {GCV, 2500'}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
k) The Amulet of Ingwe (+3) {GV, 3000'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
l) The Jewel 'Evenstar' {Greater basilisk, 3000'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GV, 3000'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Holcolleth' [1,+4] (+2) {Acidic cytoplasm, 2000'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
o) The Cloak 'Colluin' [1,+15] {Death knight, 1900'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
p) a Large Leather Shield of Preservation [4,+23] {Enchantress, 2500'}
   It provides resistance to fear, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
q) The Large Leather Shield of Celegorm [4,+20] {Orc pit, 1650'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2) {Chaos drake, 2000'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {GCV, 2500'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) a Pair of Hard Leather Boots of Speed [3,+9] (+5) {Golfimbul, 600'}
   It increases your speed by 5.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Storm giant, 2500'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {GCV, 2500'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
w) The Glaive of Pain (9d6) (+3,+30) {Orc pit, 2950'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {GCV, 2500'}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.6.2004 16:28
Last updated on 1.7.2004 18:46

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7493. on the Ladder (of 19092)
3270. on the Angband Ladder (of 6562)
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Comments

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On 29.6.2004 16:28 tuomashx@hotmail.com wrote:
Nothing spectacular really, I just decided to submit this as it's my most successful mage to date.

I have had some luck with speed items. Two speed rings this early must be considered lucky, and the boots at 600' really helped a lot.

After clearing a GCV at 2500' and spending a few rl days sorting the stuff, I just dove to 3000'. The dump is from after recalling back to town.

On 30.6.2004 15:41 loefftj@yahoo.com wrote:
If it were me I would wear Colluin for the poison resist and the =oSpeed instead of the =oPoisRes. You could always carry the Aman cloak as a swap. Big disen breathers aren't all that common.

On 1.7.2004 02:40 tuomashx@hotmail.com wrote:
Updated the dump, now at 3100'.

I was aware of the possibility of wearing Colluin, however I don't feel comfortable without resist disenchantment. Damage isn't the problem, I just really hate having my artifacts accidentally disenchanted.

I found Belegennon though and I'm considering wearing it for resist poison. If I did, I would have to swap out Thranduil (ESP) for Holhenneth (rConf). This would allow me to wear that recently found +10 speed ring.

Current unhasted speed is +17, with the ring obviously +27. Hasted that means +37 ie. enough for anything.

ESP is awfully nice though, although not critical -- especially for a mage. I haven't really made up my mind on this yet. Done many runs wearing the gear shown in the dump, it works ok.

On 1.7.2004 18:46 tuomashx@hotmail.com wrote:
Oh for f...

I was standing at the end of an anti-summon corridor on a rune, rifting the Mouth as he approached.

After he mana stormed, I teleported him away.

"Not enough mana" message is from detect invisible (the Mouth is invis). So I didn't see where he landed and hit rest. I have "disturb when any monster moves" off so the next thing I see is him standing next to me again.

I didn't realize I was still so low on hp. So I cast rift and he resist the teleport effect, and bang. I would have avoided this by casting teleport other again instead.

*steams*

On 1.7.2004 19:31 loefftj@yahoo.com wrote:
Bummer ... was a good character. ESP is the best. I would give up resDisen WAY before ESP. I don't think that either of my winners have had resDisen at the end. I usually carry a swap for the Tarrasque and that is it. Anything else (storms of unmagic ...) I just banish.

Too bad.

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